You can use any technique you know and have the nature or chakra for. Because of preference/ nature limitations ppl will use different techniques, though if certain "builds" of jutsu work well together they will be adopted more often.
man why u doin algebraDid it also gave you a headache bruh?
the above are trainings you must go through to achieve each level. As well as have required experience in chakra control
L1 L2 L3 L4 L5 L6
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?
ALL THESE VALUES NEED TO BE ALPHA TESTED!!!
CC MOD
CC EXPERIENCE
SEU
PEU
cmsurfer, from behalf of the entire SLO community, calm down with the math in your postsOr... just make it a little easier to follow? Like line stuff up dude and I can read it
So I was watching the forest of chakra again today and realized i divided the experience wrong.You really put effort into these posts of yours.
sakura explained the 2 energy's like this
physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this
however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored.
spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here
chakra control is still the ninja's ability to mix these energies in correct amounts for the intended jutsu.
premolded chakra that is in game now according to kakashi is kinda like guessing at the amount mixing the energies together and hoping it comes out right. this is a fine system for gennin levels. ones you train in chakra control you learn to more accurately gauge what is needed.
if i understand this right now this means that for a low level jutsu there could be a wide range of values that work.
for instance a clone jutsu- may require a min. of: SE 10 60
so any variation from this 1/2 ratio and anything less
then the 10/20 value would make the jutsu a joke ---- ---- ___ ----
anything more than the 60/120 and the jutsu would
blow up in your face. PE 20 120
But the only way i can think to simulate this is with a Energy Usage (EU) values in molding chakra
SE is most important because if you overuse it you could die.
However at higher levels you should be able to learn to use your Physical energy in your body more effectively so
with this new understanding of chakra and jutsu- I propose the following changes.
1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
2. SE Revision.-these are all experiences and training in game
Strength,stamina,intelligence,dexterity,and imagination are all that are needed i think, since charizma is only needed for role playing and if you want to train that you'll have to do it in real life...lol
I still think all experience should just fall into one of the 6 categories and slowly build your SE Reserves up.
3.Chakra Control revision. as a genin in the academy they teach you to mold chakra in your bar we have in game now.
this is level 1. the equation still works but with one added effect energy usage- EU
(18,638 )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
LEVEL 1 (18,638 x)+(1,363 x .9)).05=1000 chakra to start.-very inefficient
MOD SEU
level 1 (Academy taught) =. .05 .9
level 2 (tree climb)= .08 .49
level 3 (walk on water)= .1 .33 PEU
level 4 (your choice form or nature change)= .2 .24 .66
level 5 (your choice form or nature change)= .5 .199 .49
level 6 (change in form training)= 1 .109 .33
so just training chakra control-(which is not possible because they all require effort and experience in SE)
LEVEL ^ (18,637.33)+(1,363X.109))1= 6,298 chakra VERY efficient and can replenish this amount 9 times.
each jutsu in game can use this equation and as long as you have values +1 for the jutsu in your reserves it should work.
the above are trainings you must go through to achieve each level. As well as have required experience in chakra control
L1 L2 L3 L4 L5 L6
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?
ALL THESE VALUES NEED TO BE ALPHA TESTED!!!
CC MOD
CC EXPERIENCE
SEU
PEU
so new Character Stat Sheet
so here is what i think a character stat sheet should look like after creation:
health: 1000
endurance=beginner (Strength+Stamina) x.005=2.8 more or less damage reduction
Total SE Stat=1,363
STATS Even /Strong/ Athletic /Intelligent /accurate/imaginative Skills that you could start with!
Strength 272.6 545.2 204.5 204.4 204.4 204.5
Stamina 272.6 204.4 545.2 204.5 204.5 204.4
Dexterity 272.6 204.5 204.4 204.4 545.2 204.5
Intelligence 272.6 204.4 204.5 545.2 204.5 204.4
Imagination 272.6 204.5 204.4 204.5 204.4 545.2
Total PE Stat=18,638
CC=level 1
chakra bar total:1000
tree=ninjutsu
chakra nature= wind
scenery-none
Scrolls
ninjutsu
taijutsu
genjutsu
Kenjutsu
medical
Inventory
tools
consumables
mission items
Missions
village
clan
organization
with this new chakra control and jutsu understanding we can apply your CC mod to your stats to get true damage and even how fast you can run.
for example if s jutsu takes all your strength
L1 L6
Strength 272.6 x .05 =13.63 damage to start- max CC its the full 272.6
Stamina 272.6 x.05 =13.63 Kph- cap can still be 60 kph
So to break it down further to specifics we will start with chakraMathgod?
The chakra in game now just regens a set amount in the bar. this automatic system is fine as a gennin.
but as you get better at controlling chakra you should have control over when and how much you regenerate chakra. My system also explains why you have the chakra you do.
to accomplish this i created this equation:
((PE x EU )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
this is necessary so you can use the Spirit energy(SE) and Physical energy(PE)your character possesses to make chakra
By doing this you now have things to train that can increase the total chakra you can use, as well as how much energy it takes to make it.
such as
CClevel Mod- your characters ability to Mold PE and SE in to chakra-this will give your character more chakra for the same
total value of PE+SE
EU energy usage- character's proficiency at Using a PE and SE- this limits how much Energy is wasted molding chakra
so to start you would use all your PE and most SE to fill your chakra bar, at this highest level you will use only 1/10 the amount to get the same result.
SE
Strength stamina intelligence dexterity and imagination- your character's stat- you get a little boost to these but not much, but with this system if you got 10 extra point of stamina it could make a big difference. adding the sum of all the stats gives you the amount of SE used to mix chakra.
PE
energy of all the cells in your body working together that you use to do actions like punch, kick, run, block, dodge.
This energy is a fixed amount for all players how you train stamina will determine how many times this value will regenerate.
I suggested a set amount of 18,638 because IF every cell could generate the same amount of energy as a neuron that is how much voltage your body could produce.
I realize this is a fairly complex system but IF chakra was a real thing this is how it would work.. i think! This is a extremely simplified explanation of all my ideas for this system but does this make more sense??
cmsurfer, from behalf of the entire SLO community, calm down with the math in your posts
Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE Total
I'm not sure how damage is calculated right now so i'm not sure how strength will affect it the same goes for dexterity. However ounces this is decided. a temperary boost to each should not be difficult.
Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.
Maybe this will helpThis makes more sense :P
(http://i.imgur.com/j6plHb2.png)
So I was watching the forest of chakra again today and realized i divided the experience wrong.
sakura explained the 2 energy's like this
physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored
1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
So I was watching the forest of chakra again today and realized i divided the experience wrong.
sakura explained the 2 energy's like this
physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored
1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
I was wrong I just did the math again and its 3,906 This is how I got the number for PE.
cells mV
(37.2x10^11).000105
------------------------- =3,906 volts
1x10^6
Volts
The difference wont effect anything but the chakra control Mod though- all the values that run off PE can be scalled back to match the change.
so here is a new chart for the levels of chakra control
(3906xPEU )+(SE x SEU))cc level mod=sum- desired chakra in bar.
LEVEL 1 (3906 x)+(1094 x .9)).2=1000 chakra to start.-very inefficient
MOD SEU
level 1 (Academy taught =. .2 .9
level 2 (tree climb)= .4 .49
level 3 (walk on water)= .8 .33 PEU
level 4 ( chose form or nature change)= 1.3 .24 .66
level 5 ( chose form or nature change)= 1.5 .199 .49
level 6 (change in form training)= 2 .109 .33
this will put most SE Stats at around 243
I keep trying to keep these at the 200 to 300 range because
I can squat 250 and bench 200
200 is a extremely high IQ score
and all the other stats can be arbitrarily assigned
values to make SE total 1094 and then build there effects off that.
Thanks for the question i probably would not have caught that if you hadn't asked.
I think having a mana like bar that decreases depending on the jutsus strength kind of like ninja storm, BUT it will shine brighter or get darker the longer you go at it or the more you use. This way you will get slower (more tired) throughout the match or eventually die by overdoing it.
here is how a ninjutsu could work without premolded chakra-
CHIDORI jutsu info
master level jutsu-cc mod 1.6
molded activation 200 chakra (number from 1.0.8 version)
unmolded activation 150 PE and 100 SE= 400 chakra
needed unmolded+1
IF 3 + 9 + 8 =molded(out of
chakra)
then 150 PE + 100 SE = 250 TE x 1.6 cc =unmolded
Total Energy
using a simple if then code you could make pre molded chakra the default source of the the jutsu and unmolded the back up so long as the character has the unmolded values +1 in reserve. as you can see in battle it would be twice as hard or more to mold chakra and activate a jutsu then if activating it out of molded chakra. because of the added difficulty of programming these jutsu with this ability maybe only high level jutsu should have this ability to start. Again the values here are only for illustrative purposes testing would be needed to get a balanced game play. this should also be a learned skill based on intelligence.
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)
Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
Yeah i Know that is Why I Prefaced the Idea with IF I WAS GOING TO ADD SAGE MODE.
Personally I Would Like to see some Kind of sage mode But It dose not need to be as OP as It is in Naruto.
If it's implemented like this it could just be a extra level of chakra control that someone teaches you, giving you the effects listed above.
there could even be other levels above the normal max for Medical ninja scene in the anime anyway they require extremely high levels of chakra control. Focusing more on the energy usage training then on the actual amount of chakra.
MEDICLA NINJUTSU CHAKRA
(3906xPEU ) + (SE x SEU))cc level mod=sum- desired chakra in bar.
training ^especially but also ^
| |
with the ability to use less SE AND PE for Medical ninjutsu than for other Jutsu.
Because PE is so important in the system for medical ninja it would be important to use this energy efficiently from the start. so the earlier the player stats as a medical ninja the more control they should have over this energe
SO Updated Image with new Numbers
(http://i.imgur.com/zDuhNpn.png)
Yes the stamina thing, I'm thinking you have both. Whenever you do something your stamina goes down even if just by little so that you cant travel on the other side of the map and get into a huge fight right away, you kind of have to plan your travels. This would also make a more fair fight between a pure taijutsu fighter, like you can have all the flashy jutsus you want but in the end it can still end in a draw(gameplay determined by skill.I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?
I dont think easier is the right word... More Efficient is a better way to describe it... But the key to the system is Stamina, and How It affects PE. PE is key to taijutsu and where the majority of the energy for Ninjutsu and Genjutsu should comes from I think. For this an accurate system for stamina (IF NOT THIS ONE) Is needed. My system Ties Both Stamina and Chakra together in a accurate and Logical way... At least to me. If Jutsu were real It would take all your PE(energy in your whole body)when you first learn how, to make something like a Shadow Clone(for example) of yourself. You're basically turning energy into something solid-IE Mater, Einstein proved this was posable years ago. However where we diverge from reality is the amount of energy needed. Being able to Train in chakra control allows you to reduce the energy consumption and Lets you Fight longer with more energy than someone with out this training.
The higher the stamina- the more times you can use All the energy from your whole Body At one time. So stamina affects How Much chakra you can use Because of How stamina affects your PE.
This is why you can say someone with a lot of stamina has a lot of chakra(trains only in stamina with basic chakra control) But Someone with a lot of chakra may not have a lot of stamina(only trains in chakra control with basic stamina.)Someone like naruto that has a lot of stamina and Masters chakra control becomes extremely Powerful in terms of the amount of chakra they can whiled. This is why i recommended Not allowing People to Train Both. Or If They can It should Take Years Of Play To achieve the Max Level In Both. Because If Some one Masters Both Training There Would be NO JUTSU THEY COULD NOT USE!!!
IF I WAS TO INCLUDE SAGE MODE IN THIS IT WOULD BE A LEVEL HIGHER THAN THE NORMAL MAX LEVEL CHAKRA CONTROL.
SO NORMAL CHAKRA CONTROL
(3906 x PEU )+(SE x SEU))cc level mod=sum- desired chakra in bar. Num lock or caps key( can be pushed and left on in battle and turned off when chakra is full.
SAGE CHAKRA WOULD LOOK LIKE THIS
(3906 x PEU)2+(SE x SEU)CC Mod=Sage Chakra - must be standing still and must hold shift~ till you fill sage chakra-make the color of the normal chakra bar Purple mixing red nature energy into your Blue chakra.It would boost the Total chakra IN your bar and give you sertan buffs such as not using chakra to do 60k run and double jumps, and small buff to strangth,but only while the chakra is in your body.
As you use the sage chakra for jutsu and the like-The buff decreases by the same rate.
Would be cool to have sage mode from animal summoning later, but I guess thats a discussion for another timeSage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)
Sage Mode will be in the game.Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
But then, what is chakra? is it not which lives in all that breathes?Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)
Sage Mode will be in the game.Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
But then, what is chakra? is it not which lives in all that breathes?
FUCKING CHRIST CM I DONT UNDERSTAND MATH!!
Yes it does help a bit.FUCKING CHRIST CM I DONT UNDERSTAND MATH!!
You can understand the totals right!!!
the math is only to explain why you get those totals.
Since this seem to be frustrating people i will try and spell out each step of this and why it's there.
Physical energy and spirit energy is what make up chakra
physical energy i gave the value of 3906 because that is the voltage your body can produce if every cell could be used like a neuron
3906xPEU- this is meant to reduce how much of this energy is needed to make chakra
.33 is = to 1/3 that means that you use only 1/3 of the total energy to make chakra at a time. this is important to allow for grater stamina in using chakra
spirit energy is the sum total of all your experiences and skill. Trying to explain why i used 1215 for this is a little complex but basically you have 5 major stats each stat with 243.
1215xSEU- this is meant to reduce how much of this energy is needed to make chakra
Just like PE. .1 is one tenth of the 1215. this means that you can regenerate chakra 10 times befor you need to sleep.
once you have the amount of energy you are using to make chakra you need to figure out how good you are at mixing the 2 energies together. This will decide how much chakra is made from the energies you are using.
.2= 5 energy to 1 chakra point to start
2= 1 energy to 2 chakra points at the max.
I hope this makes more sense.
It doesn't work like that.
And no, E,D,C,B,A,S are not classes. This is their name like: Kanemayoro is an A-class shinobi.
Based on your ELO, you will change from one class to another irrespective of your title/rank within village (genin, chunin, jonin).
The ranking system will be based off of ELO. As you play SLO, your ELO will change accordingly whenever you defeat someone or are defeated. When your ELO reaches a certain amount, if you are not a rogue ninja, you will be asked to take an exam. Upon passing the exam you will be given a new rank: Genin→Chunin, and Chunin→Jonin.
This makes my last post pointless.ELO score will not effect this system" in any way"No, your rank has no influence on your character's capabilities in any way.Our current planned system:
1. The shinobi ranks of Academy Student, Genin, Chunin, Special Jonin (Chunin ranked shinobi whom have a certain Jonin-level ability) and Jonin.
2. An ELO-based shinobi rating that effectively measures the level of skill of the player behind a character, this rating is what will show the difference between e.g. a highly skilled Genin and an average Chunin, or a highly skilled Jonin and an average Jonin.
Having a certain shinobi rating is what will make you eligible for upgrading your shinobi rank by participating in the required exams, participating in said exams to increase your shinobi rank is however a personal choice that is left to you and is in no way mandatory. You have to take account the changes that will come forth once your shinobi rank has increased. For example, a Jonin ranked shinobi will get more difficult missions, will have to lead a Genin team, but will also get a higher pay, these are just a few examples of the type of changes that can occur.
So if your shinobi rating gets high enough, you will get invited to partake in exams for the next rank. If you partake in these exams and get required minimum grade (these exams are both theoretical and practical), you will get assigned your new shinobi rank.
Now to answer this specific topic, although we have currently no plans to add more shinobi ranks, I'm not against the idea.
This was really what i wanted to know...since ranking up wont be mandatory will jutsus be locked by rank?
I don't know if this has been discussed, but I think in battle chakra recovery should be limited. If you've played Naruto Shippuden Ultimate Ninja Storm, you know how the chakra regeneration works. You can hold down a button and it restores chakra, simple enough. I believe that should be replicated, to a certain extent. In battle, you can stay still, holding a button to regenerate chakra, up to maybe 40%. (This number could be changed depending on your skill level) Out of battle, you can meditate or sleep to regain chakra to 100%, but it cannot be regenerated in battle.I have this built in... to start with you can only fill your chakra bar ones with the SE you possess.
OK so i had an idea to modify this system that might make it a little easier to implement.
As i explained earlier in the tread- spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here.. another way of saying it is its your skill level.
sence skill level will be measured by ELO what do you think of your normal STAT system of 30 or 40 skill point assigned at character creation and trained throughout game play + your ELO score.
this means you get more chakra with higher ELO score and if you have a low Elo but high chakra control you can even the odds a bit.
You're basically saying the same thing, cmsurfer complexer than you Vreg.It is the same thing really, but we're simply renaming spiritual energy into chakra, calling physical energy stamina and no longer saying a specific ninjutsu needs only chakra which is implicitly a mix of spiritual and physical, rather chakra is the spiritual energy that a ninjutsu needs combined with some physical stamina.
Stamina bar (Tai ++, Nin +, Gen -) and Chakra bar (Tai -, Nin +, Gen ++) with ++/+/- scaling for usage cost.
Couldn't say with whom I agree since you both are basically saying the same thing, but I agree.
Edit: However cmsurfer is also taking into account the skill trees in order by which the cap increases.
Taijutsu skill trees would enhance the stamina bar greatly, whilst Ninjutsu skill trees would both increase the chakra bar and stamina bar a bit and the Genjutsu skill tree would increase the chakra bar greatly.
Simplicity is the ultimate sophistication.
What I'm suggesting for the sake of our players is removing the unnecessary complication that does not add anything but makes things more confusing when they can be more simple.Edit: @VregI agree the player should not have to do this himself.
A BIG UPDATE TO THIS SYSTEM!!!this seems nice. I wonder how well it can be implemented with stuff like taijutsu by Vreg and his team
A new understanding of stamina!!!
This was taken from the naruto wiki on chakra.
Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience.
As you can see the chakra we have worked out but the physical and spiritual energys collectively make up a person stamina. Not just physical energys like I had originally thought!!!
The equation I used for chakra is perfect!!! It has every chakra control skill built in to it.
However this opens up the ability to have a stamina Stat that is made up of physical and spiritual energys.
Stats
Strength-PE
Dexterity -PE
Constitution PE
Intelligence SE
Imagination SE
Skills SE
Stamina = sum of above
Chakra=Cc x((Total PE xPEU)+(total SE x SEU))
With this new understanding a whole new stamina system will need to be worked out!!!
Let me know it you agree with this so far!!
This new understanding of stamina makes it clear that more is needed then simply just physical and spiritual energys in order to perform jutsu. This is SO important because genjutsu's effectiveness is dependent on chakra control. With out this skill there is no measuring bar against witch to check if a character can brake a genjutsu.Wow, this is so detailed. I haven't found a flaw in your logic yet, looks good.
Simply saying that a jutsu requires 200 chakra witch is 100 SE and 100 PE Is not good enough.
Because that is in fact 200 stamina not chakra!!!
Chakra is not just the total of SE and PE but also the ratio of these energys and the skill nessessare to use these values effective.
To explain
easy jutsu may simply take the even mix of SE And PE- this would be most taijutsu and
KenJutsu. Effectively stamina
100 PE+ 100SE= 200 Stamina
More difficult jutsu could use more SE then PE
50 PE+ 150 SE = 200 chakra
However the ratio change makes it chakra
When you train chakra control your increasing the Effective use of those energys making more chakra with the same amount of stamina
(50 PE+ 150 SE)2 =400 chakra
Or another way to look at it is using less stamina to make the same amount of chakra
(25 PE + 75 Se)2=200 chakra
Sence both chakra and stamina are made up of the same energies the ratio is sooo important
Chakra is then inevitably devided in to 2 categories
yin and yang
Yin SE heavy- used to inhance physical attributes and monipulate the physical world around them
Yang PE heavy- used to inhance speritual effects and manipulate chakra and seal or summon chakra.
This is how we will balance the game with stamina and chakra
Anything more then a human can normally do will require a set amount of yin or yang chakra
Taijutsu kenjutsu beastmastery will all require yin chakra- useing less of the strength dexterity and constitution stats to excite there attacks making them strong fast and alowing them to take and recover more manage quickly- by selecting these trees you are committing your characters to yin based chakra
However you are allowed to train in stamina witch lets you reduce the energy use of normal human movements costs to near zero
And increase your max stat totals by 10x the normal of all PE stats
Ninjutsu genjutsu and Fuinjutsu will require
Both Yin and yang chakras to do this chakra control will need to be devide in to the 2 fealds ,yin and yang. At the max levels in chakra control here you could consevably reduce the energy needed for jutsu of basic stamina (1/1)to by training both chakras evenly-ninjutsu by 10poits of chakra to 1 point of stamina. This essentially gives both player types 10 times the stamina they start with. Just arriving at the result in 2 different ways.
(As a side note this will explain how a taijutsu master can still use the walk on water jutsu)
Let me know what you guys think about this and remember this is based on naruto but it splits off when we start to talking about the way the yin and yang chakra is used.
In the short term it may seem easier to just give you a bar and a skill that give you more in the bar but then you have to fine tune everything to fit the skills you make later, instead if you making the game playable and balanced for high level players and working back to the above skills and stats.
Sence you have already worked out how it will work... working back to a bass character will be easy
Sense I was unsure where to post this Ill just do it here.This isn't a bad suggestion at all. Plus rep for the effort.
everything here will contribute to your charicters intelagence.
ITEMS LIST Completed
Each subheading will be organized by rairety
Resources:color codeed to carrirer type
black smithing=black
medical
cooking
Mineralogy
Coal
clay-ceramics
Iron([coler=blue]blue[/color])
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Asbestos(blue)
arsenic (blue)
diamonds(blue)
Botanie
Trees
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures
Red Sage-lungs, kidneys, heart and nervous system
Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary
Zoology
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
king cobra
bear
eagle
Garilla
Jellyfish
dragon
RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology
onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.
chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate cooking
potassium carbonate cooking
phosphoric acid cooking
kansui cooking
Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
INTELEGENCE 160(GENIUSE LEVEL)
SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.
once effects are known you can use chemisty and Bio-chem
to create Food items, poisons, anitdotes and medications.
Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.
Black smithing
TBC.
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD
Hahah..looking foward to that. How exactly would this work assuming for instance, I mastered the rat in zoology. What are the perks?QuoteThis isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD
I say it's in the zodiac it's in the game!!! Just my 2 cents.
@StriderOtakuHahah..looking foward to that. How exactly would this work assuming for instance, I mastered the rat in zoology. What are the perks?QuoteThis isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD
I say it's in the zodiac it's in the game!!! Just my 2 cents.
Training System I Think it Should Have a Limited time becouse i can stay 24h training if i really want to be insanly strong[
I Played a Martial Arts MMORPG that Aimed for this type of game even Had Chakra beasts (that wasnt the name tho)
And in that game if i could i would train all day fk the quests
so u should add a limited time of training for day
you should a training Bar ( like a stamina bar) that drains and takes 5h to refull (or more)
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!
What makes you say that?
Thank you for the insights @cmsurfer, appreciate the effort :)
I've been thinking about what system we should go with for energy and I'm not sure whether following Naruto is the right path here. Separating physical and spiritual energies seems like a good idea but then chakra becomes kind of redundant, nothing but a formality basically. If a jutsu requires 200 chakra what it really requires is 100 spiritual and 100 physical energy. So I was thinking maybe it's a better idea to scrap spiritual and physical energies altogether and simply talk about stamina and chakra as completely separate entities.
Essentially ninjutsu would require mostly chakra, but it would also require some stamina, in contrast taijutsu would require mostly stamina but a form of enhanced taijutsu could require some chakra as well. Things like Genjutsu could be completely exempt from stamina and only require chakra.
This is a more clear system with less confusion and I have a feeling that the Naruto system would unnecessarily overcomplicate things.
What do you guys think, what I just suggested or would you prefer the actual Naruto system?
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!
What makes you say that?
This is a copy from the game discription on the forum home page!!
Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you. A shinobi forged into a reflection of yourself as you live your life in the Shinobi Life Online world. An open world so immersive that you experience it as living another life instead of playing a game.
Every feature of Shinobi Life Online aims to create and simulate a realistic virtual shinobi world. Villages, economies, political systems, war mechanics, survival mechanics and advanced jutsu mechanics are some of the basic requirements of this. Even virtual recreation (e.g. a bathing house), a housing system and a marriage system will be incorporated in order to make the Shinobi Life Online experience feel more life-like. In order to visually accompany the experience we will be using the latest of rendering techniques to bring you the best possible 3D graphics, coupled with extensive graphical settings for those that have weaker systems.
However instead of a real and accurate chakra and stamina system we get this comment from vreg!!Thank you for the insights @cmsurfer, appreciate the effort :)
I've been thinking about what system we should go with for energy and I'm not sure whether following Naruto is the right path here. Separating physical and spiritual energies seems like a good idea but then chakra becomes kind of redundant, nothing but a formality basically. If a jutsu requires 200 chakra what it really requires is 100 spiritual and 100 physical energy. So I was thinking maybe it's a better idea to scrap spiritual and physical energies altogether and simply talk about stamina and chakra as completely separate entities.
Essentially ninjutsu would require mostly chakra, but it would also require some stamina, in contrast taijutsu would require mostly stamina but a form of enhanced taijutsu could require some chakra as well. Things like Genjutsu could be completely exempt from stamina and only require chakra.
This is a more clear system with less confusion and I have a feeling that the Naruto system would unnecessarily overcomplicate things.
What do you guys think, what I just suggested or would you prefer the actual Naruto system?
This shows a complete lack of understanding of not just what chakra and stamina are but how there used?
And is so basic and generic that it will completely fail to live up to the realistic vertical life of a ninja we were promised!! This post may get me banned but I almost don’t care anymore!!
The complications is not in the understanding of the system but in the programming of it!! To make It as simple and effective as set up in this system it will require a lot of code to make it work right with out bugs and it would need to be done by someone who fully understands the system and ideas behind it!! And I know that is time and energy that vreg just cannot commit to this project!! And we don’t have the financial backing to put in to it! And we can’t get it ether with the lack of progress in the world assets and maps we currently have, and the fact that it takes more then a year to update the game!
Any investor would look at the time table for the game so far and say it’s to high risk to invest in! The idea is brilliant and the forum is making money in adds so if vreg is not willing to go Invest his time why would anyone else invest there money?
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.
ITEMS LIST Completed
Each subheading will be organized by rairety
Resources:color codeed to carrirer type
black smithing=black
medical
cooking
Mineralogy
Coal
clay-ceramics
Iron(blue)
Tin
Aluminium
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
Sliver
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Gold
Asbestos(blue)
Titanium
arsenic (blue)
Tungsten
diamonds
Botanie
Trees
Chakra trees
Bamboo
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures
Red Sage-lungs, kidneys, heart and nervous system
Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary
Zoology
Fish different types-animal food for large predators
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
king cobra
bear
eagle
Garilla
Jellyfish
dragon
RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology
onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.
chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate cooking
potassium carbonate cooking
phosphoric acid cooking
kansui cooking
Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
INTELEGENCE 160(GENIUSE LEVEL)
SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.
So you discover schematics for poisons foods and medicines. But as you can see it's a lot of work.
Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.
Blacksmithing
Schematics for blacksmithing should be easily found/ looted/ or developed.
Mineralogy and botany are the only nessasary sciences needed.
To develop schematics for blacksmithing, you should have to use trial and error.
Let me give you an example of a blacksmith schematic: iron shuriken
Step 1
Ceramic mold shuriken schematic
Skill molding-1
Clay 10 units
Effects:reusable
Step 2
Iron shuriken schematic
skills required:
Smelting skill 1
Items required
Ceramic mold shuriken(reusable)
10 iron ore
Effects: x damage on contact. Durability rating 10
Looks kinda basic right!!!
Wrong!!!
This is just the beginning.
Smelting skill reaches 10
Now you can smelt steal
Steal schematic
Skill required
Smelting 10
10 units of iron
5 units coal
Effects 1 unit of steal
Now upgrade your molds
Fuinjutsu clay mold schematic
Skill moldings 10
Skill Fuinjutsu 5
Effects reusable mold imbedded imprent of Fuinjutsu formulas-allowes user to infuse chakra nature.
Now you can make steal chakra shuriken
Require items
Fuinjutsu clay mold
Smelting skill 10
Items 10 steal units
Effects: x damage durability 100+x chakra effect.
Hello friends I am Asuma Senju I AM Guardian of artifacts and this artifacts is very dangerous any manipulation is destruction of any place and every village be in one shot be destroyed i am 15Th Prime i take this my life mission to save this planet and i am guardian of this planet name EarthUm that’s great but not really the focus of this thread. Try going here to post character history and info:
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.