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Author Topic: SLO Interview - #2  (Read 5607 times)

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Offline TheStylee

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SLO Interview - #2
« on: May 14, 2017, 21:06:45 »
Hi everyone to another SLO Interview with Style!(literally). Today we get a big fish,Vreg himself.We wanted to know how things is going on back there,so we asked the admin himself.Now let's enjoy it together!

P.S:I'd love to hear all the questions you have guys.Im sure Vreg will try to answer to the most of them here so leave them on comm section!Enjoy:

Quote
Me:First of all,Hi Vreg and thank you and welcome on SLO-Interview #2 ^^
Vreg - Hi
Me - Im Alex,20 years old guy from Romania,huge fan of your project.I summed few questions of our mates from this discord and ill try to ask you these.In my imagination,this wll calm down things and will help a lot the ' communication thing ' between staff and community
First of all i'd like to ask you who you are :smiley: . Share with us al the infos u are confortable with.A name,an age, where from ? ^^

Vreg - Nice to meet you Alex :smiley: Vreg, about to turn 23, living in Belgium but ethnically Armenian
fulltime software engineer at Cronos
Me - What is Shinobi life online? I mean,we all readed the main page text,but where does this come from?There are a lot of people with dev skills but nobody got the balls to actually create a game like this.Where did you get this motivation from ?
Vreg - Started to marathon Naruto, reached the end of the anime as far as it had gotten at that time, and was a little disappointed with real life not being so awesome
so I decided to create a virtual world where we can all be shinobi

Me - How your experience as dev was influenced by this decision?Did you caught experience during this journey?
Vreg - yes, I learned the ins and outs of game development, which is a very different type of software development compared to traditional software development
Me - What is your relationship with the other people that help your dream comming to reality( the devs ) ? :smile:
Vreg - Some of them are people that I've met and have been friends with since the start of the project, others are more recent, but everyone is great
Me - I gotta be honest, Vreg.People talk.People talk a lot.Even Matt said in an old interview that some devs are lazy.Some of them innactive.What's the story behind this?Is there any missunderstantings between you guys?
Vreg - This is a hobby project, so we don't always have time to work on it, hence sometimes devs are inactive
There's no revenue that funds the project, donations are barely enough to keep things running
Me - I understand.This drive me to the next question.How's your relationship with Matt?He's known as the most devotated dev  on the project
Vreg - Matt is indeed the most active developer on our team, partly due to his dedication and also due to his circumstances that allow him to spend more time on the project
Me - The number of devs on actual team are enough to keep things running ?
Vreg - We are planning to do a huge step-up in development in the next 2 months
and yes we have enough contributers

Me - Do you have any special conssideration for a member of the team?Do you dislike any of SLO member staff in a express way?
Vreg - Nope, we are all good friends
Me - What's the future of the project?Something spicy and important going on this year?
Vreg - We just hope to reach alpha as early as we can, both so that the game can be enjoyed by a broader audience but also so that we can start a crowfunding campaing and really kickstart the project into much more active development
Me - How's the trailer going on,btw?Does it beginning to catch contour?
Vreg - The trailer has finished but unfortunately it was rendered out on a laptop with Fastest graphics, so it has to be rerendered completely before we can publically release it.
Me - Oh,what a shame.
How's your relationship with the community?Be as honest as you can.Does it motivate you?Does it annoy you sometime?

Vreg - The community is great, I try to interact with them as much as I can, I appreciate them for their continued support to SLO in better and worse times
Me - I'd like you listen your answer to the people that say the next sentence: " Why does SLO develop so hard?It's been 4 years and too little things happened"
Vreg - Lack of time
However we're currently in the process of changing the way we do things to be more productive, and hopefully that will show soon with new updates

Me - So you got some big goals for this year.Do you have any surprise for us this summer, guys?
Vreg - Wouldn't be a surprise if we told you about it
Me - Well played,heh.
After the game release,how we will see Vreg?Some kage,elder,or maybe even a simple player?
Vreg - Information about that is spread around the forum, if you do some digging I'm sure you'll find something
Me - I understand.That's all Vreg.For now.Don't relax,all of us are watching you.And support you aswell,don't forget that.
Thank you a lot,it was a pleasure ^^

Vreg - My pleasure
« Last Edit: May 14, 2017, 22:17:41 by TheStylee »


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Offline Reminance

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Re: SLO Interview - #2
« Reply #1 on: May 14, 2017, 21:21:28 »
@TheStylee I wouldn't mind decorating things up a bit for your next interview (thread wise)
And as always it's fun to read these :)
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Offline sirpaul

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Re: SLO Interview - #2
« Reply #2 on: May 14, 2017, 21:34:25 »
Me:First of all,Hi Vreg and thank you and welcome on SLO-Interview #2 ^^
Vreg - Hi
Me - Im Alex,20 years old guy from Romania,huge fan of your project.I summed few questions of our mates from this discord and ill try to ask you these.In my imagination,this wll calm down things and will help a lot the ' communication thing ' between staff and community
First of all i'd like to ask you who you are :smiley: . Share with us al the infos u are confortable with.A name,an age, where from ? ^^

Vreg - Nice to meet you Alex :smiley: Vreg, about to turn 23, living in Belgium but ethnically Armenian
fulltime software engineer at Cronos
Me - What is Shinobi life online? I mean,we all readed the main page text,but where does this come from?There are a lot of people with dev skills but nobody got the balls to actually create a game like this.Where did you get this motivation from ?
Vreg - Started to marathon Naruto, reached the end of the anime as far as it had gotten at that time, and was a little disappointed with real life not being so awesome
so I decided to create a virtual world where we can all be shinobi

Me - How your experience as dev was influenced by this decision?Did you caught experience during this journey?
Vreg - yes, I learned the ins and outs of game development, which is a very different type of software development compared to traditional software development
Me - What is your relationship with the other people that help your dream comming to reality( the devs ) ? :smile:
Vreg - Some of them are people that I've met and have been friends with since the start of the project, others are more recent, but everyone is great
Me - I gotta be honest, Vreg.People talk.People talk a lot.Even Matt said in an old interview that some devs are lazy.Some of them innactive.What's the story behind this?Is there any missunderstantings between you guys?
Vreg - This is a hobby project, so we don't always have time to work on it, hence sometimes devs are inactive
There's no revenue that funds the project, donations are barely enough to keep things running
Me - I understand.This drive me to the next question.How's your relationship with Matt?He's known as the most devotated dev  on the project
Vreg - Matt is indeed the most active developer on our team, partly due to his dedication and also due to his circumstances that allow him to spend more time on the project
Me - The number of devs on actual team are enough to keep things running ?
Vreg - We are planning to do a huge step-up in development in the next 2 months
and yes we have enough contributers

Me - Do you have any special conssideration for a member of the team?Do you dislike any of SLO member staff in a express way?
Vreg - Nope, we are all good friends
Me - What's the future of the project?Something spicy and important going on this year?
Vreg - We just hope to reach alpha as early as we can, both so that the game can be enjoyed by a broader audience but also so that we can start a crowfunding campaing and really kickstart the project into much more active development
Me - How's the trailer going on,btw?Does it beginning to catch contour?
Vreg - The trailer has finished but unfortunately it was rendered out on a laptop with Fastest graphics, so it has to be rerendered completely before we can publically release it.
Me - Oh,what a shame.
How's your relationship with the community?Be as honest as you can.Does it motivate you?Does it annoy you sometime?

Vreg - The community is great, I try to interact with them as much as I can, I appreciate them for their continued support to SLO in better and worse times
Me - I'd like you listen your answer to the people that say the next sentence: " Why does SLO develop so hard?It's been 4 years and too little things happened"
Vreg - Lack of time
However we're currently in the process of changing the way we do things to be more productive, and hopefully that will show soon with new updates

Me - So you got some big goals for this year.Do you have any surprise for us this summer, guys?
Vreg - Wouldn't be a surprise if we told you about it
Me - Well played,heh.
After the game release,how we will see Vreg?Some kage,elder,or maybe even a simple player?
Vreg - Information about that is spread around the forum, if you do some digging I'm sure you'll find something
Me - I understand.That's all Vreg.For now.Don't relax,all of us are watching you.And support you aswell,don't forget that.
Thank you a lot,it was a pleasure ^^

Vreg - My pleasure



for those who dont want to read such small text
« Last Edit: May 15, 2017, 11:40:03 by Nova »
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Offline IbrahimRafi

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Re: SLO Interview - #2
« Reply #3 on: May 14, 2017, 21:36:37 »
Very Interesting to read. As much as I hope the things Vreg says is true, I will have to wait and see what happens in the future.
Nonetheless nice post. Also try ask someone to polish things up for you before you post :).
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Offline Uzumaki Hari

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Re: SLO Interview - #2
« Reply #4 on: May 14, 2017, 21:38:40 »
That was a fun read :D


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Re: SLO Interview - #2
« Reply #5 on: May 15, 2017, 04:13:47 »
well done again my man.
Wasnt expecting you'd catch vreg so early :P , but anyways, summer's gonna have surprises :D yayy!




Offline TheStylee

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Re: SLO Interview - #2
« Reply #6 on: May 15, 2017, 05:54:49 »
@Remi : Usually @Shivraj  save my ass on these things,but ill count on you.thank u <3
@Fampo : Open ur damn eyes fatty.
@IbrahimRafi : Thank u justin. <3
@Uzumaki Hari : Thank you a lot ! ^^
@Toratsume Nyshn :It wasn't a damn easy thing to catch him xD
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Offline StriderOtaku

Re: SLO Interview - #2
« Reply #7 on: May 15, 2017, 06:28:44 »
Nice Read. Could have been better in terms of layout,
Good job nonetheless.
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Offline Manuster

Re: SLO Interview - #2
« Reply #8 on: May 15, 2017, 10:29:17 »
Me:First of all,Hi Vreg and thank you and welcome on SLO-Interview #2 ^^
Vreg - Hi
Me - Im Alex,20 years old guy from Romania,huge fan of your project.I summed few questions of our mates from this discord and ill try to ask you these.In my imagination,this wll calm down things and will help a lot the ' communication thing ' between staff and community
First of all i'd like to ask you who you are :smiley: . Share with us al the infos u are confortable with.A name,an age, where from ? ^^

Vreg - Nice to meet you Alex :smiley: Vreg, about to turn 23, living in Belgium but ethnically Armenian
fulltime software engineer at Cronos
Me - What is Shinobi life online? I mean,we all readed the main page text,but where does this come from?There are a lot of people with dev skills but nobody got the balls to actually create a game like this.Where did you get this motivation from ?
Vreg - Started to marathon Naruto, reached the end of the anime as far as it had gotten at that time, and was a little disappointed with real life not being so awesome
so I decided to create a virtual world where we can all be shinobi

Me - How your experience as dev was influenced by this decision?Did you caught experience during this journey?
Vreg - yes, I learned the ins and outs of game development, which is a very different type of software development compared to traditional software development
Me - What is your relationship with the other people that help your dream comming to reality( the devs ) ? :smile:
Vreg - Some of them are people that I've met and have been friends with since the start of the project, others are more recent, but everyone is great
Me - I gotta be honest, Vreg.People talk.People talk a lot.Even Matt said in an old interview that some devs are lazy.Some of them innactive.What's the story behind this?Is there any missunderstantings between you guys?
Vreg - This is a hobby project, so we don't always have time to work on it, hence sometimes devs are inactive
There's no revenue that funds the project, donations are barely enough to keep things running
Me - I understand.This drive me to the next question.How's your relationship with Matt?He's known as the most devotated dev  on the project
Vreg - Matt is indeed the most active developer on our team, partly due to his dedication and also due to his circumstances that allow him to spend more time on the project
Me - The number of devs on actual team are enough to keep things running ?
Vreg - We are planning to do a huge step-up in development in the next 2 months
and yes we have enough contributers

Me - Do you have any special conssideration for a member of the team?Do you dislike any of SLO member staff in a express way?
Vreg - Nope, we are all good friends
Me - What's the future of the project?Something spicy and important going on this year?
Vreg - We just hope to reach alpha as early as we can, both so that the game can be enjoyed by a broader audience but also so that we can start a crowfunding campaing and really kickstart the project into much more active development
Me - How's the trailer going on,btw?Does it beginning to catch contour?
Vreg - The trailer has finished but unfortunately it was rendered out on a laptop with Fastest graphics, so it has to be rerendered completely before we can publically release it.
Me - Oh,what a shame.
How's your relationship with the community?Be as honest as you can.Does it motivate you?Does it annoy you sometime?

Vreg - The community is great, I try to interact with them as much as I can, I appreciate them for their continued support to SLO in better and worse times
Me - I'd like you listen your answer to the people that say the next sentence: " Why does SLO develop so hard?It's been 4 years and too little things happened"
Vreg - Lack of time
However we're currently in the process of changing the way we do things to be more productive, and hopefully that will show soon with new updates

Me - So you got some big goals for this year.Do you have any surprise for us this summer, guys?
Vreg - Wouldn't be a surprise if we told you about it
Me - Well played,heh.
After the game release,how we will see Vreg?Some kage,elder,or maybe even a simple player?
Vreg - Information about that is spread around the forum, if you do some digging I'm sure you'll find something
Me - I understand.That's all Vreg.For now.Don't relax,all of us are watching you.And support you aswell,don't forget that.
Thank you a lot,it was a pleasure ^^

Vreg - My pleasure



for those who dont want to read such small text
pfft you just wanted to make the text big


noice interview again, wonder how u got greg to talk to ya
« Last Edit: May 15, 2017, 11:38:49 by Nova »
RIP my old sig, got too annoying for even me

Offline sirpaul

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Re: SLO Interview - #2
« Reply #9 on: May 15, 2017, 12:14:04 »
Me:First of all,Hi Vreg and thank you and welcome on SLO-Interview #2 ^^
Vreg - Hi
Me - Im Alex,20 years old guy from Romania,huge fan of your project.I summed few questions of our mates from this discord and ill try to ask you these.In my imagination,this wll calm down things and will help a lot the ' communication thing ' between staff and community
First of all i'd like to ask you who you are :smiley: . Share with us al the infos u are confortable with.A name,an age, where from ? ^^

Vreg - Nice to meet you Alex :smiley: Vreg, about to turn 23, living in Belgium but ethnically Armenian
fulltime software engineer at Cronos
Me - What is Shinobi life online? I mean,we all readed the main page text,but where does this come from?There are a lot of people with dev skills but nobody got the balls to actually create a game like this.Where did you get this motivation from ?
Vreg - Started to marathon Naruto, reached the end of the anime as far as it had gotten at that time, and was a little disappointed with real life not being so awesome
so I decided to create a virtual world where we can all be shinobi

Me - How your experience as dev was influenced by this decision?Did you caught experience during this journey?
Vreg - yes, I learned the ins and outs of game development, which is a very different type of software development compared to traditional software development
Me - What is your relationship with the other people that help your dream comming to reality( the devs ) ? :smile:
Vreg - Some of them are people that I've met and have been friends with since the start of the project, others are more recent, but everyone is great
Me - I gotta be honest, Vreg.People talk.People talk a lot.Even Matt said in an old interview that some devs are lazy.Some of them innactive.What's the story behind this?Is there any missunderstantings between you guys?
Vreg - This is a hobby project, so we don't always have time to work on it, hence sometimes devs are inactive
There's no revenue that funds the project, donations are barely enough to keep things running
Me - I understand.This drive me to the next question.How's your relationship with Matt?He's known as the most devotated dev  on the project
Vreg - Matt is indeed the most active developer on our team, partly due to his dedication and also due to his circumstances that allow him to spend more time on the project
Me - The number of devs on actual team are enough to keep things running ?
Vreg - We are planning to do a huge step-up in development in the next 2 months
and yes we have enough contributers

Me - Do you have any special conssideration for a member of the team?Do you dislike any of SLO member staff in a express way?
Vreg - Nope, we are all good friends
Me - What's the future of the project?Something spicy and important going on this year?
Vreg - We just hope to reach alpha as early as we can, both so that the game can be enjoyed by a broader audience but also so that we can start a crowfunding campaing and really kickstart the project into much more active development
Me - How's the trailer going on,btw?Does it beginning to catch contour?
Vreg - The trailer has finished but unfortunately it was rendered out on a laptop with Fastest graphics, so it has to be rerendered completely before we can publically release it.
Me - Oh,what a shame.
How's your relationship with the community?Be as honest as you can.Does it motivate you?Does it annoy you sometime?

Vreg - The community is great, I try to interact with them as much as I can, I appreciate them for their continued support to SLO in better and worse times
Me - I'd like you listen your answer to the people that say the next sentence: " Why does SLO develop so hard?It's been 4 years and too little things happened"
Vreg - Lack of time
However we're currently in the process of changing the way we do things to be more productive, and hopefully that will show soon with new updates

Me - So you got some big goals for this year.Do you have any surprise for us this summer, guys?
Vreg - Wouldn't be a surprise if we told you about it
Me - Well played,heh.
After the game release,how we will see Vreg?Some kage,elder,or maybe even a simple player?
Vreg - Information about that is spread around the forum, if you do some digging I'm sure you'll find something
Me - I understand.That's all Vreg.For now.Don't relax,all of us are watching you.And support you aswell,don't forget that.
Thank you a lot,it was a pleasure ^^

Vreg - My pleasure



for those who dont want to read such small text
pfft you just wanted to make the text big


noice interview again, wonder how u got greg to talk to ya
no, i actually had pained eyes when reading the small text, so i made it big and read it. then i thought i'd share it with others..
« Last Edit: May 15, 2017, 16:41:21 by Fampo »
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Offline IbrahimRafi

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Re: SLO Interview - #2
« Reply #10 on: May 15, 2017, 12:37:52 »
Fampo is my hero
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Offline taigakun

Re: SLO Interview - #2
« Reply #11 on: May 15, 2017, 16:16:56 »
Good job Style. It was a nice read.


Offline TheStylee

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Re: SLO Interview - #2
« Reply #12 on: May 15, 2017, 17:31:22 »
@Manuster  Hard.af.
@IbrahimRafi  Visible enough /shrug
@taigakun  Thank you taiga ^^
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