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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Nectarini

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1
General Discussion / Re: LoL Games!
« on: January 13, 2015, 05:32:03 »
EU West sucks.
EUNE better :_:

EUW is known to be better / have a higher level competitively (All the pros play on EUW). Aka the average EUW Platinum I is better than the average EUNE Platinum I. EUNE, despite EUW's bad reputation, also is known to have a more immature and toxic community. 
However, considering server-stability EUNE is better.



You guys should play more ranked :p

2
Shinobi Life Online Suggestions / Re: Summonings
« on: January 10, 2015, 00:30:46 »
Those are called Summonings and at the moment it is undecided whether they will exist in the SLO verse. There're pros and cons to implementing them.

What are the pros and cons?

3
Health represents physical damage.

In real life there are numerous examples where feelings manifest themselves as physical effects. And mental diseases inflicting physical capabilities. In the anime there are examples aswell: Kakashi was for instance hospitalized after an encounter with Itachi in which he was under the influence of his genjutsu Tsukyiomi.
"Just because this is a genjutsu, doesn't mean the pain isn't real" -Itachi

Should be noted that with jutsus like Tsukyomi the caster is 1. very sustainable to counters from third parties as he has to maintain eye-contact, high levels of concentration, and has to remain still for the entire duration (could have to do with latter point), 2. You go blind and suffer extreme immediate drawbacks if broken / countered, 3. Has the intial condition of eye contact.

I expect the result of something like Tsukyomi to be like the effect of a Malzahar ultimate from League of Legends. E.g, tons of damage, easily interupted, large resource cost, channeled / damage according to how long it is sustained, fixed upper limit. With the addition of: Self-damage (severe if broken). Would be very effective in a 1v1.
How Malzahar ulti looks like (not important, look at the notes above instead):

4
Here: http://www.shinobilifeonline.com/index.php/topic,500.msg4896.html#msg4896

And imo, genjutsu shouldn't do damage. It should be used for things like paralysis, screwing movement (like pressing right and go left) etc.

Genjutsu is such a vague term. But IMO it's just an attack-category, just like Taijutsu and Ninjutsu.
Every attack-category has: Crowd control (soft and hard), Damage (Area of effect and single target), Utility (Heals and Buffs) (Plus Passives).
In that  sense, I presume that genjutsu could be everything from making the victim imagine getting stabbed (damage), to being stuck in a loop (hard cc, fixed timer, interupted by cc). And/or a mixture of the two. Tsukyomi could be both damage and stun. Aka a CC-DoT: Crowd Control + Damage over Time -> These are the once I would expect to be most of.

Not all genjutsu should be breakable. But those who are should be interupted depending on the categorization: Stun: Chakra-release, Immobilize: Self-inflict pain etc... IMO it should also break if you kill or (in some cases) damage the caster significantly. Breakable genjutsus should be the ones with long-lasting effects if nothing is done. E.g CC-DoTs or long-lasting hard-cc that break on damage.

Speaking of cc, it would nice to see some effects have a more interactive taste to them. E.g for blinds or jutsu that impairs vision darkening the user on the screen (as opposed to, as in most mmos, just represented with icons and uselessness for some abilities.)

5
Shinobi Life Online Suggestions / Re: Length of term for kage's
« on: September 06, 2014, 12:56:04 »
"( i doubt theres gonna be a stone face of every kage so no need to worry about village appearances :P)"

Would be cool if there was a rotating kage-wall. Aka the 5 most recent kages have their faces displayed. Wouldn't require much modelling: I presume it could be done programatically as it would just be an enlargened characters (plain) face.

6
Shinobi Life Online Discussion / Re: Being my apprentice
« on: August 27, 2014, 08:29:43 »
On the topic of how limited the creator of the (game) universe might be. According to ancient scripture: Omniscent, omnipresent, omnipotent? :)

In most mmorpg's the game administrators have super-powers. Hopefully he will settle for a super-outfit as to make it a somewhat fair fight.

7
Shinobi Life Online Questions / Re: how to train ?
« on: August 14, 2014, 22:54:46 »
I hope levelling is done through roaming and as least grinding as possible. I would like to see many custom minigames and combat-quests that involve somewhat smart AIs.
Furthermore, I hope that it's not bound to one main story and/or set of quests, but the levelling-phase let's you more or less drift inn and out as you like (after tutorial-stages of course). Last, but not least my vision is that skill will be a important aspect to the game and  that being set having a sophisticated system to show for it. E.g: Instead of levelling up, you would in effect be "levelling down" meaning as you obtain more powerful skills your base points would go down so that combat would rely more and more on skill as opposed to being a measure of gear and level. Sort of balancing out players at all time. I can't stress enough that if your skill-level are equal then the character that is "higher leveled'  should win.

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