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Author Topic: Death itself....  (Read 10266 times)

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Offline Cryptonexin

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Death itself....
« on: February 22, 2016, 17:28:35 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!





Offline Nova

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Re: Death itself....
« Reply #1 on: February 22, 2016, 17:33:38 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.



Offline Cryptonexin

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Re: Death itself....
« Reply #2 on: February 22, 2016, 17:35:28 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.

So is this perma-death zone real?



Offline Nova

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Re: Death itself....
« Reply #3 on: February 22, 2016, 17:37:43 »
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.



Offline Shivraj

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Re: Death itself....
« Reply #4 on: February 22, 2016, 17:39:19 »
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.
If they die in a non-perma death zone, they wake up in a hospital

if they die in a perma death zone their killer has the option to let them live, in which case they wake up in the hospital of their village, or to kill them permanently, which makes the guy who died go back to the character creation screen, their character is no more, unless they pay a 100$ for it, I think... (about the paying part @Vreg please confirm it)

btw, I recommend reading the FAQ if you haven't already @Cryptonexin
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Offline Cryptonexin

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Re: Death itself....
« Reply #5 on: February 22, 2016, 17:41:05 »
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.

Coolio Bro.... This gets better and better everyday...



Offline Vreg

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Re: Death itself....
« Reply #6 on: February 22, 2016, 17:48:14 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.
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Offline Cryptonexin

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Re: Death itself....
« Reply #7 on: February 22, 2016, 18:27:49 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*



Offline Reminance

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Re: Death itself....
« Reply #8 on: February 22, 2016, 18:34:46 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.
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Offline dati

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Re: Death itself....
« Reply #9 on: February 23, 2016, 05:09:19 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
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Offline Reminance

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Re: Death itself....
« Reply #10 on: February 23, 2016, 18:34:48 »
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
I'm pretty sure the grinding is involved here to hone your skills.
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Offline Dragon6624

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Re: Death itself....
« Reply #11 on: March 03, 2016, 21:40:24 »
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
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Offline SirTroll

Re: Death itself....
« Reply #12 on: March 03, 2016, 21:46:04 »
NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.
Unless Kata don't like you, teleport you into a perma-death zone and tear you limb from limb

and then ken eats your heart.

inb4 people say you can't be tp'd into a perma-death zone

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Re: Death itself....
« Reply #13 on: March 03, 2016, 22:10:21 »
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
Why quote me when i'm not freaking out about it xD.
It may be extreme, but it's really unique to have in a game.
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Offline Dragon6624

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Re: Death itself....
« Reply #14 on: March 03, 2016, 22:57:48 »
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
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