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Author Topic: Jutsu Creation Topic  (Read 210495 times)

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Offline Tekaichi

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Re: Jutsu Creation Topic
« Reply #300 on: April 02, 2016, 19:28:04 »
One awesome feature to have in the game would be in-game jutsu creation, not everyone should be able to do it properly or even do it all. I know doing such thing on the programming and designing side would take a lot of time and resources, but it should a stretch goal if possible. Take as an example this game: codespells.
You can create your own spells in game with their own editor.
But again, only as stretch goal ! Please continue doing the great job you guys are doing .
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Offline Boruto050202

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Re: Jutsu Creation Topic
« Reply #301 on: April 02, 2016, 19:44:11 »
One awesome feature to have in the game would be in-game jutsu creation, not everyone should be able to do it properly or even do it all. I know doing such thing on the programming and designing side would take a lot of time and resources, but it should a stretch goal if possible. Take as an example this game: codespells.
You can create your own spells in game with their own editor.
But again, only as stretch goal ! Please continue doing the great job you guys are doing .
Jutsu creation won't be in the game. this question and many others have been answered on the FAQ. and welcome to SLO.
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Offline Skyknght

Re: Jutsu Creation Topic
« Reply #302 on: April 04, 2016, 12:38:31 »
Jutsu Name:Spirit Fire Ray
Jutsu Type:Ninjutsu
Jutsu Description:The user use our soul to eradiate a flame aura and shot a ray of flame in the direction of oponnent
Jutsu Level:Novice
Chakra Nature:Fire
Jutsu Range:Large
Effects if hit:Burn the oponnent and pull your soul getting them weaker

Jutsu Name:Black Lighting Of The Death
Jutsu Type:Ninjutsu
Description:The user take a lighting with your own hands turn him into a black lighting and release at the oponent
Jutsu Level:Hard
Chakra Nature:Lighting
Jutsu Range:Medium
Effects if hit:Turn him into a dust

Jutsu Name:Bloody Killer
Jutsu Type:Ninjutsu
Jutsu Description:Like a chidori but red and more big
Jutsu Level:Intermediate
Chakra Nature:Lighting
Jutsu Range:Melee
Effects if hit:Steal all the blood the oponent and inflict fisic damage too

Jutsu Name:Rasenkul
Jutsu Type:Ninjutsu
Jutsu Description:The user have a white skull rasengan than shots blue rays in the oponnent
Jutsu Level:Intermediate
Chakra Nature:Lighting
Jutsu Range:Large
Effects if hit:Get all the determination of the opponent and inflict fisical damage too

Jutsu Name:Final Rasegan
Jutsu Type:Ninjutsu
Jutsu Description:The final rasegan is an yellow odama rasegan with the power to destroy a little village when the user do this he can't do a jutsu for 2 days
Jutsu Level:Expert
Chakra Nature:Fuuton
Jutsu Range:Large
Effects if hit:Destruction

Jutsu Name:RedRepulsation
Jutsu Type:Ninjutsu
Jutsu Description:The User is wrapped in a protective red aura increases all stats in 3x.Mais if used more than 2 times a day can do the User explode
Jutsu Level:Novice
Chakra Nature:Fuuton
Jutsu Range:Melee
Effects if hit:N/A
« Last Edit: April 04, 2016, 13:08:21 by Nova »
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Offline Skyknght

Re: Jutsu Creation Topic
« Reply #303 on: April 04, 2016, 21:21:34 »
Jutsu Name:Kadori
Jutsu Type:Ninjutsu
Jutsu Description:The Kadori consists of Fuuton element in which air circulates as fast a way to chidori the ball of air creates a flame in the middle and the more load more flames creates ra this and Kadori
Jutsu Level:Novice
Chakra Nature:Fuuton
Jutsu Range:Melee
Effects If Hit:Fisical Damage
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Offline Manuster

Re: Jutsu Creation Topic
« Reply #304 on: April 09, 2016, 02:45:44 »

Jutsu Name:Psychedelum
Jutsu Type: Sensory
Jutsu Description: Heightens the senses allowing the user to easily detect incoming attacks.
Jutsu Level: Intermediate
Chakra Nature: NA
Jutsu Range: Self
Effects: Accuracy and evasion are greatly increased for a period of time.


This is a suggestion for a jutsu based off of this.

Jutsu Name:Inter-Psychedelum (Viable to change of course)
Jutsu Type: Sensory
Jutsu Description: Heightens the senses of a selected ally.
Jutsu Level: Intermediate (However requires the learning of the jutsu "Psychedelum")
Chakra Nature: NA
Jutsu Range: Allies
Effects: Accuracy and evasion of an ally are greatly increased for a period of time. This period of time would vary with mastery.

And This Jutsu

Jutsu Name:Intra/Multi-Psychedelum(Viable to change of course)
Jutsu Type: Sensory
Jutsu Description: Heightens the senses of multiple allies, possibly but not necessarily including the user. The user would choose who it effects.
Jutsu Level: Intermediate (However requires the learning of the jutsu "Psychedelum" and "Inter-Psychedelum")
Chakra Nature: NA
Jutsu Range: Self and/or Allies (within close proximity)
Effects: Accuracy and evasion of an ally and the caster are greatly increased for a period of time. This period of time would vary with mastery. It would also be possible to cast this jutsu on more allies as the level mastery increases.
« Last Edit: April 10, 2016, 16:34:27 by Manuster »
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Re: Jutsu Creation Topic
« Reply #305 on: April 09, 2016, 03:02:56 »

Jutsu Name:Psychedelum
Jutsu Type: Sensory
Jutsu Description: Heightens the senses allowing the user to easily detect incoming attacks.
Jutsu Level: Intermediate
Chakra Nature: NA
Jutsu Range: Self
Effects: Accuracy and evasion are greatly increased for a period of time.


This is a suggestion for a jutsu based off of this.


Jutsu Name:Inter-Psychedelum (Viable to change of course)
Jutsu Type[/size]: Sensory[/size]Jutsu Description: Heightens the senses of a selected ally.Jutsu Level: Intermediate (However requires the learning of the jutsu "[/color]Psychedelum")Chakra Nature: NAJutsu Range: SelfEffects: Accuracy and evasion of an ally are greatly increased for a period of time. This period of time would vary with mastery.


Jutsu Name:
Intra/Multi-Psychedelum (Viable to change of course)
Jutsu Type: SensoryJutsu Description: Heightens the senses of a selected ally AND the user.Jutsu Level: Intermediate (However requires the learning of the jutsu "
Psychedelum" and "Inter-Psychedelum"
Chakra Nature: NAJutsu Range: SelfEffects: Accuracy and evasion of an ally and the caster are greatly increased for a period of time. This period of time would vary with mastery. It would also be possible to cast this jutsu on more allies as mastery increases.
[/font]


« Last Edit: April 09, 2016, 03:06:06 by America »
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Offline Manuster

Re: Jutsu Creation Topic
« Reply #306 on: April 09, 2016, 03:23:58 »

Jutsu Name:Psychedelum
Jutsu Type: Sensory
Jutsu Description: Heightens the senses allowing the user to easily detect incoming attacks.
Jutsu Level: Intermediate
Chakra Nature: NA
Jutsu Range: Self
Effects: Accuracy and evasion are greatly increased for a period of time.


This is a suggestion for a jutsu based off of this.


Jutsu Name:Inter-Psychedelum (Viable to change of course)
Jutsu Type[/size]: Sensory[/size]Jutsu Description: Heightens the senses of a selected ally.Jutsu Level: Intermediate (However requires the learning of the jutsu "[/color]Psychedelum")Chakra Nature: NAJutsu Range: SelfEffects: Accuracy and evasion of an ally are greatly increased for a period of time. This period of time would vary with mastery.


Jutsu Name:
Intra/Multi-Psychedelum (Viable to change of course)
Jutsu Type: SensoryJutsu Description: Heightens the senses of a selected ally AND the user.Jutsu Level: Intermediate (However requires the learning of the jutsu "
Psychedelum" and "Inter-Psychedelum"
Chakra Nature: NAJutsu Range: SelfEffects: Accuracy and evasion of an ally and the caster are greatly increased for a period of time. This period of time would vary with mastery. It would also be possible to cast this jutsu on more allies as mastery increases.
[/font]




Oh my goodness....

Also OT:

Elemental Weather Jutsu

Jutsu Name: Rain
Jutsu Type: Ninjutsu

Jutsu Description: It starts to rain.....heavily?
Jutsu Level: Intermediate+
Chakra Nature: Water
Jutsu Range: Wide
Effects if hit: Rain will always increase the damage of water type moves and reduce the damage of fire type moves. The % increase, % decrease, duration and affected area will all vary in accordance to the wishes of the user. To make things interesting, the caster may be able to specify how much of each factor they want, for example;
 
If 2 ninja's of the same ability used the same amount of chakra to cast 'Rain' they could get varying results depending on the features they choose.
 
Caster A


Water Damage Buff: 25%
Fire Damage Debuff: 25%

Duration: 3 minutes
Affected Area: Medium (100x100m)


Caster B

Water Damage Buff: 1%
Fire Damage Debuff: 15%
Duration: 15 minutes
Affected Area: Wide (1000x1000m)
 
To keep this fair there would need to be constant ratio's to these factors as no caster (besides Vreg of course) should be able to do this:


Water Damage Buff: 50%
Fire Damage Debuff: 50%
Duration: 15 minutes
Affected Area: Very Wide (2000x2000m)
 
 

And to make things fair and stuff, these are the elemental variants of 'Rain'. These will obviously follow the above rules for Rain.
 
 
Jutsu Name:
Sandstorm
Jutsu Type: Ninjutsu
Jutsu Description: Much like Tyranitar, a sandstorm ensues
Jutsu Level: Intermediate+
Chakra Nature: Earth
Jutsu Range: Wide
Effects if hit: Sandstorm will always increase the damage of earth type moves and reduce the damage of water type moves. The % increase, % decrease, duration and affected area will all vary in accordance to the wishes of the caster.
 
 
Jutsu Name:
Thunderstorm
Jutsu Type: Ninjutsu
Jutsu Description: The sky gets very cloudy, (it might rain a tad bit) there are numerous, loud, claps of thunder with flashes of lightning.
Jutsu Level: Intermediate+
Chakra Nature: Lightning
Jutsu Range: Wide
Effects if hit: Thunderstorm will always increase the damage of lightning type moves and reduce the damage of earth type moves. The % increase, % decrease duration and affected area will all vary in accordance to the wishes of the caster.
 
 
Jutsu Name:
Drought
Jutsu Type: Ninjutsu
Jutsu Description: It becomes incredibly sunny. Like
hot.
Jutsu Level: Intermediate+
Chakra Nature: Fire
Jutsu Range: Wide
Effects if hit: Drought will always increase the damage of fire type moves and reduce the damage of wind type moves. The % increase, % decrease, duration and affected area will all vary in accordance to the wishes of the caster.
 
Jutsu Name:
Hurricane
Jutsu Type: Ninjutsu
Jutsu Description: It becomes very windy, trees flapping everywhere, numerous tornadoes, debris and babies flying off in every direction...

Jutsu Level: Intermediate+
Chakra Nature: Wind
Jutsu Range: Wide
Effects if hit: Hurricane will always increase the damage of wind type moves and reduce the damage of lightning type moves. The % increase, % decrease, duration and affected area will all vary in accordance to the wishes of the caster.
« Last Edit: February 26, 2017, 05:09:58 by Manuster »
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Offline lollernoob9

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Re: Jutsu Creation Topic
« Reply #307 on: April 09, 2016, 16:17:20 »
Cedie, I like the idea of your jutsu,  not sure it will work, because accuracy and evasion are dependant on the player than a stat o:

   

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Offline NinjaMirage

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Re: Jutsu Creation Topic
« Reply #308 on: April 09, 2016, 17:46:41 »
Cedie, I like the idea of your jutsu,  not sure it will work, because accuracy and evasion are dependant on the player than a stat o:

I think the best it could do is make it easier to to avoid attacks by upping the speed of the evasion animation.  as for accuracy the the targeting system is still under discussion but it may make targeting easier in some way either a more acurate targeting cross hair or something like that. its not a bad idea, its just not a priority as aspects are still under discussion.

Offline lollernoob9

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Re: Jutsu Creation Topic
« Reply #309 on: April 09, 2016, 17:50:44 »
True! increasing animation speed for the duration would make it work
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Offline Manuster

Re: Jutsu Creation Topic
« Reply #310 on: April 10, 2016, 19:44:38 »
*Final Edit*

Jutsu Name: Satan's Gift
Jutsu Type: Forbidden
Jutsu Description: A literal meteorite is summoned anywhere within the user's line of sight. (I know it sounds a lot like Tengai Shinsei but wait.)

Only one meteorite can be summoned at a single time and the volume of the summoning can range from a centimeter cubed to a kilometer cubed. There is no possible way for the user to determine the size of the meterorite. It is COMPLETELY and UTTERLY random.

It takes exactly 10 seconds for the meterorite to hit.

Being a Forbidden Jutsu the ONLY requirement is the scroll (which will obviously be very rare) meaning that a Genin could summon a meteor that can destroy a village and a Kage can summon a pebble.

However, use of the jutsu comes with massive drawbacks.

  • The user loses 90% of their TOTAL health. And for a period of 6 hours OF GAME TIME cannot regain more than 10% of their TOTAL health. Their health maximum is basically cut to 10% for 6 hours.
  • If the user has less than 90% of their TOTAL health at the time of casting then the jutsu cannot be activated.
  • The user must have 90% chakra to activate the jutsu. The jutsu consumes all 90%, but there is no restriction on chakra regeneration.
  • If the user has less than 90% of their chakra at the time of casting then the jutsu cannot be activated.
  • The scroll is consumed upon use. For this jutsu to be used again, the user must retrieve the scroll or one of it's few copies.
  • No teleportation or medical jutsu will work on the caster for 6 hours of GAME TIME.
  • The caster cannot improve their stats for 6 hours of GAME TIME, rendering all training useless. They can however, learn jutsu.
  • Even if the caster somehow manages to obtain another 'Satan's Gift' scroll, they will not be able to use it until:

    a. They PERMA kill a ninja, any ninja
    AND
    b. 6 hours of GAME TIME has passed since their previous use.

Jutsu Level: Beginner (anyone can use it)
Chakra Nature:Ying? Yang?
Jutsu Range: Melee - Wide

Effects If Hit:The meteorite is made of pure lead. With a density of 11340kg/m^3 (or 11.3g/cm^3) the potential for large-scale damage is immense and will completely depend on the size of the meteorite.

Being made of lead, the jutsu will also poison anyone within a 200% range, whether or not they are hit from it or not. For example; a meteor with a volume of  5x5x5 cm^3  will poison anyone 10x10x10 cm^3 from the origin in ALL directions
and a 500x500x500 m^3 meteor will posion anyone 1000x1000x1000 m^3 from the origin in ALL directions.
 
 I believe this game works with a physics engine so below is a little representation as to how such a jutsu could possible be calculated; with only one random variable, which I refer to as "Varying volume".

Constant Density x Varying volume--> Varying mass --> Varying force --> Varying damage
Varying volume--> Varying impact range  x 2 --> Varying poison range

Extra Points

I understand meteorites are not pure lead but I hope that shouldn't be a problem.

And if the 6 hour penalties are too small/large, feel free to adjust them. (I was originally going to suggest 24 hour penalties but that seemed extreme. Idk, 12 hours?)

The restrictions on health can also be applied to chakra.

This took me like an hour of editing and changing ideas so please don't say "it's too similar to Tenguy sensei" or something like that...I mean just imagine someone using this in a perma death zone. Possible killing dozens and then having to run for their life with barely any health left and no possibility of healing/teleportation.
Or someone using it to attempt to overthrow a village only for an average sized boulder to knock out a random villager and the user being severely disadvantaged for nothing.

It is also important to note that the scroll will be fairly difficult to find. And with the massive drawbacks, but also massive potential, the jutsu will both be scarcely used and highly sought after. The retrieval of such a scroll could literally cost lives.

Depending on how much damage this causes, it could be possible to remove the poison effect.
« Last Edit: April 10, 2016, 20:11:33 by Manuster »
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Offline SirTroll

Re: Jutsu Creation Topic
« Reply #311 on: April 10, 2016, 21:11:00 »
*Final Edit*

Jutsu Name: Satan's Gift
Jutsu Type: Forbidden
Jutsu Description: A literal meteorite is summoned anywhere within the user's line of sight. (I know it sounds a lot like Tengai Shinsei but wait.)

Only one meteorite can be summoned at a single time and the volume of the summoning can range from a centimeter cubed to a kilometer cubed. There is no possible way for the user to determine the size of the meterorite. It is COMPLETELY and UTTERLY random.

It takes exactly 10 seconds for the meterorite to hit.

Being a Forbidden Jutsu the ONLY requirement is the scroll (which will obviously be very rare) meaning that a Genin could summon a meteor that can destroy a village and a Kage can summon a pebble.

However, use of the jutsu comes with massive drawbacks.

  • The user loses 90% of their TOTAL health. And for a period of 6 hours OF GAME TIME cannot regain more than 10% of their TOTAL health. Their health maximum is basically cut to 10% for 6 hours.
  • If the user has less than 90% of their TOTAL health at the time of casting then the jutsu cannot be activated.
  • The user must have 90% chakra to activate the jutsu. The jutsu consumes all 90%, but there is no restriction on chakra regeneration.
  • If the user has less than 90% of their chakra at the time of casting then the jutsu cannot be activated.
  • The scroll is consumed upon use. For this jutsu to be used again, the user must retrieve the scroll or one of it's few copies.
  • No teleportation or medical jutsu will work on the caster for 6 hours of GAME TIME.
  • The caster cannot improve their stats for 6 hours of GAME TIME, rendering all training useless. They can however, learn jutsu.
  • Even if the caster somehow manages to obtain another 'Satan's Gift' scroll, they will not be able to use it until:

    a. They PERMA kill a ninja, any ninja
    AND
    b. 6 hours of GAME TIME has passed since their previous use.

Jutsu Level: Beginner (anyone can use it)
Chakra Nature:Ying? Yang?
Jutsu Range: Melee - Wide

Effects If Hit:The meteorite is made of pure lead. With a density of 11340kg/m^3 (or 11.3g/cm^3) the potential for large-scale damage is immense and will completely depend on the size of the meteorite.

Being made of lead, the jutsu will also poison anyone within a 200% range, whether or not they are hit from it or not. For example; a meteor with a volume of  5x5x5 cm^3  will poison anyone 10x10x10 cm^3 from the origin in ALL directions
and a 500x500x500 m^3 meteor will posion anyone 1000x1000x1000 m^3 from the origin in ALL directions.
 
 I believe this game works with a physics engine so below is a little representation as to how such a jutsu could possible be calculated; with only one random variable, which I refer to as "Varying volume".

Constant Density x Varying volume--> Varying mass --> Varying force --> Varying damage
Varying volume--> Varying impact range  x 2 --> Varying poison range

Extra Points

I understand meteorites are not pure lead but I hope that shouldn't be a problem.

And if the 6 hour penalties are too small/large, feel free to adjust them. (I was originally going to suggest 24 hour penalties but that seemed extreme. Idk, 12 hours?)

The restrictions on health can also be applied to chakra.

This took me like an hour of editing and changing ideas so please don't say "it's too similar to Tenguy sensei" or something like that...I mean just imagine someone using this in a perma death zone. Possible killing dozens and then having to run for their life with barely any health left and no possibility of healing/teleportation.
Or someone using it to attempt to overthrow a village only for an average sized boulder to knock out a random villager and the user being severely disadvantaged for nothing.

It is also important to note that the scroll will be fairly difficult to find. And with the massive drawbacks, but also massive potential, the jutsu will both be scarcely used and highly sought after. The retrieval of such a scroll could literally cost lives.

Depending on how much damage this causes, it could be possible to remove the poison effect.
This looks great - Although 1 problem, It's a forbidden jutsu which have their own topic :P
https://www.shinobilifeonline.com/index.php?topic=2170.msg30973#msg30973

Offline NinjaMirage

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Re: Jutsu Creation Topic
« Reply #312 on: April 10, 2016, 21:53:08 »
I only have one problem with this... I think this should be a master level jutsu.. because it uses a % of total health and chakra it would use less resources for a gennin to use then for a kaga ranked player. This is both unrealistic and unbalanced. but sirtroll is right this is should be in the forbidden topic.

Offline Manuster

Re: Jutsu Creation Topic
« Reply #313 on: April 10, 2016, 22:33:52 »

@SirTroll Thanks



I only have one problem with this... I think this should be a master level jutsu.. because it uses a % of total health and chakra it would use less resources for a gennin to use then for a kaga ranked player. This is both unrealistic and unbalanced. but sirtroll is right this is should be in the forbidden topic.


@cmsurfer It was intentional. If a Genin can obtain this jutsu then he has more than earned the right to use it. And the Jutsu itself is supposed to be unrealistic in the fact that a pebble can be summoned if a Kage level player loses 90% of his health and chakra and a Genin can win a 20v1 at a much lower numerical cost.


If you think about it.


It would be dumb for a Kage to use this ;)
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Offline Manuster

Re: Jutsu Creation Topic
« Reply #314 on: April 28, 2016, 22:06:07 »
Jutsu Name: Paralyzation: Right Arm
Jutsu Type: Taijutsu
Jutsu Description: The caster's right arm is immobilized
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster attacks the targets right arm, if contact is made, the target cannot use their right arm for a period of 30 seconds. This time cannot be extended. Cannot be used 5 minutes before or after any other 'Parlyaztion' jutsu.



Jutsu Name: Paralyzation: Left Arm
Jutsu Type: Taijutsu
Jutsu Description: The caster's left arm is immobilized
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster attacks the targets right arm, if contact is made, the target cannot use their left arm for a period of 30 seconds. This time cannot be extended. Cannot be used 5 minutes before or after any other 'Parlyaztion' jutsu.


Jutsu Name: Paralyzation: Left Leg
Jutsu Type: Taijutsu
Jutsu Description: The caster's left leg is immobilized
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster attacks the targets right arm, if contact is made, the target cannot use their left leg for a period of 30 seconds. This time cannot be extended. Cannot be used 5 minutes before or after any other 'Parlyaztion' jutsu.


Jutsu Name: Paralyzation: Right Leg
Jutsu Type: Taijutsu
Jutsu Description: The caster's right leg is immobilized
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster attacks the targets right arm, if contact is made, the target cannot use their right leg for a period of 30 seconds. This time cannot be extended. Cannot be used 5 minutes before or after any other 'Parlyaztion' jutsu.


Jutsu Name: Jutsu Lock: Tori
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Bird' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Bird' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Ousa Buta
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Boar' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Boar' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Inu
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Dog' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Bird' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Usagi
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Hare' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Hare' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: O'hitsuji
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Ram' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Ram' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Uma
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Horse' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Horse' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Nezumi
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Rat' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Rat' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Hebi
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Serpent' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Serpent' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Ryu
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Dragon' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Dragon' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: O-Ushi
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Ox' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Ox' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Tora
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Tiger' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Tiger' hand sign for 30 seconds.

Jutsu Name: Jutsu Lock: Saru
Jutsu Type: Genjutsu
Jutsu Description: The target is incapable of using the 'Monkey' hand sign.
Jutsu Level: Expert
Chakra Nature: N/A
Jutsu Range: Melee
Effects If Hit: The caster has to make contact with their target. Upon making contact, the target is incapable of using the 'Monkey' hand sign for 30 seconds.
« Last Edit: April 29, 2016, 01:03:51 by Manuster »
RIP my old sig, got too annoying for even me

 

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