Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 65537
Latest: SamuelE267
New This Month: 1058
New This Week: 510
New Today: 118
Stats
Total Posts: 79904
Total Topics: 24072
Most Online Today: 1121
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 5
Guests: 710
Total: 723
LienKincai
Simon0123
DaveKelso
ErnestinaE
ThomasBurw
Google (AdSense)
Google (6)
Baidu

Author Topic: Damage/Fatigue Reactions/Animations  (Read 2409 times)

0 Members and 1 Guest are viewing this topic.

Offline Dragon6624

  • Jonin Poster
  • *****
  • Posts: 554
  • Reputation Power: 3
  • Dragon6624 has no influence.
  • Gender: Male
  • True art is a....[WIP]
    • View Profile
  • Organization: Kurohasu
Damage/Fatigue Reactions/Animations
« on: May 17, 2015, 04:52:05 »
In the show, as in real life, characters are shown to get pretty tired during prolonged combat. Hell, the human body can stand only about 15 minutes of constant combat before it really starts to get ragged out. Therefore...


...will you be implementing (again, not for the near-future, I know) a system in which both players AND AI slowly start to show fatigue in their movements/actions when they stay in combat for too long or get too heavily damaged? For example:

A good player beats the utter crap out of an AI (we'll just say a boss to answer the question of "overall equality" in one go), and the AI slowly shows signs of this. Signs include change-up in animations (more ragged/tired movements, also happening to be slower and easier to spot), and decreased strength (which, imo, should affect one's overall ability to give or recieve physical damage, fucking light-weight pansies should really FEEL the affects of having little to no strength after they find out their jutsu won't work on someone/thing).

Again, dev/mod response only, I'll post something in general discussion if I want other players to join in.


  • Character Name: Shingen Kajahara
.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
  ~{Empathy, Confidence, Wisdom and Wit}~
.   .   .   .   .   .   .~~~~~~~~~.   .   .   .   .   .

Offline Kayleb

  • Chunin Donator
  • Jonin Poster
  • **
  • Posts: 594
  • Reputation Power: 2
  • Kayleb has no influence.
  • Gender: Male
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
       
Re: Damage/Fatigue Reactions/Animations
« Reply #1 on: May 17, 2015, 12:31:44 »
I think that boss monsters shouldn't show quick signs of fatigue, and should have resistances to certain effects. I got this idea from a game called Grandchase, where the bosses would be resistant to being knocked over, or poisoned, or frozen etc.  I think that'd make them harder, the worst thing is it being unbelievably easy to kill a boss. A boss should require you to have multiple people to destroy it, or a very skilled shinobi. A game called Trickster online showed me how boring the boss monsters are when you can easily kill them.
  • Character Name: Dawg

Offline jcryer

  • Fire Release Sennin Donator
  • Special Jonin Poster
  • *
  • Posts: 475
  • Reputation Power: 3
  • jcryer has no influence.
  • Gender: Male
  • Do not go gentle into that good night.
    • View Profile
    • Shinobi Life Online
  • Clan:
  • Organization: Iryō Buntai
    Organisation: Roguhanta
Re: Damage/Fatigue Reactions/Animations
« Reply #2 on: May 18, 2015, 19:40:27 »
Again, dev/mod response only, I'll post something in general discussion if I want other players to join in.

@Kayleb
Sorry, but read the whole post :) if a poster only wants a response from the dev, and doesn't want to open it to discussion, please listen to their wishes :D

Sorry if this is a little rude


Offline Kayleb

  • Chunin Donator
  • Jonin Poster
  • **
  • Posts: 594
  • Reputation Power: 2
  • Kayleb has no influence.
  • Gender: Male
    • View Profile
  • Clan: Himitsu
  • Organization: Roguhanta
       
Re: Damage/Fatigue Reactions/Animations
« Reply #3 on: May 18, 2015, 19:57:10 »
Again, dev/mod response only, I'll post something in general discussion if I want other players to join in.

@Kayleb
Sorry, but read the whole post :) if a poster only wants a response from the dev, and doesn't want to open it to discussion, please listen to their wishes :D

Sorry if this is a little rude

Don't worry it's not rude, completely my mistake!
  • Character Name: Dawg

 

Recent Topics

How to answer 188.166.151.21 ?? by Eldarwso
Today at 11:40:23

мега даркнет маркет ссылка by VernaMog
Today at 11:30:18

How to answer shinobilifeonline.com ?? by Eldarcoi
Today at 11:08:55

mega dark by VernaMog
Today at 10:37:21

Красивая арктика by TimsothyHab
Today at 09:50:36

сайт mega by VernaMog
Today at 09:43:58

Pinterest by RobertWilky
Today at 08:44:07

Qafixox by Kyliebob
Today at 08:16:51

Ruyenec by Kyliebob
Today at 08:16:04

The Importance of Data Retention Policies in Legal Practices by Antonsliny
Today at 07:46:11

Top Posters

Mars
Posts: 2648
Reminance
Posts: 2246
FrankJScott
Posts: 1700
Shivraj
Posts: 1610
m4r1us
Posts: 1298
Manuster
Posts: 1271
NinjaMirage
Posts: 1173
Nova
Posts: 1153
taigakun
Posts: 1099
Fraudulent
Posts: 1098