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Messages - TheStylee

Pages: [1] 2 3
1
Shinobi Life Online Suggestions / Re: Fuinjutsu machanics
« on: June 03, 2017, 18:38:28 »
I would honestly employ you as a part of the team.The time and the the focus you spend on game mechanics is unbelivable, lol.

2
General Discussion / Re: SLO Interview - #2
« on: May 15, 2017, 17:31:22 »
@Manuster  Hard.af.
@IbrahimRafi  Visible enough /shrug
@taigakun  Thank you taiga ^^

3
General Discussion / Re: SLO Interview - #2
« on: May 15, 2017, 05:54:49 »
@Remi : Usually @Shivraj  save my ass on these things,but ill count on you.thank u <3
@Fampo : Open ur damn eyes fatty.
@IbrahimRafi : Thank u justin. <3
@Uzumaki Hari : Thank you a lot ! ^^
@Toratsume Nyshn :It wasn't a damn easy thing to catch him xD

4
General Discussion / SLO Interview - #2
« on: May 14, 2017, 21:06:45 »
Hi everyone to another SLO Interview with Style!(literally). Today we get a big fish,Vreg himself.We wanted to know how things is going on back there,so we asked the admin himself.Now let's enjoy it together!

P.S:I'd love to hear all the questions you have guys.Im sure Vreg will try to answer to the most of them here so leave them on comm section!Enjoy:

Quote
Me:First of all,Hi Vreg and thank you and welcome on SLO-Interview #2 ^^
Vreg - Hi
Me - Im Alex,20 years old guy from Romania,huge fan of your project.I summed few questions of our mates from this discord and ill try to ask you these.In my imagination,this wll calm down things and will help a lot the ' communication thing ' between staff and community
First of all i'd like to ask you who you are :smiley: . Share with us al the infos u are confortable with.A name,an age, where from ? ^^

Vreg - Nice to meet you Alex :smiley: Vreg, about to turn 23, living in Belgium but ethnically Armenian
fulltime software engineer at Cronos
Me - What is Shinobi life online? I mean,we all readed the main page text,but where does this come from?There are a lot of people with dev skills but nobody got the balls to actually create a game like this.Where did you get this motivation from ?
Vreg - Started to marathon Naruto, reached the end of the anime as far as it had gotten at that time, and was a little disappointed with real life not being so awesome
so I decided to create a virtual world where we can all be shinobi

Me - How your experience as dev was influenced by this decision?Did you caught experience during this journey?
Vreg - yes, I learned the ins and outs of game development, which is a very different type of software development compared to traditional software development
Me - What is your relationship with the other people that help your dream comming to reality( the devs ) ? :smile:
Vreg - Some of them are people that I've met and have been friends with since the start of the project, others are more recent, but everyone is great
Me - I gotta be honest, Vreg.People talk.People talk a lot.Even Matt said in an old interview that some devs are lazy.Some of them innactive.What's the story behind this?Is there any missunderstantings between you guys?
Vreg - This is a hobby project, so we don't always have time to work on it, hence sometimes devs are inactive
There's no revenue that funds the project, donations are barely enough to keep things running
Me - I understand.This drive me to the next question.How's your relationship with Matt?He's known as the most devotated dev  on the project
Vreg - Matt is indeed the most active developer on our team, partly due to his dedication and also due to his circumstances that allow him to spend more time on the project
Me - The number of devs on actual team are enough to keep things running ?
Vreg - We are planning to do a huge step-up in development in the next 2 months
and yes we have enough contributers

Me - Do you have any special conssideration for a member of the team?Do you dislike any of SLO member staff in a express way?
Vreg - Nope, we are all good friends
Me - What's the future of the project?Something spicy and important going on this year?
Vreg - We just hope to reach alpha as early as we can, both so that the game can be enjoyed by a broader audience but also so that we can start a crowfunding campaing and really kickstart the project into much more active development
Me - How's the trailer going on,btw?Does it beginning to catch contour?
Vreg - The trailer has finished but unfortunately it was rendered out on a laptop with Fastest graphics, so it has to be rerendered completely before we can publically release it.
Me - Oh,what a shame.
How's your relationship with the community?Be as honest as you can.Does it motivate you?Does it annoy you sometime?

Vreg - The community is great, I try to interact with them as much as I can, I appreciate them for their continued support to SLO in better and worse times
Me - I'd like you listen your answer to the people that say the next sentence: " Why does SLO develop so hard?It's been 4 years and too little things happened"
Vreg - Lack of time
However we're currently in the process of changing the way we do things to be more productive, and hopefully that will show soon with new updates

Me - So you got some big goals for this year.Do you have any surprise for us this summer, guys?
Vreg - Wouldn't be a surprise if we told you about it
Me - Well played,heh.
After the game release,how we will see Vreg?Some kage,elder,or maybe even a simple player?
Vreg - Information about that is spread around the forum, if you do some digging I'm sure you'll find something
Me - I understand.That's all Vreg.For now.Don't relax,all of us are watching you.And support you aswell,don't forget that.
Thank you a lot,it was a pleasure ^^

Vreg - My pleasure

5
General Discussion / Re: #SLO Interviews - First edition
« on: May 06, 2017, 11:57:04 »
I mean, you've just thrown information into this thread that most people already knew. Besides, nobody is complaining, they understand the reasoning.

Oh well, this may be useful to beginners in the community.
That's right.Most of the informations here are for begginers and people that don't use discord and just visit forum by time to time to check for new updates.Also,i thought you guys will find interesing what Malix said : "recently we've added new members to the team that have really let us start developing more things at once".
^^

6
General Discussion / Re: #SLO Interviews - First edition
« on: May 06, 2017, 11:16:39 »
welp i thought it was obvious that progress is slow cause vreg and the entire dev team have jobs

they're not being paid so they can only dedicate spare time to this project

but good idea tho


P.S. Someone else did a series of interviews, diamond lee??? so idk if this is first edition idk rip

It was DiamondLee indeed,but that's the first version with style.Literally.  ;D

7
General Discussion / Re: #SLO Interviews - First edition
« on: May 06, 2017, 10:50:57 »
Quote
Disclaimer:The old player that i interviewed, he wanted to remain anonim and don't get his name published.I respected his wish,but questions about himself would be pointless.So i asked him just about his opinnion about the game-progress ration,our main topic.
Here it is:

"In the past 2 years there has been little to no development codingwise. Sure we've got new graphics but in 2 years all we have got is: Wind bullet, earth dome, earth wall and just recently extremely basic kenjutsu. I know Vreg has been busy however 4 new features in 2 years? It shouldn't take 6 months to make a jutsu or kenjutsu move. It seems as if Vreg is slacking and throwing constant excuses about being busy, but even if he just spent at least 15 minutes developing every night we'd have a lot more features than that added in two years. Myself and others have lost most hope in the game and only stay for the community. I feel as if once Vreg settles down with his job he needs to put a lot more effort in to the game, and if that's not possible he needs to be honest and say he's lost motivation, as that's what it seems like to me."

Quote
Me:Hi Basaka,and welcome!
Basaka:Hi Style,nice to be here!
Me:First of all,i'd like to meet the Black Jesus of the discord.Share with us all the personal info you are confortable to.What's your name?Where do you live?How old are you?
Basaka:Ibrahim rafi (real name), Bristol in the UK and I am 15 right now
Me:Nice to meet you,Rafi.Im Alex,and ill guide you through this majestic interview.
One thing that im curious about,How did you found SLO ?
Basaka:I just started naruto 3 months ago, and I wanted to see if there was a free naruto game and came across this, on YouTube.
Me:Wow,so you're a rocky of naruto series.
Basaka:Yeah I am very new lol
Me:As you know,you're one of the youngest people around him that use discord and play the game.What's the first experience you had with this project?
Basaka:Ummmm, well I think the game has a very good idea to it. However most of the ideas seem like they won't be available for at least a few years. I can see a future, but right now it seems to be not as bright as before due to the promised updates never coming. Right now i enjoy the game but that's only when people I know are on. Usually it is quite boring.
Me :That's the honestly level i want you to share with me.Well done.
Today,a topic that u can find in discord channel was about game progress ration.Do you think it's to slow?Fast enough?

Basaka :The progress is extremely slow right now, apparently the game has been out for years and has only had a handful of changes. I don't completely blame the developers, but I do think that they could spend more time working on the game.
Me:Have you made any friends from this community?
Basaka:Yes actually, I'm surprised to say that the community is the best part of this game and I have made plenty of friends through this.
Me:Is there any member of the community  you like in a special way?
Basaka: I can't really say because I haven't been here long enough, but right now I like most people.
Me:Do you have any goals about SLO?do you wish to remain in community even further?
Basaka:The only goals I have is to have updates be much more regularly as most of the players in the discord server have admitted to only visit the forums for the community. This is also surprisingly one of the most chill communities I have seen for a while so, yeah I want to remain in the community for longer.
Me:One last question.If the project get done in the end,how your character will looks like?Some info like..specialisation?Like genjutsu,maybe ninjutsu?What village do you preffer?
Basaka:My village would be the hidden hill, and my character would specialise in ninjutsu and tai jutsu. However he would also have the logo of his clan on his shirt.
Me:Thank you a lot Basaka!Was a pleasure!
Basaka:Thank you too!

8
General Discussion / #SLO Interviews - First edition
« on: May 06, 2017, 10:50:34 »
"Is SLO still a thing? Do developers work like...for real? Why are dev-blogs released so rarely? Why are the updates so slow? We have all thought about it. "This game is so dope but the devs are kind of too lazy? Why does it progress so slow?"

A topic that is discussed frequently in this community:- The game's progress rate. Well, this week I invited a few of us, members of the community, but with different points of view to answer these questions. This means:

1. One of the most logical thing to do is to ask the devs themselves about it. Their voice is their social media manager, Malix. I asked him about himeself, so we can get to know him better, how work's going on there, and what's happening behind the scene...

2. The second point of view that I was curious about was from a moderator, but one of the oldest ones, Nova. He is a moderator from 4th August 2015 as he says and considering his time spent on Discord, where most of the discussions take place, he may give us a neutral point of view about all of this.

3. An old player that doesn't wish to publish his name.

4. A new player. One of the most pure point of view is from the new ones. Because they see it clearly. No friendships. No enemies. Just a neutral point of view. As he's one of the new players that use the SLO-Discord, I invited Basaka for an interview about our game progress."

Now,let's find out together what the fuark is happening here :)

Note:I'd appreciate a lot if you may comment about 'ur opinion about it,once u've heard this guys opinion.
Note2:Thank you a lot @Shivraj for helping me on editing and adapting the texts.My english spaghetti is saved.


Quote
Me:Hi Malix,and welcome to our interview!
Malix:Hi Style,nice to be part of it!
Me:I'd like to ask,first of all,who is Malix.Malix in real life.Who are you?Where do you live?What's your age?Maybe even a name
Malix: Not gonna give my name because personal reasons,but..
Me:Whatever you feel ok with.
Malix:I'm 31, from Toronto, Canada. I test software for a living specifically i manage the test automation team.
I have an Electrical Engineering degree, a wife, a kid, a house, a car, a mortgage T.T

Me:That's a ...when the hell do you have time to work on SLO lmao ^^
Well,nice to meet the real you,Malix.

Malix:I work on lore on my train rides to and from work.Straight up and thank you.
Me:Im Alex,and ill try to ask you the most unconfortable questions i can and get out of you the truth.
Malix:Do your worst, keep in mind im the social media manager so i should be able to handle it :D

Me:How did you found SLO? :)
Malix:I found it on reddit in the Naruto sub as one of the few online games
Me:Nice to hear that we are everywhere,haha.
What made you to join the SLO team ?
Malix:Well ive been a pretty big naruto fan for the last 10 years, I've been a part of game development before, i'm in the software development industry irl aaaannddd i like to write.  So when i saw the SMM contest I felt i could do that pretty well and I wanted to be a part of it. This is a pretty crazy dream come true for a me as Im sure it is for many people
Me:It is,indeed.
How do you feel about the other devs?Is there any misunderstandings between you guys?
Malix:There are disagreements sure, but rarely are there any full blown arguments.
Which makes sense really, if you didnt like the team/project you can leave whenever...and on the other hand we disagree about implementations all the time. Thats the point of having a discussion.
Me:Nice to hear a subjective opinion from inside.
How do you feel about Vreg?Was there any moment that he disappointed you?Made you feel proud you are part of the team?

Malix:Ive said it before and I'll say it again, Vreg and the rest of the team are extremely talented for their age. I'm 31 years old and I've been in the SWD industry for years and it's very rare to get talent like this from such a young age. Now we do have some old timers lately and they're great too. It really lets us keep the standard for work high. Ive never been overly disappointed. People forget this is a non-paid voluntary project in which the head developer was until very recently still a student.
Ive been around enough to know this is expected.
On the other hand I can understand how people on the outside can wonder why it doesn't look like anything is happening because they don't get to see what's going on.

Me:I understood.
Do you have any special conssideration for a member of the team?Do you dislike any of SLO members in a express way?
Malix:There arent enough arguments to dislike anyone. Although i think it would be cool to settle disputes in the SLO arena if we had any.
Altough i think Saitou deserves more recognition than he gets. Being a project manager is a thankless job that most people take for granted. While Vreg and the other guys make all the magic, it's Saitou that keeps us feeling like a team and keeps the ball rolling.
Me:How's going on on lore?Does it begin to catch the contour you are expecting?
Malix:The general history outline is done, ive written a first draft, then scrapped it and rewritten a second draft. I think im on my 4th now
I know what i want, im just a perfectionist

Me:Nice to hear that!Hard work is going on there.

As a social media manager,how do you feel about community?Does it motivates you?Did you made any friends from community?
Malix:We got an excited group of guys in our community. It's great to see all the suggestions (good and bad) and discussions that come out. As well as all the fan-made content. They're definitely dedicated to the game and I've gotten into more than one debate over future features. I thoroughly welcome that and it does motivate me as I want you guys to like the work that I, and the whole team, put out.  I'd like to think that I'm everyone's friend! But I'll settle with just the Hidden Metal guys...cuz we're clearly the best.
Me:Fair enough,metal guy.


You actually made the job easier for me,cause that's the subject i wanted to talk with you about now.
Me:After the release of the game,how we'll find Malix?A metal rogue guy?A troller?Do you have any early ideeas about how your character will be builded?
Malix:Hmm well I know I'll concentrate on Genjutsu and I'll be a Metal shinobi for the long run. I take my village choice (and eventually my clan choice) seriously. I'm not one to bounce around a lot. I do hope we'll have some sort of crafting system though, I'd like to be a blacksmith of some sort.
Overall I think I'll lead a quiet life, I dont have as much time to play as others
Also I want to be working on writing future events
Me:Great thing,now i know where i can upgrade my weapons ! xD
Well Malix,i have a verry last question for you.
We would  like to hear an opinion from inside.As i said,there was a topic on discord channel where some of us argued about game progress ration.Do you think it is slow?fast enough?what's happening on background?

Malix:Well again everyone has real lives to take care of and that comes first. From my perspective things are going at the regular pace although recently we've added new members to the team that have really let us start developing more things at once. Now if you want to compare us to some other game than of  course we're probably slow but that's just how it'll go until the kickstarter is under way. I suspect all the gripes about development speed will suddenly disappear then.
Me:I understood.Thanks a lot for your time Malix.Was a pleasure.
Malix:Thanks for having me, the pleasure is mine.

Quote

Me: Hi Nova!And welcome!
Nova: Hi Style !
Me: Who is Nova? Tell us all the personal informations you are comfortable to share with us.

Nova: "Nova" is the same as all the other people on the forum, just a gamer who looked for a Naruto mmorpg.
More specifically, I'm Dutch and 19 years old (atm), Been a part of the forum since august 4th 2015.


Me: I guess I should introduce myself too. I'm Alex, 19 years too, and I'll try to guide you through this interview journey


Me: How did you found SLO?
Nova: After catching up on the anime back then, I figured it could've been a great setting for an mmorpg, so the first thing I did was load up google and search for "Naruto mmorpg" SLO was one of the first if not the first entry to show up.
I tried out the game, got on and saw 2 members arguing, was hooked to the community since.


Me: What is your general opinion about all of SLO - the shinobi life simulator?

Nova: Twisted, I love both the project (what they aim to become)  and the community, however it does have it's drawbacks mainly caused by some of the members.

Me: Cruel as usual.

Me: As a moderator, how do you feel about the community? Have you formed tight friendships? Have you made any enemies? Or maybe people that you just completely dislike?

Nova: I've made quite a few friends on this project, who I hold quite dearly, some of which are inactive now.
Majority of the friends I made still contact me once in a while, and with a few of them we represent Yurei.


As for enemies, I haven't made any as far as I'm concerned, the only thing that I dislike from time to time is the behavior of some of the members(not the people themselves.)
Take Mars as an example, he's one of the first friends I made on this project, and I really do like him as a friend, however due to his troll-side I often have to take action against him (even though I'd rather not =/)


Me: What's your relationship with Shivraj,the other younger moderator?

Nova: He's one of the friends I made on this project, both being ex-Himitsu members (same goes for Reminance, Mars, Ken, Vipto etc.)
I still like him as a friend, even if we were "enemies" at one point (he is one of the leaders in katakiuchi and I was a roguehunter in Roguhanta)

He's also a fellow yurei member.


Me: Today, we had a topic on the official SLO Discord server: The game's progress rate. Do you find it slow, moderate or just fast enough?

Nova: I do think that the updates-rate is slow, but I do realize that me moaning about it won't magically speed up the progress.
It all comes down the devs (mostly Vreg).

Me: How's your relationship with Vreg?From outside,he pings@ you anytime something is botherhing him.Is this relationship beautifull inside as it seems from outside?

Nova: Eh, not sure if I'd call it an relationship, technically speaking he's my "employer" I just do my job by keeping the forum and community remotely clean.
As for why he @'s me, I'm not entirely sure, might be because he expects I'll do it well enough (or that he doesn't want to be bothered with such things himself)


Me: Nice to hear that ^^

Me: Do you have any goals about SLO? Do you wish to remain in team even further?
Nova: No specific goals set for SLO, I hope I'll be around when the game releases so I can play the game I've been waiting for.
As for my place in the team, I don't mind whatever the outcome, I like the dev team and I don't mind moderating, however it's not like I feel the need to be a moderator.
Nova: Don't get me wrong, I'm not thinking of stepping down, but should somebody worthy show up I wouldn't mind stepping down



Me: How're things going on in the background? I heard that you guys get some new members on team . Did you meet them ?

Nova: I've seen some of the new devs talk on the chat, but it's mostly the people who are working on finalizing the trailer atm that actively talk / try to fix stuff with Vreg.

Me: I understood.

Me: Last question, who will be Nova in game? Do you have an early concept about your character? ^^

Nova: My plans for the released game (at this moment, don't know about the future)  is to roam around and explore the map after training for a bit.
Of course I'll also be putting in work for my clan, so they can have a good time.
And last but not least, I'll be doing stuff Yurei related.


9
General Discussion / Re: Kenjutsu 1v1
« on: May 05, 2017, 18:36:48 »
Character name: TheStylee
Clan/Organisation: Blackbox

10
Introduction / Re: It's Victory time.
« on: May 05, 2017, 17:28:24 »
Thank you very much, i was the one using Chidori on you and getting onwed last night xD
haha alright just play often and you'll be able to take me on ez pz dw about it.
Don't give him false hopes.It's rude
Welcome on SLO !

11
Shinobi Life Online Discussion / Re: Execution
« on: April 22, 2017, 11:06:34 »
It must be setted a limit of role playing,you know?It means players can't assume everything on game and scamming/stealing account and so on should be punished by game masters.Otherwise,we could play the game on the forum as role playing.Even if it was a thing,we just think out load.The code of the game can't allow a player do most of this things.

12
Shinobi Life Online Discussion / Re: Police/FBI In game
« on: April 21, 2017, 10:31:01 »
On my ideea,

ANBU and police force is aleardy on list .As i read on the forum,they will protect the village and resolve crimes.The scams are on Game Masters side and have nothing to do with police force.

13
Shinobi Life Online Discussion / Re: Generations of SLO
« on: April 20, 2017, 21:47:45 »
yeah i feel forgotten

14
Shinobi Life Online Questions / Re: Few asks :d
« on: April 12, 2017, 16:44:05 »
There will be villages, settlements, buildings, caves, dungeons and all that fun stuff outside of the main villages. The procedural generation is used just to place terrain, trees, rocks & water. Ill also do more in depth designs to the world since it wont be endless, that was just an example.
Woah,understood.Thank you for infos.Can't wait for the next devblogs ^^

Guess my questions has been answered and the topic may be closed.

15
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: April 12, 2017, 15:41:33 »


Jutsu name:Earth style - Rock punch
Jutsu Type: Ninjutsu/Taijutsu
Jutsu Description: For a medium amount of time your hands becoming rocky and size is increased considerable
Jutsu Level: Medium
Chakra Nature: Earth
Jutsu Range: Melee
Effects if hit:Your taijutsu damage is increased consderable and the attacks are reducing the enemy stamina when it.Also,your mov.speed is decreased with a % procent during the effect.Higher levels of ability provide better % damage and smaller procent of mov.speed reducing -%


Jutsu name:Sand style - Kinesthetic dessert.
Jutsu type:Sensory
Jutsu description:A 1,5m/2 metters height sand wall appears in front of you .Wherever in area of 500m (first level )it detects any shinobi running over 30km/m + .
Jutsu level : Medium - Expert
Jutsu range: Depends on level of the ability.If the ability is bigger level the detection area is bigger(500m +) and the speed of detectable shinobis is lower ( 25 km/h + , 20 km/h+)
Chakra nature:Sand

Effects if hit : If someone is detectable and meets the conditions ,a point on the sand wall is flashing.BUT,it's flashing just on the position that shinobi was detected initially.It doesnt show the after-moves.

Jutsu name: Sand style - Sand boots
Jutsu type:Ninjutsu
Jutsu description:After making the hand-seals and pushing the ground ,the sand will apears from the ground and snare all the enemys on a predetermined area around the user.
Jutsu level:Begginer-Expert
Jutsu range:Range
Chakra nature:Sand
Effects if hits:Incapacitating any foot moves of the enemy for a small amount of time.However,the enemy may use handseal and long distance jutsu .

Jutsu name : Sand style - Sand prison
Jutsu type:Ninjutsu
Jutsu description: After making the handseals and choosing the target,the sand will apears from the ground and prison the hands and the foots of the target.
Jutsu level : Medium - Expert
Jutsu range:Range
Chakra nature: Sand
Effects if hits: Incapaciting any foot and hands moves for a small-medium amount of time.The amount of time depends on the taijutsu level of the target.

Jutsu name : Sand style - Sand wave.
Jutsu type:Ninjutsu
Jutsu description:After making the handseals and pushing the ground,a huge wave of sand appears and knock up the enemys on the area.
Jutsu level : Medium - Expert
Jutsu range:Range
Chackra nature:Sand
Effects if hits:The user summon a big wave of sand that knock up the enemys catched in the affects area dealing a medium amount of damage.The sand remained after the wave striked ,provide to the all sand-chakra-natures-shinobis-type in the area a buff for mov.speed (a small amount)(Tehnically,after the strike and the damage deal,it creates also a terrain like a field for few dozen of meters.)

Jutsu name:Earth style - Toxic mud
Jutsu type:Ninjutsu
Jutsu description : The user vomit mud on the range sized area.
Jutsu level : Medium - Expert
Jutsu range :Ranged
Chackra nature:Earth
Effects if hits:If the vomit strikes the enemy,it will deal a medium-level damage.Also,the mov.speed and the att.speed is decreased

Jutsu name : Earth style - Earth prison
Jutsu type:Ninjutsu
Jutsu description:After making the hand seals and pushing the ground,a hand made of earth is striking of the ground.If the target is striked,a huge prison made of rock is getting out of the ground and capture the user and the target.
Jutsu level: Expert+
Chackra nature:Earth
Effects if hit:If the hand made of rock catch the target,a huge prison made of rock is creating.The target can not escape.Nobody can enter or get out of the prison.It can be turned off just if the user do so or the user is knock out.

Jutsu name : Earth style - Throwing rocks
Jutsu type:Ninjutsu
Jutsu description: After the hand-seals, the user throw 3/4/7 rock to the ranged area.
Jutsu level : Begginer,Medium,Expert
Chakra nature:Earth
Effects if hit:The rocks will deal a small / medium amount of damage.Also,if the ability is a bigger level ,the throwed rocks have a bigger size.

Jutsu name: Sand style - Sand's dreams.
Jutsu type:Genjutsu
Jutsu description:After the user catch a target ,the target will have the vision redducted.
Jutsu level : Begginer+
Jutsu range:Ranged
Chakra:Sand
Effects if hits:If the user catch the target on his genjutsu,the camera of the target will have a sand-effects reducing the vision ,properly.




there is no such thing as "sand style" or "sand chakra nature", the sand jutsu that gaara (or the other sand users) use is magnet release.. they have little metal particles mixed with their sand making it possible to manipulate the sand... so these "sand styles" would only work for people who have magnet release which is bs

Sandstorm release?
Ops,i meant dust / santstorm .My bad xd

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