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Author Topic: Low Poly Kitchen Scene  (Read 4735 times)

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Offline |Sean|

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Low Poly Kitchen Scene
« on: July 30, 2017, 03:55:29 »
Did this as an assignment for my 3D modeling class. All the details on the object like the brick wall and pineapple textures, etc, are baked in as normal maps to preserve polycount. The images are a little low res because I didn't render them out, I just used gyazo to take some quick shots of the viewport.

=edit=

the brick wall and countertops normals aren't showing. I should probably fix it and re upload the file before it gets graded lol.

https://gyazo.com/collections/85d384194e4905e096fabdb3615e0138

Sorry about the link but I'm having trouble with image size.
« Last Edit: July 30, 2017, 04:02:01 by |Sean| »


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Offline AbeMelbs

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Re: Low Poly Kitchen Scene
« Reply #1 on: July 30, 2017, 19:24:36 »
I don't do 3d modelling, but it looks pretty neat. Nice work.

This looks really good.
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Offline |Sean|

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Re: Low Poly Kitchen Scene
« Reply #2 on: July 30, 2017, 21:42:53 »
Thanks :)
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Offline Dragon6624

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Re: Low Poly Kitchen Scene
« Reply #3 on: July 31, 2017, 00:46:18 »
It may not be expert-level, but I looks to be a damned fine start; best of luck with those grades.
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