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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.
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Total Members: 75155
Latest: Himchistka_qgPa
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Shinobi Life Online Suggestions / Alternative Jutsu System
« on: October 10, 2016, 19:41:51 »
I have a suggestion for the jutsu system since at the moment it is quite annoying to type out a jutsu while moving around and it favors people who can reach around their keyboard with one hand. I am going to propose a possible alternative system that might rectify the issue.
I would like to point out that I thought of this over 1 week, so any comments and criticisms are very much welcome.
X can only go from 1-5, which should be easy for anyone to type out while holding on a movement key(WASD). Of course you can make it go from 1-6 or however much you want (preferably below 7 so we don't start with the same issue) but 5 seems proper as there are 5 main chakra types.
This allows for 25 single chakra-type jutsus which, in my opinion, seems sufficient (and fits the limit for 20 on release). If required, you can add a fifth number for 125 possible jutsus which will definitely be enough.
Now, the reason for repeating numbers is to allow for kekkai genkai. Let’s take lava release for example, which is earth based and fire supported (or vice versa)
4-1-X-X = Lava
Or/And
1-4-X-X = Lava
In theory, if we make 1-4 and 4-1 interchangeable then we will have 25 jutsus available, however if 1-4-2-2 is a different jutsu from 4-1-2-2 then we can have up to 50 lava jutsus with this implementation.
Now, for kekkai tota, if they will be implemented, they will need 3 main chakras thus leaving 5 or 30 combinations depending on which method you go with.
Dust release for example can go 6 ways:
These can either be all the same jutsu depending on the X or different dust release techniques. I would believe that making them all different will allow for a nice variation of jutsus.
I am hoping for this to make combat more fluid and less strained feeling
I would like to point out that I thought of this over 1 week, so any comments and criticisms are very much welcome.
Lets start with the basic guideline:
Spoiler: show
X can only go from 1-5, which should be easy for anyone to type out while holding on a movement key(WASD). Of course you can make it go from 1-6 or however much you want (preferably below 7 so we don't start with the same issue) but 5 seems proper as there are 5 main chakra types.
This allows for 25 single chakra-type jutsus which, in my opinion, seems sufficient (and fits the limit for 20 on release). If required, you can add a fifth number for 125 possible jutsus which will definitely be enough.
Kekkai Genkai:
Now, the reason for repeating numbers is to allow for kekkai genkai. Let’s take lava release for example, which is earth based and fire supported (or vice versa)
4-1-X-X = Lava
Or/And
1-4-X-X = Lava
In theory, if we make 1-4 and 4-1 interchangeable then we will have 25 jutsus available, however if 1-4-2-2 is a different jutsu from 4-1-2-2 then we can have up to 50 lava jutsus with this implementation.
Now, for kekkai tota, if they will be implemented, they will need 3 main chakras thus leaving 5 or 30 combinations depending on which method you go with.
Dust release for example can go 6 ways:
Spoiler: show
These can either be all the same jutsu depending on the X or different dust release techniques. I would believe that making them all different will allow for a nice variation of jutsus.
I am hoping for this to make combat more fluid and less strained feeling
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Introduction / Ello guys :P
« on: May 26, 2016, 04:40:11 »
Hey guys, Accelerator here!
I guess I am glad to be here, I already know a few of you (Leebz, Shivraj, Rakuzan, and some more that I am forgetting...)
Anywho, I hail from Awakened Studios, which is another small team working on another anime inspired game... and I wish the best of luck to all of you
Accel
P.S. I am quite skilled in 3D modeling and have experience in UE ;P
P.S.S. Whoops, didn't see the template.... it doesn't matter XD
I guess I am glad to be here, I already know a few of you (Leebz, Shivraj, Rakuzan, and some more that I am forgetting...)
Anywho, I hail from Awakened Studios, which is another small team working on another anime inspired game... and I wish the best of luck to all of you
Accel
P.S. I am quite skilled in 3D modeling and have experience in UE ;P
P.S.S. Whoops, didn't see the template.... it doesn't matter XD
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