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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Dragon6624

Pages: 1 ... 37 38 [39] 40
571
Shinobi Life Online Suggestions / Re: Chakra Jumping
« on: February 02, 2015, 18:40:36 »
Interesting, could've sworn I'd asked about this before on the Questions Forum. Having this means your chakra would have to recharge really quickly though, if I'm thinking in the same terms as you guys are.

572
Shinobi Life Online Character / Re: Ryoichi Yagami
« on: February 01, 2015, 19:47:13 »
Tried something along the lines of Google Translate yet? Could at least help you get an outline of how it should look in English.

Hope this helps

573
Shinobi Life Online Character / Re: Acaryus Ichiro
« on: February 01, 2015, 19:45:54 »
Hmmm, sounds like the exact opposite of Shingen. Just goes to show that the old saying is true....whichever old saying is used for this situation anyway.

574
Shinobi Life Online Character / Re: Kaniha
« on: February 01, 2015, 19:12:56 »
Decent lore, excused by a good original char drawing! I'd love to match my skills against yours some day.

575
Shinobi Life Online Character / Re: Acaryus Ichiro
« on: February 01, 2015, 19:09:51 »
Hmmm.....this char sounds like a shell of a person with no real purpose to exist for. Still, he can't be all that bad, hope Shingen doesn't have to come across him though.

576
Shinobi Life Online Questions / Re: Chakra Channeling
« on: January 31, 2015, 21:56:27 »
Thanks mars, I'm usually pretty good at imagining combat situations (for fantasy stuff). Disabling chakra could probably be done if it was a skill of some sort (like Neji's). Other than that though, it could become too complicated.

577
Shinobi Life Online Questions / Re: Chakra Channeling
« on: January 31, 2015, 18:01:38 »
Cool, thanks for the reply.

578
Shinobi Life Online Questions / Re: Chakra Channeling
« on: January 31, 2015, 17:50:24 »
So that means you'll have a button implemented for that right? Or if you really want to stick with the training system, you would only get the button (onscreen or keyboard) to use once you learned about it, and you would take less chakra to do this the more that you used it (eventually "mastering" it and using a very small amount of chakra).

579
Shinobi Life Online Character / Re: Shingen Kajahara
« on: January 31, 2015, 17:45:26 »
Thanks! Btw, that episode was so damned funny :)

580
Shinobi Life Online Questions / Chakra Channeling
« on: January 31, 2015, 17:43:29 »
Actually, I was thinking, could you add in something where you channel chakra through your feet? This would allow players to (with the press of a button, not sure which really) be able to run up trees and buildings. Perhaps this could be added in so you can choose to walk on water instead of automatically walking on it? This might add in situations like:

Example situation, combat:
Player runs at P2 running on water, player deactivates chakra channeling, player subsequently falls down into the water...but is cunning enough to release a spear stab from below at just the right moment, P2 is killed from below with latter bad-ass tactic.

OR

Example situation #2, player is recognized in enemy village:
Player is chased by player 2, player activates chakra channeling and runs up side of village defensive wall, player turns around, goes into crouch, and starts launching numerous shuriken at P2 from above, P2 also runs up wall, P2 and P1 continue to duel it out on the wall, P1 deactivates chakra channeling and falls down towards P2, P1 releases swing right as they fall past P2, taking P2 down, when both hit the ground only P1 is left standing.

It's probably a lot to ask, I know, but just think of the possibilities and the new tactics players could come up with in battle!

Example, tree travel:
Player activates Chakra Channeling and runs up tree, player uses sprinting jump and hops onto another tree branch, player's Chakra Channeling allows them to automatically stick to that branch without worries of falling off.

Anyway, Ik that's a lot to ask for (and even more to explain), but I hope you at least consider the potential behind it.

581
Shinobi Life Online Questions / World Exploration/"Living" Villages
« on: January 31, 2015, 17:03:29 »
On the topic of world exploration, I already know you guys are going to do a great job building the map, but about how big will this "world" be? And also, will there be lots of hidden locations you can find (and perhaps even get some exploration achievements from)? I was thinking you could do something like the following for hidden areas of the map that take some thinking to get to:

Silver Spring Meadows:
Location: Land of Hills
Terrain: Beautiful meadow with a shining spring and small open cave ceiling...located in the very heart of a dark labyrinth cave which happens to be set in the middle of a deadly forest.

If you find this (example) place, then not only do you see a very fine example of modeling, but it also has a little "Silver Spring Meadows" window that pops up and gives a brief history of the hidden location (probably two paragraphs max, explaining some interesting tidbits about the history of the place, like how perhaps a deadly battle was fought here or that the spring is supposed to heal all ailments). In the case of this place, you can then close the window and walk over to the springs, where you will be able to "get a drink" of the spring...which neutralizes all poisons and restores your Hp and Chakra a good bit for every drink you take. On top of this, players could use these hidden locations as meeting grounds for whatever they desire. I think this could really help keeping players interested in the world around them, especially if they happen to be travelling and inadvertently discover an interesting hidden location with a unique purpose or item/person/creature/other in it.
================================================================================
On the topic of "living" villages, how do you guys intend to make the atmosphere of the villages feel right? I.E. will there be plenty of buildings (even small homes/shops) to walk around in with NPCs reacting differently based on your allegiance, their own personalities (i.e. a jerk npc will rudely tell you to leave their house before they call for help), and your reputation. And will NPCs have a random chance of giving you various side quests (i.e. A shop owner asks you to find the troublesome kids that stole some of his produce, or a shinobi guard asks you to find an item he lost, but can't go looking for as he is on duty)? Of course, you would have the option to decline these minor quests, but it would still make it interesting all the same and would help more players enjoy their stay in settlements.

582
Shinobi Life Online Organizations / Re: Kurohasu
« on: January 31, 2015, 03:09:39 »
Ty for accepting :) Looking forward to good rp!

583
Guess that's the best I'll get on that one...oh well. Ty for replying anyway all who did.

584
Ty Vreg, that's great to hear from you, but please give me a little more info on Genin, Chunin, Jonin age. I mean, why would you JUST START as a genin when you're already 15-16 years old.

Yoda: He is too old, to old to begin the training....

585
Shinobi Life Online Questions / Character Age/Appearance Over Time
« on: January 31, 2015, 00:30:53 »
I've been hearing talk of the characters having to train to become Genin, Chunin, and Jonin level...but just thinking about that made me think about a new question. How will this correspond to the character age/appearance over time? In the show, Genin are generally kids of about twelve years of age, so does this mean that (like so many other generations) you'll start out as a kid and slowly "grow up" (i.e. will you have a certain amount of time in game to pass before your char becomes taller/ must get a new change of appearance to correspond with a change in age)? Or will you start out as...say....someone who lost their memory and must now re-learn all that they once had. Personally, the idea of a slowly aging char sounds pretty awesome to me...but it also seems a little bit odd (not to mention revolutionary...hell, even SWTOR doesn't want to FULLY embrace that idea). Please explain in more detail how you guys are going to address training to become Genin, Chunin, and Jonin...as well as if you will actually be implementing a time system to correspond with how long the players' chars have survived.

P.S. If you are intending to add an aging system, then will there just be a cap for the non-perma death servers but no cap for the permas? As you can see, this question really needs to be dealt with.

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