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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Baldakus

Pages: [1]
1
Shinobi Life Online Questions / Re: Minimal Experience
« on: October 26, 2016, 18:30:07 »
@Baldakus You shouldn't expect to be capable of helping with much of anything if all you're going for is the basic route. And while it is true that *the traditional* route more often than not will accept a learning writer/designer/programmer/artist, et cetera, something like these smaller Indie games require a far more professional team, because they simply don't have the time to be mentoring new members *while* attempting to create the product. (There might be someone patient enough to be doing that, but in general, I believe my information is correct on this)

If you've got a fairly good idea of how to get into the traditional game-design market, basic is 'okay' to start off with.

If you're attempting to assist in the creation of a game with a far smaller budget (and thus, fewer chances to screw up or lag behind the spotlight), you might think about improving your skill-set to the point where you're confident that you know what you're doing for the team and the product. Of course, this path will obviously require a lot more time -- but as far as I can tell, there's a lot more information out there in the ethernet that has been written specifically for people who find this path more appealing or convenient.

(Edit: Note, the amount of time it'll take to get to that point of "Professionalism" --at least, so far as I can tell-- may also depend on your affinity with the various options; Maybe you've got the patience for programming, or the witticisms of the writer's pen, or even the delicate eye and hand of the artist. Take what most interests you and improve yourself with its functions -- otherwise, you'll probably just get bored of pursuing the path you 'think' you have to take, instead of the one you actually 'want' to take.)
It is realy nice answer. I think you win a price in the most motivation text on this webside.
But if I can add my experience. Not always are Indie Games based on professional team, that is the reason why lot of them is unfinished. It may seem that I am totaly unexperienced but it isn´t totaly true.
Anyway some of the Indie games accept guys like me. In that reason are indie games best for portfolio. Yeah i know that project isn´t for beginner. But i am good in learning.
I learned .NET, C-sharp, python, java and currently I studying on IT school. Problem is there: this project doesn´t accept programmers.
I hate webdesign. In that mean I need to learn something new. I make videos before for my elementary school and made a tons of games in unity.
So I know how is a level design important and how to make basic videos. I was also in few Indie teams, but i don´t like talking about that.
Problem is my skill set. I have a experience, but there is nothing so good for my portfolio. That is reason why I want to know what is here currently preffered in portfolio. I need just some stuff to create. Some inspiration. That is think what I am writing whole time.
Btw I realy hate, you talk to me like 12 years old kid. It is your choice, but it is strange.
Last thing I am not so stupid writing here wihout experience.
Also I  try to stop write, but every your reaction forcing me to clear up unexplained things.

2
Shinobi Life Online Questions / Re: Minimal Experience
« on: October 26, 2016, 15:29:45 »
Honestly you're better off googling this kind of stuff than asking in any one game's particular forum.  You don't go to the doctor to ask him how to become a good doctor....well i guess you could but it'd be awkward.

Anyways reddit is another great source as not only will it have resources it also has a community that can critique your work: https://www.reddit.com/r/leveldesign/

When you feel you're competent enough you apply for a position (not just here but anywhere). If you're not accepted you go back and figure out how to improve or ask your community (reddit) what you can work on.
AAH I see now . Thanks man for explaining situation. I waited for answer of that kind. But if i can add some more explain from my side. I never mean it like: How be Level Designer? I mean it like: How good I have to be?
You know. If is basic enought or i have to be professional. That is the reason why so want example project. To know how good I have to be.

3
Shinobi Life Online Questions / Re: Minimal Experience
« on: October 26, 2016, 15:00:47 »
If you have to ask you're probably not qualified (not to mention you're only 15 years old).
Yeah but i am asking on the option how can i qualified myself and for others, which aren´t sure. If i want to join team I write to leaderboard. If i write here to learn something. But anyway can you at least write example, what i must know how to do it? And if hate my age can you do at least for others, please?

4
Shinobi Life Online Questions / Re: Minimal Experience
« on: October 26, 2016, 14:51:50 »
Perhaps you should refer to the Shinobi Life Online Recruitment board on the forum. There is some info there.
Good luck if you plan to apply
I know how to try it, but i don´t want miss my only chance, if i am not ready.



Perhaps you should refer to the Shinobi Life Online Recruitment board on the forum. There is some info there.
Good luck if you plan to apply
And also i saw only 2 people trying it. That article doesn´t answer me.

5
Shinobi Life Online Questions / Minimal Experience
« on: October 26, 2016, 13:40:08 »
What are the minimal requirements and experience to join the development team ?
For exmaple: Level Designer or Video Editor.
Also what is the best way to take need experience?

6
Shinobi Life Online Questions / Re: Paysafecard
« on: June 15, 2016, 14:17:51 »
OK for now it was just a question. I have no way how to donate you but if i will have some money I will contact you.
Also can you please read this topic and response me?
https://www.shinobilifeonline.com/index.php?topic=2411.0
Is possible donate some other way? For example paysavecard?
Yes it's possible, but you would have to do it through private messages with me.

7
Shinobi Life Online Questions / Paysafecard
« on: June 15, 2016, 14:08:20 »
Is possible donate some other way? For example paysavecard?

8
Shinobi Life Online Feedback / Shinobi without eyes
« on: June 15, 2016, 13:47:22 »
I don´t know if it's known bug but I really hate it, if you look on the shinobi´s eyes.

9
OK, thanks for reponse. You have right, but i can image dark souls combat in the fast game like this. Also I didn´t think counter attack, but something like really quick time event but that isn´t the important. I will continue thinking about the combat.
Shadow of Mordor Combat, like cmsurfer said, just wont work. Its flashy, easy and looks good, but its because he's fighting npcs. If one player could just stand in the middle of a bunch of ninja and take them all out with 1 button press each, I'm sure you could see how that would be a problem. I think that taijutsu should have a simple but skill based combat system, similar to dark souls.

For Taijutsu, No dedicated "Hold this to block all incoming attacks" button like say in mortal kombat. There should be a timed block, where if you time it correctly say you block a punch, if you time it good enough it blocks the attack, but if you time it perfectly it sets you up to perform a throw on the enemy.

Kenjutsu could work similarly, use the block button to block incoming enemy attacks, blocking thrown projectiles if block is activated just before contact. However I believe there should be a parry ability, that allows you to take a risk and parry your opponent knocking their weapon aside for you to riposte/counter attack. If missed you'll probably take a pretty harsh blow, if landed you get to deliver one. Risk/Reward kind of thing, plus it adds skill to the skill trees, because if its just straight up spam mouse button, its hard to say who's a better swordsman.

Just the idea of watching two people run in a circle throwing mundane punches at eachother until one dies gives me a headache. Of course thats somewhere to start I'm just thinking for the endgame. Fast paced, flashy skill based combat.

10
Ok, thank for comments. I  will try more explain it. I think that combat system can´t be copied just modified to faster use. Blocking can be do faster depending on reflexes. You have right about that skill tree. I change it later, but I was inspirated by this game . And I didn´t think jutsu creation thread. I think creating assets for Unity 3D and other few ideas about that.

BTW about that "Woah woah woah. Jutsu levelling and Jutsu learning are already planned. As is the combat mechanisms. " I have a feeling you didn´t read the text.

11
[UNKNOWN RESPONSE]
IDEA WHAT CAN BE IN ANOTHER VESION
  • recovering of Chakra - your jutsu, when press for example E, start recovering Chakra from the world
  • make the move to the backward
  • cursor lock mode - it will be great if you create cursor lock mode on pressed middle mouse button (something similar to dark souls lock mode), when camera rotates on enemy
  • tutorial video on youtube - video shared on this webside in english
JUTSU CREATION
If you want I can make some jutsu for you. Just contact me. But only the jutsu.
Just let me know if it was helpful.

Btw: I will by change this topic.

[BAD IDEAS]
SIMPLE COMBAT
I thing the best way to do combat is getting inspirate with this game Shadow of Mordor  (but without blind AI). The most beautifull thing is blocking system. Just push the button to block.
LEVELING OF THE JUTSU
Skill tree isn´t bad idea, but I think there is a lot of mmorpg with them, so i think the most great will be a leveling of the jutsu. Jutsu will be leveling in the time when you use it. For example I will train basic fireball (or something like that) and i will use it a lot. So it will be leveling. On each level it get more damage, less of chakra and more instant cast. I will also have a two chakra elements and something like stone wall jutsu. But I will not use it. So with leveling my fireball will reise skil of primary fire chakra. So if I want in the future learn fire jutsu it will be more easy then learn earth jutsu.
LEARNING OF THE JUTSU
I think that idea of find scroll and learn skill from it can be with a time period boring idea. I think the more better is something like trainers what will be around the world, but finding scrolls isn´t too bad. It is good give it some sort of life. For example minigames. Here is a example:
Genin will start. He will get trainer who learn his first jutsu. He will have a choice of different jutsu from start. He choose for example basic fireball (or something like that) and he learn it by quick time event. If he perfectly push the buttons he will get a better skill of jutsu, for example level 2.

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