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Topics - NinjaMirage

Pages: [1] 2 3 4
Shinobi Life Online Suggestions / A Case for staying with Unity 2020
« on: October 29, 2019, 13:51:45 »
Well it’s bin a while since I made a New Topic.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.

My case for this is as fallows,

While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only  Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:

1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu   (future updates after  initial  release)
List to be updated

My first update to this will be the AI animal survival systems and reasons for them.

Programming / Data control/optimization
« on: March 11, 2019, 21:49:21 »
I think my ignorance about fundamental data storage and calls to and from it is causing me problems.

I have a code that works on paper but at runtime is causing all kinds of problems in Uinity, mostly about pushing and popping damage data. If anyone can help me I would appreciate it.

Shinobi Life Online Suggestions / Mini game training and release!
« on: February 24, 2019, 19:23:35 »
So I’m wondering if the dev team is biting off more then they can realistically deliver.

Would it not be better to polish and release the training mini games and let the revenue from them fund the Development of SLO!

Shinobi Life Online Suggestions / Character diversity/summoning
« on: August 22, 2018, 23:18:14 »
This idea is kinda a huge change of what is planned as far as villages go and will likely effect other things like village legacy jutsu, but I think it would be cool!

So what if ninja animals were playable character options like races In other mmorpg’s.
Play as a ninja frog, hound,snake,bird cat,monkey, etc.
we take a vote as to the top 5 animals and we make 5 of the 11 villages ninja animal villages.
In this way players will learn things like nature energy and sage mode from other players in these villages. These animals would likely be  anthropomorphized towards the human side so the character skills and stats don’t need to change to much. Summoning could work as a request to summon when a player is online and a AI replacement of your character when you are offline. The summoning works both ways so we could even allow any experience gained by your AI controlled character while your offline to count when you log back in.

Ps. If this idea is adopted it will likely not happen at launch. Each village and character options could be its own expansion. This is good for 3 reasons.
1 it cuts the number of villages needed at launch in half (almost).
2 new content after launch will keep people interested.
3 asset reductions. I’m not a modeler but I would imagine that there are a lot less assets needed to customize a character avatar then to build a city!! Since there animal village all you would need is a geographical isolated environment with a couple of caves and streams. No buildings required. At most a couple of sheds.
Although I have to say a monkey city akin to Grods gorilla city would be really cool!!

General Discussion / Shinobi Striker Hype??
« on: August 05, 2018, 16:03:28 »
Is anyone else planning on trying out shinobi striker?

It is a arena action game with open world mmo elements but only as a way to train jutsu to use In the arena.

It is mostly cartoony animation like the storm games but looks like it has more strategy then a brawler!! It also has Summoning jutsu Confermerd!! They will be AI AOE gaurds, some with high impact damage, others with effect damage.

It looks like it could be fun!! If any of my clan memebers want to play, I’ll find you by your clan characters name in game.

This is something most clans and organizations will ask you to do before you can join them. So I thought I would walk you through the process.

Step one.
Go to the forum page here:
and look for the character topic that looks like this:

Step Two:
Next click the new post tab located here:

Step 3 open a new window in your browser
And past this address in to your search bar.

Step 4 copy the coded box on the bottom of the page here

Step 5
Open the character page window in your browser and past the text in to the message box. Then fill in your character information and title the topic your character’s name!
Post it and your all done!!

Congratulations you have just made a Character to Rp on the SLO Forum!! Have fun

Shinobi Life Online Suggestions / For all clan leaders.
« on: July 24, 2018, 14:29:31 »
So I was wondering if anyone should be able to start a clan whenever they want?
To a point I think they should but I also think players should have the choice of joining an existing clan at character creation. If someone dose not want to join a clan then there free to start one themselves. However I think spacific resorces and actions must be taken to do so.
Some of them might be:
Being married
Having X money
Control a clan jutsu scroll (these are flags that can be captured and if you loose it you have 24 hours to get it back or your clan is disbanded)

I know there are several unrealistic issues with this idea but it’s not realistic to ask for complete realism from an indi game. And the question we need to ask is will this brake game  immersion.
I don’t think it will because I think it will likely be hard to steal and hold the scroll for 24 hours and if you do you will have earned the right to
Start your own clan.
Now to address the online clans already on the forum. I think the top 55 clans structured in to the top 5 clans in each village by # of members should be given scrolls at launch. Then maybe spawn 11 scrolls one in each village in random locations a year. So if someone dose not have a large enough group to steal and hold a scroll can still race to find one when they spawn.

This is just my 2 cents.

General Discussion / SLO(W) update!!!
« on: March 02, 2018, 14:54:50 »
March 2 2018
It’s bin 360 days since the last dev blog!!
I know code migration take awhile but come on!! We have the same map- even though the hidden hill has bin ready Since the last Dev blog! Kenjutsu!! Yeah the same speed based lancer attack that we have had since then too!
No new jutsu, stamina, or healing system, and these are very basic systems for a game like this!! What’s worse is that the community is largely died because other games of this type are making leaps and bounds in there development process! They’re still not as pritty as SLO but looks are not everything!! Next update on this thread will be in SEP. 2 2018 6 months from now!! Let’s take a post poll!! Post yes if you think we will have an update before then and post no if you think I will post an update first!!

So this thread has a very spacific perpose. Try and think of the 2 jutsu That would make you unbeatable. This dose not include jinchuiki powers and sage mode jutsu!! Sence they are obviously overpowered. Also leave out any uchiha KKG, this includes rennegon!! I wanted to make this thread to show the devs that it will only take 2 jutsu to make someone overpower if they allow players to use any skill tree they want with out restrictions.

Think of 2 that would make you offensively unstoppable, and 2 that would make you defensively untouchable!!

Use this format

Code: [Select]
[b]Offence jutsu[/b]
[b]jutsu 1[/b]
[b]jutsu 2[/b]

[b]Defensive Jutsu[/b]
[b]jutsu 1[/b]
[b]jutsu 2[/b]

KKG are allowed however KKM are not so no particle style, as it is already indefensible, only avoidable.

Shinobi Life Online Suggestions / Weapon and items durability!!
« on: June 19, 2017, 14:27:32 »
Should weapons and items have rated durability?

Personally I think this is a good way to stimulate economic stability. It forces people to repair or replace used equipment on a regular bassis. It also gives us the opportunity to have jutsu design to spacificly do more damage to items of a certain type.

Shinobi Life Online Discussion / Posable up coming competition
« on: June 18, 2017, 16:38:44 »
This one dose not have a title but it looks kinda pretty with charicter stats shown!!

Games / Free fall
« on: June 17, 2017, 14:29:03 »
Post screenshots of you best runs here!! I just started so don't laugh!!

Shinobi Life Online Suggestions / SLO training ideas!!!!
« on: June 16, 2017, 15:51:34 »
So if anyone has any ideas for training in SLO please fell free to post them here. I checked the 1st 6 pages in suggestions if there is no thread like this or it has not bin a  discussion in a long time.

Try to think of ways to make these interesting and not just repetitive. Also if posable think of a way to train multiple skills at once.

That being said, I had an idea for training a few different skills.

First is the walk on walls skill. I thought this could be kinda like a race Through  a city or  Canyon. Your trainer shows you how to do it, then races you to the end. If you beet him or make it in a certain time the skill is available to you. To make sure you have to run on walls deep trenches or water traps to slow you down could be part of the course.

I was thinking hidden commands if done in training could unlock certain skills needed for certain jutsu. For example:

The lions combo that sasuke used has mid air Taijutsu as part of the jutsu. But you should have to learn these moves before you can do the jutsu. In training - jumping from wall to wall if you enter a certain  button combo or directional combo in mid-air you will do some kind of move spinkick or somthing that at the end of the race will grant you a point or somthing in mid-air Movment skills.

All types of physical training should have somthing like this. The jutsu scroll will tell you where and how to learn this. But you don't need to wait for the scroll if your mentor knows about it, he can tell you and you can learn it.

To make this more difficult but acutely train the chakra control skills associated with this abuility I think these should be auto run sequences. Meaning you mover your character by jumping up, sliding under,  strafing left and right, while the  terrain and obstacles appears to move past you. This is so you can focus on balancing the chakra for different effects when you need it.

Your on the canyon floor with no obstacles in front of you= shift your chakra output on your feet to strong to give you more speed.

When a pool of water comes straff on to one of the walls balancing the bouble in the middle to alowe you to grip the wall but not push off.

All the keeping an eye out for a bolder on the wall that looks like a triangle wedge and doing a jump with the keys left right up up
Learning a mid air skill that is at this training sight.

The other reason for this is so people can't come up and gank you while your trying to train.

Naruto Anime / Favorite naruto personally type?
« on: June 16, 2017, 13:34:33 »
So there's already a thread about favorite characters but I wanted to hear about your one favorite characters personality type, and why?

Mine is obviously shikamaru!!! While he may not have the most interesting story or be the most sociable character, his intelligence and the creative use of his limited ability makes him one of the most powerful( in my opinion) of all leaf genin. Also because most stuff is so easy to him he seams unmotivated and uninterested in anything.

Shinobi Life Online Suggestions / Fuinjutsu machanics
« on: June 02, 2017, 01:05:01 »

To start with I  will give a short explanation of what Fuinjutsu is!!!

Fuinjutsu is the sealing and release of chakra or an object. This can be done on any surface with a set of formulas that specify the function of the sealing.
There is 2 major formulas in the skill tree of Fuinjutsu:

Barrier are formulas that seal the users chakra in an item, or draws on a users chakra through  chakra control formed formulas.
These formulas can be sustained and manually activated or be triggered by movement or contact with a limited time of use.

Space/time formulas are used to seal items or chakra and transport them. This is done  in 2 parts sealing and summoning.
These can be done simultaneously or individually. 

But this is SLO not naruto!!!
That means there needs to be a element of skill to these jutsu.
So we brake it down step by step.

First is learning the basics.
Learn the formulas:
This can be done a couple ways!!
1 each village should start with a basic sealing and summoning formula.
2 finding formulas- I'm not sure but I think this should be a lore thing- historic knowledge long forgotten if you ask my opinion.
3 experimentation!!
Because of the fallowing explication I think this could be a way the game can grant intelligence.

formula language/also known as calligraphy skill

Simaler to jutsu these formulas need to be entered like Jutsu- 0-9 keys representing not signs but a language we make up.
26 letters in the English language so 2 number combinations make up a letter. Simply spell out the desired effects with the formula animated on the object.
If this is too long the abc=2 and 1-0 keys on the phone could also work.

Chakra activation

This also should take skill. I'm thinking a balance scale on the horizontal and vertical.
Depending on the difficulty of the effects the speed of the bubble will be fast or slow.
Once this is done successfully the formula is learned. And assigning it a hot key will alow you to put it anything.
Also barrier jutsu using chakra control will automatically be put in your invintory when your chakra control and intelligence reaches the requirements for the Jutsu.
Personally I think you should have to practice changing your chakra Form in to the Ruins of the formula but to do that you would have to enter a training area and spell out the formula several times before you can assignee it a Jutsu activation sequence like earth dome or chidori.

in this way you can actually tell the game what you want your barrier Jutsu to do.
ill give you an example
and ill use the phone key language in the example.
1st is the barrier activation effect
(draw on player chakra on hit)
2nd is the barrier effects
(block incoming ninjutsu + block incoming players)
and that is a simply formula only 2 effects specified I suggest at the highest level allowing no more then 4 effects
for barriers I would suggest a balance for every specified effect of block
something will automatically be allowed
the cart below as fallows
block                  allow
NinJutsu             player enter
Genjutsu             Ninja tools
player enter        Ninjutsu
player exit          Jutsu exit
NinJutsu exit       ninja tools exit
Genjutsu exit      player exit

the block command always takes priority but anything not specified is allowed.
so the barrier above would allow ninja tools and genjutsu to get in and the player in side to do
anything he wants.

soon I will make up a list of  Fuinjutsu  formula commands for both barrier and space/time.

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