Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: Cryptonexin on February 22, 2016, 17:28:35

Title: Death itself....
Post by: Cryptonexin on February 22, 2016, 17:28:35
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!
Title: Re: Death itself....
Post by: Nova on February 22, 2016, 17:33:38
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.
Title: Re: Death itself....
Post by: Cryptonexin on February 22, 2016, 17:35:28
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.

So is this perma-death zone real?
Title: Re: Death itself....
Post by: Nova on February 22, 2016, 17:37:43
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.
Title: Re: Death itself....
Post by: Shivraj on February 22, 2016, 17:39:19
How does dying work in this game.... I mean I assume Vreg has this all planned since that's his answer to everything, but I'm really curious How this works.

So lets look at a bit of scenarios shall we?    :-

You have been fighting a guy for 7 minutes or more, and you finally get to take down all his health. What happens after that? Is the character erased from the server's completely or does the character get back up, kill you, then run? Does he just appear back at his bed or base and come at you again making a never ending nightmare of death and suffering.....? WHAT HAPPENS? SOOOO MANY QUESTIONS MUST BE ANSWERED!!

Depends on the place said person was killed.
If someone just died in a non-perma death zone, they would revive at their village if I recall correctly.

If they died in a perma-death zone they will lose their character.
Not sure if there was going to be paying for reviving from a perma death zone though.
If they die in a non-perma death zone, they wake up in a hospital

if they die in a perma death zone their killer has the option to let them live, in which case they wake up in the hospital of their village, or to kill them permanently, which makes the guy who died go back to the character creation screen, their character is no more, unless they pay a 100$ for it, I think... (about the paying part @Vreg please confirm it)

btw, I recommend reading the FAQ if you haven't already @Cryptonexin
Title: Re: Death itself....
Post by: Cryptonexin on February 22, 2016, 17:41:05
So is this perma-death zone real?

Not quite sure what you meant by that.
Yes there will be perma death zones.
Not every zone will be like that though.

Coolio Bro.... This gets better and better everyday...
Title: Re: Death itself....
Post by: Vreg on February 22, 2016, 17:48:14
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.
Title: Re: Death itself....
Post by: Cryptonexin on February 22, 2016, 18:27:49
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Title: Re: Death itself....
Post by: Reminance on February 22, 2016, 18:34:46
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.
Title: Re: Death itself....
Post by: dati on February 23, 2016, 05:09:19
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
Title: Re: Death itself....
Post by: Reminance on February 23, 2016, 18:34:48
More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.

So does the character get completely erased? or What? *heavy breathing*
Yes it will be completely erased.
It will not exist anymore in the SLO world, Meaning that there is no way to get revived.
Only option would be to make a new character.

Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I (for now) dont look at SLO as a grinding game. More like a game which you're good/bad at..  all that you will loose its your name's "fame" and some weapons.
I'm pretty sure the grinding is involved here to hone your skills.
Title: Re: Death itself....
Post by: Dragon6624 on March 03, 2016, 21:40:24
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
Title: Re: Death itself....
Post by: SirTroll on March 03, 2016, 21:46:04
NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.
Unless Kata don't like you, teleport you into a perma-death zone and tear you limb from limb

and then ken eats your heart.

inb4 people say you can't be tp'd into a perma-death zone
Title: Re: Death itself....
Post by: Reminance on March 03, 2016, 22:10:21
Imo this is pretty extreme.
Because respawn in any way is not possible.
It's great and unique but in some way bad for the game.
SLO will most likely be for the hardcore players only.

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
Why quote me when i'm not freaking out about it xD.
It may be extreme, but it's really unique to have in a game.
Title: Re: Death itself....
Post by: Dragon6624 on March 03, 2016, 22:57:48
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
Title: Re: Death itself....
Post by: Reminance on March 03, 2016, 23:37:15
Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
It just means that there will be people stupid enough to go into the perma death zone, ending up dead and getting angry/ragequit.
And yes many people have been complaining about it, and what i meant with "it's bad for the game in some way" i meant that there will be people quitting the game because they have died.
The good thing about this feature is, is that it adds that uniqueness to the game.
Title: Re: Death itself....
Post by: Vreg on March 03, 2016, 23:52:51
Alright, can we all just agree that this is NOT a 'terrible' idea for the game mechanics? In fact, it's actually a pretty interesting one, because it'll make players think before they sign up for "That Big PvP Guild". It's designed to add a level of tension to PvP, because invaders--AND defenders--will Knowingly be going into PvP for fame, a sort of deadly challenge, or upon the idea that they're defending or conquering for the honor/reputation of their village.

Note the word "Knowingly".

It will NOT lead to the majority of players being hard-core, or people rage-quitting, because it'll be your own damned fault for going into an area you CAN die in, and the Death Zones will be specifically sectioned off from the rest of the areas of the game. That'd be the equivalent of someone rage-quitting for entering The Wilderness in Runescape and getting defeated by another player who attacked them -- you'd have to be REALLY ignorant of the constant warnings telling you that "Your character can die in this area".

On a final note, it'd actually be near-impossible to get the majority of the player base to be 'strictly' hard-core, because PvP and RP COMBINED are more often than not the minority when compared to PvE. Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

~Sincerely, Dragon6624
Thanketh thou for thy great explanation. #archaicenglish #duragon-senpai

Once you die you'll be sure to ragequit the game and never come back, Because all that hard work is gone.

I read this line as a both a drastic inflation of the 'potential' reactions of players--given as hard fact--and a reiteration of several others who've made comments along the same lines. Those two combinations--to me--count as this concept being seen as a problem that quite a few seemingly don't want to deal with and/or are unhappy about; aka "freaking out", due to the quantity of people making complaints about it. But that's just the way I read it, you appear to have meant different.
It just means that there will be people stupid enough to go into the perma death zone, ending up dead and getting angry/ragequit.
And yes many people have been complaining about it, and what i meant with "it's bad for the game in some way" i meant that there will be people quitting the game because they have died.
The good thing about this feature is, is that it adds that uniqueness to the game.
Think about it this way, do we really want that kind of ignorant people to roam the lands of SLO? Ignorants that are unable to comprehend a 2 km (3.2 mile) big shiny warning, warning them of being near a death zone, ignoring said warning and then rage quitting and blaming the game when they die because they didn't expect it? I say let them rage quit.
Title: Re: Death itself....
Post by: lollernoob9 on March 04, 2016, 00:26:40
^I dont want them roaming SLO, they will inflate my kills ^


Its funny that ppl can play single player games that have death, even such that you have to do the whole level again, tho expect an mmo to not have risk. The system SLO has, of using training instead of levels, means you do not lose all your progress. All you lose are stats and chakra mix, the knowledge remains. Besides, its the same account, so you can keep up with your friends/clan/orgs.

Title: Re: Death itself....
Post by: Vreg on March 04, 2016, 13:36:23


Its funny that ppl can play single player games that have death, even such that you have to do the whole level again, tho expect an mmo to not have risk. The system SLO has, of using training instead of levels, means you do not lose all your progress. All you lose are stats and chakra mix, the knowledge remains. Besides, its the same account, so you can keep up with your friends/clan/orgs.


That and this pretty much it up:

Please stop freaking out, the communists are not at the gate, you will NOT AUTOMATICALLY BE PERMA-KILLED UPON ENTERING THIS GAME.

Locking this thread. To anyone new wondering about this, also read:

More like you can't die in a non-death zone, you can only go as far as being defeated/unconscious. Death zones (previously known as perma-death zones) are zones where you can get killed off after getting defeated.

Death zones are currently planned to be the wide borders between lands. So crossing over to another land in order to visit its Hidden Village or any other of its villages has the risk of being ambushed and actually dying permanently. Hence this should be done in a safe manner by either travelling in group or by trying to be unnoticed by travelling through trees.

Death in SLO means the definition of the word: "Death is the termination of all biological functions that sustain a living organism." Respawning does not fit in that. Luckily the majority of SLO's world will be non-death zoned, courtesy of the Hidden Village protection provided to the lands they are located in.