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Author Topic: Anti-AFK Kill Mechanic  (Read 10804 times)

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Offline SpeakingRain

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Re: Anti-AFK Kill Mechanic
« Reply #15 on: November 01, 2016, 12:08:29 »
There a reason that I put that it would have a five second activation period so people wouldn't use it as a block. Even now I see afk being use to regenerate  chakra, so Darth's idea about once you type it, it blocks chakra regen is a good idea
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Offline Tsunayoshi

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Re: Anti-AFK Kill Mechanic
« Reply #16 on: November 01, 2016, 12:22:27 »
Right now, just log out if you're going afk.

At Full game there won't be no Afk feature, you can only go afk and expect not to be killed in villages and such.
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Re: Anti-AFK Kill Mechanic
« Reply #17 on: November 01, 2016, 12:32:51 »
@Tsunayoshi keep that in mind the next time you claim "omg I was afk noob" in the future XD
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Offline Tsunayoshi

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Re: Anti-AFK Kill Mechanic
« Reply #18 on: November 01, 2016, 13:11:59 »
Like, I'll continue saying that, but if I don't want to be afk-killed at all, I'll just log out.
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Re: Anti-AFK Kill Mechanic
« Reply #19 on: November 01, 2016, 13:18:52 »
So I can afk kill you now, seeing that you would log off if you DIDNT want to afk killed?
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Re: Anti-AFK Kill Mechanic
« Reply #20 on: November 01, 2016, 13:20:18 »
Listen, I'm not saying afk-killing is good. I'm saying to avoid it, just log out.
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Offline Vreg

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Re: Anti-AFK Kill Mechanic
« Reply #21 on: November 01, 2016, 13:22:42 »
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
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Re: Anti-AFK Kill Mechanic
« Reply #22 on: November 01, 2016, 13:25:15 »
since vreg going to do one it is ok,and the best is in 5 mins. (sometime u get up and u say u will be back in 1 min but more things happen and u keep it open and shit,that is wt it means)

anyway idc about afk killer since in the end they will be hated motherfuckers....

and nvm to that

i like that idea vreg yeah!!
most ppl who want go afk will go hide in it,so it is better,go for it +1.
« Last Edit: November 01, 2016, 13:28:16 by Sanji »
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Re: Anti-AFK Kill Mechanic
« Reply #23 on: November 01, 2016, 13:33:07 »
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
« Last Edit: November 01, 2016, 13:37:39 by SpeakingRain »
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Re: Anti-AFK Kill Mechanic
« Reply #24 on: November 01, 2016, 13:44:30 »
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.
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Offline taigakun

Re: Anti-AFK Kill Mechanic
« Reply #25 on: November 01, 2016, 14:39:51 »
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
I actually think this is a good idea

+rep


Offline Manuster

Re: Anti-AFK Kill Mechanic
« Reply #26 on: November 01, 2016, 15:39:01 »
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.

Would a wind bullet be able to hit anyone inside it/ be cast by anyone inside it to hit anyone outside of it?
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Re: Anti-AFK Kill Mechanic
« Reply #27 on: November 01, 2016, 15:48:24 »
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.

Would a wind bullet be able to hit anyone inside it/ be cast by anyone inside it to hit anyone outside of it?
No and yes. What matters is whether YOU are in or out of the safezone, where attacks originate from is not relevant.
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Re: Anti-AFK Kill Mechanic
« Reply #28 on: November 01, 2016, 19:03:24 »
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).



I like ot
+1
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Re: Anti-AFK Kill Mechanic
« Reply #29 on: November 02, 2016, 11:39:27 »
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
oh after i think about it,some annoying motherfuckers who hit someone when he talk in chat,and they almost lose they will run there to make there hp,chakra full again,so i think the best is no dmg and chakra regenerate only in that building,i think all would agree on that.
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