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Author Topic: Hit point debate  (Read 11065 times)

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Offline NinjaMirage

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Hit point debate
« on: January 11, 2016, 00:08:01 »
For realizam and to force strategic and serious play I have put forth a rather unique Idea no other mmorpg has ever done before... there may be a reason i'm not sure.

the hit point you have at character creation barring some jutsu affect or kekke genkai mutation, are the hit points you have for your character  for the entirety of the life of your character.

if you start with 500 life points
you will still have 500 life points at jonin or kaga levels

survivability at higher levels should not come from being able to take  multiple powerful attack because you have 300% of the life points you started with, but should be based on the skills and abilities you train your character in and the squad you work with(if any!! i know any medical or genjutsu user will want to be)

i believe this can be dune with out affecting balance because of the level of jutsu available to players from start to finish. as well as time spent training in skills such as blocking, sensory abilities, defencive ninjutsu, and taijutsu. as well as ninja tools such as smoke bombs and traps

one would obviously expect more damage out of higher level jutsu so with static hit points this leads to the possibility of a one hit KO.

this is where the debate begins

is there a middle ground here?

would it still be fun to play if hit points stayed the same?

would you want to be able to train a jutsu to a one hit point?

Since there is no rare gear or weapons to lose if you die... Is it really that big of a deal
to lose your character in a kill zone to a player of equal or similar ability?

would you be in a killzone alone?

this is a radical Idea for a MMORPG
Are we looking for ways to be different from other mmos out there?
 
« Last Edit: January 11, 2016, 04:02:53 by cmsurfer »



Offline Tameshi Hinode

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Re: Hit point debate
« Reply #1 on: January 11, 2016, 00:15:41 »
You(and many others here)know allready how i stand to that,and why.
Since we talked about this allready in the general discussion thread,i will let other people post here.

Im against it.
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Offline lollernoob9

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Re: Hit point debate
« Reply #2 on: January 11, 2016, 00:29:24 »
It has been mentioned a way to train hp I believe. perhaps someone can post where, maybe faq XD
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Re: Hit point debate
« Reply #3 on: January 11, 2016, 03:17:38 »
If someone did and there was a decision on it please post it here....but there is nothing in FAQs... it just said your stats will depend on the way you train. If this includes hit points can someone tell me what kind of training i can do to be able to take a fist full of lightning through the chest and come out swinging?!! Because ill give up my medical ninja idea if i can do this!!!

Offline lollernoob9

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Re: Hit point debate
« Reply #4 on: January 11, 2016, 03:44:41 »
If you spend time training health that much, you wont have as much chakra, stamina or jutsu as your opponent and they can outlast you...
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Offline NinjaMirage

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Re: Hit point debate
« Reply #5 on: January 11, 2016, 03:48:36 »
If you spend time training health that much, you wont have as much chakra, stamina or jutsu as your opponent and they can outlast you...

ahhh but if i use the same jutsu as him to counter he would take more damage all i need to do is counter attack the same time and go blow for blow.... i have more health i win.

and i still don't know what kind of training i can do to raise the amount of life i have.because that's what the hit points numerical value represents your life and it's there to let you know how close you are to death.

now i did see something in the FAQ about armor which i would understand that raising your hit point or the number of times you can get hit before you die. but it also said it was just cosmetic and the only way to effect stats is through training.

i am fine with that its different from other mmos. static life points are also different from mmos and there are countless ways to train and strategies to use beside raising life.
« Last Edit: January 11, 2016, 04:10:56 by cmsurfer »

Offline Konohuro

Re: Hit point debate
« Reply #6 on: January 11, 2016, 12:30:45 »
I don't agree with this. Theoretically, from RP point of view, years pass, you start as a child/teenager and then grow older as you rank up, thus adding to your resistance. Besides this, when you fight you also train your body, exercise is the key of improvement reaching a rank like Jounin or even Kage, it means you have a very vast past-experience. "It ain't about how hard you hit. It's about how hard you can get hit; and keep moving forward." This obviously can't be true if all people would have the same endurance.

EDIT: I just read your last post, the reply to lolernoob. This game tries to empathize with real life, so of course you can improve... what you call "health points". You do this in real life as well. Those "health points" represent your endurance that I spoke about, above. When your HP reaches 50/100 it doesn't mean you are half alive or half dead. You are just like before just that if you get some more hits you will succumb. So yeah, one can get more hits than another if he is trained for this, and yes you do can train for this.
« Last Edit: January 11, 2016, 12:38:10 by Konohuro »


Offline Mars

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Re: Hit point debate
« Reply #7 on: January 11, 2016, 13:19:44 »
No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.
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Re: Hit point debate
« Reply #8 on: January 11, 2016, 16:04:56 »
@Konohuro
when you talk about endurance you are talking about stamina. this game has that.

so @Mars

your idea has the most merit yet. in my opinion. training stamina would increase your endurance to some forms or attack specifically taijutsu, however not to lightning or bladed attacks

Offline Tameshi Hinode

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Re: Hit point debate
« Reply #9 on: January 11, 2016, 16:40:55 »
however not to lightning or bladed attacks

But fire would be allright?
If it would just be for taijutsu,this could make taijutsu kinda weak/unpopular because people would rather choose lightning or blades attacks,since there wouldnt be resistance against it.

@Mars
That doesnt sound too bad either.
I would still prefer more hitpoints(even better would be both,more hitpoints AND resistance)but resistance instead of hitpoints would at least be a nice compromise,as long as there would be resistance for every kind of attack,even bladed attacks.
Not very realistic,but a nice and balanced game mechanic.
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Offline Kayleb

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Re: Hit point debate
« Reply #10 on: January 11, 2016, 16:41:17 »
No, you shouldn't gain hitpoints. But you should gain resistance, which will stop you taking as much damage.
It's essentially the same thing.


I agree with Mars here. It wouldn't make sense if you had less of a chance of dying as you trained more and more. However, resistance would make sense. If you have bigger and stronger muscles, and you're more in-shape, you're less likely to die.
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Offline NinjaMirage

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Re: Hit point debate
« Reply #11 on: January 11, 2016, 17:25:19 »
@Tameshi Hinode
actually- yes since wind style  is slicing and cutting and lightning style interferes with the electrical impulses of the body both of which i don't see any way of training Jutsu can help with these though.

people can adapt to withstand heat( firewalkers) and cold they can hold their breath longer underwater, although there's a limit to theses training methods.

i don't think you can train to withstand the full damage of a jutsu but weaken its effect absolutely.... through stamina.

EDIT: and by stamina i am talking a about the physical energy stat
the more you train in this a % of your total value can go to resisting attacks.
« Last Edit: January 11, 2016, 20:11:52 by cmsurfer »

Offline Tameshi Hinode

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Re: Hit point debate
« Reply #12 on: January 11, 2016, 17:32:20 »
people can adapt to withstand heat( firewalkers) and cold they can hold their breath longer underwater, although there's a limit to theses training methods.


But if we look at realistically....walking on hot ground or touching a flame,is very different from getting hit by a explosion.
And you could indeed train your body to breath longer under water,but not all water jutsus are based on drowning.
The easiest way would be to either implement resistance for every element/attack or none of them.
Maybe it could be explained trough some,,use your own chakra to make your body more resistant to other chakra natures/attacks''thing.
I mean,if we want it very realistic,there would have to be many,many changes since no one of us here can jump 10 meters in  the air,run on walls or breath fire(naturally).
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Offline lollernoob9

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Re: Hit point debate
« Reply #13 on: January 11, 2016, 17:38:23 »
The resistance to bladed attacks are blocking with metal ninja tools, armor, and of course, your own sword if you use one. Lightning is just chakra, so youll need to be prepared for the attack, and have a game plan for dealing with such things, If you use windstyle, a higher level jutsu might be in order.
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Re: Hit point debate
« Reply #14 on: January 11, 2016, 17:45:03 »
@Tameshi Hinode
the only reason these jumps work like that is because they use chakra. not a lot but they do use it. this makes it real for the premise of the game. just like any jutsu. i don't think any changes to the current build would be affected by this debat.

and lollernoob brings up a good point lets not forget that there other ways of dealing with a
attack than simply relying on your stamina to endure it.
« Last Edit: January 11, 2016, 17:49:00 by cmsurfer »