Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 64475
Latest: RaFaIXI
New This Month: 344
New This Week: 20
New Today: 5
Stats
Total Posts: 77119
Total Topics: 22633
Most Online Today: 1357
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 2
Guests: 1099
Total: 1114
Vilianamzr
RaFaIXI
Google (AdSense)
Google (12)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yamasukage

Pages: 1 ... 29 30 [31] 32 33 34
451
Shinobi Life Online Suggestions / Re: War - limited death
« on: February 12, 2016, 17:12:18 »
Maybe a resurrection of less than one month than one month then, but add extreme debuffs eg not being able to use your strongest specialisation (ninjutsu, taijutsu etc)

And maybe some cracks on their faces to show they were resurrected (not necessary bur throwing it in, its still cool)  but probably why not just bring back the guys like 20 min later (making them spectate) and keeping them locked in their villages for like 2-3 hhours or for as long as the war takes to prevent them from interfering but if their village is infilitrated then they can spawn in a further save zone bur they'll stay locked in it for some time (Add Edo Tensai-Reanimation just saying)

452
General Discussion / first amv ever
« on: February 11, 2016, 16:52:34 »
ey guys i made my very first amv check it out and lemme know what you think


New Stuff















453
Shinobi Life Online Character / Re: Cirruscho Algetz
« on: February 11, 2016, 15:59:58 »
Woah

454
General Discussion / Re: Shinobi Life Online selfies!
« on: February 11, 2016, 15:08:42 »
Guess its time for another (im the guy with the glasses)

456
Shinobi Life Online Clans / Re: The Sabaku Kuchikomi
« on: February 07, 2016, 14:15:48 »
I like , i like , beautiful lad simply beautiful 

457
oh yes fresh blood welcome brothers
@kilua
@mokodo

458
Introduction / Re: Oy
« on: February 07, 2016, 13:37:25 »
suppp Mo looks like you took my advice suuuup

459
Introduction / Re: Helloz
« on: February 04, 2016, 15:45:22 »
welcome XD
#joinSanderasu

460
i have a different view on ranks and i actually just came up with a way to simply keep it realistic so here i go:

how about assigning a milestone feature to rank e.g for example completing a type of system where you have to gain certain amount milestone points that ensure your able to rank or claim certain posotins like becoming chunin, becoming Kage and e.t.c

it would be based on your accomplishments as a ninja rather then your strengh, of course you'll require skill to be able to handle the rank as well as experience but it would the milestone would weigh much more then those two

so instead of a users experience being shown , their milestone points would be the more favourable choice for example the reason the Leaf village started loving Naruto was due to the fact that he defeated Pain they didnt care about the emotional stuff so his milestone was pretty much the fact that he defeated an S rank rogue ninja which would weigh a lot in terms of milestone points thus making him a valid kage nominee.

Another example is the Chunnin exams these exams held a type of milestone feature within them, and winning wouldn't necessarily guarantee that you rank up but it would push your claims further to become, so it was simple and this milestone feature can be measured in many other ways like Completing S-F ranked missions, defeating a kage, defeating 8 enemy ninjas and e.t.c , the milestone feature also helps slow down progression of the game to ensure a realistic player development which helps distinguish players not only by experience and skill but also by their set of achievements and accomplishments but its just a rough view and sorry for jacking your thread :p 

461
Shinobi Life Online Organizations / Re: Katakiuchi
« on: January 29, 2016, 15:51:20 »
OMG its Vreg Vreg just posted something :o

462
Shinobi Life Online Character / Re: Ken Himitsu
« on: January 29, 2016, 15:48:22 »
That history added a strange feeling to my inner rp'er spirit i am more then interested in seeing how this turns out man you better add more chapters, you gotta, no you have to! its just so awesome

463
Name:Kurosa Gen
Gender:Male
Ninja Rank(If possible):N/A
Chakra Nature(s):lightning,Wind,Fire
Kekkei Genkai or Chakra Mix:Kurama Chakra
Specialization(Genjutsu, Kenjutsu, etc.):Genjutsu,Sharingan,Tail mode,rinnegan,truth seeking ball

Accepted, welcome to the family FamousBryan your specializations are great but any kekkei genkai are not guaranteed they will most likely be randomly generated for each or player. Until further notice you will Specialize in Genjutsu. We are a weak genjutsu clan so you will be Twisted_nM's disciple in order to make it in our clan with genjutsu you will need a superior  teacher.

464
Name:
Gender:
Ninja Rank(If possible):
Chakra Nature(s):
Kekkei Genkai or Chakra Mix:
Previous Village:
Specialization(Genjutsu, Kenjutsu, etc.):

FamousBryan you must fill this out.

465
Games / Re: Table=Fable?
« on: January 23, 2016, 13:50:57 »
horror

Pages: 1 ... 29 30 [31] 32 33 34