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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - f-meister

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31
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 28, 2016, 17:53:55 »
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)

Sage Mode will be in the game.

Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
Would be cool to have sage mode from animal summoning later, but I guess thats a discussion for another time

32
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 28, 2016, 17:48:34 »
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?

I dont think easier is the right word... More Efficient is a better way to describe it... But the key to the system is Stamina, and How It affects PE. PE is key to taijutsu and where the majority of the energy for Ninjutsu and Genjutsu should comes from I think. For this an accurate system for stamina (IF NOT THIS ONE) Is needed. My system Ties Both Stamina and Chakra together in a accurate and Logical way... At least to me. If Jutsu were real It would take all your PE(energy in your whole body)when you first learn how, to make something like a Shadow Clone(for example) of yourself. You're basically turning energy into something solid-IE Mater, Einstein proved this was posable years ago. However where we diverge from reality is the amount of energy needed. Being able to Train in chakra control allows you to reduce the energy consumption and Lets you Fight longer with more energy than someone with out this training.

The higher the stamina- the more times you can use All the energy from your whole Body At one time. So stamina affects How Much chakra you can use Because of How stamina affects your PE.

This is why you can say someone with a lot of stamina has a lot of chakra(trains only in stamina with basic chakra control) But Someone with a lot of chakra may not have a lot of stamina(only trains in chakra control with basic stamina.)Someone like naruto that has a lot of stamina and Masters chakra control becomes extremely Powerful in terms of the amount of chakra they can whiled. This is why i recommended Not allowing People to Train Both. Or If They can It should Take Years Of Play To achieve the Max Level In Both. Because If Some one Masters Both Training There Would be NO JUTSU THEY COULD NOT USE!!!

IF I WAS TO INCLUDE SAGE MODE IN THIS IT WOULD BE A LEVEL HIGHER THAN THE NORMAL MAX LEVEL CHAKRA CONTROL.

SO NORMAL CHAKRA CONTROL
(3906 x PEU )+(SE x SEU))cc level mod=sum- desired chakra in bar. Num lock or caps key( can be pushed and left on in battle and turned off when chakra is full.


SAGE CHAKRA WOULD LOOK LIKE THIS
(3906 x PEU)2+(SE x SEU)CC Mod=Sage Chakra - must be standing still and must hold shift~ till you fill sage chakra-make the color of the normal chakra bar Purple mixing red nature energy into your Blue chakra.It would boost the Total chakra IN your bar and give you sertan buffs such as not using chakra to do 60k run and double jumps, and small buff to strangth,but only while the chakra is in your body.
As you use the sage chakra for jutsu and the like-The buff decreases by the same rate.

Yes the stamina thing, I'm thinking you have both. Whenever you do something your stamina goes down even if just by little so that you cant travel on the other side of the map and get into a huge fight right away, you kind of have to plan your travels. This would also make a more fair fight between a pure taijutsu fighter, like you can have all the flashy jutsus you want but in the end it can still end in a draw(gameplay determined by skill.

33
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 28, 2016, 00:43:25 »
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?

34
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 25, 2016, 20:56:19 »
I think having a mana like bar that decreases depending on the jutsus strength kind of like ninja storm, BUT it will shine brighter or get darker the longer you go at it or the more you use. This way you will get slower (more tired) throughout the match or eventually die by overdoing it. I also like the taught of a cooldown system that stops you from using to many jutsus but you can still spam the move with a cooldown on, but the cost will be higher. Imagine Sasuke (or say a sharingan user you made) just learning amaterasu and gets him/herself locked in a pinch forcing them to use a lot of amaterasu as a last resort (similar to the fight against killer bee).

[Most my suggestions are based on making the game most accurate to recreate the anime so that you have ground work for what can be done to expand like perfect susanoo with any tailed beast. Any questions just ask.]

35
Well I found that a little hard because I don't really know how to create something like that. I have a mac so I can't try the game atm so I can't really tell it in details how I could see it fit in.

But would be cool if you could explain how you would want the mechanics to be.

36
Well one of the ideas I got was like a way for the ninjas to move in some sort of synch when they battle or jump, kind of like not too flexible and you will have to use a dodge button/jump at the right time.

37
Ah man I'm sorry I ment "foot" in the door not food :-[
well I'm just new here so I dont really know what to say
but i have a lot of ideas, does anyone else have?

38
Just wanted to get a food in the door for this game. Of what I have seen it looks awesome and lots of credibility to the makers. I have not gotten to try out the game but I also saw a lot of cool stuff from like GTA modding. How do you do stuff like that?

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