JUTSU HAVE NO PLACE IN SKILL TREES
I see what you mean, let me continue on your thought process.
For example: Ninjutsu Tree
One sub-tree can excel in increased efficiency while another can excel in increased casting speed and/or cooldown decrease.
Elemental specific Tree:
Fire: Lasting Burn (0/3)
Applies Lasting Burn effect on all flame based jutsus, burning your enemies for 5 (*Nin power %) fire damage over (5/10/15) seconds.
Water: Heavy Water (0/3)
Applies Heavy Water effect on jutsu's with Bind effect (for example water prison) or large scale water jutsu's (large tidal wave), causing 8(* Nin power %) over (3/6/9) seconds
Lightning: Lasting Sting (0/3)
Applies Lasting Sting on all lightning based jutsus, inflicting 5(*Nin power %) lightning damage over (5/10/15) seconds.
Let me know what your thoughts are.
What I'm gathering from this is that if a Kage level player were to use a jutsu for the first time, he would excel in it far better than a Chuunin using it for the first time.Yes this the idea. The skill tree is representitive of the skills and knowledge you possess. So imagine a doll as the ninja with nothing in its skill tree... It can't do shit just sit there.
The Kage will be able to hold the jutsu for much longer and it will cause more damage.
However, as both of them are using it for the first time, the jutsu will have the same success rate, size/distance, chakra consumption and cooldown.
Holy Shit, that's great.
That would honestly be amazing, the level of individuality in jutsu. 2 people could use the same jutsu and have completely different effects depending on their training.
Fire Breath
Damage:1/1000
Chakra consumption:1/1000
Elemental damage:1/1000
Damage:1/1000
Size/Distance:1/1000
These 5 features will directly correlate to the Ninjutsu skill tree? And specific types of training can lead to specific types of increase?
Practicing change in chakra control would lead to:
Chakra consumption:50/1000
or?
Distance:50/1000
Investing in chakra control should decrease your chakra consumption across all skills. In your skill tree you can then invest more points in efficiency to decrease that effect even further. This allows for players to have low chakra control over all but still use a certain type of jutsu more efficiently than others.
Just a quick note on the "only mastering 2" rule we've set up. What if after mastering the second mastering a third is possible, but the XP curve is ridiculously steepened, taking 5 times as long to master as the last. Remember that we have perma death, so if you can even last that long you can do it. Even after mastering every tree by staying alive for an inconceivable amount of, you aren't even unkillable. You can still be outnumbered or outplayed, you just have a lot to show for your experience. Again, Maybe the real mastery is in honing your skills without needing more than 2 trees. Its just an opportunity for there to be the "Madara's" of the world I guess. This isn't something I necessarily agree should be in the game, Again I'm just throwing ideas around
What I'm gathering from this is that if a Kage level player were to use a jutsu for the first time, he would excel in it far better than a Chuunin using it for the first time.Yes this the idea. The skill tree is representitive of the skills and knowledge you possess. So imagine a doll as the ninja with nothing in its skill tree... It can't do shit just sit there.
The Kage will be able to hold the jutsu for much longer and it will cause more damage.
However, as both of them are using it for the first time, the jutsu will have the same success rate, size/distance, chakra consumption and cooldown.
Give it some bass stats, strength, stamina, intelligence, dexterity, and imagination. Now it can walk around, learn, interact with things,and even dream up new things. Teach it a few skills and give it some basic experience to build up its spiritual energy.
now give it the abuilitys to control chakra.
https://www.shinobilifeonline.com/index.php?topic=2033.15
Now it can use its physical energy (the cotton it's made of) and its spiritual energies ( the skills and experience it has) to make chakra.yhe more points you put in this the better and more chakra your ninja has to use on the next 5 skills it can learn, each with skills necessary to perform Justu. Some of these skills like chakra control and change in form are the same from one jutsu to another. So a more experienced player would be able to pick up jutsu quicker then one that is not as experienced. All the points added to the tree also get added to the total spirit energy you have and there for (depending on your Chakra control) can give you even more chakra to use. jutsu have damage and effets training needed to use them programed in to them. Now they just need the correlated skills to perform them. Then if you have 2x the points nessessary you do 2x the effects and damage and 1/2 the time to learn them. Simple.
However, they can use Taijutsu techniques very VERY efficiently. A character based on these types of characters would have all their points spent in Taijutsu, increasing their damage output, efficiency and decreasing their cooldown/cast speeds for them.
As for your other option, an increase of distance should be another sub-branch in respective elemental tree. For example:
Tier 2:
Flash Fire (0/5)
Increases the distance of channeled fire jutsu's by 12/25/50/75%
Hardened Lungs (0/5)
Increases the distance of ranged fire jutsu's by 5/10/15/20%
This of course is a mere example for Fire elemental skill tree.
Would there be an elemental skill tree for each element? Or for the user's primary, secondary and (possibly) tertiary elements? That would mean an increase of at least 3 more skill trees and would mean that a wind style kenjutsu would require features from 2 skill trees.
Is aiming mode going to be somthing you learn or as a built in Machanic? I posted it here hoping it will be a skill that we can put in the tree to increes are acuracy.
The changes to the camera I am talking about are:
- collision with the environment
- aiming mode
Vreg hasnt really responded to this or the chakra control thread. probably will once we get to that point thoYeah I know I am just brain storming
You included your response in my quote but anyways xDQuoteWould there be an elemental skill tree for each element? Or for the user's primary, secondary and (possibly) tertiary elements? That would mean an increase of at least 3 more skill trees and would mean that a wind style kenjutsu would require features from 2 skill trees.[/qoute]
Like the chakra console skill there can be sub skills in within that one. A basic chakra control skill would have 3 parts
The mix
The tree climb
The walk on water
advanced combat chakra controlwould have 3 or more as well
Change in nature 1 ( this is based on your choice at charicter creation)
Change in form( I see up to 5 points in this because some change in forms are header then others rasangon vs puppet strings.)
Change in nature (2 again based on charicter creation.) these are all skills that have there basis in chakra control.
As for a village legacy of you got one ( this is the only way to get 3 natures as I understand it)this would be a skill in its own right high up on the tree as it's much harder to control 2 natures at the same time, and adding a 3rd nature option with some bonuses to that nature in the tree.
This is essentially were any Kekkei genki skill would fall remember Kekkei genki like the sharingan is a skill that a clan member posesses
ice style and wood style and such are skills and as such things that the sharingan can't copy.
Like the chakra console skill there can be sub skills in within that one. A basic chakra control skill would have 3 parts
The mix
The tree climb
The walk on water
advanced combat chakra controlwould have 3 or more as well
Change in nature 1 ( this is based on your choice at charicter creation)
Change in form( I see up to 5 points in this because some change in forms are header then others rasangon vs puppet strings.)
Change in nature (2 again based on charicter creation.) these are all skills that have there basis in chakra control.
As for a village legacy of you got one ( this is the only way to get 3 natures as I understand it)this would be a skill in its own right high up on the tree as it's much harder to control 2 natures at the same time, and adding a 3rd nature option with some bonuses to that nature in the tree.
This is essentially were any Kekkei genki skill would fall remember Kekkei genki like the sharingan is a skill that a clan member posesses
ice style and wood style and such are skills and as such things that the sharingan can't copy.
You included your response in my quote but anyways xD
Again, I don't fully understand what you're trying to say but please be patient - I'm only half your age. xD
From what I can tell you're suggesting that for each chakra nature a user would have to relearn 'change in nature' and 'change in form' for that specific element?
And then, build up on that by then increasing attack and range for that element?
If that's it then it's a really good idea >.>
Also it would make sense NOT having to learn how to change the form of chakra TWICE since you already know the basics really ;) Just how to attune to your other chakra nature.Everything is right up till this point.
Let me know if I'm correct with this explanation @cmsurfer
QuoteAlso it would make sense NOT having to learn how to change the form of chakra TWICE since you already know the basics really ;) Just how to attune to your other chakra nature.Everything is right up till this point.
Let me know if I'm correct with this explanation @cmsurfer
think about this- is the change in form for sauska's chidori blade the same as the rasangon?? No - one is strait the other is spherical and in constant Motion. I fact making a strait solid stream of chakra is relatively easy by comparison. This is why you need more skill points in form change.
;_;I would think you would get your first point in the Academy. There's no reason there can't be 2 skills a beginner form change and a advance form change. Beginner being non elemental and advanced being elemental. You wouldn't need a point in the skill to learn how to do it . A person that has never used free weights in their life can be taught how. However there should be some sort of intelligence cap Or requirement on some skills.in fact all skills should have a requirement of bass stats.
Whether or not change in chakra form is unique to a particular element or not, there is still the question of how an individual will train it at first?
Since he/she has 0 change in chakra form, he won't be able to use any jutsu to increase it. How would the shinboi then get their first 'point' to enable elemental use.
I think that there'll be a lot of tree-walking in this game, and if you have seen the Naruto Series, you'd know that chakra control is needed in this procedure.Thanks for joining the discussion and it's ok if you got alittle side tracked there.. This game is full of options and paths to take. But some structure will be needed at least till chunin rank.
This being a naruto-inspired game, they can't force us to do quests, so all this skill managing and stuff will be up to us, well maybe it'll be this Help popups, that comes every once in a while but that's all they can do to control us.
We're ninjas, rogues, merchants, darn this is a world of opportunity.
So back to the tree-walk, I'm thinking that you'll need to tree-walk a lot to get the level up, so that for example: Leveling it up will increase the duration of how long you can walk up a tree. If it's a jutsu, it'll obviously need more chakra to get stronger, every jutsu is stronger if you give it lots of chakra, then again Chakra Control is needed.
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They could also do so that when we start our character, there's this tutorial teaching us the basics and shit. Teaching us how to do handsigns.
One thing I really, really like about this game is that we must do the handsigns our selves, I've learned the handsigns in-game now by heart. Chidori: 3,9,8 Fire..: 5,8,7,4 Wind...: 2,1,0,9. Though if you just continue like this it'll be great, but remembering them would be an issue for people.
My apologies for going way off-topic here and there :O
I think that there'll be a lot of tree-walking in this game, and if you have seen the Naruto Series, you'd know that chakra control is needed in this procedure.Thanks for joining the discussion and it's ok if you got alittle side tracked there.. This game is full of options and paths to take. But some structure will be needed at least till chunin rank.
This being a naruto-inspired game, they can't force us to do quests, so all this skill managing and stuff will be up to us, well maybe it'll be this Help popups, that comes every once in a while but that's all they can do to control us.
We're ninjas, rogues, merchants, darn this is a world of opportunity.
So back to the tree-walk, I'm thinking that you'll need to tree-walk a lot to get the level up, so that for example: Leveling it up will increase the duration of how long you can walk up a tree. If it's a jutsu, it'll obviously need more chakra to get stronger, every jutsu is stronger if you give it lots of chakra, then again Chakra Control is needed.
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They could also do so that when we start our character, there's this tutorial teaching us the basics and shit. Teaching us how to do handsigns.
One thing I really, really like about this game is that we must do the handsigns our selves, I've learned the handsigns in-game now by heart. Chidori: 3,9,8 Fire..: 5,8,7,4 Wind...: 2,1,0,9. Though if you just continue like this it'll be great, but remembering them would be an issue for people.
My apologies for going way off-topic here and there :O
As for chakra control the tree climbing is not what takes chakra control. The training was a 2 step process
1 was to send chakra to a specific point in the body- the feet being to most difficult.
2 was to control the flow of output just enough to grip the tree.
This training can be done on flat ground. It's not dissimaler to what the hokaga and the ambu did when pain aproched them they griped the ground with there chakra to try and counter his push.
And so climbing trees is one way to train this but how would sand ninja with no trees around. Well they could use a push or pull method. And train it on flat ground . Eather way you would need some one to train you in this skill and therefor have a source to give you the points for it.
True but not chakra control. It's the one skill that all other skills are built on. Every village needs a way to train this. Without it you can't gain the ability to use chakra better. I.E. Not waist as much in battle.
Sand Ninja could just run up a building? And if that wasn't a possibility, this trait is only available other places, but living in the Sand village could grant you another special trait only from that place.