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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - NinjaMirage

Pages: 1 ... 96 97 [98] 99
1456
Shinobi Life Online Suggestions / Re: Taijutsu Mechanics and Scrolls
« on: December 16, 2015, 03:57:33 »
mamita....... i love the recovery idea!!!!!!!! and i agree that counters should be timed correctly

all of this is long way off i think right now i would be happy to see a punch and kick with some kind of targeting system

1457
Shinobi Life Online Suggestions / Re: Puppets & What not
« on: December 16, 2015, 03:43:27 »
then check out the justu creation topic i just laid out my ideas for the justu at every level

1458
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 16, 2015, 03:19:43 »
Jutsu Name: puppet manipulation jutsu
Jutsu Type:(Ninjutsu,)
Jutsu Description: summons a puppet next to you that you controller with chakra
Jutsu Level:(Beginner)
Chakra Nature:neutral
Jutsu Range:Medium
Effects if hit:hidden weapons shoot from the mouth dealing bass damage of all weapon that connect(low accuracy) at all levels of the justu when the puppet engages in close range combat(taijutsu) any combos you know can be enacted by your puppet as normal but all actions require your chakra

Jutsu Name: puppet manipulation jutsu
Jutsu Type:(Ninjutsu,)
Jutsu Description: summons a puppet next to you that you controller with chakra
Jutsu Level:Novice
Chakra Nature:neutral
Jutsu Range:Medium
Effects if hit:hidden weapons shoot from the mouth dealing bass damage of all weapon that connect (good accuracy) and poison cloud attack from both wrists THESE ARE ACTIVATED LIKE NINJUTSU

Jutsu Name: puppet manipulation jutsu
Jutsu Type:(Ninjutsu,)
Jutsu Description: summons a puppet next to you that you controller with chakra
Jutsu Level:intermediate
Chakra Nature:neutral
Jutsu Range:long
Effects if hit:hidden weapons shoot from the mouth dealing bass damage of all weapon that connect (good accuracy) and poison cloud attack from both wrists

Jutsu Name: puppet manipulation jutsu
Jutsu Type:(Ninjutsu,)
Jutsu Description: summons a puppet next to you that you controller with chakra
Jutsu Level:Expert
Chakra Nature:neutral
Jutsu Range: long
Effects if hit:hidden weapons shoot from the mouth dealing bass damage of all weapon that connect (good accuracy) and poison cloud attack from both wrists puppet will disassemble in to daggers ,and seek out the closest target and impale them doing 25% damage before reassembling itself(the only attack that dose not need to be replaced)


Jutsu Name: human puppet manipulation jutsu
Jutsu Type:(Ninjutsu,)
Jutsu Description: summons a puppet made from a human corps next to you that you controller with chakra
Jutsu Level:Expert
Chakra Nature:neutral
Jutsu Range: long
Effects if hit:hidden weapons shoot from the mouth dealing bass damage of all weapon that connect (100% accuracy if targeted) and poison cloud attack from both wrists puppet will disassemble in to daggers ,and seek out the closest target and impale them doing 25% damage before reassembling itself(the only attack that dose not need to be replace)> can use any jutsu you know using the puppets chakra(amount of chakra depends on the level of the chakra at the time of death)


have fun collecting corpses !!!!!!!


1459
Shinobi Life Online Suggestions / Re: Puppets & What not
« on: December 16, 2015, 00:51:36 »
i dont know ... i could think of alot of situation and strategy that puppets would be ideal for.

but it would require you to give up movement of your main character witch means you need back up or to be well concealed.

however i think this could end up being a tree all to itself....
higher levels being the human puppets that can use chakra instead of items

i would make it a justu you cast just like any ninjutsu but once you do you become the puppet
and can move around like normal only within  a given area for the level of the jutsu your currently at. and there could be a sub justu list for this justu that activates hidden weapons but onces used you need to replenish it at a village.. the down sides thowe are that the caster cant move casters  chakra will slowly depletes with ANY key stroke (i would make it .001 for each registered key)

this would not be too difficult to implement i think it may work for clone justu too.
but it is defiantly not a priority now.... but good brainstorm fuel!!!!!!!!!!!!

1460
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 16, 2015, 00:34:52 »
wow sorry for starting something here... im new to forums... not thats an excuse but form now on ill will just add  to older posts

lests just get back to posting jutsu

1461
Sorry if I come  across as  over opinionated  and pushy ... Lol
 I'm just really excited about this game !!!!  After playing that crappy flash naruto MMO...i'm really jazzed about somebody actually putting together a real shinobi game.

1462
I apologize??? I did not see the skill trees  mentioned in FAQ.. But it did not  specify how many trees you can learn,  or   How high you can go in multiple trees

1463
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 15, 2015, 04:01:32 »
Jutsu Name:the sulfuric ass jutsu
Jutsu Type: ninjutsu
Jutsu Description:a billowing cloud of toxic surfer erupts from your anus to engulf any opponent in hot persecute. this jutsu has a small to wide range depending on what you ate last night 
Jutsu Level: master
Chakra Nature: lava style
Jutsu Range:short no more then 10 feet
Effects: instantly incapacitates anyone it tuches and  drops both health and chakra to 10% of max
(also if it was Mexican the night before you get a added effect of thickness limeting the vision of your opponent )

1464
you are talking ninjutsu 2 natures thats all fine.  but after you do that you deside to train in  taijutsu where is the cap on that and genjustun has no natures so you can master it too ??? and kenjustu got to max that out till you are so op that you can fart on a genien and he dies. but then your tired of being low on health after a fight so you learn medical ninjutsu .....no natures there..... lets max it till you have mastered every kind of jutsu there is.....you see how this can become a problem  players can loose there characters pertinently.( as a side thought is there an idea out there yet about if a player hangs out in a kill zone and kills more then 3 people in a row that there put in every villages
bingo book....and if your name is in the bingo book then you can be killed anywhere in the game
even villages !!!!!!! )

1465
 No meta structure is needed to "enforce" it.
   

then how do prevent  players from mastering every style justu in the game witch would basically eliminate the need for any team work at all..?

1466
so then every one knows the chakra nature circle then rigth

                                                              so in genral most peaple are strong in some jutsu                             
          week          -fire-          strong        and week in some justu. should this be in game(theres   
                       -             -                        exceptions to every rule.......... dame ucheha)
               water                wind                      jutsu        can use                    week
                    -                   -                genjutsu            ninjustu                  taijutsu and kenjutsu
                      -              -                   ninjutsu        taijutsu kenjutsu           genjutsu
                   earth -   - lightning                               taijutsu genjutsu           kenjutsu
                                                          taijutsu     kenjutsu ninjutsu(maybe)  genjustu
                                                         kenjustu              all                    but   ninjustu


if this is implemented would it force people to teem up with people to fill the gaps in team skills??

can we consider puting easter eggs in that you would only be able to get with a full teem skillset?

1467
Is this a free for all game or is there a level of team  strategy? I only aske because if it's based on naruto then missions should be carried out in teams of 3-4. Train and side qusets can be done on your own obviously....
But to advance in your  Village and gain titles genine chunine Janine Kaga
You must complete missions of different  difficulties and prove your capabilities!So will missions be team  based, of will there be solo missions??


I would like to see team missions only
But I can see some players being frustrated with that...when they want to move up and can't get a group to do that last mission they need to take the chunine exams!!!!




1468
Shinobi Life Online Suggestions / Re: UI Menu's Etc
« on: December 14, 2015, 18:38:56 »
 Personally I think using different keystrokes to symbolize hand signs is a stroke of genius !!!

 That being said getting back to the user interface

Are  character menus going to be laid out in categories

Equipment
Kenjutsu
Taijustu
Ninjutsu
Genjutsu
 Items
Team
 Missions

Or

Will you only get Like 2 or 3 jutsu types... Like Taijustu ninjutsu and kenjutsu but no genjutsu??? What are your thoughts??




1469
Shinobi Life Online Suggestions / Re: Taijutsu Mechanics and Scrolls
« on: December 14, 2015, 17:21:09 »
 I agree the soft lock is probably the best option for standard play .  I was thinking a hard lock for a learned ability for extreme taijutsu,  at higher levels....  Sense if you spend that much time using taijutsu then  it should be more difficult for your opponent to get out of range of your attacks...

1470
Shinobi Life Online Suggestions / Re: Taijutsu Mechanics and Scrolls
« on: December 14, 2015, 05:30:41 »
there is a problem with targeting too!!!!! first i would set the tab button for scrolling throw opponents within 10-20 feet in the screen in front of you. i would suggest that there should be like a taijutsu stance(T)...button that locks the opponent in the center screen and fallows his movement so if he moves behind you some how with a flash step or the like the camera fallows him. if he moves out of the targeting range of 10 -20 feet before you hit the taijutsu button you lose target and have to get closer.

as far as the the suggestions so far i like the idea of custamizing combos but left click is to easy
J=jab
K=kick
L=sweep
is good
;=but you should have a counter that can be added in to a combo with this button lay out

with the camera lock this opens up the option to ad power using the direction buttons in combinations ---- like d+j= hard punch
at any time ether player can hit A twice(AA) to exit the camera lock
combos can be learned and unlock but must be in you inventory and practiced to gain power and
effectiveness... i would also like to see eventually  some place you can create your own combo
by using moves you already have learned in different combinations but that would be much latter

i know this is starting to look like a D.O.A. combo book but when i think taijutsu thats what i imagine..the same stance option may be able to be applied to kenjutsu
lol.....soul caliber

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