Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Questions => Topic started by: TheStylee on April 10, 2017, 09:06:41

Title: Few asks :d
Post by: TheStylee on April 10, 2017, 09:06:41
Hi.
Im moving around this forum and im pretty sure that i've read almost every topic from the forum about gameplay/goals.Still,the FAQ topic it's not really accurate anymore with the current goals/gameplay so , if you dont mind,i have few questions to ask about (that i couldn't get the answers from forum/discord).

1.What will be the kage role exactly?Not just role-playing(starting a war,for ex) but on gameplay.How does he affects me as a player while he is on his mandatory?What's ur goals about it?


2.How do u imagine the political and economycal system will/would work ? How do you envision it and what's ur goal about it?


3.What's the jobs for shinobi you have in mind?


4.What village do we get after hiden hill?Did u decided about it ? xd


5.What's your goals for this year?What do u expect to be finished , the stage of the game you wish to get?


6.How large do you expect the map to be?As i saw,you developed aleardy a village,some terrain and im curious if u made up an ideea about how large the world will be.From the north of the map to the south,for example,it should take 10 mins/ 1 hour / 1 day / 10 days to reach at max. speed?What's ur goal for it?




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Tags for searching bar: devs , map , village , design , kage , kage role , jobs , hiden hill , alpha , this year , map size , time .

Title: Re: Few asks :d
Post by: Fraudulent on April 10, 2017, 10:26:06
3. I read somewhere that players can take on the roles of merchants as well as forge their own path as shinobi. I'm not sure what else is available other than merchants but I'm sure there will be other community roles there too.

4. Undecided, but I assume Hidden Thunder /shrug

5. Lol.

6. I can't give you exact information, but from what we know, the developers are planning on making it a massive map with actual distance to be traveled between villages. (Someone correct me if I'm wrong).
Title: Re: Few asks :d
Post by: DarthTyrael on April 10, 2017, 10:36:00



4.What village do we get after hiden hill?Did u decided about it ? xd







4. Undecided, but I assume Hidden Thunder /shrug




In response to this, the latest Twitch (https://www.twitch.tv/shinobilifeonline) broadcast (streamed on the 2nd of April) hinted at Hidden Dust becoming the next village, however the Dev Blog concept art tease would hint towards Hidden Forest instead.

(http://i.imgur.com/MzT0oVD.jpg)

In all honesty, I wouldn't know, though Hidden Dust would be fairly easier to create (not a lot of vegetation xD)
Title: Re: Few asks :d
Post by: TheStylee on April 10, 2017, 10:54:01
#Snoopy
3.As role-playing,we can be tree-hunters (lol),but i mean officialy,with sallary eventually.
4.hm
5.Lol
6.This was an ask directed more to Matt,cause he's creating the terrain.I'd want to hear his opinion about it.How much would take to go from a side of the map to another.Hours or days.( @mattaleks )

#Darth
Agree about less vegetation,but here's plenty of other details that could be instead of trees on dust village.
Title: Re: Few asks :d
Post by: America on April 10, 2017, 14:05:45
1. The role of Kage is to lead the village. In short, that includes several responsibilities like: setting tax level, assigning missions (?), administering tests for promotions, wartime duties, managing the physical appearance and planning the expansion of their village, etc. These, however, will not detract from the player's gameplay. This isn't a Kage Simulator, their power will be limited by the game to make sure the game stays fun for the average player. (Ex: they can't declare war on every nation and set taxes at 100%)

2. The political system will probably revolve around the Kage, but won't be limited to them. The Kage are elected, which is as much politicking we have seen planned thus far. I imagine that will be a big event in game. Also, I feel there will be some focus, on a community level, on the Kage's new 'administration.' Each Kage will have their own made up ranks at will be needed to be filled each time a new Kage is elected, which will fuel some drama. Other than that, politics will probably be fairly limited to the Kage Summit.
Title: Re: Few asks :d
Post by: Manuster on April 10, 2017, 15:04:53
6. Vuregu said it will take 2-3 hours to travel from one village to another and that the total size of a single village (including its territory) would be about 4-6GB to download. So about 44-66GB in total

A user will be able to download each 'villlage' individually in the case they ever want to cross the border to travel to it as not all computers have a spare 50GB

I dont even have a spare 3 Gb ;_;

Title: Re: Few asks :d
Post by: TheStylee on April 10, 2017, 15:10:31
Hi America,

1.I try to be optimistic as much as possible,but i have several doubts abour 'ur answer.
I can't real see what taxes are for.Maybe my imaggination is limited (lol) but few examples will clear this out .Assingnin missions will be be psyhcally impossible to given by the kages since the game expect a large number of players.Maybe,again,im wrong and i wait to be corrected.
2.Ill stick to my old idea from my old topic where i wrote that the kage mandatory should be atleast 3 month,otherwise,the political role will be to small in the game.Thank you for your answers anyway.

Manuster,
That's pretty much the answer i was looking for.And as a personal opinion ,even i havent a performant pc,downloading the rest of the map sounds so unprofessional.    ._.

Thx both of you and i wait for more answers.For me and for the new players that are looking for game details :d
Title: Re: Few asks :d
Post by: America on April 10, 2017, 15:29:22
Hi America,

1.I try to be optimistic as much as possible,but i have several doubts abour 'ur answer.
I can't real see what taxes are for.Maybe my imaggination is limited (lol) but few examples will clear this out .Assingnin missions will be be psyhcally impossible to given by the kages since the game expect a large number of players.Maybe,again,im wrong and i wait to be corrected.
2.Ill stick to my old idea from my old topic where i wrote that the kage mandatory should be atleast 3 month,otherwise,the political role will be to small in the game.Thank you for your answers anyway.

Manuster,
That's pretty much the answer i was looking for.And as a personal opinion ,even i havent a performant pc,downloading the rest of the map sounds so unprofessional.    ._.

Thx both of you and i wait for more answers.For me and for the new players that are looking for game details :d

The villages need finances to run, thus justifying taxes. Ninja need to be paid, materials need to be bought, and it will cost money to expand the village's borders. There are countless other uses for tax money, but I can't really think of any right now.
Title: Re: Few asks :d
Post by: Malix on April 10, 2017, 17:02:35
I've been asked to comment on this but before I start I want to add the well known disclaimer that any and everything is still viable to change and these are all early development ideas. Not practical ones that you can take to the bank.

1.What will be the kage role exactly?Not just role-playing(starting a war,for ex) but on gameplay.How does he affects me as a player while he is on his mandatory?What's ur goals about it?
As America said, Kages will have a political and economical role for each village. The details of yet are not finalized but you can expect that they will have a heavy hand in setting Village policies and trade/tax rates. As well as assigning roles and titles to other people. There may be other elected roles as well that do these things depending on the village.


2.How do u imagine the political and economical system will/would work ? How do you envision it and what's ur goal about it?

This is hard to talk about as again it's so far ahead in the future and it's a very controversial topic. We plan on having as robust a political and economical system as possible given the timelines we have to live with. It's entirely possible we'll start with a bare-bones system and then add to it later. Every village may have a similar system and then later we'll make them unique...it'll all depend on how things go when we get to that stage of development.

Personally I liked to see a lot of community driven factors at play. Elections and voting, military movements, economical and agricultural systems. But I also know we're currently free volunteers so this may not be viable until we're funded and maybe not even then. But I'll keep on dreaming like the rest of you  8).


3.What's the jobs for shinobi you have in mind?

I'm assuming you mean professions other than being a shinobi itself. This is again kinda far in the future but you can expect the basic ones: Blacksmith, Tailor, maybe a few more. This will really all depend on our crafting system which we haven't talked about yet. We could go as elaborate as having a fishing and farming system or go the other way and have doctors and lawyers...Anything is possible right now.

4.What village do we get after hiden hill?Did u decided about it ? xd

No.

5.What's your goals for this year?What do u expect to be finished , the stage of the game you wish to get?

We're hoping to have Alpha out this year. I'd like to promise that but we all know how Vreg's record with promises is...so I wont be making any.

6.How large do you expect the map to be?As i saw,you developed aleardy a village,some terrain and im curious if u made up an ideea about how large the world will be.From the north of the map to the south,for example,it should take 10 mins/ 1 hour / 1 day / 10 days to reach at max. speed?What's ur goal for it?
Initial maps will be on the smaller side only because we dont have a lot of people working on them. The first ones you guys will see with be slimmed down for this reason but we intend to expand on these and all other ones for the MMO eventually.

The time it takes to travel will be more dependent on your ability than distance. There will be a lot of obstacles and dangers along the way so a lower ranked shinobi will have to be more careful getting around. Remember it's all fun and games until you die in the perma-death zone.
Title: Re: Few asks :d
Post by: mattaleks on April 10, 2017, 22:34:29
@TheStylee The full mmo map would take days but our newest map is going to be 8km
Title: Re: Few asks :d
Post by: Manuster on April 10, 2017, 22:44:56
@TheStylee The full mmo map would take days but our newest map is going to be 8km

days? as in real human days? as in 24 hours+ to travel from the most northenly point to the most southenly? That sounds amazing (and a tad optimistic) as heck
Title: Re: Few asks :d
Post by: AbeMelbs on April 10, 2017, 23:03:17
Remember it's all fun and games until you die in the perma-death zone.

Idk why but i laughed so hard at this XDD
Title: Re: Few asks :d
Post by: Orcellie on April 10, 2017, 23:42:09
Remember it's all fun and games until you die in the perma-death zone.

I've read somewhere in the forums that there's perma-death zones. Are these just going to be way out far away from the villages? Or will the game itself be very dangerous to where there can be muggings on the street? And if villages would be safezones, how would one go about assassinating the kage in their office? If one wanted to.
Title: Re: Few asks :d
Post by: gevanei on April 11, 2017, 01:11:12
Remember it's all fun and games until you die in the perma-death zone.

I've read somewhere in the forums that there's perma-death zones. Are these just going to be way out far away from the villages? Or will the game itself be very dangerous to where there can be muggings on the street? And if villages would be safezones, how would one go about assassinating the kage in their office? If one wanted to.
Lol other than the pvp aspects which I don't care for what are the chances of a ninja getting mugged by civilians or assassinating an S rank kage who's office is heavily guarded, if I'm not wrong rp is the main form of interaction physically am I right?
Title: Re: Few asks :d
Post by: Orcellie on April 11, 2017, 02:00:13
Well, what if I wanted to mug some civilians? Would I be able to?
Title: Re: Few asks :d
Post by: Dragon6624 on April 11, 2017, 02:29:41
Well, from what I've gathered, you'd have to be a very persuasive shinobi to pull that off *within the boundaries of a Village* -- however, I suspect the biggest gambit would be robbing the corpses or bodies of the dead and dying in the Permadeath zones located along each of the Villages' borders; I imagine there'll be plenty of 'Jackal Squads' out to poach kills or tag singular targets...perhaps even full-time border operators who expect a modest fee from the village they're from (even stateless mercenaries could perform a role like this -- but again, the risks might often be higher than the rewards, especially if you don't have a good source to sell your recently acquired goods to).
Title: Re: Few asks :d
Post by: gevanei on April 11, 2017, 03:11:17
Well, what if I wanted to mug some civilians? Would I be able to?
Mug civilians that would be a crime, a shinobi is a job basically you are apart of the military made to protect your people of your village and depending on the village committing crimes may be punishable by death, now the question your asking is will you be able to, simple answer yes you may not have a mugging system or any of those unnecessary stuff but you could rp mugging someone anytime because I mean rp is like living it
Title: Re: Few asks :d
Post by: Manuster on April 11, 2017, 07:35:48
Vreg said it will be possible to steal from other shinobi. He added that it will alo be possible to be caught doing so - I'm guessing an extension of the 'spider senses' that some shinobi conveniently display in the show. As to how it will work, ofc, I have no idea.

As for killing the Kage

*sigh*

It will be impossible in his office. UNLESS you somehow manage to incapacitate every single NPC police shinobi, every single village affiliated shinobi, you manage to knock out the Kage, take him to a perma death zone and THEN kill him.

(Ignoring the fact that whenever you knock out any of the aforementioned in THEIR OWN VILLAGE, they simply respawn at their hospital. And then go back...and fight you.
Whereas you and anyone assisting you will respan hours away in your own village)

So in a roundabout way, it will be possible to kill the Kage from his office, as long as you have about 3-4 times the amount of shinobi and police that the village have.

And yes, you will need alot of shinobi for it. This game is skill-based, before it is stat-based. Usain Bolt may be the fastest human in the world, but he is not 2x as fast as the average human being. By the same logic, the best player in the world may not be able to kill 2 average shinobi on his own.

I say may because I do not know as to what extent skills will separate individuals. Currently, it may be possible, but that is because there is not a jutsu that suits everybody's style of play.
Title: Re: Few asks :d
Post by: TheStylee on April 11, 2017, 09:43:45
Im glad that the topic sparked discussions and thank you devs for the fast answers.I'd like to hear more questions and more answers between players and the devs.Keep goin' ^^
Title: Re: Few asks :d
Post by: gevanei on April 11, 2017, 16:35:12
Vreg said it will be possible to steal from other shinobi. He added that it will alo be possible to be caught doing so - I'm guessing an extension of the 'spider senses' that some shinobi conveniently display in the show. As to how it will work, ofc, I have no idea.

As for killing the Kage

*sigh*

It will be impossible in his office. UNLESS you somehow manage to incapacitate every single NPC police shinobi, every single village affiliated shinobi, you manage to knock out the Kage, take him to a perma death zone and THEN kill him.

(Ignoring the fact that whenever you knock out any of the aforementioned in THEIR OWN VILLAGE, they simply respawn at their hospital. And then go back...and fight you.
Whereas you and anyone assisting you will respan hours away in your own village)

So in a roundabout way, it will be possible to kill the Kage from his office, as long as you have about 3-4 times the amount of shinobi and police that the village have.

And yes, you will need alot of shinobi for it. This game is skill-based, before it is stat-based. Usain Bolt may be the fastest human in the world, but he is not 2x as fast as the average human being. By the same logic, the best player in the world may not be able to kill 2 average shinobi on his own.

I say may because I do not know as to what extent skills will separate individuals. Currently, it may be possible, but that is because there is not a jutsu that suits everybody's style of play.

The way you just described it, makes the game seem solo pvp or pve based, aren't things like killing and knocking out be done through rp, better yet shouldn't it be done by rp
Title: Re: Few asks :d
Post by: TheStylee on April 11, 2017, 16:58:56
Vreg said it will be possible to steal from other shinobi. He added that it will alo be possible to be caught doing so - I'm guessing an extension of the 'spider senses' that some shinobi conveniently display in the show. As to how it will work, ofc, I have no idea.

As for killing the Kage

*sigh*

It will be impossible in his office. UNLESS you somehow manage to incapacitate every single NPC police shinobi, every single village affiliated shinobi, you manage to knock out the Kage, take him to a perma death zone and THEN kill him.

(Ignoring the fact that whenever you knock out any of the aforementioned in THEIR OWN VILLAGE, they simply respawn at their hospital. And then go back...and fight you.
Whereas you and anyone assisting you will respan hours away in your own village)

So in a roundabout way, it will be possible to kill the Kage from his office, as long as you have about 3-4 times the amount of shinobi and police that the village have.

And yes, you will need alot of shinobi for it. This game is skill-based, before it is stat-based. Usain Bolt may be the fastest human in the world, but he is not 2x as fast as the average human being. By the same logic, the best player in the world may not be able to kill 2 average shinobi on his own.

I say may because I do not know as to what extent skills will separate individuals. Currently, it may be possible, but that is because there is not a jutsu that suits everybody's style of play.

The way you just described it, makes the game seem solo pvp or pve based, aren't things like killing and knocking out be done through rp, better yet shouldn't it be done by rp
Not really.Well,is true that the pvp with the npc's shock me too( LOL ) but beating the crap out of the kage than dragginh him out the village sounds resonable.
Stupid AF the mechanic of GTA ,when u kill some1 to get respawned right after in hospital,but tho.

@mattaleks :As Manu said,it's sounds verry optimistic.Btw,you mean a  real life day or a SLO day?
Title: Re: Few asks :d
Post by: adithya on April 11, 2017, 17:55:23
Killing someone in a village won't automatically send them to the hospital. Their body will be around long enough to be ransacked. i,e., you'll be able to steal from the unconscious shinobi that you've 'killed' inside the village walls.

And I'm pretty sure it's going to be 24 hours irl, because that's the quality SLO has been aiming for. (though I'm pretty sure they will change their objective if they don't have the resources to do so)
 
But, I ain't a dev, so @mattaleks irl days or ingame days?

If ingame, how does the timing differ?
Title: Re: Few asks :d
Post by: mattaleks on April 11, 2017, 20:28:48
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   
Title: Re: Few asks :d
Post by: Manuster on April 11, 2017, 20:42:03
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

endless you say?

so with the oceans surrounding the slo continent...im assuming one can just....go
Title: Re: Few asks :d
Post by: Orcellie on April 12, 2017, 02:34:12
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

endless you say?

so with the oceans surrounding the slo continent...im assuming one can just....go

An endless map isn't realistic though, is it? Unless, the oceans lead into oblivion or something.
Title: Re: Few asks :d
Post by: gevanei on April 12, 2017, 03:43:25
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

endless you say?

so with the oceans surrounding the slo continent...im assuming one can just....go

An endless map isn't realistic though, is it? Unless, the oceans lead into oblivion or something.
An endless map is not unrealistic but in a gaming environment it's very, considering beyond the maps of the villages their would be knowing but landscape other than the stress to your gpu and cpu it would make no sense to even have it
Title: Re: Few asks :d
Post by: TheStylee on April 12, 2017, 07:33:59
We will most likely have a 24hr day/night cycle so yeah rl days. The map can be endless with procedural generation   

endless you say?

so with the oceans surrounding the slo continent...im assuming one can just....go

An endless map isn't realistic though, is it? Unless, the oceans lead into oblivion or something.
An endless map is not unrealistic but in a gaming environment it's very, considering beyond the maps of the villages their would be knowing but landscape other than the stress to your gpu and cpu it would make no sense to even have it
Matt,probably,said that he can make the map be as long as he wish with the procedual generation,but it will be limited by ocean .You can see that on the official map:

(http://media.indiedb.com/cache/images/games/1/24/23457/thumb_620x2000/12182840_1204676442882034_2539138796914909162_o.jpg)

As it looks like,the massive world that everyone is looking for is verry possible,not just optimistic.
Title: Re: Few asks :d
Post by: Orcellie on April 12, 2017, 09:35:22
As matt said, the map is going to be huge. Would there be randomly generated wilderness, random travelilng NPCs, stuff like that?
Title: Re: Few asks :d
Post by: TheStylee on April 12, 2017, 09:37:06
As matt said, the map is going to be huge. Would there be randomly generated wilderness, random travelilng NPCs, stuff like that?
Im also curious about that.Sings,specific details,random small villages for travelers?Do you have a goal/ideea about it?
@mattaleks
Title: Re: Few asks :d
Post by: mattaleks on April 12, 2017, 14:16:09
There will be villages, settlements, buildings, caves, dungeons and all that fun stuff outside of the main villages. The procedural generation is used just to place terrain, trees, rocks & water. Ill also do more in depth designs to the world since it wont be endless, that was just an example.
Title: Re: Few asks :d
Post by: TheStylee on April 12, 2017, 16:44:05
There will be villages, settlements, buildings, caves, dungeons and all that fun stuff outside of the main villages. The procedural generation is used just to place terrain, trees, rocks & water. Ill also do more in depth designs to the world since it wont be endless, that was just an example.
Woah,understood.Thank you for infos.Can't wait for the next devblogs ^^

Guess my questions has been answered and the topic may be closed.