Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Character => Topic started by: Rapho on June 04, 2016, 23:51:22

Title: Izumi Kitsune no Sabaku
Post by: Rapho on June 04, 2016, 23:51:22
Name: Izumi
Age: 19
Gender: Male
Height: 178cm
Weight: 65kg
Hairstyle: Short and messy/spiky
Facial hair: None
Hair color: Light brown
Eye color: Black
Blood type: AB
Primary chakra nature: Earth
Hidden Village: Hokorigakure
Clan: The Sabaku Kuchikomi (https://www.shinobilifeonline.com/index.php?topic=2097.0)
Good or evil at heart?: Good
Specialization:  Medical Ninjutsu  
                                                                                                             
(https://i.imgur.com/oJkJ9ul.png)

(http://imgh.us/2_57.svg)





(http://i.imgur.com/YuZnkts.png)


The coarse dust had settled down for that day; a welcome sight for the inhabitants of Hokorigakure’s largest medical facility. Some would even say it was a good omen passed from the gods. Several patients had opened their windows to enjoy the clear skies and shining sun. The general mood was uplifting; especially for one soon-to-be mother. Elika had been in the hospital for almost a day, and in labor for around five hours; a cool breeze helped dull the pain and bring whimsical thoughts.

Such contentment would not last, however. As clouds began to cover the sky above, so too did clouds of doubt and fear move in upon Elika’s heart. She feared the pain of childbirth and the arduous journey of motherhood ahead. Yet, she feared one thing infinitely more than all the others: death. Her body was feeble; she had faded in and out of consciousness before even going into labor. The imagined pain of not being able to see her child grow was greater than any physical pain she felt.

Elika’s worries were well founded. Her fighting spirit faded as the child came kicking into the mortal world. Before the baby first opened his eyes, Elika had passed away. Young Izumi never knew the loving embrace of his mother.



Izumi grew as a kind and gentle child, yet he remained distant from the other children. This distance put Izumi at odds with his peers. On several occasions he looked to his father for help; yet none usually came. Gorou cared much for his son -- he believed it was his duty to love the child twice as much as normal to make up for lost motherly love. Unfortunately, such was not possible for the busy shinobi. Gorou was a member of Godai Temple, and thus spent his days on the road in search of rare jutsu.

Days, even weeks would pass without Gorou returning home; Izumi began skipping school as a result. His classmates showed him no respect, his teachers disdained his lack of learning and his father paid him little attention.

Izumi’s curiosity slowly dragged him to his father’s study; a dusty old room barely visited by Gorou -- it was more used as storage for the countless scrolls and texts he had collected through the years. The first box Izumi encountered sat on the shelf immediately to the left of the door. He gulped as he read the label on the box: “Elika.”

Over the next few days, Izumi poured over the contents of the box. It contained everything; from ninja registration ID, to medical licenses, to ninjutsu scrolls. His interest was taken primarily by the numerous scrolls of medical ninjutsu; Izumi’s shortcomings in other categories inspired his determination in the medical field, and by extension, other academy level skills.

He quickly shot to the top of his class, studying the notes from his mother’s time in the academy and beginning his own research into medical techniques thanks to her scrolls. This, however, required him to spend most of his time in solitude. Izumi graduated with among the highest scores in his class; he could perform almost thirty different jutsu already, but he couldn't name at least five of his other classmates.



Several years passed as a genin without issue. Gorou’s workload increased, and as he came home less and less, his physical health deteriorated. Occasionally he would return home and sleep for multiple days at a time. Izumi offered his help; however, the medical ninjutsu he had learned thus far would have no effect. Still, Izumi felt the need to help. His father was the last friend he had in his lonely world.

Gorou was admitted to a hospital soon after, just down the hall from the room his wife had died in. Izumi, when the doctors were not administering care, tried as many medical ninjutsu as he could find scattered around his father’s study. Nothing succeeded in healing his father, and as he resorted to more dangerous techniques, the doctors forbade him from visiting without direct supervision. Izumi no longer came to experiment with theoretical medical ninjutsu, but rather enjoyed the time he could spend with his father.

The young teen had never really relaxed with his father; any time he had been home, Gorou either slept or studied his newfound scrolls. While in the hospital, Izumi heard many tales of his father’s adventures; the wise and comical shinobi he had met, the extravagant food he tasted and the powerful jutsu he had unearthed.

Inevitably, with an unknown sickness and no will to fight, Gorou died in a way unimaginable; he passed away enjoying a gentle breeze blowing through the windows with his son by his side. Not once did Gorou believe he’d die such a gentle death, and as he went, his last regret was allowing Izumi to see him so weak.



Izumi’s next phase of life was what he considered his all time low; he fell into a deep depression, believing that showing emotion was weakness. He had no friends he could trust enough with his problems and no colleagues he could rely on. Izumi’s condition dragged him down lower and lower each day until it reached the boiling point. He lay in the same hospital bed his father had weeks earlier, unwilling to move. His motivation was nonexistent.

As Izumi lay in the bed, he felt the same gust both of his parents had. The curtains fluttered in the wind, the sun glared down onto the floor in an almost visible sunbeam. The scene was almost surreal in its simplicity. A foam kunai lay next to him -- a gift from distant relatives Izumi had kept for ages. A sudden eagerness rushed over him. He had not shared lunch with that one girl from Team 14 in months. He hadn’t helped teach an academy class basic medical ninjutsu -- he hadn’t even seen his own genin team in what seemed like the longest time.

With a slight curiosity, Izumi slipped out of the window and landed gracefully outside. It felt nice to be free; the sun warming his face as he strolled about the streets of Hokorigakure. He enjoyed the meaningless chatter among passersby -- he did draw some attention to himself, donning the gown of a hospital patient. Izumi didn’t really mind, though. For once in his life, he didn’t care what others were thinking about him. The brown mop of hair on his head waved violently in the wind as he made his way towards home.

That same day, Izumi did his first mission in months. His teammates were surprised, to say the least -- their usual replacement had basically taken his spot. He slept feeling more refreshed than he had since Gorou had died. For Izumi, it was time to move on and find new friends and family to put his trust in.

Izumi didn’t entirely give up his advanced studies; his father’s notes came after he finished his mother’s. They were of an entirely different caliber -- some of the jutsu he had discovered were classified as S-rank techniques.



By the age of 18, Izumi had become a proficient medical ninja; he had reclaimed his position on his team in the eyes of his colleagues. However, he knew it was time to go on to greater things -- he could not laze around, occasionally fighting low ranking rogues and cleaning up garbage from the streets.

His father’s scrolls and books had been studied meticulously multiple times, and Izumi realized it was time to create his own -- to follow in his father’s footsteps. He dropped from regular Shinobi duty, instead opting to be an on-call medical ninja. This allowed Izumi to spend most of his downtime away, pursuing jutsu as Gorou once had.


Credits to @America for the history



Title: Re: Izumi Amigake
Post by: Ken on June 05, 2016, 00:00:24
Wow.. Very nice man :D i love the layout of everything.
Title: Re: Izumi Amigake
Post by: Rapho on June 05, 2016, 00:01:43
Wow.. Very nice man :D i love the layout of everything.
Thanks :D
Title: Re: Izumi Amigake
Post by: Zama on June 05, 2016, 00:02:20
Very nicely done Rapho :D Liked how you worked Godai in there and the stat sheet thing :)
Title: Re: Izumi Amigake
Post by: Rapho on June 05, 2016, 00:07:48
Very nicely done Rapho :D Liked how you worked Godai in there and the stat sheet thing :)
I'm glad that you liked it. And thanks for giving me so many ideas :)
Title: Re: Izumi Amigake
Post by: Nova on June 05, 2016, 00:23:11
Looks good, liked the stats thingy as well.
Well done Raph.
Title: Re: Izumi Amigake
Post by: Manuster on June 05, 2016, 01:03:37
Very nice, I love the fact you wanna be a medical ninja, and the stats (y)
Title: Re: Izumi Amigake
Post by: waly206 on June 05, 2016, 02:19:04
I love the stats How did you do that.
Title: Re: Izumi Amigake
Post by: Sanji on June 05, 2016, 10:08:46
looks great,well done.
Title: Re: Izumi Amigake
Post by: Mars on June 05, 2016, 11:14:50
Love the layout and everything, looks great!
Title: Re: Izumi Amigake
Post by: Reminance on June 05, 2016, 12:19:52
Great!
It's unique bro ^^
Title: Re: Izumi Amigake
Post by: Whatasnipe on June 07, 2016, 20:08:02
As the others have said, stellar job on the layout! That aside I'm a fan of the direction you chose with your character. Very discernible from all the others, great job
Title: Re: Izumi Amigake
Post by: Rapho on June 07, 2016, 20:23:14
As the others have said, stellar job on the layout! That aside I'm a fan of the direction you chose with your character. Very discernible from all the others, great job
Thanks, I'm glad the layout could compensate for the poor descriptions :D
Title: Re: Izumi Amigake
Post by: mamoudou52404 on July 07, 2016, 12:46:49
Awesome lay out and I like the design of your character, not to mention the stat sheet? How'd you do that anyway? @RaphoZentel
Title: Re: Izumi Amigake
Post by: Rapho on July 07, 2016, 13:03:37
Awesome lay out and I like the design of your character, not to mention the stat sheet? How'd you do that anyway? @RaphoZentel
Thank you :) . The stat sheet is pretty easy to make. It's a bunch of octagons on top of a circle. The blue part is made by connecting the "points" that your stats would be and setting the transparency to 40%. I hope that answers your question.  ;)
Title: Re: Izumi Amigake
Post by: Toratsume Nyshn on July 08, 2016, 01:28:38
Nicely Done :) .... Btw how did you make the picture of your character??
:P
Title: Re: Izumi Amigake
Post by: Rapho on July 08, 2016, 14:29:55
Nicely Done :) .... Btw how did you make the picture of your character??
:P
Well, I looked up some reference pictures (mostly of Kabuto) and combined the things that I wanted into one character using photoshop, and then I tried to draw that "prototype". But I've stopped using photoshop and now I only draw while looking up a few pictures. Now that I think about it, I should seriously make a new picture...
Title: Re: Izumi Amigake
Post by: Toratsume Nyshn on July 08, 2016, 14:37:29
Nicely Done :) .... Btw how did you make the picture of your character??
:P
Well, I looked up some reference pictures (mostly of Kabuto) and combined the things that I wanted into one character using photoshop, and then I tried to draw that "prototype". But I've stopped using photoshop and now I only draw while looking up a few pictures. Now that I think about it, I should seriously make a new picture...
Well... it's a fine picture I Like it... at least it is some what original unlike the character creators online
Title: Re: Izumi Amigake
Post by: Rapho on July 12, 2016, 23:27:17
Finally updated the appearance :)
Title: Re: Izumi Amigake
Post by: Zama on July 12, 2016, 23:39:55
Good job mate, looks sick :)
Title: Re: Izumi Amigake
Post by: Rapho on July 12, 2016, 23:59:15
Good job mate, looks sick :)
Thank you :D
Title: Re: Izumi Amigake
Post by: lollernoob9 on July 13, 2016, 08:05:09
INCREDIBLE PICTURE!! (this is real manga lol )
Title: Re: Izumi Amigake
Post by: Toratsume Nyshn on July 13, 2016, 11:22:01
How do you make such awesome pictures maan :P
goodwork on it +rep :)
Title: Re: Izumi Amigake
Post by: Whatasnipe on July 13, 2016, 23:18:05
Damn Rapho, back at it again with the art skills
Title: Re: Izumi Amigake
Post by: Yamasukage on July 14, 2016, 08:14:43
DAMN dude! Awesome character  XD
Title: Re: Izumi Amigake
Post by: Ken on July 14, 2016, 19:43:56
It looks SICK AF!!! Good job like always :D :D
Title: Re: Izumi Amigake
Post by: America on July 14, 2016, 23:10:33
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
Title: Re: Izumi Amigake
Post by: Sewshut on July 14, 2016, 23:33:51
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
I was kinda thinking the same thing about the intelligence when I looked at all these characters.
Title: Re: Izumi Amigake
Post by: Zama on July 14, 2016, 23:51:48
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
I was kinda thinking the same thing about the intelligence when I looked at all these characters.
I guess it'll come down to role playing your character accordingly, I mean it is an rpg after all. That's how I see it.
Title: Re: Izumi Amigake
Post by: SirTroll on July 14, 2016, 23:55:49
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
I was kinda thinking the same thing about the intelligence when I looked at all these characters.
I guess it'll come down to role playing your character accordingly, I mean it is an rpg after all. That's how I see it.
I can see roleplaying someone less intelligent, as manuster clearly shows, But I don't see how you can rp as more intelligent.

Also, nice character man!
Title: Re: Izumi Amigake
Post by: Zama on July 15, 2016, 00:01:55
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
I was kinda thinking the same thing about the intelligence when I looked at all these characters.
I guess it'll come down to role playing your character accordingly, I mean it is an rpg after all. That's how I see it.
I can see roleplaying someone less intelligent, as manuster clearly shows, But I don't see how you can rp as more intelligent.
Pfft, I fake smart all the time and it works. Its not like there will be exams you'll have to take with a report card sent out to everyone. It's just how your character behaves and carries themselves, the only place this won't work so well is in battle with regards to tactics and the like but even that knowledge can be faked to an extent.
Title: Re: Izumi Amigake
Post by: Manuster on July 18, 2016, 18:58:00
Beautiful post, the layout is great and the character is simple enough that it doesn't bore me to read it; but detailed enough to give a good overview of what he's about. Keep up the good work lad

One thing that bothers me about SLO character creation (this isn't solely you or your fault at all, Rapho)  is the 'Intelligence' stat. There really isn't a way to measure this in game other than the players intelligence, which can't be changed by putting points into it, etc. A lot of us have been guilty of this, including myself, but it just doesn't seem like a valid stat to put on your character. You can shape how your character turns out by training your chakra or strength, but your character can't be any smarter than you are.
I was kinda thinking the same thing about the intelligence when I looked at all these characters.
I guess it'll come down to role playing your character accordingly, I mean it is an rpg after all. That's how I see it.
I can see roleplaying someone less intelligent, as manuster clearly shows, But I don't see how you can rp as more intelligent.


hardiharhar yu tink your fanny dant ya

doo i luk stoopeed too Yu
Title: Re: Izumi Amigake
Post by: NinjaMirage on July 18, 2016, 20:18:51
Quote

Pfft, I fake smart all the time and it works. Its not like there will be exams you'll have to take with a report card sent out to everyone. It's just how your character behaves and carries themselves, the only place this won't work so well is in battle with regards to tactics and the like but even that knowledge can be faked to an extent.
I agree with @Zama, you can fake interagence untill you have to prove it... But I disagree with the tactics part... If you try and fake this against some one how ACTUALY has a plan... Your failures will become clear very quickly. No game can show this better then  Shogi or chess
Title: Re: Izumi Amigake
Post by: Tsunayoshi on July 19, 2016, 11:07:42
Quote

Pfft, I fake smart all the time and it works. Its not like there will be exams you'll have to take with a report card sent out to everyone. It's just how your character behaves and carries themselves, the only place this won't work so well is in battle with regards to tactics and the like but even that knowledge can be faked to an extent.
I agree with @Zama, you can fake interagence untill you have to prove it... But I disagree with the tactics part... If you try and fake this against some one how ACTUALY has a plan... Your failures will become clear very quickly. No game can show this better then  Shogi or chess
Well, Zama did add "can be faked to an extent".
Title: Re: Izumi Amigake
Post by: Gaara Kasai on July 24, 2016, 20:52:42
Nice character, I hope to see more of him!
Title: Re: Izumi
Post by: Rapho on April 10, 2017, 23:22:40
Update:

-New history written by @America
-Minor changes in appearance
Title: Re: Izumi
Post by: Toratsume Nyshn on April 11, 2017, 04:32:24
welp... its america after all :P
loved the lore and art too!
Gj both of you :)
Title: Re: Izumi
Post by: taigakun on April 11, 2017, 08:16:10
This looks hella nice Rapho.
And probs to America for the story.
Gjgj
Title: Re: Izumi
Post by: CaioDarT on April 11, 2017, 10:44:02
Good job! The Character imgs are looking really great.
Also congratz America for the elaborated story
Title: Re: Izumi
Post by: StriderOtaku on April 11, 2017, 12:11:34
Simple and concise history. Very nice.