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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - DaisukeSan

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1
Yeah but we got distracted. Anyway I would like to know what the devs are currently working on would be nice if they updated us on what they are doing. Would Also be nice if the devs gave us EXACTLY what they are working on so people like me and pros like cmsurfur could help you out. :D

2
I didn't know Minato's was Lighting release but well done Sherlock :)

Also I meant that adding effects (chakra nature) to a Kunai would have a certain effect eg fire would leave a burn effect if hit and wind could maybe paralyse this would be quite awesome and unique chakra natures would allow magnetism or something like that

3
Actually that's a really good idea we should be able to input chakra natures to Kumasi which have different effects and stuff that would be awesome

4
It definitely involves imputing chakra as that's the reason the knife had a tag on it but I think it also involves chakra nature(wind) which is probably why naruto could use it

5
I thought all you had to do was put chakra in the knife and throw it and it teleported you that's why naruto could use it

6
@cmsurfur

Ok looking at this what about Minato's Kunai? That was op as fudge. Also having different Kunai (hopefully with different effects)adds a sense of development to the game. If you don't have different weapons we might as well say the same for amour

7
@cmsurfer

Im not wanting to rush but i wanted to know what the course of action was for the game I was just wondering but the information was very helpful thank you :)

8
Well thanks for the info that clears up most of my queries with development :)

9
Shinobi Life Online Discussion / Game Development Priorities!?
« on: July 16, 2016, 13:01:21 »
Well I'm not sure if I'm correct but I think this game should stop worrying about graphical properties or developing something we already have we can worry about that later we need to worry about content first then develop those later and after this work on things like buildings and different areas in game.

We should focus on creating ALL aspects of the game first then worry about polishing up the jutsus or the graphics and such. For example creating an exp bar, gaining exp ,the inventory ,how the items work, armour, weapons, also creating a melee style of attack (probably left/right click game with combo's and stuff) looting, leveling skills,character creation,NPC's ,currency,weapon upgrades,game area and villages and forests and stuff, a quest line?!....etc.
 
It's a long list which I think we're all prepared to wait for, for a game with amazing possibilities but we need a foundation which most mmorpg's have and we don't have yet but instead we are worrying about server capacity and specific skill hitboxes instead we should be getting the skills then working on them later. I agree server capacity is important and it costs ALOT of money but if you work on everything else you can save up and then buy whatever you need (if that's how it works...) .I love this game already with the graphics and even the gameplay at this point in time but i'm afraid that without stronger foundations the game's development may stop! We all want to avoid this as this game is a new idea everyone will look forward to.

If you think I'm completely wrong please say because in the end all I want is the game to develop into something amazing and any moderators please say what you are thinking of developing. :D

10
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 20, 2016, 02:01:48 »
Yeah true that, I hope you add more things in future I. Glad we have people like you in the community who give smart suggestions like that :D

11
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 20, 2016, 01:48:32 »
Ok then I think your idea is perfect I checked out your equation and everything seems literally almost perfect I think all you need now is some trial and error to check whether everything is ok because other than that I think everything is ready to go I think this system will be way more efficient I just hope that some one will see this now

12
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 20, 2016, 01:14:49 »
 ok while this makes sense I still think your stamina needs to be upgraded onto higher amounts because 285 per sec is alot.... Its either these figures are reduced or your stamina has to be able to be upgraded more.

Also if you guys like GM's dont understand this PM me and I'll try to explain because i really think this system shoud be imputed into the game also the idea of being able to unlock the gates with that formula you cooked up before actually I think that that MUST go into the game because if so I am sooooo becoming a Taijutsu Master.

Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

Also we need a stamina bar because it just makes sense

13
Shinobi Life Online Suggestions / Re: chakra control system (STATS)
« on: February 19, 2016, 22:55:52 »
I think there should be more levels for each of the skills to go through it should be more like 15 or 10 levels rather than 6 because then it would be too easy and everyone would become to strong too quickly.

Also as you get better at the skills it should get harder and harder to level up it should also have multiple ways to lvl it up. This seems like a lot of work but I think I would give a more realistic feel to the game which makes you feel like you need to work more to lvl the skills up. Also I love that idea about using a taijutsu skill to increase the amount of punches you could do. This makes me think of how lee opened the gates and made himself stronger for a short amount of time. I think we should add this but it would need to decrease your HP and your Stamina way more quickly

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