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Author Topic: Unity TryToAddPlayer() Not working  (Read 228 times)

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Offline Kakashi Natsu

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Unity TryToAddPlayer() Not working
« on: February 05, 2018, 23:40:21 »

So the basic idea is to have the players be added into the game, not added to a lobby, everyone ready then the server closes and adds everyone in.


I'm trying to add players after the server, supposedly closes. I am using unity's lobby manager. When i make a game (Matchmaker), everything is working. But when everyone clicks ready, no one can join the room after that. so everyone who is in there, that's it. Even if i can hold 10 players in the room, i cant add players even when I'm not at 10 players.


Anyone know anything about adding players after lobby has started?



Offline DMKEric

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Re: Unity TryToAddPlayer() Not working
« Reply #1 on: February 08, 2018, 21:45:26 »
I use lobby manager too for my game but I don't reaaly understand your problem

after everyone clicks ready, a cooldown will start and ofc no one can join bcs the game is starting and it's booting on all of the clients. if like 3 are ready and 1 isn't, it should work

Offline Kakashi Natsu

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Re: Unity TryToAddPlayer() Not working
« Reply #2 on: February 12, 2018, 19:17:06 »
the issue is, how do i keep the game open so people can join in while others are already in the game.

Offline DMKEric

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Re: Unity TryToAddPlayer() Not working
« Reply #3 on: February 15, 2018, 08:24:02 »
Aaaaah, I get it.
Well, simply put, I have no idea. I was wondering that too myself, so if you ever find out, let me know.

 

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