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Author Topic: Shinobi Life Online V 1.0.8 Suggestions.  (Read 27441 times)

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Offline Saitou

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Shinobi Life Online V 1.0.8 Suggestions.
« on: July 18, 2015, 20:53:58 »
As you may know, variables such as jutsu damage, jutsu chakra consumption etc are always subject to change, in order to achieve what we think is the most balanced for an enjoyable game-play.

So after testing the current game build, please do not hesitate to leave your suggestion about what you think would work best, resulting in a balanced gameplay.

Use the following layout:
Please remove the brackets and what's between them when using the layout.
(The provided values are the ones currently used in game.)

Maximum health: 1000
Maximum chakra: 1000
Chakra recharge rate: 16.66667 / second (aka 1000 / minute)

Jumping chakra: 100
Dodging chakra: 100

Running chakra consumption / second at maximum speed: 50
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed): 50 km/h

Chidori damage: 200
Chidori chakra: 200
Chidori idling chakra consumption / second: 50
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much your movement speed affects damage and impact force, 0.5 means chidori will deal 300 damage if you're running at full speed)

Fire breath damage / second: 40
Fire breath chakra consumption / second: 40
Fire breath idling chakra consumption / second: 20
Fire breath impact force magnitude: 5 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much your movement speed affects damage and impact force)


Thank you,
Saitou,
Community Manager.
« Last Edit: July 18, 2015, 21:25:02 by Saitou »


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Offline adithya

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #1 on: July 18, 2015, 21:00:52 »
haha looks like i started my post a few secs before you posted this xD

Offline GhostParadise

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #2 on: July 18, 2015, 21:07:17 »
i would suggest making the Regen rate of Chakra a little more faster
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #3 on: July 18, 2015, 21:14:14 »
Values:
Maximum health:1000
Maximum chakra:1200
Chakra recharge rate: 25/s

Jumping chakra:200
Dodging chakra:200

Running chakra consumption/ second at maximum speed: 25
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed):50 km/h


Chidori damage:250
Chidori chakra:150
Chidori idling chakra consumption / second: 10
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much speed affects damage and impact force)

Fire breath damage / second:70
Fire breath chakra consumption / second:30
Fire breath idling chakra consumption / second: 5
Fire breath impact force magnitude: 10 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much speed affects damage and impact force)
« Last Edit: July 19, 2015, 12:26:33 by limits »
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Offline Uzumaki Hari

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #4 on: July 18, 2015, 21:16:34 »
Maximum health: 1000
Maximum chakra: 1250-1500
Chakra recharge rate: 25/sec

Jumping chakra: 100(-20)
Dodging chakra: 100(-20)

Running chakra consumption / second at maximum speed: 25 is ok
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed): 50 km/h

Chidori damage: 250
Chidori chakra: 200
Chidori idling chakra consumption / second: 20
Chidori impact force magnitude: 25 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much speed affects damage and impact force)

Fire breath damage / second: 40
Fire breath chakra consumption / second: 30 or 25
Fire breath idling chakra consumption / second: 15
Fire breath impact force magnitude: 5 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much speed affects damage and impact force)
« Last Edit: July 18, 2015, 21:18:39 by Uzumaki Hari »


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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #5 on: July 19, 2015, 00:40:25 »
Maximum health: 1400
Maximum chakra: 1800
Chakra recharge rate: 16.66667 / second (aka 1000 / minute)

Jumping chakra: 50
Dodging chakra: 100

Running chakra consumption / second at maximum speed: 50
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed): 50 km/h
Also i feel we should be able to cap the max speed we want.

Chidori damage: 200
Chidori chakra: 200
Chidori idling chakra consumption / second: 30
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much your movement speed affects damage and impact force, 0.5 means chidori will deal 300 damage if you're running at full speed)

Fire breath damage / second: 20
Fire breath chakra consumption / second: 5
Fire breath idling chakra consumption / second: 10
Fire breath impact force magnitude: 5 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much your movement speed affects damage and impact force)
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #6 on: July 19, 2015, 02:04:07 »
Values:
Maximum health:1000
Maximum chakra:1200
Chakra recharge rate: 25/s

Jumping chakra:200
Dodging chakra:200

Running chakra consumption/ second at maximum speed: 25
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed):50 km/h


Chidori damage:250
Chidori chakra:150
Chidori idling chakra consumption / second: 10
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much speed affects damage and impact force)

Fire breath damage / second:70
Fire breath chakra consumption / second:30
Fire breath idling chakra consumption / second: 5
Fire breath impact force magnitude: 10 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much speed affects damage and impact force)

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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #7 on: July 19, 2015, 02:06:13 »
Values:
Maximum health:1000
Maximum chakra:1200
Chakra recharge rate: 25/s

Jumping chakra:200
Dodging chakra:200

Running chakra consumption/ second at maximum speed: 25
Running chakra speed threshold (when we start consumption and build up to full consumption when reaching max speed):50 km/h


Chidori damage:250
Chidori chakra:150
Chidori idling chakra consumption / second: 10
Chidori impact force magnitude: 20 Newtons applied over the course of 1 second
Chidori speed coefficient: 0.5 (how much speed affects damage and impact force)

Fire breath damage / second:70
Fire breath chakra consumption / second:30
Fire breath idling chakra consumption / second: 5
Fire breath impact force magnitude: 10 Newtons applied over the course of 1 second
Fire breath speed coefficient: 0 (how much speed affects damage and impact force)

Best one on this thread imo.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #8 on: July 19, 2015, 12:29:09 »
@ParadoxRonin that has nothing to do with this atm, they just want values to figure out which one works best
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Offline Isis

Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #9 on: July 20, 2015, 05:01:55 »
With all honesty the current chakra numbers would be fine if jumping, dodging and running didn't take chakra but Stamina instead. It kind of makes more sense. I think the main reason people complain about the chakra numbers being too low is that everything you do consumes chakra. So have you guys ever considered adding a stamina bar or so?
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #10 on: July 20, 2015, 11:14:25 »
And When Taijutsu is added, maybe make taijutsu consume stamina?

P.S. sorry for off topic post :P
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #11 on: July 20, 2015, 11:42:33 »
With all honesty the current chakra numbers would be fine if jumping, dodging and running didn't take chakra but Stamina instead. It kind of makes more sense. I think the main reason people complain about the chakra numbers being too low is that everything you do consumes chakra. So have you guys ever considered adding a stamina bar or so?
I don't think that's the main reason. As long as you run at 60 or lower, you don't consume chakra when running. Though Stamina is a good idea, I saw someone mention that in game too
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #12 on: July 20, 2015, 11:50:01 »
With all honesty the current chakra numbers would be fine if jumping, dodging and running didn't take chakra but Stamina instead. It kind of makes more sense. I think the main reason people complain about the chakra numbers being too low is that everything you do consumes chakra. So have you guys ever considered adding a stamina bar or so?
In all honestly, i think it should just be all chakra, it would make the game diverse to other games and more tactical considering you have to watch how much chakra you're using.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #13 on: July 20, 2015, 12:14:29 »
With all honesty the current chakra numbers would be fine if jumping, dodging and running didn't take chakra but Stamina instead. It kind of makes more sense. I think the main reason people complain about the chakra numbers being too low is that everything you do consumes chakra. So have you guys ever considered adding a stamina bar or so?
In all honestly, i think it should just be all chakra, it would make the game diverse to other games and more tactical considering you have to watch how much chakra you're using.
No thanks. SLO will try and be realistic, and using chakra by running isn't realistic.
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Re: Shinobi Life Online V 1.0.8 Suggestions.
« Reply #14 on: July 20, 2015, 14:47:49 »
So stamina for running,jumping etc. But it can also be enhanced with chakra to run faster,jump higher? (also i thought chakra = stamina)
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