Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: Lasher on October 12, 2013, 07:34:33

Title: Hand to hand combat
Post by: Lasher on October 12, 2013, 07:34:33
Will everyones animations be the same or will you be able to chose from different styles. I wasnt sure but I believe that it would look a little dumb having everyone doing the same punches and kicks of course not right now anyway any fighting to me would be awesome
Title: Re: Hand to hand combat
Post by: m4r1us on October 12, 2013, 08:14:45
Well, Vreg said that in the beggining you'll be able to set some points similar to this:
Databook       Ninjutsu   Taijutsu   Genjutsu    Intelligence    Strength    Speed   Stamina   Hand seals    Total
Second        3.5               1.5         2.5          4                   1         2         2.5           4              21

So basically I think you'll be able to chose a specialization in any of the three:
-Ninjutsu
-Genjutsu
-Taijutsu
I think for example that each of these specialization will have things that can't be done by others, like for example a taijutsu user will have some moves that won't be achievable by the others.
Again this is just what I THINK don't rely on it too much!!!!!
Title: Re: Hand to hand combat
Post by: Lasher on October 12, 2013, 08:26:36
ok but I was thinking more like when you got your skill up to a certain point you would be able to pick a certain style then go off of that cause I mean I can see it people using that same skill when using like a sword or something but not when it come to martial ability cause their is all kinds of different styles in naruto but I know I cant be thinking to far ahead with this
Title: Re: Hand to hand combat
Post by: Lasher on October 12, 2013, 08:29:33
well now that I think about it there really is no way to have everyone have their own fighting style but to just have a few different ones makes alot more sense for a mmo lol
Title: Re: Hand to hand combat
Post by: justforbusiness on October 12, 2013, 10:56:13
Well, Vreg said that in the beggining you'll be able to set some points similar to this:
Databook       Ninjutsu   Taijutsu   Genjutsu    Intelligence    Strength    Speed   Stamina   Hand seals    Total
Second        3.5               1.5         2.5          4                   1         2         2.5           4              21

So basically I think you'll be able to chose a specialization in any of the three:
-Ninjutsu
-Genjutsu
-Taijutsu
I think for example that each of these specialization will have things that can't be done by others, like for example a taijutsu user will have some moves that won't be achievable by the others.
Again this is just what I THINK don't rely on it too much!!!!!
its ok!!! dont get so tense!! O_O we wont kill you!!
Title: Re: Hand to hand combat
Post by: m4r1us on October 12, 2013, 10:57:03
Well, Vreg said that in the beggining you'll be able to set some points similar to this:
Databook       Ninjutsu   Taijutsu   Genjutsu    Intelligence    Strength    Speed   Stamina   Hand seals    Total
Second        3.5               1.5         2.5          4                   1         2         2.5           4              21

So basically I think you'll be able to chose a specialization in any of the three:
-Ninjutsu
-Genjutsu
-Taijutsu
I think for example that each of these specialization will have things that can't be done by others, like for example a taijutsu user will have some moves that won't be achievable by the others.
Again this is just what I THINK don't rely on it too much!!!!!
its ok!!! dont get so tense!! O_O we wont kill you!!
Wut??
Title: Re: Hand to hand combat
Post by: justforbusiness on October 12, 2013, 10:58:01
Well, Vreg said that in the beggining you'll be able to set some points similar to this:
Databook       Ninjutsu   Taijutsu   Genjutsu    Intelligence    Strength    Speed   Stamina   Hand seals    Total
Second        3.5               1.5         2.5          4                   1         2         2.5           4              21

So basically I think you'll be able to chose a specialization in any of the three:
-Ninjutsu
-Genjutsu
-Taijutsu
I think for example that each of these specialization will have things that can't be done by others, like for example a taijutsu user will have some moves that won't be achievable by the others.
Again this is just what I THINK don't rely on it too much!!!!!
its ok!!! dont get so tense!! O_O we wont kill you!!
Wut??
idk by the way you wrote it u sound tense :P
Title: Re: Hand to hand combat
Post by: m4r1us on October 12, 2013, 10:59:31
Well, Vreg said that in the beggining you'll be able to set some points similar to this:
Databook       Ninjutsu   Taijutsu   Genjutsu    Intelligence    Strength    Speed   Stamina   Hand seals    Total
Second        3.5               1.5         2.5          4                   1         2         2.5           4              21

So basically I think you'll be able to chose a specialization in any of the three:
-Ninjutsu
-Genjutsu
-Taijutsu
I think for example that each of these specialization will have things that can't be done by others, like for example a taijutsu user will have some moves that won't be achievable by the others.
Again this is just what I THINK don't rely on it too much!!!!!
its ok!!! dont get so tense!! O_O we wont kill you!!
Wut??
idk by the way you wrote it u sound tense :P
Ugh maybe...
Title: Re: Hand to hand combat
Post by: Saitou on October 12, 2013, 11:00:14
I think it'd be interesting to have different combos. Combos of different strength and similar strength but different animation depending on some factors
such as character gender/rank  etc.

But yeah you certainly are looking so far ahead.
Title: Re: Hand to hand combat
Post by: justforbusiness on October 12, 2013, 11:03:00
I think it'd be interesting to have different combos. Combos of different strength and similar strength but different animation depending on some factors
such as character gender/rank  etc.

But yeah you certainly are looking so far ahead.
it will also be cool if you cvan make different combos by making different combinations of keys  that stand for punches and kicks like in the game
"Rumble Fighter"
Title: Re: Hand to hand combat
Post by: Vreg on October 12, 2013, 14:20:24
This is all very abstract, but we're going to have something called a jutsu level. This will be divided into 3 categories. Ninjutsu, genjutsu and taijutsu. The more you use a certain category, the more experience you get for that category and once you level up (e.g. in ninjutsu) you get ninjutsu points. These points can be used to learn new ninjutsu. Same goes for taijutsu, using that will increase taijutsu experience and thus give you taijutsu points. You can use this to learn new taijutsu skills (e.g. new combos). But regular taijutsu is the same for everyone, I don't have Rockstar or Ubisoft up my sleeve for an extensive combo based hand to hand combat system.

Regarding character creation, you'll get to choose some natural characteristics for your character. For instance, a character that is exceptionally good at ninjutsu, or one that has more than average chakra, or a character with a lot of speed. It is up to you to determine what natural born characteristics your character will have. You can balance things out or make your character exponentially good at something at the cost of something else. In case of a character that is exeptionally good at taijutsu, I can only imagine more damage coming from his attacks rather than him having different combos.

A balanced character will look something like this:

Ninjutsu: 5
Taijutsu: 5
Genjutsu: 5
Strength: 5
Speed: 5
Chakra: 5
Total: 5
Title: Re: Hand to hand combat
Post by: justforbusiness on October 12, 2013, 14:33:20
that sounds perfect. i will play it even if u only get to do a simple straight punch and kick cause this is not the big idea here there are more important things