Well let me explain my ideas that can utilize DOTS and why DOTS is the Only way to do them.
Combat needs to be smooth! Having dedicated threads for combated is essential for rendering multiple Jutsu activating, colliding, and damage calculations over network connections. But for a sandbox ecosystem to be functional in the background controlling hundreds of thousands of entity in an open world, that is just to much to ask of object oriented organizations design.
So why is an ecosystem like this needed. Because we are promised NPC animals trying to survive. This means wild animals that hunt for food and water. Also eventually Animal summons should be a thing. Studying animals should provide you with Taijutsu stances, venoms and sensery skills that should not be available otherwise.
But that means animals with stats like age, sex, hunger, thirst, speed, strength and Intelligence and behaviors like search, evade, attack, and sleep. With a data bass of dropped resources, as well as a ecosystem rebalancing event that spawns our version of Bijou, essential World Bosses.
This also creates more missions to keep the ecosystem in balance or to farm resources to the point of an imbalance, causing the Bijou attack.
The only way to accomplish all this is to use the Jobs system available with the new DOTS Design to schedule the AI behavior running on the server side. Leaving the main thread open and dedicated for player inputs and rendering jutsu and animations of attacks.
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