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Shinobi Life Online Suggestions / Re: Territories, clans, etc
« on: June 10, 2013, 15:00:39 »Ok I know you plan to have all the villages, and such. But in my opinion if you make clans enabled, you should have empty villages, in which clans could claim, and have their emblems show up on banners/flags. In which players can go back to have say vaults to store stuff.Wow Krack, I really like that idea. The clan system and player owned villages, of course that last one would cost the clan a lot of money. A village doesn't build itself. And you'd be able to attack other villages to conquer them, help villages or just stay neutral. This could then result in big clans owning many villages and awesome wars.
How I think it could get set up.
Clans require 5 players.
Ability to claim a village, 10members.
Clans can fight over villages, doing sieges on villages.
If you have different type of ninjas; Medics, combat, etc. Allow them to have some they can "cloak" the village to hide it, which would require a ninja of equal to higher level, use a jutsu to "dispel" the cloaking, before they can siege/raid the village.
Have a online/ingame map, that updates the clan owned areas, so people can see if they are friendly, neutral, or evil.
But then there's also the hidden villages like Konoha and such, which are property of the game and not the players. Anyone can choose to just be a member of one of the hidden villages. Players can't own those villages, but a player can be appointed as the leader. He has to be voted for Kage by the members of that village. Only the hidden villages can have Kages. Being member of a clan does not bind you to a village, being member of a village is a personal choice. Although building a village requires for you to be the leader of a clan with at least 20 players. We don't want junk villages all over the place.
Wars with hidden villages can only be organized by some system. Player owned villages can attack and get attacked at any time.
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