I like your idea, but maybe resources should be the deciding factor in how good a product is not the level of a building. I think the quality of a resource should match the landscape and climate of a certain area.because it will always converted at the end, its really the quality of the manufacturer. at the end of the day all resource quality the same, or do you mean something different?
i didn't quite understand what you meant bySorry about that, I was tipsy when I was writing this. Reading it now, I don't see any sense in it either XDI like your idea, but maybe resources should be the deciding factor in how good a product is not the level of a building. I think the quality of a resource should match the landscape and climate of a certain area.because it will always converted at the end, its really the quality of the manufacturer. at the end of the day all resource quality the same, or do you mean something different?
By having flags at the resource locations, once a flag has been taken to the village, the resource for that flag will belong and start generating for that village. So let's say a village has 5 flags that means they’ve got 5 resource locations(mines,livestock,etc..) and let say the flags get stored at kage office(because it should be the most secure place), which means if the enemy want those resources they need to conduct a full on attack on the village so they can take the flag from the kage office, however this means once a village is destroyed they might take all the resources.
When it comes to the economy I think SLO needs to get real creative. I agree with America and Hermit on certain aspects. Mainly tax and the need for actual players to farm for resources. And Ninja definitely has the same idea for Kage responsibilities as I do.
Now I know that in the FAQ it was said that the devs want to include merchants but I feel as though there needs to be more dedicated career paths other than village shinobi that players can choose, maybe based on their villages resources.
For instance, If Blacksmithing were a career path perhaps there is a specific Chakra nature you must have to even think about being a blacksmith. ie. Fire nature (To heat the metal etc..)
Now I think that if a player chooses to be a blacksmith then they should get a secondary jutsu tree that includes Jutsu's they need to create or farm (In this case mine/smelt/smith). I think it would be cool if these jutsu's could be used in combat as well, but their strength in combat should be relative to the attribute it requires the player to exercise. For example lets just say strength training would increase blacksmithing jutsu's effectiveness in both combat and their profession.
Although a player could be both a Shinobi who works for their village and a blacksmith (Or whatever career they choose) what i mentioned before would make it hard for them to be really good at both. Meaning some players may choose to be successful at their profession instead of being a village shinobi (and Vice Versa).
This is where it could get really interesting 😄. What if Every village had 1 resource their environment produced. For example only in The Village Hidden by Metal is there a mine for iron. YES, this would mean that The Village Hidden by Metal has a monopoly on iron but that would be the only resource they have. SO it would be imperitve for their Kage to trade with other villages for lets say.... Wood because blacksmiths need more than just iron to make weapons.
This would also mean that if you were a blacksmith your Mecca would be The Village Hidden by Metal (because prices for metal will be cheapest or free if you choose to mine it yourself) but you could be a blacksmith anywhere as long as your Kage has trade set up with the villages that have those resources.
This system would create jobs for the Kage managing trade and give recurrent escort missions for their shinobi. It could also lead to merchant jobs for player shinobi. Lets say players buy raw ore from The Village Hidden by Metal for cheap and bring it to The Village Hidden by Dust and sell it for much higher than they paid. If a player did this they would also probably hire more Shinobi to assure that they get there safely.
Successful Blacksmiths could also ship their high end items to other villages for exuberant prices adding more escort missions to the village (But the player manages the mission themselves) or maybe they sell it to the Kage of Their Village for less than they would make if they managed it them self. The Kage could then sell it in his village's store or trade the weapons to another village. Either way more jobs for Village Shinobi.
You see where I'm going here, this basically gives room for players to get creative, have an economy that works (Tho im not sure if it actually would the way i described, the devs would surely tweak it so it does.) and gives Kage's reasons not to go to war.
Now this could only work if money actually meant something in the game. What I mean is there needs to be things that players can buy for a lot of money that actually feel satisfying to get. First thing that comes to mind are expensive weapons for players to drop a dime on, but I think there needs to be a ton more. Basically enough things to buy that would create a class system where rich players would be seen a mile a way (Because of their flashy Stuff) so as to require the hiring of body guards.
It dose make sence to have a blacksmith with fire nature but it leaves the problem of villages with out fire natures having to by weapons from other villages.
When it comes to the economy I think SLO needs to get real creative. I agree with America and Hermit on certain aspects. Mainly tax and the need for actual players to farm for resources. And Ninja definitely has the same idea for Kage responsibilities as I do.I swear, reading your idea gave me goosebumps and i got excited about this game for the first time in a while. While a few things cmsurfer pointed out might need to be adjusted (save for the natures thing, it's not really a problem since I believe all natures can exist in all villages), your idea is pretty solid.
Now I know that in the FAQ it was said that the devs want to include merchants but I feel as though there needs to be more dedicated career paths other than village shinobi that players can choose, maybe based on their villages resources.
For instance, If Blacksmithing were a career path perhaps there is a specific Chakra nature you must have to even think about being a blacksmith. ie. Fire nature (To heat the metal etc..)
Now I think that if a player chooses to be a blacksmith then they should get a secondary jutsu tree that includes Jutsu's they need to create or farm (In this case mine/smelt/smith). I think it would be cool if these jutsu's could be used in combat as well, but their strength in combat should be relative to the attribute it requires the player to exercise. For example lets just say strength training would increase blacksmithing jutsu's effectiveness in both combat and their profession.
Although a player could be both a Shinobi who works for their village and a blacksmith (Or whatever career they choose) what i mentioned before would make it hard for them to be really good at both. Meaning some players may choose to be successful at their profession instead of being a village shinobi (and Vice Versa).
This is where it could get really interesting 😄. What if Every village had 1 resource their environment produced. For example only in The Village Hidden by Metal is there a mine for iron. YES, this would mean that The Village Hidden by Metal has a monopoly on iron but that would be the only resource they have. SO it would be imperitve for their Kage to trade with other villages for lets say.... Wood because blacksmiths need more than just iron to make weapons.
This would also mean that if you were a blacksmith your Mecca would be The Village Hidden by Metal (because prices for metal will be cheapest or free if you choose to mine it yourself) but you could be a blacksmith anywhere as long as your Kage has trade set up with the villages that have those resources.
This system would create jobs for the Kage managing trade and give recurrent escort missions for their shinobi. It could also lead to merchant jobs for player shinobi. Lets say players buy raw ore from The Village Hidden by Metal for cheap and bring it to The Village Hidden by Dust and sell it for much higher than they paid. If a player did this they would also probably hire more Shinobi to assure that they get there safely.
Successful Blacksmiths could also ship their high end items to other villages for exuberant prices adding more escort missions to the village (But the player manages the mission themselves) or maybe they sell it to the Kage of Their Village for less than they would make if they managed it them self. The Kage could then sell it in his village's store or trade the weapons to another village. Either way more jobs for Village Shinobi.
You see where I'm going here, this basically gives room for players to get creative, have an economy that works (Tho im not sure if it actually would the way i described, the devs would surely tweak it so it does.) and gives Kage's reasons not to go to war.
Now this could only work if money actually meant something in the game. What I mean is there needs to be things that players can buy for a lot of money that actually feel satisfying to get. First thing that comes to mind are expensive weapons for players to drop a dime on, but I think there needs to be a ton more. Basically enough things to buy that would create a class system where rich players would be seen a mile a way (Because of their flashy Stuff) so as to require the hiring of body guards.
It dose make sence to have a blacksmith with fire nature but it leaves the problem of villages with out fire natures having to by weapons from other villages.
Except that's not how chakra natures will work, to my understanding.
Correct me if I'm wrong, but each village's listed natures are simply the natures
required to obtain the combined chakra nature.
Any ninja is not limited to the chakra natures of their villages.
I.E, a Volcano shinobi is not limited to picking either Fire or Earth when he starts-
He could pick from any of the five natures.
His second (Random) nature is not limited by that either.
@Vreg
Personally, I think that restricting players to two starting natures@Vreg There's seems to be a bit of confusion here. Please, some clarification would be nice, thank you.
by their choice of village isn't the way to go.
Say I had a player who wanted to start as a Kazangakure shinobi
who used water. They should be free to make that choice.
It also doesn't seem realistic.
Although I understand that those two natures are supposed
to be what you inherit from your parents when you're born,
it doesn't seem likely that the village's required natures for combination
would be the only possible natures present.
Say that the aforementioned player doesn't just not care about the combination jutsu,
he outright wants to become a water master instead, and he's chosen Kazangakure
because he likes the location and people. (And a 2.5% chance of getting that combination
jutsu seems like a foolish thing to aim for anyway.) Given that this game is about
being your own shinobi, you should be free to start however you want.
Ultimately I think that the dated system will be changed in time to reflect this.
Say I had a player who wanted to start as a Kazangakure shinobi
who used water. They should be free to make that choice. This is actually a real player.