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do you agree with this kind of system for trainable stats

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Voting closed: January 31, 2016, 05:29:44

Author Topic: chakra control system (STATS)  (Read 91098 times)

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Offline NinjaMirage

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Re: chakra control system (STATS)
« Reply #30 on: February 20, 2016, 00:06:40 »
The thing with the chakra control levels is it should take a long time to get past the first 3 levels. I was thinking some 4-6 months to complete level 3 training depending on how much you play. once you master being able to discharge chakra in a specific direction at varying amounts it should be a lot easier you use chakra for other things so learning the remaining levels should take less time.

I was thinking of guy when i made the taijutsu flow charts. I only put in the extreme effect of mastering high speed taijutsu for space purposes on the chart. but you can see the massive effect applying a little SE to your PE can produce. It also has major drawbacks you loose all high speed PE REGENS and mybee a set amount of life points depending on level is a good idea. However I dont think you should die like the 8 inner gates max dose.

Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE total.

so
ninja tool bag             2        per sec.
5 kuni                      10 each    "
book of paper bombs  2            "
11 smoke bombs        1 each    "
sword                      100          "
                             ------------------
                              165    per sec.

chain armor             100     
clog sandals                5
robe                          10
ambu mask                 5
                              ---------------------
                               285  per sec. in just tools and cloths         
« Last Edit: February 20, 2016, 00:26:27 by cmsurfer »

Offline DaisukeSan

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Re: chakra control system (STATS)
« Reply #31 on: February 20, 2016, 01:14:49 »
 ok while this makes sense I still think your stamina needs to be upgraded onto higher amounts because 285 per sec is alot.... Its either these figures are reduced or your stamina has to be able to be upgraded more.

Also if you guys like GM's dont understand this PM me and I'll try to explain because i really think this system shoud be imputed into the game also the idea of being able to unlock the gates with that formula you cooked up before actually I think that that MUST go into the game because if so I am sooooo becoming a Taijutsu Master.

Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

Also we need a stamina bar because it just makes sense
« Last Edit: February 20, 2016, 01:27:46 by DaisukeSan »
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Re: chakra control system (STATS)
« Reply #32 on: February 20, 2016, 01:35:20 »
On a earlier post i suggested that PE regenerate fully in .2 seconds. to start with and after you run out of stamina it starts regenerating at increasingly  long intervals up to 1 min. after this you pass out.
here is a recap


gives a rate of .1-2 seconds as there best guess. i think this is Perfect and gives us something else to train!!! number of times you can recover at this speed is a % of your stamina
SO with Stamina         272.6:
Level 1 PE regen 5%                13 times
Level 2 PE regen 15%              41 times
Level 3 PE regen 25%              68 times
Level 4 PE regen 35%              95 times
Level 5 PE Regen 50%            136 times
Level 6 PE regen 100%           272 times
This should be displayed as a green bar under your chakra bar with the number of PE regens left in the bar.  After you have used up your high speed regens PE continues to regen but at a much slower rate and only 10 time after after this you pass out. So something like
-1      .5 sec         -6      4 sec
-2      .7 sec         -7      8 sec
-3       1 sec         -8      16 sec
-4       1.5 sec      -9      32 sec
-5       3 sec        -10     1 min  after this you pass out.
the number of high speed regens reset after you eat something fueling your metabolism and provide your cells with renewed energy However you should  not be able to eat  IN BATTLE  except for something like food pill that my work to extend this kind of battle for longer but should have drastic drawbacks to recovery time after effect wears off.

when you look at the number of times you regenerate 3906 then 285 per sec is not a lot.
« Last Edit: July 28, 2018, 21:33:14 by NinjaMirage »

Offline DaisukeSan

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Re: chakra control system (STATS)
« Reply #33 on: February 20, 2016, 01:48:32 »
Ok then I think your idea is perfect I checked out your equation and everything seems literally almost perfect I think all you need now is some trial and error to check whether everything is ok because other than that I think everything is ready to go I think this system will be way more efficient I just hope that some one will see this now
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Re: chakra control system (STATS)
« Reply #34 on: February 20, 2016, 01:56:36 »
Trial and error is the only way to check this system out if i new how to program i would even try to write the code for it. This will not be implemented any time soon only after they have a playable alpha will they start to work on this system. if we see anyting we will see a stamina bar(PE) put in.but a 3 punch combo and 2 kick combo sure would be nice to see in soon though.

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Re: chakra control system (STATS)
« Reply #35 on: February 20, 2016, 02:01:48 »
Yeah true that, I hope you add more things in future I. Glad we have people like you in the community who give smart suggestions like that :D
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Re: chakra control system (STATS)
« Reply #36 on: February 20, 2016, 02:20:13 »
dude i'm not even close to vreg and the dev. team on here. there are a lot of really smart people here all trying to make this game as epic as possible.

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Re: chakra control system (STATS)
« Reply #37 on: February 21, 2016, 00:40:45 »

Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE Total


To expand on the idea of damage to cells lowering PE- I was thinking not all attacks would damage cells the same way at the same amounts... cutting tools like swords and kunai would only affect a small amount of cells were a jutsu like the fire ball jutsu would scorch the skin and a large area of skin  cells
but it would be to much to program jutsu with a PE damage value... i think!  So the easiest way to do this is you simply loose PE in response to losing health- something like 1/4%- for example if you loose 50% Life Points you Lose 25% of your PE.

I dont really like this idea that much It would be better to have the amount built in to jutsu or ninja tool attack but I think it's to much work.

So i was thinking about the PE and SE values for a specific jutsu- say this one:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None

there should be a dominate STAT(SE) that the jutsu uses or a combination of them for a more powerful jutsu. this one should be strength. and should damage life points and PE by the same amount of SE.
to that end i suggest a additional Jutsu Creation criteria Like:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None
STATS: strength 100

or a chart can be referenced by jutsu type and level.
NINJUTSU                                                    GENJUTSU
(Strength,stamina dexterity)                     (stamina,intelligence,imagination)
Novice            1 stat low value
Beginner         1 stat high value
Intermediate   2 stats any range
Expert             3 stats low value
Master             3 stats high value.
Yin Release      5 stats  low values
Yang release     5 stats  low values
« Last Edit: February 22, 2016, 02:55:39 by cmsurfer »

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Re: chakra control system (STATS)
« Reply #38 on: February 21, 2016, 14:19:31 »
Mathgod fight
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Re: chakra control system (STATS)
« Reply #39 on: February 22, 2016, 19:47:20 »



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Re: chakra control system (STATS)
« Reply #40 on: February 22, 2016, 21:17:14 »
lol ken!!!
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Re: chakra control system (STATS)
« Reply #41 on: February 23, 2016, 08:09:14 »
bro this shit makes me feel so dumb
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Re: chakra control system (STATS)
« Reply #42 on: February 24, 2016, 07:20:06 »
@Mars  If there is something in particular you dont understand I will try to explain it better. But you kinda have to have a good grasp of how chakra in the Naruto universe works.

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Re: chakra control system (STATS)
« Reply #43 on: February 24, 2016, 21:52:15 »
Maybe this will help


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Re: chakra control system (STATS)
« Reply #44 on: February 25, 2016, 01:59:58 »



Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

I'm not sure how damage is calculated right now so i'm not sure how strength will affect it the same goes for dexterity. However ounces this is decided. a temperary boost to  each should not be difficult.
Each level of high speed taijutsu should train 1/3 of max for each stat- for a total of 9 gates in recurring order of stamina, dexterity,(speed), and strength.
@DaisukeSan

 

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