Shinobi Life Online
Shinobi Life Online Category => Shinobi Life Online Discussion => Topic started by: Reminance on May 15, 2016, 19:07:37
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Since the last update, i've noticed atleast for my feeling that the hitboxes have been a bit off.
https://www.youtube.com/watch?v=QR691VbLSpk
Put the video speed on 0.25 and you'll notice that i am actually hitting the person without the hit being registered.
If this footage is not good enough i'll try to get even better evidence of this.
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You're missing him by an inch basically, that's why it's not registering.
(https://i.gyazo.com/83c067a1d26ab002bf99f15fb62727db.png)
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You're missing him by an inch basically, that's why it's not registering.
(https://i.gyazo.com/83c067a1d26ab002bf99f15fb62727db.png)
@Vreg i actually meant the last hit at the end of the video. (should've said that beforehand)
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@Reminance
You basically hit that one behind him.
(https://i.gyazo.com/e91dae551c6c5934cd8c773b26b8c928.png)
(https://i.gyazo.com/d1972cf851f80fe1653c53a58f41952f.png)
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@Reminance
You basically hit that one behind him.
(https://i.gyazo.com/e91dae551c6c5934cd8c773b26b8c928.png)
(https://i.gyazo.com/d1972cf851f80fe1653c53a58f41952f.png)
Despite this there are complaints of the hitboxes still being off, with chidori and WB.
But if you say it's normal like this i'll take your word for it.
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I know SLO wants to be realistic but hitboxes should be increased imo because it's way too hard to land a hit.
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I know SLO wants to be realistic but hitboxes should be increased imo because it's way too hard to land a hit.
thankyou!
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I know SLO wants to be realistic but hitboxes should be increased imo because it's way too hard to land a hit.
nope i think it is good like this,well from way if they change it,all will be able to hit you,and tbh i dont like that....
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I know SLO wants to be realistic but hitboxes should be increased imo because it's way too hard to land a hit.
We will consider it.
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Shouldn't hitboxes be increased only after the aiming mechanism has been implemented?
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I know SLO wants to be realistic but hitboxes should be increased imo because it's way too hard to land a hit.
I agree with this tbh. Yes, realism is always nice but it's hard to enjoy a game when you can't hit 90% of the time; but that's just me. :P
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Best to implement any larger hit boxes with the aiming mechanic. The only way it gets easier to hit is either the thing you hit with or your target get bigger. There might be some accuracy involved with the aiming mechanic. They have plans already tho. If the hitboxes are larger than the body, you cannot dodge reliably too...
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Best to implement any larger hit boxes with the aiming mechanic. The only way it gets easier to hit is either the thing you hit with or your target get bigger. There might be some accuracy involved with the aiming mechanic. They have plans already tho. If the hitboxes are larger than the body, you cannot dodge reliably too...
Tho i never said that they would have to increase the hitboxes tremendously, just a tiny bit.
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Best to implement any larger hit boxes with the aiming mechanic. The only way it gets easier to hit is either the thing you hit with or your target get bigger. There might be some accuracy involved with the aiming mechanic. They have plans already tho. If the hitboxes are larger than the body, you cannot dodge reliably too...
Tho i never said that they would have to increase the hitboxes tremendously, just a tiny bit.
Hitboxes should remain the same I think, because they perfectly encapsulate the target's body parts. What we should/could do instead is increase the jutsu range.
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Best to implement any larger hit boxes with the aiming mechanic. The only way it gets easier to hit is either the thing you hit with or your target get bigger. There might be some accuracy involved with the aiming mechanic. They have plans already tho. If the hitboxes are larger than the body, you cannot dodge reliably too...
Tho i never said that they would have to increase the hitboxes tremendously, just a tiny bit.
Hitboxes should remain the same I think, because they perfectly encapsulate the target's body parts. What we should/could do instead is increase the jutsu range.
So making Chidori's range a bit wider, sounds oke.