Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: NinjaMirage on January 10, 2016, 04:42:42

Title: chakra control system (STATS)
Post by: NinjaMirage on January 10, 2016, 04:42:42
Skip to page two for the most updated ideas

i saw this and i wanted to bring this topic up because it is kind key to learning and executing jutsu. and something like this should be added to the current build when
you're ready to address trainable stats

a real simple way to do this is with a physical energy bar(stamina PE)
and a sprite energy bar(SE) experience in stats gets turned in to energy for these bars. see later posets(edited)and
chakra control(CC) levels :(edit- experience in this as well)
cc level mod-
.1           LV1
.2           LV2
.4           LV3
.8           LV4
1.6         LV5

PE 2000 to start
SE 2000 to start
total chakra at chakra control level 1:
 level 1=you learn to mix PE and SE to make chakra here is the equation:
(X pe+(SE x .33))cc level mod=desired chakra in bar- so if
chakra bar cap is 200 then
(1340PE+(660SE)).1=200 max molded chakra - use beginner jutsu
if you only train in chakra control then
(?PE+(SE.33)).2=400 chakra        level 2  level 1+ novice(tree climb)       
(?PE+(SE.33)).4=800 chakra        level 3 level 2 + intermediate(walk on water)
                     .8=1600 chakra       level 4  "      "    expert(your choice form or   
                                                                   nature change)                                               
                      1.6=3200 chakra      level 5 "       "    master(your choice form or
                                                                    nature change)
(these figures are only to illustrate the idea and do not represent actual game play figures, you start with a chakra bar value for the cc level and work back from there
i suggest this because we currently have a chakra bar value.)

remember that PE and SP are also trainable so the amount in the chakra bar should be a percentage of both...i will explain why in a min, but the mix should favor PE at least 2-1
and should cap out at 33% of SE. the same factors determine what jutsu you can successfully execute based on your current level of chakra control... this implies the level of concentration needed to execute that jutsu as well as provides a scaleable value for chakra.with PE and SE trainable the chakra bar will grow exponentially. IF YOU RUN OUT OF EATHER SE OR PE
PE- YOU FAINT
SP- YOU DIE
this is why i added a PS at the end- but briefly it mentions molding chakra- by using 33% you insure you cant kill yourself by recovering chakra

this would also allow for taijutsu to use PE and only slightly affect chakra reserves. regeneration rates for PE should be based on stamina stat below and should continue to regenerate the total amount of the stat per sec but only while standing still. so long as you still have SE. this is to insure fast battle style.... sense the less PE a person can recover because of dodge,block or attack the more damage they will take from a weaker endurance(see hit point debate in suggestions and the equation in character stats below)

SE should only recover after you sleep or by an item. so after a battle chakra could only recover to the amount of SE you have left.. so using 33% you can replenish 3 times, either manually or not, before sleep.

(eventually i would like to see the regen rate for PE drop if you fight with low SE to long but for now we will keep it simple)

although with this set up it may be technically possible to learn all 5 chakra nature with each chakra control level i believe no more than 3 or 4 should ever be able to be mastered simply for game play and teamwork reasons.
The only exception to this i believe would be if you at the beginning of the game you inherit the village legacy then all 5 natures may be possible.
But i  like the current chakra nature plan, this gives you the option to learn more if you want.

also i believe each one of these should be the main focus of a specific type of jutsu

Taijutsu would require a higher PE value to execute combos and can be done at low levels of chakra control- my even only require PE! if they train in high enough levels of chakra control yin release ninjutsu and low level genjutsu may be available.

Ninjutsu would requires both SE and PE to master and require varying levels of chakra control based on the skill needed for the jutsu and chakra consumption. here is where you can add yin and yang release to the mix...literally... a yin release would use more SE than PE and a yang release more PE than SE.

Genjutsu is tricky....it doesn't require much if any PE at all It is solely a Yin release. however unlike ninjutsu the level of genjutsu are based on your chakra control and do not take as much chakra to execute. however since SE does not recover like PE it has its risks. but this is also why i believe genjutsu can be strong. and so they are not at a complete disadvantage maybe there should be a tree skill that converts PE to SP at a rate of say                10  -  1 to start trainable, also this means less pure chakra to us regular ninjutsu to attack with, only yang release attacks should be available to genjutsu users.

for this system of jutsu to work- basic jutsu that wont use much chakra can just function off of the system in place now.but high level or yin yang release jutsu will need to be programed with a PE and SE consumption value! In order to even be available, the caster must have at least the programed PE and SE +1 values in there reserves and the requisite cc level to be able to activate the jutsu .since i only expect there will be a chakra bar in the upper corner, a list of jutsu you know at the bottom of the screen( you can still activate with the reserves of PE and SE you have )should be available so you know if you need to address a stats level in battle. through items like medical herbs-food pills or adrenaline.

this whole system can be worked back from the chakra level you already have in the current build. (cc level mod-.1 LV1,.2 LV2,.4LV3,.8LV4,1.6 LV5)(X pe+(SE x .33))cc level mod=currant chakra in bar- after you get the values round PE up to nerarest whole number and SE you need to multiply by 3 and round up to nearest whole number.
all skills can be worked of a % final values or current values of PE and SE and chakra control levels- each CC level should be assigned a numerical value for each level.

so here is what i think a character stat sheet should look like after creation:
health: set value
endurance=beginner (Total PE available)x.1=damage reduction
Total SE Stat=____- Intelligence, charizma, Imagination
           optional %'s   40/30/20    30/40/20    30/30/60
Total PE Stat=____strength,     Stamina,    dexterity/block.
           optional %'s 60/40/30    20/30/40     20/30/30
CC=level 1
chakra bar total:________
tree=ninjutsu
chakra nature= wind
scenery-none                                                                 
Scrolls
      ninjutsu
      taijutsu
      genjutsu
      Kenjutsu
      medical
       
Inventory
       tools
       consumables
       mission items
Missions
       village
       clan
       organization


I apologize for the length of this  but i just want my ideas to be as clear as possible.

PS.i know that no one wants to have to mold chakra manually
but with this system it does not need to be that manual. one key could activate a animation of a one hand sign that simply does some math to fill a chakra bar, based on your chakra control level..

if you are not moving to do this PE regeneration can work at the same time. i suggest that this can be done while moving but one must be careful because you could pass out...potentially... if you run out of PE

this would be advantages for 3 reasons.

1. stealth- most scenery ninja bass there ability on sensing chakra-
no chakra means blind- so i propose a way to discharge all molded chakra
just one keystroke to bring chakra bar to 0.and reintegrate resources back to reserves.

2. ninjutsu can use less premolded chakra then if activated without it based off of the level of chakra control.

3.spending time molding chakra gives you another way to train chakra control

here is how a ninjutsu could work without premolded chakra-
CHIDORI jutsu info
master level jutsu-cc mod 1.6
molded activation 200 chakra (number from 1.0.8 version)
unmolded activation 150 PE and 100 SE= 400 chakra
needed unmolded+1
IF  3             +                  9                 +                   8  =molded(out of
                                                                                                  chakra)
then 150 PE       +         100 SE    =      250 TE    x      1.6 cc =unmolded
                                                               Total Energy
using a simple if then code you could make pre molded chakra the default source of the the jutsu and  unmolded the back up so long as the character has the unmolded values +1 in reserve. as you can see in battle it would be twice as hard or more to mold chakra and activate a jutsu then if activating it out of molded chakra. because of the added difficulty of programming these jutsu with this ability maybe only high level jutsu should have this ability to start.  Again the values here are only for illustrative purposes testing would be needed to get a balanced game play. this should also be a learned skill based on intelligence.

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 15, 2016, 05:56:30
i tried to put in a work back equation in form the current build using only the chakra bar values the game currently has but apparently i can't edit this anymore.
so here it is

current chakra value x cc mod list above for the current character level=sum
sum= Total energy PE+SE so
sum x .33=SE and sum-SE= PE
to get the total PE STAT values you can just Round up to 100
and to get the SES STAT values you must multiply the sum the SE value in the equation by 3 and then round to the nearest 100
Title: Re: chakra control system (STATS)
Post by: json243 on January 15, 2016, 20:36:07
(http://i.giphy.com/5yLgoceFO3BdJW1zvFu.gif)
Title: Re: chakra control system (STATS)
Post by: limits on January 15, 2016, 21:29:10
(https://giant.gfycat.com/UnitedImpureAlaskajingle.gif)
Title: Re: chakra control system (STATS)
Post by: Sanji on January 15, 2016, 21:40:27
Bruh
Title: Re: chakra control system (STATS)
Post by: lollernoob9 on January 15, 2016, 21:44:59
It was mentioned that you probably wont have to mold your chakra, though I like the idea of doing so. Did not feel like recommending a system myself because I dont know what is planned til more pieces are in place.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 15, 2016, 22:36:20
@lollernoob9 yeah there might need to be other skill stats that have nothing to do with jutsu or combat but this would salve several problems with damage calculation, defence and Yin and Yang chakra release Jutsu as well as balance out ninjutsu genjutsu and taijutsu.
skills like career abilities, gathering, bartering/trading,or stealing/stealth my need other values to train... i'm not sure yet how to incorporate that... i would think some might be built off of SE- and PE but career abilities and gathering should be skills of there own.
Title: Re: chakra control system (STATS)
Post by: lollernoob9 on January 15, 2016, 23:12:24
Only other thing is about the whole tree things ppl keep talking about. YOU ARE NOT LIMITED TO A CLASS. You can use any technique you know and have the nature or chakra for. Because of preference/ nature limitations ppl will use different techniques, though if certain "builds" of jutsu work well together they will be adopted more often.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 16, 2016, 00:10:25
You can use any technique you know and have the nature or chakra for. Because of preference/ nature limitations ppl will use different techniques, though if certain "builds" of jutsu work well together they will be adopted more often.

yes any technique you have the resources for is a better way of saying it

your resources being PE SE and CC

this is why i recommended that the different tree skills  use specific stats so that no one person can master everything with the resources available to them.

i just got back from the gym and while i was working out i realized there is only one more STAT needed for all other skills.... INTELLIGENCE!!!!

Intelligence can even be applied to medical ninjutsu and genjutsu- as well as possibly, being a requisite for Chakra control levels. it can also be the foundation for career skills and gathering skills.

with 4 different STATS to train you would end up with a variety of different play styles

if i was going to add a 5th it would be dexterity but i don't think we need that.
Title: Re: chakra control system (STATS)
Post by: Mars on January 16, 2016, 10:51:32
man why u doin algebra
Title: Re: chakra control system (STATS)
Post by: Reminance on January 16, 2016, 15:11:41
man why u doin algebra
Did it also gave you a headache bruh?
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 16, 2016, 16:41:32
nope math was always easy for me... it makes sense--- english on the other hand!!!

besides this is a perfect application for it. when you have a working answer you just need the rest of the information to fit.
Title: Re: chakra control system (STATS)
Post by: Nas on January 16, 2016, 23:33:20
...........-_-.......uhm....yes yes....i see.....*walks away*
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 16, 2016, 23:59:02
I know not everyone will agree with this system and i know it is not perfect but i cant think of a better way of doing it... and before taijutsu and genjutsu are added to the current build, I think a decision on whether everything will work off chakra or if  skills like taijutsu, blocking and evasion will work off a different STAT (and if so HOW?)Is the next step for the current version.
Either this or a targeting assist mechanic. but i think targeting should wait till you have all the attacks sampled and that would mean the figuring out the above.

none of the above should affect the current version at all except to explain how you end up with the chakra you have.  and to give some ideas on other benefits of the system

these were taken from the 1.0.8 version numbers

Maximum health: 1000
Maximum chakra: 1000
Chakra recharge rate: 16.66667 / second (aka 1000 / minute)

so with this info the character should have
CC-level 5--molded chakra /1.6=625 Total energy
Total SE Stat=620
Total PE Stat=1300

now for recharge rate 16.66667/second- this is the molded chakra per sec. then
total energy/sec=10.40(CC-Level 5)
SE/sec=3.43
PE/sec=6.97
with this regen rate. it would mean that after 3 min of regen time. you would need to restore your spirit energy some how. this is why i suggested a manual regen.

But the more i think about IT  the more i think
this would be to difficult to build everything directly off of.

to fix this i suggest something like this

Maximum health: 1000
Maximum chakra: 1000
CC-level 5
Total SE Stat=620- Intelligence, charizma, Imagination
           optional %'s   40/30/20    30/40/20    30/30/60
Total PE Stat=1300 strength,    stamina,    dexterity/block.
           optional %'s 60/40/30    20/30/40     20/30/30
so all these would be bass %'s-this would give each new character strengths and weaknesses that person would need to train to the play style they want. this could be easy or hard depending on what they get... Training would adjust the %'s and add to total PE or SE respectively.a higher % on a child stat may even grant larger values to the mother stat.

so the current character stats in game now should look something like this

Maximum health: 1000
Maximum chakra: 1000
CC-level 5
Total SE Stat=620
                Intelligence, charizma, Imagination
                     372             124         124
Total PE Stat=1300
                 strength,      Stamina,    dexterity/block.
                    520              390              390
Endurance 130 damage reductions
tree=ninjutsu
chakra nature= wind
scenery-basic                                                                 
Scrolls
      ninjutsu
      taijutsu
      genjutsu
      Kenjutsu
      medical
Inventory
       tools
       consumables
       mission items
Missions
       village
       clan
       organization
         
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 22, 2016, 05:38:26
sorry for the double post!! but i wanted to add some ideas of thing that are planed that could fall under the children Stats

Total SE Stat=620
                Intelligence, charizma, Imagination
                     372             124         124
Total PE Stat=1300
                 strength,     Stamina,  dex/block.
                    520              390              390

Intelligence- mini games like shogi- studying jutsu-carrier skills. killing someone you beat.
Charizma-mostly RP stuff, politics, if kaga get large to this-it is your influence count-leaving someone alive you beat as well
Imagination- the big one for genjutsu,also some RP stuff could fall in this category and career skills

Strength-mini games training, and all physical moves should add a small amount to thisl leaving someone alive you beat
Stamina- things like taking damage-running-jumping-and dodging should all add large
Dexterity- things like blocking-career skills and crafting

i might have left something out but you get the idea.

the next thing is stamina STAT-
this should be the basses for PE regeneration.
with the above stat of 390 i think 25% per sec is pretty good-97.5 PE per sec.
that means that in 13.3333 sec of standing still you will recover all your PE
Here 25% is based on 100% FULL TOTAL SE stat
I think you should loose 5 % for every 33.3% drop in SE

SO:
100%   =   25% regen
66.6%  =   20% regen
33.3%  =   15% regen
00.1%  =   10% regen

these percentages can be trained by taijutsu users only- any kind of stamina buff would effect these percentages. the reason for the loss in regen with less SE is to simulate Fatigue in battle

and dont forget to cast your vote
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 31, 2016, 18:33:30
NEW UPDATE idea on this system.

Walk on water and tree climbing
In naruto these were trade mark methodes of the leaf to train chakra control. The idea is a 2 step process.
First learning to do both. in order to learn these skills you must first have a CC level 1 then a jonin would teach you the skill.
however you must have a  specified Intelligence value to learn it instantly. If not you fall in the water or slip off the tree
just like naruto did. If you are not training in intelligence this dose not mean you cant learn the skill- just that you have to practice it, you cant learn it instantly. For tree climbing it means you have to hold button down while doing it. same for water walking.

next  with each consecutive CC Level you achieve. the amount of chakra you waste-have to pay to walk on water or climb a tree is reduced.

Your CC level should also effect how much chakra it takes to use a double jump and a high speed run.

current character info. (THIS IS NEW EDITED INFO KEEP READING THE NEXT POST TO SEE WHY THIS CHANGED)
health: 1000
endurance=beginner (Strength+Stamina) x.005=2.8 more or less damage reduction
Total SE Stat=1,363
    STATS              Even
    Strength         272.6   
    Stamina         272.6   
    Dexterity         272.6   
    Intelligence     272.6   
    Imagination     272.6
Total PE Stat=18,638
CC=level 1
chakra bar total:1000
so let's say it takes an intelligence VALUE of 100 to do tree climb vertical wall climb or wall jump,and 250 for walk on water(remember all of these actions would grant you experience in one or many of the children stats of PE and SE- I.E any Jump- Strength, run or walk-stamina,and using CC to do it on water or vertical - intelligence.) If you dont have the intelligence do this when you learn it-you must continue to hold it down till you do.
ON TOP of the children stats that get experience, you get experience in CC level also. This level would work similar to the children stat - experience gets added to a value and each level has a value. i have no ideas on what these values should be yet... it would require trial and error.

i'm not sure how much chakra is used by the run per sec. or how much double jump uses.
but at level 3 CC I think walk on water should use as much chakra as a 60 kph run. and Shift the value from there up and down based on CC level.

I also think that walking on water should take more concentration so  when you learn it at level 2 or 3 you could only walk no running!!! at level 4 it starts to become second nature and you can start moving like 30 kph!!! level 5 and 6 it no longer would waste any chakra and you can move as though it is sold ground.

now so you have control of weather you want to swim or walk on water... this is a tab control system i suggest something like the cap key or num lock or some key that taps on and off if you have the requisite intelligence . so if you're swimming and you tap the control key, a animation of you climbing out and standing would execute and chakra use would start. if you hit it before you get to the water you just keep going at the speed that your CC allows. If your standing or moving on water and  you hit the tap off key an animation of you sinking happens and chakra uses stops. this could even be the same key to mold chakra, but i dont think it should be.



Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 11, 2016, 02:53:32
So I was watching the  forest of chakra again today and realized i divided the experience wrong.
( if you on a phone the numbers here will not line up- I'm sorry)
sakura explained the 2 energy's like this

physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this
however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored.

spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here

chakra control is still the ninja's ability to mix these energies in correct amounts for the intended jutsu.
premolded chakra that is in game now according to kakashi is kinda like guessing at the amount mixing the energies together and hoping it comes out right. this is a fine system for gennin levels. ones you train in chakra control you learn to more accurately gauge what is needed.

if i understand this right now this means that for a low level jutsu there could be a wide range of values that work.
for instance a clone jutsu- may require a min. of:  SE/PE.    10 /20             60 / 120
 so any variation from this 1/2 ratio and anything less
then the 10/20 value would make the jutsu a joke
anything more than the 60/120 and the jutsu would
blow up in your face.                                           
But the only way i can think to simulate this is with a Energy Usage (EU) values in molding chakra
SE is most important because if you overuse it you could die.
However at higher levels you should be able to learn to use your Physical energy in your body more effectively so
with this new understanding of chakra and jutsu- I propose the following changes.

1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 3,906  volts. 3,906  This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.

2. SE Revision.-these are all experiences and training in game
        Strength,stamina,intelligence,dexterity,and imagination are all that are needed i think, since charizma is only needed for role playing and if you want to train that you'll have to do it in real life...lol
I still think all experience should just fall into one of the 6 categories and slowly build your SE Reserves up.

3.Chakra Control revision. as a genin in the academy they teach you to mold chakra in your bar we have in game now.
 this is level 1. the equation still works but with one added effect energy usage- EU
(3,906  )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar. 
LEVEL 1  (3,906)+(1,215 x .9)).2=1000 chakra  to start.-very inefficient
                                                           MOD                             SEU         
level 1 (Academy taught =.                      .2                               .9                 
level 2 (tree climb)=                                .4                               .49
level 3 (walk on water)=                          .8                               .33        PEU
level 4 ( chose form or nature change)=  1.3                               .24         .66
level 5 ( chose form or nature change)=  1.5                               .199       .49
level 6 (change in form training)=           2                                 .109        .33
       
so just training chakra control-(which is not possible because they all require effort and experience in SE)
LEVEL ^ (3,906x .33)+(1215 X.109))2= 2842 chakra VERY efficient and can replenish this amount 9 times.
each jutsu in game can use this equation and as long as you have values +1 for the jutsu in your reserves it should work.

the above are trainings you must go through to achieve each level. As well as have required experience in chakra control
L1                               L2              L3            L4       L5    L6
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??  ?
ALL THESE VALUES NEED TO BE ALPHA TESTED!!!
CC MOD
CC EXPERIENCE
SEU
PEU

so new Character Stat Sheet
so here is what i think a character stat sheet should look like after creation:
health: 1000
endurance=beginner (Strength+Stamina) x.005=2.8 more or less damage reduction
Total SE Stat=1,363
    STATS              Even /Strong/ Athletic /Intelligent /accurate/imaginative   Skills that you could start with!
    Strength         272.6    545.2    204.5   204.4        204.4      204.5
    Stamina         272.6    204.4    545.2    204.5       204.5      204.4
    Dexterity         272.6   204.5    204.4    204.4       545.2      204.5
    Intelligence     272.6   204.4    204.5    545.2        204.5     204.4   
    Imagination     272.6  204.5     204.4    204.5       204.4      545.2
Total PE Stat=3,906
CC=level 1
chakra bar total:1000
tree=ninjutsu
chakra nature= wind
scenery-none                                                                 
Scrolls
      ninjutsu
      taijutsu
      genjutsu
      Kenjutsu
      medical
       
Inventory
       tools
       consumables
       mission items
Missions
       village
       clan
       organization

with this new chakra control and jutsu understanding we can apply your CC mod to your stats to get true damage and even how fast you can run.
for example if s jutsu takes all your strength
                                               L1                                                        L6
    Strength         272.6 x .05  =13.63 damage to start- max CC its the full 272.6
    Stamina         272.6  x.05   =13.63 Kph- cap can still be 60 kph
             
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 11, 2016, 16:03:29
the above are trainings you must go through to achieve each level. As well as have required experience in chakra control
L1                               L2              L3            L4       L5    L6
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??  ?
ALL THESE VALUES NEED TO BE ALPHA TESTED!!!
CC MOD
CC EXPERIENCE
SEU
PEU


I Think this spacing between levels will be about right since the more you train chakra control the easier it should get but it should take a long time to get past level one if you dont have the intelligence of sakura!! So intelligence should play a part in determining how much experience in chakra control you get and/or need.

STAMINA,PE Regeneration And Taijutsu

Looking at some research on the force the human body can produce.. a punch can produce 5,000 newton/meters of force and a kick  up to 9,000.

http://www.translatorscafe.com/cafe/EN/units-converter/power

 according to this converter its a one for one ratio from volts ampere to newton/meters. for game purposes this is problematic
as your cells can only generate 3,906. so basic taijutsu needs to multiply this by 6 to give you over 18,000. with  this skill you could then perform a double kick or a 3 punch combo. 
Because 3,906 is the total gradient voltage, your stamina should indicate how many times you can generate this amount as your cells return to resting state. regeneration should happen as fast as your cells recover from the spike.
this site
http://aiimpacts.org/rate-of-neuron-firing/

gives a rate of .1-2 seconds as there best guess. i think this is Perfect and gives us something else to train!!! number of times you can recover at this speed is a % of your stamina
SO with Stamina         272.6:
Level 1 PE regen 5%                13 times
Level 2 PE regen 15%              41 times
Level 3 PE regen 25%              68 times
Level 4 PE regen 35%              95 times
Level 5 PE Regen 50%            136 times
Level 6 PE regen 100%           272 times
This should be displayed as a green bar under your chakra bar with the number of PE regens left in the bar.  After you have used up your high speed regens PE continues to regen but at a much slower rate and only 10 time after after this you pass out. So something like
-1      .5 sec         -6      4 sec
-2      .7 sec         -7      8 sec
-3       1 sec         -8      16 sec
-4       1.5 sec      -9      32 sec
-5       3 sec        -10     1 min  after this you pass out.
the number of high speed regens reset after you eat something fueling your metabolism and provide your cells with renewed energy However you should  not be able to eat  IN BATTLE  except for something like food pill that my work to extend this kind of battle for longer but should have drastic drawbacks to recovery time after effect wears off.

REMEMBER THIS IS BASED ON THE SAMINA STAT AT CHARACTER CREATION
THE MORE YOU TRAIN STAMINA THE MORE TIMES THIS ENERGY REGENERATES.

I also think that YIN YANG Release JUTSU should use YOUR PE this is the positively charged total amount of PE and the Negatively charged PE the difference is when it is released!! The positive release is as you draw up the energy from the cells and the negative is after its peek as it is released untill it goes back to resting. these jutsu should do no damage. and they should use the full 3,906 released at once

These are the 7 Levels you should get to. you can train in Stamina or Chakra control. If someone could master both It would be insanely Op. So:

level 6 chakra control 1 stamina. (master ninjutsu user)(master genjutsu)
level 2 stamina and level 5 Chakra control.(this is like ideal genjutsu user)
level 3 stamina  and level 4 chakra control. (this is a good ninjutsu genjutsu user)
level 4 stamina level 3 chakra control(Jack of all trades master of none.)
level 5 stamina level 2 chakra control(likely a taijutsu user with genjutsu supports)
level 6 stamina level 1 chakra control(basicly might guy little ninjutsu massive taijutsu)

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 15, 2016, 21:34:09
stamina ninjutsu and chakra regeneration.

edit pe is now can 3,906 and will effect the table.
here is a review of chakra
(18,638 )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
LEVEL 1  (18,638 x)+(1,363 x .9)).05=1000 chakra  to start.-very inefficient
                                                                   MOD                             SEU         
level 1 (Academy taught) =.                            .05                              .9                 
level 2 (tree climb)=                                       .08                              .49
level 3 (walk on water)=                                  .1                               .33       PEU
level 4 (your choice form or nature change)=    .2                               .24         .66
level 5 (your choice form or nature change)=    .5                               .199       .49
level 6 (change in form training)=                    1                                .109       .33
so just training chakra control-(which is not possible because they all require effort and experience in SE)
LEVEL ^ (18,637.33)+(1,363X.109))1= 6,298 chakra VERY efficient and can replenish this amount 9 times.

level 6 chakra control 1 stamina. (master ninjutsu user)(master genjutsu)
level 2 stamina and level 5 Chakra control.(this is the ideal genjutsu user)
level 3 stamina  and level 4 chakra control. (this is a good ninjutsu genjutsu user)
level 4 stamina level 3 chakra control(Jack of all trades master of none.)

at level 1 stamina you get 15 refills of 18,637 if you dont train in stamina and train in Chakra control instead
however you can end up with massive amounts of chakra  and this leaves you will the ability to refill another 6 times for taijutsu and defence.

this is why i added the PE usage mod to the HIGHER levels of chakra control. Maxed out- you will only use 1/3 of your PE each time you regenerate chakra and only 10% of your SE.
PE regeneration rates drop based on SE after you use up the high speed regens.
 if you have:
90%     .5 sec         40%     4 sec
80%      .7 sec        30%     8 sec
70%       1 sec        20%      16 sec
60%      1.5 sec      10%    32 sec
50%     3 sec            5%     1 min  after this you pass out.

this is a far more realistic system the chakra regenerating for no reason. @Vreg

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 16, 2016, 17:34:21
The idea of this system is extremely different from other MMORPGS!!!

To boil it down to the basics the Idea is that you start with the majority of the stat points you can get- only small amounts of experiences is added to strength stamina intelligence dexterity and imagination. To the point that it is only a fraction of 1 full point to each for a specific action.

the idea is that you get more proficient at using the abilities you possess.

Strength, Stamina, Intelligence,  dexterity, and imagination all start at high levels. But you are inexperienced at using each.
To accomplish this effect you need only apply a % of each to give you the experience at each.

All the values Prior to this was only to illustrate the Idea. The chakra control equation will work for the desired chakra. the only change to the equation will be the value of the EU and CC level Mod. to get the desired chakra. and only if you want to alter the values of the Stats.

Dose this system seem better then the First??
Title: Re: chakra control system (STATS)
Post by: limits on February 16, 2016, 18:42:15
cmsurfer, from behalf of the entire SLO community, calm down with the math in your posts
Title: Re: chakra control system (STATS)
Post by: SirTroll on February 16, 2016, 18:47:27
cmsurfer, from behalf of the entire SLO community, calm down with the math in your posts
Or... just make it a little easier to follow? Like line stuff up dude and I can read it
Title: Re: chakra control system (STATS)
Post by: Reminance on February 16, 2016, 19:42:01
So I was watching the  forest of chakra again today and realized i divided the experience wrong.

sakura explained the 2 energy's like this

physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this
however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored.

spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here

chakra control is still the ninja's ability to mix these energies in correct amounts for the intended jutsu.
premolded chakra that is in game now according to kakashi is kinda like guessing at the amount mixing the energies together and hoping it comes out right. this is a fine system for gennin levels. ones you train in chakra control you learn to more accurately gauge what is needed.

if i understand this right now this means that for a low level jutsu there could be a wide range of values that work.
for instance a clone jutsu- may require a min. of:  SE      10               60
 so any variation from this 1/2 ratio and anything less
then the 10/20 value would make the jutsu a joke ----    ----    ___    ---- 
anything more than the 60/120 and the jutsu would
blow up in your face.                                           PE      20              120
But the only way i can think to simulate this is with a Energy Usage (EU) values in molding chakra
SE is most important because if you overuse it you could die.
However at higher levels you should be able to learn to use your Physical energy in your body more effectively so
with this new understanding of chakra and jutsu- I propose the following changes.

1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.

2. SE Revision.-these are all experiences and training in game
        Strength,stamina,intelligence,dexterity,and imagination are all that are needed i think, since charizma is only needed for role playing and if you want to train that you'll have to do it in real life...lol
I still think all experience should just fall into one of the 6 categories and slowly build your SE Reserves up.

3.Chakra Control revision. as a genin in the academy they teach you to mold chakra in your bar we have in game now.
 this is level 1. the equation still works but with one added effect energy usage- EU
(18,638 )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
LEVEL 1  (18,638 x)+(1,363 x .9)).05=1000 chakra  to start.-very inefficient
                                                                   MOD                             SEU         
level 1 (Academy taught) =.                            .05                              .9                 
level 2 (tree climb)=                                       .08                              .49
level 3 (walk on water)=                                  .1                               .33       PEU
level 4 (your choice form or nature change)=    .2                               .24         .66
level 5 (your choice form or nature change)=    .5                               .199       .49
level 6 (change in form training)=                    1                                .109       .33
so just training chakra control-(which is not possible because they all require effort and experience in SE)
LEVEL ^ (18,637.33)+(1,363X.109))1= 6,298 chakra VERY efficient and can replenish this amount 9 times.
each jutsu in game can use this equation and as long as you have values +1 for the jutsu in your reserves it should work.

the above are trainings you must go through to achieve each level. As well as have required experience in chakra control
L1                               L2              L3            L4       L5    L6
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??  ?
ALL THESE VALUES NEED TO BE ALPHA TESTED!!!
CC MOD
CC EXPERIENCE
SEU
PEU

so new Character Stat Sheet
so here is what i think a character stat sheet should look like after creation:
health: 1000
endurance=beginner (Strength+Stamina) x.005=2.8 more or less damage reduction
Total SE Stat=1,363
    STATS              Even /Strong/ Athletic /Intelligent /accurate/imaginative   Skills that you could start with!
    Strength         272.6    545.2    204.5   204.4        204.4      204.5
    Stamina         272.6    204.4    545.2    204.5       204.5      204.4
    Dexterity         272.6   204.5    204.4    204.4       545.2      204.5
    Intelligence     272.6   204.4    204.5    545.2        204.5     204.4   
    Imagination     272.6  204.5     204.4    204.5       204.4      545.2
Total PE Stat=18,638
CC=level 1
chakra bar total:1000
tree=ninjutsu
chakra nature= wind
scenery-none                                                                 
Scrolls
      ninjutsu
      taijutsu
      genjutsu
      Kenjutsu
      medical
       
Inventory
       tools
       consumables
       mission items
Missions
       village
       clan
       organization

with this new chakra control and jutsu understanding we can apply your CC mod to your stats to get true damage and even how fast you can run.
for example if s jutsu takes all your strength
                                               L1                                                        L6
    Strength         272.6 x .05  =13.63 damage to start- max CC its the full 272.6
    Stamina         272.6  x.05   =13.63 Kph- cap can still be 60 kph
             
You really put effort into these posts of yours.
It's great but i don't understand anything of it.
Title: Re: chakra control system (STATS)
Post by: Sanji on February 16, 2016, 20:12:34
lol, same here.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 16, 2016, 21:38:57
So to break it down further to specifics we will start with chakra

The chakra in game now just regens a set amount in the bar. this automatic system is fine as a gennin.
but as you get better at controlling chakra you should have control over when and how much you regenerate chakra. My system also explains why you have the chakra you do.

to accomplish this i created this equation:
((PE x EU )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
this is necessary so you can use the Spirit energy(SE) and Physical energy(PE)your character possesses to make chakra

By doing this you now have things to train that can increase the total chakra you can use, as well as how much energy it takes to make it.
such as

CClevel Mod- your characters ability to Mold PE and SE in to chakra-this will give your character more chakra for the same
total value of PE+SE

EU energy usage- character's proficiency at Using a PE and SE- this limits how much Energy is wasted molding chakra
so to start you would use all your PE and most SE to fill your chakra bar, at this highest level you will use only 1/10 the amount to get the same result.

SE
Strength stamina intelligence dexterity and imagination- your character's stat- you get a little boost to these but not much, but with this system if you got 10 extra point of stamina it could make a big difference. adding the sum of all the stats gives you the amount of SE used to mix chakra.

PE
energy of all the cells in your body working together that you use to do actions like punch, kick, run, block, dodge.
This energy is a fixed amount for all players how you train stamina will determine how many times this value will regenerate.
I suggested a set amount of 3,906 because IF every cell could generate the same amount of energy as a neuron that is how much voltage your body could produce.

I realize this is a fairly complex system but IF chakra was a real thing this is how it would work.. i think! This is a extremely simplified explanation of all my ideas for this system but does this make more sense??
Title: Re: chakra control system (STATS)
Post by: Mars on February 17, 2016, 10:18:27
(https://40.media.tumblr.com/42c324f2ee850f40d40426329a652274/tumblr_mg0a8fi0dc1rnsfv6o2_500.jpg)
Title: Re: chakra control system (STATS)
Post by: Reminance on February 17, 2016, 11:02:21
So to break it down further to specifics we will start with chakra

The chakra in game now just regens a set amount in the bar. this automatic system is fine as a gennin.
but as you get better at controlling chakra you should have control over when and how much you regenerate chakra. My system also explains why you have the chakra you do.

to accomplish this i created this equation:
((PE x EU )+(SE x EU))cc level mod=sum R^round up to desired chakra in bar.
this is necessary so you can use the Spirit energy(SE) and Physical energy(PE)your character possesses to make chakra

By doing this you now have things to train that can increase the total chakra you can use, as well as how much energy it takes to make it.
such as

CClevel Mod- your characters ability to Mold PE and SE in to chakra-this will give your character more chakra for the same
total value of PE+SE

EU energy usage- character's proficiency at Using a PE and SE- this limits how much Energy is wasted molding chakra
so to start you would use all your PE and most SE to fill your chakra bar, at this highest level you will use only 1/10 the amount to get the same result.

SE
Strength stamina intelligence dexterity and imagination- your character's stat- you get a little boost to these but not much, but with this system if you got 10 extra point of stamina it could make a big difference. adding the sum of all the stats gives you the amount of SE used to mix chakra.

PE
energy of all the cells in your body working together that you use to do actions like punch, kick, run, block, dodge.
This energy is a fixed amount for all players how you train stamina will determine how many times this value will regenerate.
I suggested a set amount of 18,638 because IF every cell could generate the same amount of energy as a neuron that is how much voltage your body could produce.

I realize this is a fairly complex system but IF chakra was a real thing this is how it would work.. i think! This is a extremely simplified explanation of all my ideas for this system but does this make more sense??

Mathgod?
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 17, 2016, 14:43:08
cmsurfer, from behalf of the entire SLO community, calm down with the math in your posts

Sorry limits but i dont think i can explain this without math. my last post was as simple as i could make it. And no i'm not a mathgod...lol. But for those of you still learning algebra this is what a real world application of the skill can produce. But you can always run it by your teachers and check my work. lol
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 19, 2016, 22:01:09
Ok so i wanted to try and explain how to use PE to affect your SE and then use your SE to increase your PE temporarily for more effective Taijutsu.

as i mentioned before with PE of 3906 and basic Taijustu  you can get a 3 punch combo or a 2 kick combo in before you have to recharge your PE bar.

TO increase the combos you can do you must increase the PE temporarily. So i made this DIAGRAM
THIS SHOWS HOW YOU NEED TO TRAIN HIGH SPEED TAIJUTSU WITH LEG WEIGHTS
using the bass PE to increase Stamina Strength and Dexterity

http://i.imgur.com/mOGmhaS.png

ONCE you achieve a single point using Leg weights in all 3 SE stats you learn basic High speed taijutsu. This is how i think Taijutsu is effected by the High speed taijutsu.

http://i.imgur.com/mbA5dAG.png

High speed Taijutsu at the Max level should deplete any high speed PE regeneration leaving only increasingly long intervals of regeneration until you pass out.


 
Title: Re: chakra control system (STATS)
Post by: DaisukeSan on February 19, 2016, 22:55:52
I think there should be more levels for each of the skills to go through it should be more like 15 or 10 levels rather than 6 because then it would be too easy and everyone would become to strong too quickly.

Also as you get better at the skills it should get harder and harder to level up it should also have multiple ways to lvl it up. This seems like a lot of work but I think I would give a more realistic feel to the game which makes you feel like you need to work more to lvl the skills up. Also I love that idea about using a taijutsu skill to increase the amount of punches you could do. This makes me think of how lee opened the gates and made himself stronger for a short amount of time. I think we should add this but it would need to decrease your HP and your Stamina way more quickly
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 20, 2016, 00:06:40
The thing with the chakra control levels is it should take a long time to get past the first 3 levels. I was thinking some 4-6 months to complete level 3 training depending on how much you play. once you master being able to discharge chakra in a specific direction at varying amounts it should be a lot easier you use chakra for other things so learning the remaining levels should take less time.

I was thinking of guy when i made the taijutsu flow charts. I only put in the extreme effect of mastering high speed taijutsu for space purposes on the chart. but you can see the massive effect applying a little SE to your PE can produce. It also has major drawbacks you loose all high speed PE REGENS and mybee a set amount of life points depending on level is a good idea. However I dont think you should die like the 8 inner gates max dose.

Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE total.

so
ninja tool bag             2        per sec.
5 kuni                      10 each    "
book of paper bombs  2            "
11 smoke bombs        1 each    "
sword                      100          "
                             ------------------
                              165    per sec.

chain armor             100     
clog sandals                5
robe                          10
ambu mask                 5
                              ---------------------
                               285  per sec. in just tools and cloths         
Title: Re: chakra control system (STATS)
Post by: DaisukeSan on February 20, 2016, 01:14:49
 ok while this makes sense I still think your stamina needs to be upgraded onto higher amounts because 285 per sec is alot.... Its either these figures are reduced or your stamina has to be able to be upgraded more.

Also if you guys like GM's dont understand this PM me and I'll try to explain because i really think this system shoud be imputed into the game also the idea of being able to unlock the gates with that formula you cooked up before actually I think that that MUST go into the game because if so I am sooooo becoming a Taijutsu Master.

Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

Also we need a stamina bar because it just makes sense
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 20, 2016, 01:35:20
On a earlier post i suggested that PE regenerate fully in .2 seconds. to start with and after you run out of stamina it starts regenerating at increasingly  long intervals up to 1 min. after this you pass out.
here is a recap


gives a rate of .1-2 seconds as there best guess. i think this is Perfect and gives us something else to train!!! number of times you can recover at this speed is a % of your stamina
SO with Stamina         272.6:
Level 1 PE regen 5%                13 times
Level 2 PE regen 15%              41 times
Level 3 PE regen 25%              68 times
Level 4 PE regen 35%              95 times
Level 5 PE Regen 50%            136 times
Level 6 PE regen 100%           272 times
This should be displayed as a green bar under your chakra bar with the number of PE regens left in the bar.  After you have used up your high speed regens PE continues to regen but at a much slower rate and only 10 time after after this you pass out. So something like
-1      .5 sec         -6      4 sec
-2      .7 sec         -7      8 sec
-3       1 sec         -8      16 sec
-4       1.5 sec      -9      32 sec
-5       3 sec        -10     1 min  after this you pass out.
the number of high speed regens reset after you eat something fueling your metabolism and provide your cells with renewed energy However you should  not be able to eat  IN BATTLE  except for something like food pill that my work to extend this kind of battle for longer but should have drastic drawbacks to recovery time after effect wears off.

when you look at the number of times you regenerate 3906 then 285 per sec is not a lot.
Title: Re: chakra control system (STATS)
Post by: DaisukeSan on February 20, 2016, 01:48:32
Ok then I think your idea is perfect I checked out your equation and everything seems literally almost perfect I think all you need now is some trial and error to check whether everything is ok because other than that I think everything is ready to go I think this system will be way more efficient I just hope that some one will see this now
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 20, 2016, 01:56:36
Trial and error is the only way to check this system out if i new how to program i would even try to write the code for it. This will not be implemented any time soon only after they have a playable alpha will they start to work on this system. if we see anyting we will see a stamina bar(PE) put in.but a 3 punch combo and 2 kick combo sure would be nice to see in soon though.
Title: Re: chakra control system (STATS)
Post by: DaisukeSan on February 20, 2016, 02:01:48
Yeah true that, I hope you add more things in future I. Glad we have people like you in the community who give smart suggestions like that :D
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 20, 2016, 02:20:13
dude i'm not even close to vreg and the dev. team on here. there are a lot of really smart people here all trying to make this game as epic as possible.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 21, 2016, 00:40:45

Also the idea is that anything you carrie,ware,actions you take, movements you make
damage you take,(sence if a cell is damaged you cant use it to make PE anymore)will all have an effect on the PE value and PE Total


To expand on the idea of damage to cells lowering PE- I was thinking not all attacks would damage cells the same way at the same amounts... cutting tools like swords and kunai would only affect a small amount of cells were a jutsu like the fire ball jutsu would scorch the skin and a large area of skin  cells
but it would be to much to program jutsu with a PE damage value... i think!  So the easiest way to do this is you simply loose PE in response to losing health- something like 1/4%- for example if you loose 50% Life Points you Lose 25% of your PE.

I dont really like this idea that much It would be better to have the amount built in to jutsu or ninja tool attack but I think it's to much work.

So i was thinking about the PE and SE values for a specific jutsu- say this one:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None

there should be a dominate STAT(SE) that the jutsu uses or a combination of them for a more powerful jutsu. this one should be strength. and should damage life points and PE by the same amount of SE.
to that end i suggest a additional Jutsu Creation criteria Like:

Jutsu Name: Fire Style: Fireball Jutsu
Jutsu Type: Ninjutsu
Description: User spits a fire ball and shoots at target
Jutsu Level: Novice
Chakra Nature: Fire Release
Jutsu Range: Medium
Effects: None
STATS: strength 100

or a chart can be referenced by jutsu type and level.
NINJUTSU                                                    GENJUTSU
(Strength,stamina dexterity)                     (stamina,intelligence,imagination)
Novice            1 stat low value
Beginner         1 stat high value
Intermediate   2 stats any range
Expert             3 stats low value
Master             3 stats high value.
Yin Release      5 stats  low values
Yang release     5 stats  low values
Title: Re: chakra control system (STATS)
Post by: Reminance on February 21, 2016, 14:19:31
Mathgod fight
Title: Re: chakra control system (STATS)
Post by: Ken on February 22, 2016, 19:47:20
(https://media.giphy.com/media/3oxRmCLyFhDJSdo5R6/giphy-downsized-large.gif)
Title: Re: chakra control system (STATS)
Post by: lollernoob9 on February 22, 2016, 21:17:14
lol ken!!!
Title: Re: chakra control system (STATS)
Post by: Mars on February 23, 2016, 08:09:14
bro this shit makes me feel so dumb
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 24, 2016, 07:20:06
@Mars  If there is something in particular you dont understand I will try to explain it better. But you kinda have to have a good grasp of how chakra in the Naruto universe works.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 24, 2016, 21:52:15
Maybe this will help

(http://i.imgur.com/j6plHb2.png)
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 25, 2016, 01:59:58



Also I think that if this gates unlocking actually happens it should increase you strength and other stats like that the more gates unlocked and at the eight gate it should deplete your HP at like 8% of your max HP per second for an increase of like 800% of your max Strength or some and the cool down should be quite hefty.

I'm not sure how damage is calculated right now so i'm not sure how strength will affect it the same goes for dexterity. However ounces this is decided. a temperary boost to  each should not be difficult.
Each level of high speed taijutsu should train 1/3 of max for each stat- for a total of 9 gates in recurring order of stamina, dexterity,(speed), and strength.
@DaisukeSan
Title: Re: chakra control system (STATS)
Post by: SirTroll on February 25, 2016, 08:00:56
Maybe this will help

(http://i.imgur.com/j6plHb2.png)
This makes more sense :P
But where did you get 18638 from???
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 25, 2016, 09:04:19
So I was watching the  forest of chakra again today and realized i divided the experience wrong.

sakura explained the 2 energy's like this

physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored

1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
             

 I was wrong I just did the math again and its 3,906 This is  how I got the number for PE.
     cells             mV
(37.2x10^11).000105
-------------------------  =3,906 volts
         1x10^6
        Volts
The difference wont effect anything but the chakra control Mod though- all the values that run off PE can be scalled back to match the change.

so here is a new chart for the levels of chakra control

(3906xPEU )+(SE x SEU))cc level mod=sum- desired chakra in bar.
LEVEL 1  (3,906)+(1,215 x .9)).2=1000 chakra  to start.-very inefficient
                                                           MOD                             SEU         
level 1 (Academy taught =.                      .2                               .9                 
level 2 (tree climb)=                                .4                               .49
level 3 (walk on water)=                          .8                               .33        PEU
level 4 ( chose form or nature change)=  1.3                               .24         .66
level 5 ( chose form or nature change)=  1.5                               .199       .49
level 6 (change in form training)=           2                                 .109        .33

this will put most SE Stats at around 243
I keep trying to keep these at the 200 to 300 range because
I can squat 250 and bench 200
200 is a extremely high IQ score
and all the other stats can be arbitrarily assigned
values to make SE total 1215 and then build there effects off that.

Thanks for the question i probably would not have caught that if you hadn't asked.

Title: Re: chakra control system (STATS)
Post by: f-meister on February 25, 2016, 20:56:19
I think having a mana like bar that decreases depending on the jutsus strength kind of like ninja storm, BUT it will shine brighter or get darker the longer you go at it or the more you use. This way you will get slower (more tired) throughout the match or eventually die by overdoing it. I also like the taught of a cooldown system that stops you from using to many jutsus but you can still spam the move with a cooldown on, but the cost will be higher. Imagine Sasuke (or say a sharingan user you made) just learning amaterasu and gets him/herself locked in a pinch forcing them to use a lot of amaterasu as a last resort (similar to the fight against killer bee).

[Most my suggestions are based on making the game most accurate to recreate the anime so that you have ground work for what can be done to expand like perfect susanoo with any tailed beast. Any questions just ask.]
Title: Re: chakra control system (STATS)
Post by: SirTroll on February 25, 2016, 22:41:11
So I was watching the  forest of chakra again today and realized i divided the experience wrong.

sakura explained the 2 energy's like this

physical energy's- made up of every cell in the body working together- this means that as an adult there is no way to train this however this is key because it's why some ninja have more chakra then others. some genetically have more physical energy the others. since your metabolism gives all the cells in your body the energy they need to function. as long as you have food this energy can be infinitely restored

1. PE Revision-this is a set value at character creation. there are 37.2 trillion cells in the body if each cell could produce 105 mV (the charge gradient of a firing neuron (gradient is the net change between resting potential and peak.)) the body's total physical energy in volts is 18,637.2 volts. 18,638 This should be the PE value at character creation. some people may produce less or more mV than others but that is the average.
             

 I was wrong I just did the math again and its 3,906 This is  how I got the number for PE.
     cells             mV
(37.2x10^11).000105
-------------------------  =3,906 volts
         1x10^6
        Volts
The difference wont effect anything but the chakra control Mod though- all the values that run off PE can be scalled back to match the change.

so here is a new chart for the levels of chakra control

(3906xPEU )+(SE x SEU))cc level mod=sum- desired chakra in bar.
LEVEL 1  (3906 x)+(1094 x .9)).2=1000 chakra  to start.-very inefficient
                                                           MOD                             SEU         
level 1 (Academy taught =.                      .2                               .9                 
level 2 (tree climb)=                                .4                               .49
level 3 (walk on water)=                          .8                               .33        PEU
level 4 ( chose form or nature change)=  1.3                               .24         .66
level 5 ( chose form or nature change)=  1.5                               .199       .49
level 6 (change in form training)=           2                                 .109        .33

this will put most SE Stats at around 243
I keep trying to keep these at the 200 to 300 range because
I can squat 250 and bench 200
200 is a extremely high IQ score
and all the other stats can be arbitrarily assigned
values to make SE total 1094 and then build there effects off that.

Thanks for the question i probably would not have caught that if you hadn't asked.



Sure thing, I mean I totally knew what I was saying and I just wanted to um 'correct' you..... :o
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 25, 2016, 23:40:25
I think having a mana like bar that decreases depending on the jutsus strength kind of like ninja storm, BUT it will shine brighter or get darker the longer you go at it or the more you use. This way you will get slower (more tired) throughout the match or eventually die by overdoing it.

@f-meister

I dont think i understand.. the problem i have with strom is it not realistic... the more you fight and the more damage you take the better combos and attacks you can do IE.YYYB-secret technique.
The anima is not what we are shooting for here. we are taking the Ideas of Chakra, Jutsu, and the shinobi world system of naruto with villages and clans and organizations and placing them in a real world simulation.

as for the amaterasu suggestion.

I suggested something like this early in the first post.

here is how a ninjutsu could work without premolded chakra-
CHIDORI jutsu info
master level jutsu-cc mod 1.6
molded activation 200 chakra (number from 1.0.8 version)
unmolded activation 150 PE and 100 SE= 400 chakra
needed unmolded+1
IF  3             +                  9                 +                   8  =molded(out of
                                                                                                  chakra)
then 150 PE       +         100 SE    =      250 TE    x      1.6 cc =unmolded
                                                               Total Energy
using a simple if then code you could make pre molded chakra the default source of the the jutsu and  unmolded the back up so long as the character has the unmolded values +1 in reserve. as you can see in battle it would be twice as hard or more to mold chakra and activate a jutsu then if activating it out of molded chakra. because of the added difficulty of programming these jutsu with this ability maybe only high level jutsu should have this ability to start.  Again the values here are only for illustrative purposes testing would be needed to get a balanced game play. this should also be a learned skill based on intelligence.


I need to rework this kind of thing for the new chakra system but I dont see why It wont still work!
Title: Re: chakra control system (STATS)
Post by: f-meister on February 28, 2016, 00:43:25
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?
Title: Re: chakra control system (STATS)
Post by: Fraudulent on February 28, 2016, 01:34:57
Ah maths. Lovely.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 28, 2016, 05:06:53
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?

I dont think easier is the right word... More Efficient is a better way to describe it... But the key to the system is Stamina, and How It affects PE. PE is key to taijutsu and where the majority of the energy for Ninjutsu and Genjutsu should comes from I think. For this an accurate system for stamina (IF NOT THIS ONE) Is needed. My system Ties Both Stamina and Chakra together in a accurate and Logical way... At least to me. If Jutsu were real It would take all your PE(energy in your whole body)when you first learn how, to make something like a Shadow Clone(for example) of yourself. You're basically turning energy into something solid-IE Mater, Einstein proved this was posable years ago. However where we diverge from reality is the amount of energy needed. Being able to Train in chakra control allows you to reduce the energy consumption and Lets you Fight longer with more energy than someone with out this training.

The higher the stamina- the more times you can use All the energy from your whole Body At one time. So stamina affects How Much chakra you can use Because of How stamina affects your PE.

This is why you can say someone with a lot of stamina has a lot of chakra(trains only in stamina with basic chakra control) But Someone with a lot of chakra may not have a lot of stamina(only trains in chakra control with basic stamina.)Someone like naruto that has a lot of stamina and Masters chakra control becomes extremely Powerful in terms of the amount of chakra they can whiled. This is why i recommended Not allowing People to Train Both. Or If They can It should Take Years Of Play To achieve the Max Level In Both. Because If Some one Masters Both Training There Would be NO JUTSU THEY COULD NOT USE!!!

IF I WAS TO INCLUDE SAGE MODE IN THIS IT WOULD BE A LEVEL HIGHER THAN THE NORMAL MAX LEVEL CHAKRA CONTROL.

SO NORMAL CHAKRA CONTROL
(3906 x PEU )+(SE x SEU))cc level mod=sum- desired chakra in bar. Num lock or caps key( can be pushed and left on in battle and turned off when chakra is full.


SAGE CHAKRA WOULD LOOK LIKE THIS
(3906 x PEU)2+(SE x SEU)CC Mod=Sage Chakra - must be standing still and must hold shift~ till you fill sage chakra-make the color of the normal chakra bar Purple mixing red nature energy into your Blue chakra.It would boost the Total chakra IN your bar and give you sertan buffs such as not using chakra to do 60k run and double jumps, and small buff to strangth,but only while the chakra is in your body.
As you use the sage chakra for jutsu and the like-The buff decreases by the same rate.
Title: Re: chakra control system (STATS)
Post by: Boruto050202 on February 28, 2016, 05:22:03
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 28, 2016, 05:29:52
Yeah i Know that is Why I Prefaced the Idea with IF I WAS GOING TO ADD SAGE MODE.

Personally I Would Like to see some Kind of sage mode But It dose not need to be as OP as It is in Naruto.
If it's implemented like this it could just be a extra level of chakra control that someone teaches you, giving you the effects listed above.

there could even be other levels above the normal max for Medical ninja scene in the anime anyway they require extremely high levels of chakra control. Focusing more on the energy usage training then on the actual amount of chakra.

MEDICLA NINJUTSU CHAKRA
(3906xPEU )     +       (SE x SEU))cc level mod=sum- desired chakra in bar.
training ^especially  but also ^
            |                              |
with the ability to use less SE AND PE  for Medical ninjutsu than for other Jutsu.
Because PE is so important in the system for medical ninja it would be important to use this energy efficiently from the start. so the earlier the player stats as a medical ninja the more control they should have over this energe

SO Updated Image with new Numbers
(http://i.imgur.com/zDuhNpn.png)
Title: Re: chakra control system (STATS)
Post by: Kai on February 28, 2016, 09:18:23
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)

Sage Mode will be in the game.

Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
Title: Re: chakra control system (STATS)
Post by: Cryptonexin on February 28, 2016, 10:21:56
Yeah i Know that is Why I Prefaced the Idea with IF I WAS GOING TO ADD SAGE MODE.

Personally I Would Like to see some Kind of sage mode But It dose not need to be as OP as It is in Naruto.
If it's implemented like this it could just be a extra level of chakra control that someone teaches you, giving you the effects listed above.

there could even be other levels above the normal max for Medical ninja scene in the anime anyway they require extremely high levels of chakra control. Focusing more on the energy usage training then on the actual amount of chakra.

MEDICLA NINJUTSU CHAKRA
(3906xPEU )     +       (SE x SEU))cc level mod=sum- desired chakra in bar.
training ^especially  but also ^
            |                              |
with the ability to use less SE AND PE  for Medical ninjutsu than for other Jutsu.
Because PE is so important in the system for medical ninja it would be important to use this energy efficiently from the start. so the earlier the player stats as a medical ninja the more control they should have over this energe

SO Updated Image with new Numbers
(http://i.imgur.com/zDuhNpn.png)

Pls stahp with the math... y u do dis evritim my brain stahp working....
Title: Re: chakra control system (STATS)
Post by: f-meister on February 28, 2016, 17:48:34
I'm kind of getting what you are saying there. I'm not to good with the numbers behind it. I myself can just imagine how it could look already done i the game(daydreaming). What the mana/chakra system could do is to make it more dramatic. And yes the thing about it getting easier to cast the jutsu the higher level you get, if I got that one right?

I dont think easier is the right word... More Efficient is a better way to describe it... But the key to the system is Stamina, and How It affects PE. PE is key to taijutsu and where the majority of the energy for Ninjutsu and Genjutsu should comes from I think. For this an accurate system for stamina (IF NOT THIS ONE) Is needed. My system Ties Both Stamina and Chakra together in a accurate and Logical way... At least to me. If Jutsu were real It would take all your PE(energy in your whole body)when you first learn how, to make something like a Shadow Clone(for example) of yourself. You're basically turning energy into something solid-IE Mater, Einstein proved this was posable years ago. However where we diverge from reality is the amount of energy needed. Being able to Train in chakra control allows you to reduce the energy consumption and Lets you Fight longer with more energy than someone with out this training.

The higher the stamina- the more times you can use All the energy from your whole Body At one time. So stamina affects How Much chakra you can use Because of How stamina affects your PE.

This is why you can say someone with a lot of stamina has a lot of chakra(trains only in stamina with basic chakra control) But Someone with a lot of chakra may not have a lot of stamina(only trains in chakra control with basic stamina.)Someone like naruto that has a lot of stamina and Masters chakra control becomes extremely Powerful in terms of the amount of chakra they can whiled. This is why i recommended Not allowing People to Train Both. Or If They can It should Take Years Of Play To achieve the Max Level In Both. Because If Some one Masters Both Training There Would be NO JUTSU THEY COULD NOT USE!!!

IF I WAS TO INCLUDE SAGE MODE IN THIS IT WOULD BE A LEVEL HIGHER THAN THE NORMAL MAX LEVEL CHAKRA CONTROL.

SO NORMAL CHAKRA CONTROL
(3906 x PEU )+(SE x SEU))cc level mod=sum- desired chakra in bar. Num lock or caps key( can be pushed and left on in battle and turned off when chakra is full.


SAGE CHAKRA WOULD LOOK LIKE THIS
(3906 x PEU)2+(SE x SEU)CC Mod=Sage Chakra - must be standing still and must hold shift~ till you fill sage chakra-make the color of the normal chakra bar Purple mixing red nature energy into your Blue chakra.It would boost the Total chakra IN your bar and give you sertan buffs such as not using chakra to do 60k run and double jumps, and small buff to strangth,but only while the chakra is in your body.
As you use the sage chakra for jutsu and the like-The buff decreases by the same rate.

Yes the stamina thing, I'm thinking you have both. Whenever you do something your stamina goes down even if just by little so that you cant travel on the other side of the map and get into a huge fight right away, you kind of have to plan your travels. This would also make a more fair fight between a pure taijutsu fighter, like you can have all the flashy jutsus you want but in the end it can still end in a draw(gameplay determined by skill.
Title: Re: chakra control system (STATS)
Post by: f-meister on February 28, 2016, 17:53:55
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)

Sage Mode will be in the game.

Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
Would be cool to have sage mode from animal summoning later, but I guess thats a discussion for another time
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 28, 2016, 17:57:48
Exactly!!! It makes for more tactical game play!!!And much more realistic. Witch will only draw people in to the SLO world more.

I agree with Kai sage mode should simply be a very high level of chakra control utilizing nature energy
Title: Re: chakra control system (STATS)
Post by: f-meister on February 28, 2016, 18:18:49
Sage mode won't be in the game so while your sage mode stats are cool the won't be included (unless Vreg decides the he wants to implement something along those lines)

Sage Mode will be in the game.

Sage mode is planned, it'll be similar to the sage mode that you see in Naruto except it won't be related to animals. It'll just be the act of mastering natural chakra.
But then, what is chakra? is it not which lives in all that breathes?
Title: Re: chakra control system (STATS)
Post by: Kai on February 28, 2016, 19:03:31
But then, what is chakra? is it not which lives in all that breathes?

Let me rephrase, I meant natural energy (http://naruto.wikia.com/wiki/Natural_energy).
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 28, 2016, 19:11:21
ITS A BAD LINK KAI i'LL JUST COPY AND PAST

Natural energy (自然エネルギー, Shizen enerugī, English TV: Nature Energy), is energy that can be collected from the atmosphere and terrain. If one can collect the natural energy from around them and combine and balance it with the spiritual and physical energy that makes up their chakra, they can become sages and enter Sage Mode, allowing them to use senjutsu.
Title: Re: chakra control system (STATS)
Post by: f-meister on February 28, 2016, 20:05:50
So it would kind of add another chakra/stamina bar or preferably one a little longer(higher numbers;) and would allow bigger or more controlled versions of what jutsus you already have, like a puppet master could control people or other players for a wile instead of puppets for example?
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 29, 2016, 00:40:37
You don't need a new bar for sage chakra because nature energy gets mixed in with the Physical energy and Spirit energy that makes up your chakra. The trick with sage chakra is only gathering enough to amplify your chakra. If you take in to much you under go petrifacation. So you should not be able to take in more energy the the energy in your body. that is why I multiplied the sum of your Physical energy by 2. But that will add a lot of chakra .

Normal Chakra- max chakra control
(3906 x  .33  )+(1215 x .109)) 2  = 2843 chakra

Sage Chakra
(3906 x  .33  )2+(1215 x .109)) 2  = 5421 chakra
Title: Re: chakra control system (STATS)
Post by: json243 on February 29, 2016, 02:44:33
FUCKING CHRIST CM I DONT UNDERSTAND MATH!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 29, 2016, 05:45:42
FUCKING CHRIST CM I DONT UNDERSTAND MATH!!

You can understand the totals right!!!

the math is only to explain why you get those totals.
Since this seem to be frustrating people i will try and spell out each step of this and why it's there.
Physical energy  and spirit energy is what make up chakra

physical energy i gave the value of 3906 because that is the voltage your body can produce if every cell could be used like a neuron

3906xPEU- this is meant to reduce how much of this energy is needed to make chakra
.33 is = to 1/3 that  means that you use only 1/3 of the total energy  to make chakra at a time. this is important to allow for grater stamina in using chakra

spirit energy is the sum total of all your experiences and skill. Trying to explain why i used 1215 for this is a little complex but basically you have 5 major stats each stat with  243.

1215xSEU- this is meant to reduce how much of this energy is needed to make chakra
Just like PE. .1 is one tenth of the 1215. this means that you can regenerate chakra 10 times befor you need to sleep.

once you have the amount of energy you are using to make chakra you need to figure out how good you are at mixing the 2 energies together. This will decide how much chakra is made from the energies you are using.
.2= 5 energy to 1 chakra point to start
2= 1 energy to 2 chakra points at the max.

I hope this makes more sense.
Title: Re: chakra control system (STATS)
Post by: f-meister on February 29, 2016, 20:17:13
Im starting to get the math
Title: Re: chakra control system (STATS)
Post by: Reminance on March 01, 2016, 16:59:08
FUCKING CHRIST CM I DONT UNDERSTAND MATH!!

You can understand the totals right!!!

the math is only to explain why you get those totals.
Since this seem to be frustrating people i will try and spell out each step of this and why it's there.
Physical energy  and spirit energy is what make up chakra

physical energy i gave the value of 3906 because that is the voltage your body can produce if every cell could be used like a neuron

3906xPEU- this is meant to reduce how much of this energy is needed to make chakra
.33 is = to 1/3 that  means that you use only 1/3 of the total energy  to make chakra at a time. this is important to allow for grater stamina in using chakra

spirit energy is the sum total of all your experiences and skill. Trying to explain why i used 1215 for this is a little complex but basically you have 5 major stats each stat with  243.

1215xSEU- this is meant to reduce how much of this energy is needed to make chakra
Just like PE. .1 is one tenth of the 1215. this means that you can regenerate chakra 10 times befor you need to sleep.

once you have the amount of energy you are using to make chakra you need to figure out how good you are at mixing the 2 energies together. This will decide how much chakra is made from the energies you are using.
.2= 5 energy to 1 chakra point to start
2= 1 energy to 2 chakra points at the max.

I hope this makes more sense.
Yes it does help a bit.
Regardless of that i still hate math.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 01, 2016, 23:25:05
Well the Idea is that this is an automatic system. requiring no math on the players part. you simply will see the effects of each level as you learn them as well as the added effects of training in your strength,stamina,dexterity,intelligence,and imagination.

So with the number of times chakra can regeneration built in to the equation
and stamina affecting the number of times you can generate energy used in the equation you have a complete system that will create limitations that can be trained but never exceeded. on top of this there can be few or many levels of training in both stamina and chakra control whatever Vreg thinks Is best for game play and balance.
 
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 06, 2016, 23:26:36
ok so i think i have come up with a way to incorporate this ELO system into the chakra control system.
It doesn't work like that.

And no, E,D,C,B,A,S are not classes. This is their name like: Kanemayoro is an A-class shinobi.
Based on your ELO, you will change from one class to another irrespective of your title/rank within village (genin, chunin, jonin).
The ranking system will be based off of ELO. As you play SLO, your ELO will change accordingly whenever you defeat someone or are defeated. When your ELO reaches a certain amount, if you are not a rogue ninja, you will be asked to take an exam. Upon passing the exam you will be given a new rank: Genin→Chunin, and Chunin→Jonin.

(3906xPEU )+(SE x SEU))cc level mod=sum- desired chakra in bar.
LEVEL 1  (3,906)+(1,215 x .9)).2=1000 chakra  to start.-very inefficient
ELO    CC requisets                          MOD           SEU                  PE REGEN=% OF STAMINA
E    (Academy taught =.                      .2              99%                    10%  ( 5 D rank 100 K run)
D    (tree climb)=                                .4              49%                   15%  (10 C rank 200k run )
C    (walk on water)=                          .8               33%       PEU      20%  (15 B rank  400K run)
B   ( chose form or nature change)=   1.3               25%       66%     40%  (30 B rank Or higher)
A    ( chose form or nature change)=  1.5               19%       49%     80%  ( and so on)
S    (change in form training)=           2                   9%       33%     100% (and so on)
                                                                                                     Stamina requisites^
This is my idea for The ELO addition. You have Training you must complete to achieve the next ELO level. you may be able to defeat a D class ninja because your better then them. However NO ELO CALCULATION WILL HAPPEN IF YOU HAVE NOT COMPLETED THE REQUISITES FOR CHAKRA CONTROL AND STAMINA. This insures that someone new to the game must play it a bit before jumping in and getting a lucky shot in on a higher ELO scoring Player. As you can see when you achieve a new ELO level the results of your training have then bin proven and you become stronger. Stronger meaning using less PE and SE To make chakra and getting more chakra out of the energy you use.  Strength stamina dexterity Intelligence Imagination all need to be trained too and maintained(being active in game and not offline for more than a week) I think these should be an Skill point system adding 1 point to it for activities like push up games for strength, win at shogi for intelligence, hit the bullseye of a target 5 times for dexterity, Use 3 different genjutsu for imagination. and so on. the max to all of these should be realistic. IQ no one has ever bin over 300, IF you add the average Bench and squat Whats for the average joe you at 350 to 400. Stamina is so important to balance with this system it must have a very carefully balanced Max representation. But I dont  think anything should get over 300. By doing this you can make taijutsu attacks look different and but still make damage no more than the strength stat(with out chakra assistance) I do Believe Most of the balance issues can be worked out with this system.

With this system you would never loose your highest ranking in the ELO but you can loose points with in the ranking so for example.

2200-2399    SANINE rare or even forbidden
2000-2199   Class S
1800-1999   Class A
1600-1799   Class B
1400-1599   Class C
1200-1399   Class D
1000-1199   Class E
SO here is what i think each ELO Rank/Class should affect
new rank/class -PE Regen,Chakra control,Chakra regen speed,Jutsu Level, & equipment     
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 08, 2016, 23:42:27
stat point(s)
Our current planned system:

1. The shinobi ranks of Academy Student, Genin, Chunin, Special Jonin (Chunin ranked shinobi whom have a certain Jonin-level ability) and Jonin.
2. An ELO-based shinobi rating that effectively measures the level of skill of the player behind a character, this rating is what will show the difference between e.g. a highly skilled Genin and an average Chunin, or a highly skilled Jonin and an average Jonin.

Having a certain shinobi rating is what will make you eligible for upgrading your shinobi rank by participating in the required exams, participating in said exams to increase your shinobi rank is however a personal choice that is left to you and is in no way mandatory. You have to take account the changes that will come forth once your shinobi rank has increased. For example, a Jonin ranked shinobi will get more difficult missions, will have to lead a Genin team, but will also get a higher pay, these are just a few examples of the type of changes that can occur.

So if your shinobi rating gets high enough, you will get invited to partake in exams for the next rank. If you partake in these exams and get required minimum grade (these exams are both theoretical and practical), you will get assigned your new shinobi rank.

Now to answer this specific topic, although we have currently no plans to add more shinobi ranks, I'm not against the idea.

This was really what i wanted to know...since ranking up wont be mandatory will jutsus be locked by rank?
No, your rank has no influence on your character's capabilities in any way.
This makes my last post pointless.ELO score will not effect this system" in any way"
Title: Re: chakra control system (STATS)
Post by: America on March 09, 2016, 01:37:09
I don't know if this has been discussed, but I think in battle chakra recovery should be limited. If you've played Naruto Shippuden Ultimate Ninja Storm, you know how the chakra regeneration works. You can hold down a button and it restores chakra, simple enough. I believe that should be replicated, to a certain extent. In battle, you can stay still, holding a button to regenerate chakra, up to maybe 40%. (This number could be changed depending on your skill level) Out of battle, you can meditate or sleep to regain chakra to 100%, but it cannot be regenerated in battle.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 09, 2016, 01:57:45
I don't know if this has been discussed, but I think in battle chakra recovery should be limited. If you've played Naruto Shippuden Ultimate Ninja Storm, you know how the chakra regeneration works. You can hold down a button and it restores chakra, simple enough. I believe that should be replicated, to a certain extent. In battle, you can stay still, holding a button to regenerate chakra, up to maybe 40%. (This number could be changed depending on your skill level) Out of battle, you can meditate or sleep to regain chakra to 100%, but it cannot be regenerated in battle.
I have this built in... to start with you can only fill your chakra bar ones with the SE you possess.
as you increase your chakra control, the number doubles until you can fill your chakra 10 times with the same total amount of SE.however there is no reason you must stay still to do this. kakashi and others molded chakra while on the move.
SE will not regenerate LIKE PE you must sleep to restore your SE.
SE is the sum total of all your Stats so It has the added effect of adding fatigue to your stats each time you mold chakra.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 11, 2016, 04:53:29
OK so i had an idea to modify this system that might make it a little easier to implement.

As i explained earlier in the tread- spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here.. another way of saying it is its your skill level.

sence skill level will be measured by ELO what do you think of your normal STAT system of 30 or 40 skill point assigned at character creation and trained throughout game play + your ELO score.

this means you get more chakra  with higher ELO score and if you have a low Elo but high chakra control you can even the odds a bit.
Title: Re: chakra control system (STATS)
Post by: lollernoob9 on March 11, 2016, 22:04:32
:P I think chakra should come from another form of training other than elo. I have played elo based games before, and ppl mess with it like trolls. I can think of being carried through a bunch of missions by a higher rank shinobi to "Powerlevel"  elo and thus chakra capacity. Or an inactive player coming back with less chakra ( that might be reasonable, tho still disappointing)

   Do not know if they are going to use this system or if its already planned, tho gaining anything besides rank and prestige from elo can be riddled with problems.
Title: Re: chakra control system (STATS)
Post by: America on March 11, 2016, 23:00:53
OK so i had an idea to modify this system that might make it a little easier to implement.

As i explained earlier in the tread- spiritual energy-the primal source of power that is intensified through training and experience- as I understand it this means that all experience and training gets accumulated here.. another way of saying it is its your skill level.

sence skill level will be measured by ELO what do you think of your normal STAT system of 30 or 40 skill point assigned at character creation and trained throughout game play + your ELO score.

this means you get more chakra  with higher ELO score and if you have a low Elo but high chakra control you can even the odds a bit.

If chakra amount is based off ELO, then what happens when you go down in ELO? You permanently lose some chakra?
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 11, 2016, 23:45:37
I agree with you lollernoob... and I think this is the last part of the system that we need to address. What and how to Train stats and how much... ELO represents rank based on battle experience. If we leave this out Which i am fine with and frankly i think fits into VREG's Vision of the ELO better, Then the stats need to pic up the slack to fill out the Required amount of spirit energy.

SO we could leave it like i originally had it With each Stat at around 200-300. this would work ok but for how much energy is used from each stat To use in molding chakra. There would have to be a bottom Line For Strength, stamina, intelligence, Dexterity, and Imagination that can not be used in Molding chakra to build actions and skills and damage off of.
This is fine except it does not add fatigue to your stats when molding chakra.

But the Idea i like better is a body of Points representing your experience.(if not ELO then EXP) And Skill points that get trained and added into your EXP to make the Body of energy used to mold chakra. SO  This way instead of using 190-280 points from all your stats to make chakra thus weakening your Stats by that much.. you use mostly Exp to make the chakra and each time you mold your chakra bar it takes 1 point from each stat. To avoid a constant interruption to SP because of EXP Gained in a mission. EXP earned in the day before would only be added after you sleep and walk up the following day. For this to work EXP need only be applied by Small amounts. NO WOW 330,000,000EXP.  IF by the time you graduate the academy you end up with 1100 EXP, you'll have enough EXP and skill point to mold 1000 chakra. from then on, EVERY time you accomplish a mission- EXP, Training Gives you a skill point  and some EXP. EXP should be assigned in values between 1-100 no more. 100 should be S-Rank missions. This is because At a mid level Chakra control 1 point of energy or experience is equal to 1 points of chakra. So you can increase your chakra by training in chakra control and OR Exp. This is important because some may want to focus on stamina training instead of chakra control and they need to be able to gain chakra as well.
Title: Re: chakra control system (STATS)
Post by: Cryptonexin on March 14, 2016, 16:28:42
Everytime I come here, I see numbers. Like why? Fam, do you want me to pass out? Anyway, I agree with cmsurfer about the spirt energy stuff and that we should be allowed to focus training on stamina and chakra etc. Loller and cmsurfer have the right idea for me, but just a question: Won't people start farming the shit out of everything or one thing and spam that thing? what I am saying is shouldn't it be fair. Like you can't train this unless you have trained this and such. Please correct me to the right path if you think I am in the wrong one and that I am confused.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 14, 2016, 17:06:22
I think i know what your talking about @Cryptonexin . and yes i was thinking of training in stages for chakra control. i was thinking- you must graduate the academy to train tree climb, tree climb to do walk on water, must know walk on water to train chakra nature and so on. Training skills- yes, that the idea you train to make yourself stronger- how much you train and what you get is going to need alpha testing so you dont end up with players with 800 Strength 1300 stamina and so on. My objective here was to make skills and experience s and stamina all fit with the chakra system in game now. any numbers found in this thread are all to illustrate the idea. the system needs testing to get final numbers. But a good way to prevent getting super high numbers in skills like strength, stamina , dexterity- etcetera are to have training in stages at different places in game forcing travel time to the location and something there requiring the skill you train there. A story that requires you to accomplish some training could limit the total training or maybe you could only get to as certain skill level at any one training ground, and as you get higher skills new training ground could become more scarce. Im open to Ideas on that. but yes there would need to be some kind of skill cap that may be boosted using some jutsu.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 06, 2016, 13:51:50
So to keep everything fresh and hopefully give the dev's (@Vreg)usable figures and ideas when they try to implement a stamina bar(I.e. Physical energy)
Here is a brake down of the full chakra and stamina system in this thread

Physical energy  and spirit energy is what make up chakra

Physical energy = stamina there the same thing

Bass stamina for everyone
physical energy i gave the value of 3906 because that is the voltage your body can produce if every cell could be used like a neuron
This value Has a set number of times (trial and error here)it can refill quickly (.2-.3 sec.)before food must be eaten or you will pass out. I suggested the time slowly increase after you use up your fast regen times, untill -10 then you pass out.
 
Skill tree modifier for stamina
3906xPEU- this is meant to reduce how much of this energy is needed to make chakra and other activities such as jumping ,dodging, sprinting and blocking.
There are 2 effects this could have and I will leave it to vreg to deside what is best. Or maybe even implement both???
1 is PEU -.33 is = to 1/3 that  means that you use only 1/3 of the total energy  to make chakra or perform physical activity at a time.
2 is to increase the number of fast regens in the bass amount. So you always end use the full 3906 in everything you can just do it more without eating.

However I should point out that you should only be able to train in stamina skill here or in advanced chakra control but not both.

spirit energy is the sum total of all your experiences and skill. Trying to explain why i used 1215 for this is a little complex but basically you have 5 major stats each stat with 43 total point posable assigned at character creation. And then by the time you graduate the academy and learn to use chakra will have 1000 exp to use in molding chakra. From then on all skill points in your tree and exp( small amounts) you get from missions and training will be added together to get the total SE. So SE=stat points, skills,and exp. and if Jutsu end up useing a Majer stat then fatigue will be the resulting effect on stats. Unlike PE the only thing that can restore SE is sleep. After you sleep all exp from your past mission from the last time you sleeped will be added to your totals.

Chakra control skill tree modifier
1215xSEU- this is meant to reduce how much of this energy is needed to make chakra
Just like PE. .1 is one tenth of the 1215. this means that you can regenerate chakra 10 times

concentration skill CS
once you have the amount of energy you are using to make chakra you need to figure out how good you are at mixing the 2 energies together. This will decide how much chakra is made from the energies you are using.
.2= 5 energy to 1 chakra point to start
2= 1 energy to 2 chakra points at the max.

So there you have it and here is how it comes together to make chakra

Stamina skill + skills,experience
((3906xPEU )+(SE x SEU))CS =sum of desired chakra in bar.
Title: Re: chakra control system (STATS)
Post by: Vreg on July 06, 2016, 14:38:42
Thank you for the insights @cmsurfer, appreciate the effort :)

I've been thinking about what system we should go with for energy and I'm not sure whether following Naruto is the right path here. Separating physical and spiritual energies seems like a good idea but then chakra becomes kind of redundant, nothing but a formality basically. If a jutsu requires 200 chakra what it really requires is 100 spiritual and 100 physical energy. So I was thinking maybe it's a better idea to scrap spiritual and physical energies altogether and simply talk about stamina and chakra as completely separate entities.

Essentially ninjutsu would require mostly chakra, but it would also require some stamina, in contrast taijutsu would require mostly stamina but a form of enhanced taijutsu could require some chakra as well. Things like Genjutsu could be completely exempt from stamina and only require chakra.

This is a more clear system with less confusion and I have a feeling that the Naruto system would unnecessarily overcomplicate things.

What do you guys think, what I just suggested or would you prefer the actual Naruto system?
Title: Re: chakra control system (STATS)
Post by: Dragon6624 on July 06, 2016, 15:24:43
I like the effort put into this, and I have to say I would --in part-- like to see it kept around, as one of the key reasons cmsurfer&friends designed this system was to help balance out stats and the progression limits of them -- thus, the name of this thread.

However --and I may be entirely misunderstanding this system-- at the same time, it also seems very much like STATS aims towards a very realistic manner of addressing player capability, which would be good in a game that represents the fragility of the characters within it. In this sense the system would work perfect for something along the lines of a survival-horror game, in that you can't over-exert or you'll be exposing yourself to severe side-effects and limitations later on down the line. But a title such as SLO seems more along the lines of an action-oriented game. It needs to be contained within reasonable boundaries, yes, but at the same time it has to sacrifice some limitations because otherwise you wouldn't be *able* to achieve Vreg levels of power. You wouldn't have any use for mastering so many different jutsu, because higher-tiered shinobi simply wouldn't be able to have their bodies undergo that type of stress. It's humbling, in a way, in that all of these characters are linked by the same level of humanity -- but that doesn't seem like it could work well *enough* for a universe in which there's *so much* of that 'magic' to be discovered and utilized. Taking a reference note from Naruto/Shippuden, one can clearly see that --even though they *try* to follow a more realistic method-- abiding by these levels of realism is simply too much, and as such they often-times simply choose to ignore those restrictions because it'd limit their ability to show off all the flashy jutsu and the...internal strength of characters, their willingness to go above and beyond what anyone else would say is impossible.

And to be frank, the 'Naruto-system' was more or less abandoned later on down the line for these exact reasons...and...possibly the fact that you can't support a fighting-anime fan-base on *realistic limitations* ((*coughs, DBZ+nearlyeveryotherfightinganimeevertoexist*)).

If we want to have this sort of realistic system, it might mean toning down the level of jutsu, focusing instead on martial encounters with jutsu to *support* and catch the enemy off-guard. On the other hand, if we go with a more DBZ-Based system ((because that's essentially what Naruto jutsu has become)), there's a higher chance for imbalances to occur, for the 'soulless grinders' to discover breakthroughs beyond what *should* be possible, and for them --and any player with no imagination but vast quantities of ego-- to subsequently exploit these 'loop-holes'.

It's a matter of balance between realism, fun, and ultimately what these combined two form...core gameplay.
Title: Re: chakra control system (STATS)
Post by: DarthTyrael on July 06, 2016, 15:25:57
You're basically saying the same thing, cmsurfer complexer than you Vreg.

Stamina bar (Tai ++, Nin +, Gen -) and Chakra bar (Tai -, Nin +, Gen ++) with ++/+/- scaling for usage cost.

Couldn't say with whom I agree since you both are basically saying the same thing, but I agree.

Edit: However cmsurfer is also taking into account the skill trees in order by which the cap increases.
Taijutsu skill trees would enhance the stamina bar greatly, whilst Ninjutsu skill trees would both increase the chakra bar and stamina bar a bit and the Genjutsu skill tree would increase the chakra bar greatly.
Title: Re: chakra control system (STATS)
Post by: Vreg on July 06, 2016, 15:38:16
You're basically saying the same thing, cmsurfer complexer than you Vreg.

Stamina bar (Tai ++, Nin +, Gen -) and Chakra bar (Tai -, Nin +, Gen ++) with ++/+/- scaling for usage cost.

Couldn't say with whom I agree since you both are basically saying the same thing, but I agree.

Edit: However cmsurfer is also taking into account the skill trees in order by which the cap increases.
Taijutsu skill trees would enhance the stamina bar greatly, whilst Ninjutsu skill trees would both increase the chakra bar and stamina bar a bit and the Genjutsu skill tree would increase the chakra bar greatly.

It is the same thing really, but we're simply renaming spiritual energy into chakra, calling physical energy stamina and no longer saying a specific ninjutsu needs only chakra which is implicitly a mix of spiritual and physical, rather chakra is the spiritual energy that a ninjutsu needs combined with some physical stamina.

What I'm suggesting for the sake of our players is removing the unnecessary complication that does not add anything but makes things more confusing when they can be more simple.

As da Vinci once quoted
Quote from: Leonardo da Vinci
Simplicity is the ultimate sophistication.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 06, 2016, 15:41:46
The thing is the values I have set up are only for examples the numbers can be tweeked to support any level of realizem we want. As @dragon6624 said eather early naruto or
DBZ. Personally a scale were we go from a naruto type play and train to the point of a DBZ player would be cool and acurat to the naruto type universe.

My system also allows for training chakra or stamina like @Vreg said and his way is simpler and would basicly get the same result...
For gamers not familiar with MMORPG's this is the better system
The only advantage my way has is that it adds alittle interplay between both stamina and chakra and clearly defines ways to train chakra.

I'm  partial to mine personally but I'm not objective as I have put a lot of thought in to this.
Quote
What I'm suggesting for the sake of our players is removing the unnecessary complication that does not add anything but makes things more confusing when they can be more simple.
Edit: @VregI agree the player should not have to do this himself.
 I'm not suggesting changing anything to the way Jutsu is activated now. Just to add elements of the characters abuility and experience to explain why we have the chakra in the bar we have now. But this will come later as we don't have charicter stats eather.
Currently there is no stamina bar but using chakra should also use stamina... If there septret  chakra may as well be mana or magic or any other spellcaster resorce.
The thing I like best about naruto is everything takes effort...and its represented in the way they discribed chakra... This is the idea SLO is bassed on... Skill... do we Realy want a system that by using chakra just magically gives you more chakra with out any drain on your physical  resources or with no explanation as to why.
There is likely a simpler way to accomplish everything this system dose but if it's done this way it sets the ground work for stats, trees, experience, all the fundamental achievement structures you expect from a MMOARPG. As well as makes them all of use to you witch no other mmorpg has done. So as you grow in experience and skill your chakra or stamina grows with you making you even better.
A sence of achievement is what it will provide the game and that can be an addicting force to people with out it in there life. All good business!!!!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 06, 2016, 18:00:40
This is a completely difently thought so I thought I should post again.

I think @Vreg we should put in just the stamina Bar for now.. And see if we like the play were chakra didn't effect stamina. We can still make stamina work the way I have it here if we need to later. But for now (untill we have charicter stats and skill trees)all we need is a stamina bar and a regen rate to start putting in items, weapons and Taijutsu attacks. As well as have stamina take over some of the movement requirements.

This is step one!!!

On a side note chakra is not at all redundant
As the Jutsu uses 200 chakra, not Sprite energy
As a mater of fact in low levels of the way I have this worked out it could take as much as 400 physical energy and 200 spirit energy to make 200 chakra- simply because your not good eanuph yet to be able to convert energy to chakra in a 1-1 scale.
See advanced chakra control above.

@dragon6624
You get the idea just fine...I think... And yes it is kinda like a survival game system. But even in naruto when everyone got massively more powerful, it was the Jutsu that got stronger not the people with the exception of senjutsu that made them physically stronger- what could kill sasuka befor he got the rennegon in his left eye, could still kill him after he got it. His skills and Jutsu are what made him harder to kill. And that is why I made the physical attributes in this system equal for all players. That way it's the skills and Jutsu the players learn that will make them harder to kill and there for more action will result not less.
The other thing a even playing field will do is teach team work to lower skilled players... It will almost force it... Because strategic game play early on will increase your chances of survival. It will make it so that only skilled Shinobi that already know how to work in a team will make it to the point were they are skilled  enough to go out on their own.
This plays in to the hatred of Rouge ninja and gives an immersion affect to the game play.
We want this game to be around for a long long time... And it will only get there if we can make the players feel like there in the game and accomplishing somthing... How is still playing halo multiplayer online..no one
There was no sence of accomplishment in the game... It was so successful because of the story and the graphics for the time and later on they added new  strategic weaponry.
But the franchise is all but died... Replaced by better FPS games like call of duty.
Mean while The old republic and Wow are still going strong.. Not because of game play
It sucks just klicking squares all day... But because it offers  immersive stories and a sence of achievement.
Title: Re: chakra control system (STATS)
Post by: DarthTyrael on July 15, 2016, 13:05:11
A thought just occured to me.

How about different types of training to increase different stats besides the skill tree modifiers?

For example:

The Taijutsu skill tree could have modifiers further enhancing your sprint speed and your efficiency in stamina consumption, whilst running with weights on can increase your base sprint speed and efficiency to a certain hard cap. (Maybe even increase the speed increase per tick allowing for faster acceleration)

Spoiler: show
Lvl 0 Speed --- 35 km/h. Stam cost efficency reduction: 0%
Lvl 1 Speed --- 40 km/h. Stam cost efficiency reduction: 10%
Lvl 2 Speed --- 45 km/h. Stam cost efficiency reduction: 15%
Lvl 3 Speed --- 50 km/h. Stam cost efficiency reduction: 20%
Lvl 4 Speed --- 55 km/h. Stam cost efficiency reduction: 25%
Lvl 5 Speed (Cap) --- 60 km/h. Stam cost efficiency reduction: 30%

Taijutsu skill tree:
Youthful Foal: Enhances (maximum sprint speed)/(speed acceleration) by 5/7.5/10% and reduces the stamina cost by 5/7.5/10%.

Conclusion: a full-fledged Taijutsu user would use almost half as much stamina than a non-tai user and run 10% faster (66 km/h).


Check the spoiler above for some examples.

Just an idea, let me know what you think.

Note: I included the stamina bar in running as a means to train it, not as much for utilizing it.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 15, 2016, 16:12:53
These are well thought out skills and I think would work well eather way stamina is implemented.

this is a lot like the PEU skill I have that Increases Stamina  efficiency for making chakra.

But specifically tailored to increase speed and stamina efficiency for Taijutsu.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 19, 2016, 13:20:44
The other thing my system can do , (if you ever deside to change your mind about alowing players to create there own Jutsu with some kind of expantion later on after the first release, witch as successful as I see this game becoming- is a logical next step ) is to set the ground work for the nessessary elements to create a Jutsu.

Not just the chakra needed but the definitions of control needed for different forms and nature's .

If you never have any planes on doing somthing like this with the game.... Which i think would be a mistake... Then your system is much easier to understand and to implement. @Vreg
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 20, 2016, 20:48:11
So I have bin thinking about the charicter stats and crafting and skills a lot lately... And reading over other pen and paper RPG games and other MMORPG's I want to bring up some suggestions for charicter creations and beginning skills.

So after you create your  characters physical appearance you should  immediately  be taken to the Academy-

The Acadmey should serve as a introduction to the game as well as a way for you to deside what direction you want to start out training in.

Here are some ideas of things that should be  taught at the Academy.

Core classes:
Chakra
Stamina

Core classes will be a explanation of the system implemented namely chakra and stamina(what ever that system may be)
Both of these classes are required for graduation.

Secondary classes(skills)
Starts with an explanation of:
Ninjutsu
Genjutsu
Taijutsu
Bukijutsu
Fuinjutsu
Medical ninjutsu
Ninja arts
Beast mastery
Once an understanding of these is complete you can then train in skills needed to pass the tests of the above classes. Call these electives!!!
Chakra control
Concentration
Sparing
Targeting
Calligraphy
Crafting
Botany-(if we are going to have to make inks and potions and medical supplements like food pills- any skill like gathering should be built in to the class that needs it. So knowledge in that skill implies the abuility to gathe what that  knowlage allowes)
Biology
Physical education
(Speed and endurance training)
6th sence-( I suggest that in the SLO world this comely held beliefs be a actual skill that can be trained for sencery class ninja)
Navigation
Stealth
Diplomacy
Zoology
Cooking
Fencing/kendo
Fish
Teach

So I think the number of electives you can take should be determined by the intelagence of your character you just created
Not sure yet exactly how but this is a commen Machanic for RPG's in general.

The electives you take will determan what secondary class tests you can take to learn skill trees
Such as
Ninjutsuyou must learn a ninjutsu and perform it

genjutsu
same as ninjutsu

Taijutsu
win a sparing Match against an NPC instructor

Bukijutsu same as Taijutsu
 
These should be support skill trees

Fuinjutsu- acadamy teaches chakra sealing and release- advance Fuinjutsu corps sealing and summons if available.

Medical- acadamy teaches chakra heal like the mystic Palm Jutsu and  collaborative aoe healing techniques and well as medical ninjutsu like chakra scalpel and antidotes. Sencery- by chakra( this means barrier Jutsu- like Jiraiya vs pain) is part of the advanced cariculom at medical academy

Beast master- teaches taming beasts,colaberation ninjutsu or Taijutsu, vetranarian skills and beast training skills. Sensery- by smell is part of the advanced academy cariculom

Ninja Art- ninja crafting acadamy, making puppets,poisons,explosevs and barrier tags.
Other posable aplications is cooking and food pills or ink summons.

The support class skill trees should each have an advanced acadamy of there own to teach them more powerful techniques and skills

But all this is only nessessary if we are going to think of knowledge as a part of spirte energy that we can use to make chakra...these skills are place holders for points that add up with Experiance to make chakra... The place holders value determine what you are capable of succeeding at in a action requiring that skill.

If Sprite energy and physics energy will not be making up your chakra pool... Then I'm lost to why we need this kind of skill set up at all.. In less your chakra is equal to the skills and Experiance basicly leaving the chakra contol skill useless-except maybe reducing how much chakra is needed for a given action??? I don't know.







Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 25, 2016, 19:30:01
Electives above should fit in to class test as so:
(If more electives are added they will fall in place or a general skills will be added)

Ninjutsu
 Ninjutsu- explanation
 Chakra control
 Concentration
 Targeting
Genjutsu
 Genjutsu- explanation
 Chakra control
 Concentration
 Biology
Taijutsu
 Taijutsu-explication
 Physical education
 Sparing
 Stealth
Bukijutsu
 physical education
 Sparing
 Fencing/kendo
 Stealth
Fuinjutsu
 Fuinjutsu explanation
 Chakra control
 Calligraphy
 Stealth
 Targeting
Medical ninjutsu
 Medical ninjutsu explanation
 Chakra control
 Botany
 Biology
 Stealth
Ninja art
 Ninja art explanation
 Stealth
 Botany
 Colligraphy
 Crafting
Beast mastery
 Beast mastery explanation.
 Physical education
 Zoology
 Biology
 Sparing

General skills include
 Fishing
 Cooking
 Crafting
 Navigation
 6th sence
 Diplomacy (needed for missions involving NPC's of other villages)
 Teaching(requires chunin rank or higher- can only learn 1 rank at the acadamy)


So I suggest you take 3 classes with these electives as primary and have 2 elective periods
So when you graduate the acadamy you have 3 skill trees to train in.

However you may notice that if you take classes that complement each other like ninjutsu genjutsu and medical ninjutsu you will get
3 In chakra control
2 in  concentration
2 in biology
1 in stealth
1 in targeting
1 in botany

Or you can diversify like ninjutsu, Taijutsu, ninja art
Giving you nearly 1 in every skill except specialty skills in
Bukijutsu- fencing/kendo
beast mastery- zoology
Witch could be your electives...

To learn the remains trees you would need to find special trainers around the world of SLO before your train fully train any of the trees you graduate with. If you have all 8 trees you can not unlock advanced Jutsu's as mentioned in other threads such as:

Ninjutsu- senjutsu
Taijutsu- lotus or some such
Genjutsu-  Tsukuyomi like( target can't stop)
Bukijutsu- puppets (schematics for these )
Fuinjutsu-kote
Medical ninjutsu-some vesion of creation rebirth
Ninja art- some kind of fast acting poison
Beast master- colaberation Jutsu-Keba or Jiraiya
 
 


If this is the start of your charicter skills then
Trees can be filled with charicter abuilitys for instence...
For your first change in chakra nature you need 3 points in chakra control

For your second you

Need 5 points in chakra control
And 1 point concentration.

Simultaneously with my system those same
Skill points in chakra control will alow you to regenerat chakra 5 times using the spirte energy and physical energy available to you
As well as give you 3 spirte energy to use in making chakra.

And at your second nature
Regenerate chakra 9 times and 1/4 more chakra every time you regenerat the energy.

By the time you graduate the acadamy, if you took the right classes,  you could be ready for the chunin exams right out the door...or if your  goal is to master everything you will need to train abit in basic skills before your ready.


 
 
 
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on November 26, 2016, 21:35:49
A BIG UPDATE TO THIS SYSTEM!!!

A new understanding of stamina!!!

This was taken from the naruto wiki on chakra.

Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience.

As you can see the chakra we have worked out but the physical and spiritual energys collectively make up a person stamina. Not just physical energys like I had originally thought!!!

The equation I used for chakra is perfect!!! It has every chakra control skill built in to it.

However this opens up the ability to have a stamina Stat that is made up of physical and spiritual energys.

Stats
Strength-PE
Dexterity -PE
Constitution PE
Intelligence SE
Imagination SE
Skills           SE
Stamina = sum of above
Chakra=Cc x((Total PE xPEU)+(total SE x SEU))

With this new understanding a whole new stamina system will need to be worked out!!!

Let me know it you agree with this so far!!

Title: Re: chakra control system (STATS)
Post by: StriderOtaku on November 26, 2016, 22:47:11
A BIG UPDATE TO THIS SYSTEM!!!

A new understanding of stamina!!!

This was taken from the naruto wiki on chakra.

Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together. Physical energy (身体エネルギー, shintai enerugī) is collected from each and every one of the body's cells and can be increased through training, stimulants, and exercise. Spiritual energy (精神エネルギー, seishin enerugī, English TV: Mental Energy) is derived from the mind's consciousness and can be increased through studying, meditation, and experience.

As you can see the chakra we have worked out but the physical and spiritual energys collectively make up a person stamina. Not just physical energys like I had originally thought!!!

The equation I used for chakra is perfect!!! It has every chakra control skill built in to it.

However this opens up the ability to have a stamina Stat that is made up of physical and spiritual energys.

Stats
Strength-PE
Dexterity -PE
Constitution PE
Intelligence SE
Imagination SE
Skills           SE
Stamina = sum of above
Chakra=Cc x((Total PE xPEU)+(total SE x SEU))

With this new understanding a whole new stamina system will need to be worked out!!!

Let me know it you agree with this so far!!


this seems nice. I wonder how well it can be implemented with stuff like taijutsu by Vreg and his team
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on November 27, 2016, 14:28:20
Yeah it all depends vreg vision of stats and skills.

But if vreg Gives players the max amount of chakra and stamina so they can do all the jutsu he makes befor alpha

Then in the alpha adjusts the amounts so the max level game play is balanced.
Then he can devide up stats to work with the max level skills needed. Then segment the skills 5-10 levels or more maybe

This is going to be the easiest way to develop skills I think!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on November 28, 2016, 15:07:27
This new understanding of stamina makes it clear that more is needed then simply just physical and spiritual energys in order to perform jutsu. This is SO important because genjutsu's effectiveness is dependent on chakra control. With out this skill there is no measuring bar against witch to check if a character can brake a genjutsu.

Simply saying that a jutsu requires 200 chakra witch is 100 SE and 100 PE Is not good enough.
Because that is in fact 200 stamina not chakra!!!

Chakra is not just the total of SE and PE but also the ratio of these energys and the skill nessessare to use these values effective.

To explain
 easy jutsu may simply take the even mix of SE And PE- this would be most taijutsu and
KenJutsu. Effectively stamina
100 PE+ 100SE= 200 Stamina
More difficult jutsu could use more SE then PE
50 PE+ 150 SE = 200 chakra
However the  ratio change makes it chakra
When you train chakra control your increasing the  Effective use of those energys making more chakra with the same amount of stamina
(50 PE+ 150 SE)2 =400 chakra
Or another way to look at it is using less stamina to make the same amount of chakra
(25 PE + 75 Se)2=200 chakra

Sence both chakra and stamina are made up of the same energies the ratio is sooo important
Chakra is then  inevitably devided in to 2  categories
yin and yang

Yin SE heavy- used to inhance physical attributes and monipulate the physical world around them
Yang PE heavy- used to inhance speritual effects and manipulate chakra and seal or summon chakra.



This is how we will balance the game with stamina and chakra

Anything more then a human can normally do will require a set amount of yin or yang chakra

Taijutsu kenjutsu beastmastery will all require yin chakra- useing less of the strength dexterity and constitution stats to excite there attacks making them strong fast and alowing them to take and recover more manage quickly- by selecting these trees you are committing your characters to yin based chakra

However you are allowed to train in stamina witch lets you reduce the energy use of normal human movements costs to near zero
And increase your max stat totals by 10x the normal of all PE stats

Ninjutsu genjutsu and Fuinjutsu will require
Both Yin and yang chakras to do this chakra control will need to be devide in to the 2 fealds ,yin and yang. At the max levels in chakra control here you could consevably reduce the energy needed for jutsu of basic stamina (1/1)to by training both chakras evenly-ninjutsu by 10poits of chakra to 1 point of stamina. This  essentially gives both player types 10 times the stamina they start with. Just arriving at the result in 2 different ways.

(As a side note this will explain how a taijutsu master can still use the walk on water jutsu)

Let me know what you guys think about this and remember this is based on naruto but it splits off when we start to talking about the way the yin and yang chakra is used.

In the short term it may seem easier to just give you a bar and a skill that give you more in the bar but then you have to fine tune everything to fit the skills you make later, instead if you making the game playable and balanced for high level players and working back to the above skills and stats.
Sence you have already worked out how it will work... working back to a bass character will be easy
Title: Re: chakra control system (STATS)
Post by: StriderOtaku on November 28, 2016, 21:22:08
This new understanding of stamina makes it clear that more is needed then simply just physical and spiritual energys in order to perform jutsu. This is SO important because genjutsu's effectiveness is dependent on chakra control. With out this skill there is no measuring bar against witch to check if a character can brake a genjutsu.

Simply saying that a jutsu requires 200 chakra witch is 100 SE and 100 PE Is not good enough.
Because that is in fact 200 stamina not chakra!!!

Chakra is not just the total of SE and PE but also the ratio of these energys and the skill nessessare to use these values effective.

To explain
 easy jutsu may simply take the even mix of SE And PE- this would be most taijutsu and
KenJutsu. Effectively stamina
100 PE+ 100SE= 200 Stamina
More difficult jutsu could use more SE then PE
50 PE+ 150 SE = 200 chakra
However the  ratio change makes it chakra
When you train chakra control your increasing the  Effective use of those energys making more chakra with the same amount of stamina
(50 PE+ 150 SE)2 =400 chakra
Or another way to look at it is using less stamina to make the same amount of chakra
(25 PE + 75 Se)2=200 chakra

Sence both chakra and stamina are made up of the same energies the ratio is sooo important
Chakra is then  inevitably devided in to 2  categories
yin and yang

Yin SE heavy- used to inhance physical attributes and monipulate the physical world around them
Yang PE heavy- used to inhance speritual effects and manipulate chakra and seal or summon chakra.



This is how we will balance the game with stamina and chakra

Anything more then a human can normally do will require a set amount of yin or yang chakra

Taijutsu kenjutsu beastmastery will all require yin chakra- useing less of the strength dexterity and constitution stats to excite there attacks making them strong fast and alowing them to take and recover more manage quickly- by selecting these trees you are committing your characters to yin based chakra

However you are allowed to train in stamina witch lets you reduce the energy use of normal human movements costs to near zero
And increase your max stat totals by 10x the normal of all PE stats

Ninjutsu genjutsu and Fuinjutsu will require
Both Yin and yang chakras to do this chakra control will need to be devide in to the 2 fealds ,yin and yang. At the max levels in chakra control here you could consevably reduce the energy needed for jutsu of basic stamina (1/1)to by training both chakras evenly-ninjutsu by 10poits of chakra to 1 point of stamina. This  essentially gives both player types 10 times the stamina they start with. Just arriving at the result in 2 different ways.

(As a side note this will explain how a taijutsu master can still use the walk on water jutsu)

Let me know what you guys think about this and remember this is based on naruto but it splits off when we start to talking about the way the yin and yang chakra is used.

In the short term it may seem easier to just give you a bar and a skill that give you more in the bar but then you have to fine tune everything to fit the skills you make later, instead if you making the game playable and balanced for high level players and working back to the above skills and stats.
Sence you have already worked out how it will work... working back to a bass character will be easy

Wow, this is so detailed. I haven't found a flaw in your logic yet, looks good.
Title: Re: chakra control system (STATS)
Post by: mamita on November 28, 2016, 22:01:10
I don't fully understand it, but I like what I do @NinjaMirage
So basically... We could have a health orb (like diablo),
and then a yin/yang orb to represent Physical energy and Spiritual energy.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on November 28, 2016, 22:19:32
I was thinking more specific to stats
For example
Physical energy stats
Strength 100
Dexterity 100
Constitution 100
Make up 300 physical energy

Sprite energy stats
Intelligence 100
Imagination 100
Skill points- 100
Make up 300 spiritual energy

For a total stamina of 600

Edit-@mamita your idea of a yin yang circle was good. We would need to introduce 2 jutsu activation key and put a yin yang circle at the end of the chakra bar.

Taijutsu and kenjutsu activation key fills the
Circle slowly from the bottom and by activating the 123 keys and letting go of the activation key when the circle is full for full strength/length of effect.

For ninjutsu you need 2 activation keys one that fills from the top and bottom.

Genjutsu would fill the circle from the top down

But now that I'm thinking about it only one bar with overlapping values might be better for visual purposes. So let's give the energys colors
SE is yellow
PE is blue
 they fill a bar making green stamina.
Anything using stamina will drain the bar equally keeping it green
Ataching the activation yin yang circle to the bar will use the energys in the bar depending on the activation direction from the top or bottom.

(As a side note this is a way to have a dojutsu kekke genki- being able to see this circle in visable to everyone except the player and figure out wether there building up yin or yang chakra)

And because the bar overlaps you'll be able to monitor  just how much Energy you can draw from your stats with out opening the UI.

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on November 29, 2016, 19:57:22
I just thought of another Benifit to this system

It effectively can double the number of hand sine combinations

123 yin chakra
123 yang chakra

There are a few bugs that need to be worked out though...

And I'm not sure how to go about addressing them.

1st
Because chakra is made of the same energys as stamina it fallows that genjutsu will in effect use stamina- unless the ratio for genjutsu is 0/2 heavy in Spirit energy. This is a very subtle distinction and effectively useless for game play perpeses, as you basicly using half the energy needed for stamina. With out it you still are out that much stamina.

There is no logical way around this fact if this is how chakra will work. However it is also sumwhat realistic in my opinion. I always thought that genjutsu not using stamina at all was just wrong... that would mean it was effortless. Witch never sat right with me...

However using genjutsu draining only SE for the use( as long as you have 50% more PE then you do SE) You could still activate yang chakra ninjutsu at full strength as if you had not done anything.

This system is actually even more confusing the the one I made before that split chakra and stamina in to separate bars... in my opinion!!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 09, 2017, 23:07:34
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.


ITEMS LIST Completed


Each subheading  will be organized by rairety

Resources:color codeed to carrirer type
black smithing=black
medical
cooking

Mineralogy
Coal
clay-ceramics
Iron(blue)
Tin
Aluminium
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
Sliver
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Gold
Asbestos(blue)
Titanium
arsenic (blue)
Tungsten
diamonds

Botanie
Trees
Chakra trees
Bamboo
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures

Red Sage-lungs, kidneys, heart and nervous system

Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary


Zoology
Fish different types-animal food for large predators
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
 king cobra
bear
eagle
Garilla
Jellyfish
dragon

RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology

onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.

chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate  cooking
potassium carbonate  cooking
phosphoric acid  cooking
kansui cooking

Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
   INTELEGENCE 160(GENIUSE LEVEL)
   SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.
So you discover schematics for poisons foods and medicines. But as you can see it's a lot of work.

Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.

Blacksmithing
Schematics for blacksmithing should be easily found/ looted/ or developed.
Mineralogy and botany are the only nessasary sciences needed.
To develop schematics for blacksmithing, you should have to use trial and error.
Let me give you an example of a blacksmith schematic: iron shuriken
Step 1
Ceramic mold shuriken schematic
Skill molding-1
Clay 10 units
Effects:reusable
Step 2
Iron shuriken schematic 
skills required:
Smelting skill 1
Items required
Ceramic mold shuriken(reusable)
10 iron ore
Effects: x damage on contact. Durability rating 10

Looks kinda basic right!!!

Wrong!!!

This is just the beginning.
Smelting skill reaches 10
Now you can smelt steal
Steal schematic
Skill required
Smelting 10
10 units of iron
5 units coal
Effects 1 unit of steal

Now upgrade your molds
Fuinjutsu clay mold schematic 
Skill moldings 10
Skill Fuinjutsu 5
Effects reusable mold imbedded imprent of Fuinjutsu formulas-allowes user to infuse chakra nature.

Now you can make steal chakra shuriken

Require items
Fuinjutsu clay mold
Smelting skill 10
Items 10 steal units
Effects: x damage durability 100+x chakra effect.
Title: Re: chakra control system (STATS)
Post by: StriderOtaku on May 09, 2017, 23:28:52
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.


ITEMS LIST Completed


Each subheading  will be organized by rairety

Resources:color codeed to carrirer type
black smithing=black
medical
cooking

Mineralogy
Coal
clay-ceramics
Iron([coler=blue]blue[/color])
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Asbestos(blue)
arsenic (blue)
diamonds(blue)

Botanie
Trees
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures

Red Sage-lungs, kidneys, heart and nervous system

Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary


Zoology
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
 king cobra
bear
eagle
Garilla
Jellyfish
dragon

RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology

onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.

chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate  cooking
potassium carbonate  cooking
phosphoric acid  cooking
kansui cooking

Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
   INTELEGENCE 160(GENIUSE LEVEL)
   SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.

once effects are known you can use chemisty and Bio-chem
to create Food items, poisons, anitdotes and medications.
Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.

Black smithing
TBC.
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 09, 2017, 23:33:07
Quote
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD

I say it's in the zodiac it's in the game!!! Just my 2 cents.
Title: Re: chakra control system (STATS)
Post by: StriderOtaku on May 09, 2017, 23:53:50
Quote
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD

I say it's in the zodiac it's in the game!!! Just my 2 cents.
Hahah..looking foward to that. How exactly would this work assuming for instance, I mastered the rat in zoology. What are the perks?
Title: Re: chakra control system (STATS)
Post by: Manuster on May 09, 2017, 23:59:47
*applies university level maths*

*spells intelligence as "intelagence"*

jkjk yk i love your ideas, This is a pretty detailed list of items, my concern though is that it won't be worth the trouble including all those minerals; potassium, fluorine, sodium etc.

Several of them would be useful; lead as a poisonous metal and asbestos as an air-borne poison.

But in terms of blacksmithing (which is what i presume most people will use metals for) such a large range may not be as necessary.

The list of animals though is great. THough I'm sure it goes without saying that if dragons appear they are going to have to be a tailed-beast level animal. Would be pretty ridiculous if A summons a dragon vs B summoning a toad. But who knows, a giant toad beat one tails.

But enough nitpicking, the list is great, especially the botany, (but with that many herbs, maybe more poisons? idk)

pwus wep

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 10, 2017, 01:06:42
When I finish the blacksmithing items part you will see why I added other minerals.

I have 10 botanical poisons,5 mineral poison and 5 biological venems for a total of 20 items
if you mix 2 types you can make 50 different bertanical bassed poisons and 25 mineral or
biological poisons. if you mix 1 of each category you got 50 really supper poisons.

how many more poisons do you want??

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 10, 2017, 05:34:40
Blacksmithing schematic produced items
Molds:
Ingots
Shuriken
Kunei
Katana
Goujian (smaller buster)
Buster
Juin (shorter Goujian)
Dao
Senbon
Chain
Axe head
Halbert tip

Fuinjutsu molds:
All of the above x the Fuinjutsu effects you studied.

Alloys: ingets of
Ceramics- clay+ mineral or alloy( non-magnetic
Requires kilm)
Soder-lead tin
Bronze-copper tin, aluminiu
Brass- copper zinc
Steal- iron carbon( from coal)
Reinforced steal- iron carbon cobalt
Titanium gold- guess!!!
Amalgam- mercury+Tungsten
NaK-sodium patassium (medical) neutralize
Most mineral based toxins. ground down
Hiduminium- copper iron nickel aluminum
Y alloy-copper nickel magnesium aluminum
Selenium carbonate-(made up medical)brakes down venoms. Ground down
Patassium carbonate-(made up medical) brakes down herbal toxins. Ground down
Phoenixium- cobalt selenium magnesium calcium:
A unique alloy that responds to chakra to increase cell division and stimulates regeneration of limbs or organs.

Wood items
Paper scrolls
Chakra paper scrolls
Chakra paper tags
Boe staff
Chakra Boe staff
Bamboo cups
Bamboo bomb
Wood handles
Crafting table
Billows
Smoke bombs
Poison smoke bombs

Metal items
Kilm
Chemistry set
Cooking set
Stove
See above weapons listed in molds
Metal grinder/sharpener
Furnace
Anvil
Hammer







Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 10, 2017, 14:24:04
Quote
This isn't a bad suggestion at all. Plus rep for the effort.
I kinda smiled when I saw dragon in the zoology section. xD


I say it's in the zodiac it's in the game!!! Just my 2 cents.
Hahah..looking foward to that. How exactly would this work assuming for instance, I mastered the rat in zoology. What are the perks?
@StriderOtaku
By rat I simply mean rodents. Mainly there used to infiltrate and steal items from places humans can't enter. Tamarins summoning of the wind weasel is a possibility.Some jutsu may be associated with certain animals. Snake tiger dragon are classic Kung-Fu styles of Taijutsu.
Some schematics might be exclusive to Zoology animals like venoms for poisons.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on May 28, 2017, 14:42:22
Training and stat

Some have questioned the need for stats in this game. And for battle I agree stats should not play a huge part. But stats need to be in the game. This is why!!!

When you are training it has bin said that doing repetitive actions and playing mini games will give you the skills needed to learn the jutsu you have scrolls for.

But how much training should not be standard for all players. For example: if you have bin focusing on strength.& stamina for Taijutsu skills and have not developed a lot of intelligence related skills related to chakra, it should take that player more practice with chakra related training then it would for a player that has bin training in ninjutsu skills.

But how do you do that. You need to have a stat that the game can use as a benchmark.
If a character has intelligence score of 100
For example they would need to do half as much training as a player with the stat of 50.

So if the player with 100 needs to run up a tree  10 times to lean the walk on wall skill.
The player with 50 would need to do it 20 times. So all types of training would need somthing to look at to see how much training that character needs to learn the skill.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on June 01, 2017, 14:49:43
Zoology

Why should this be in the game??

It has bin long planed to have animals that are going to try and survive in the SLO world.

I believe we would miss an opportunity to not have this field of study in the game.

Humans have studied animals through out history. I think missions to study the way the animals in slo fight, move, defend themselves, and Sence danger can unlock jutsu, strategys, and poisons that would be otherwise unavailable.

Also eventually being able to summon animals you study.  With 14 different genus of animals each village could specialize in 1 and have demesticated available to all villages. With only 1 type intelligent enuph to summon- dragons!!!

I know it's bin said that intelligent animals is not in the planes but it would be a shame to not give Fuinjutsu one of its most appealing jutsu.

Another idea is that mythical animals within a genus appeare once a month in a random location.

Some examples are :
 Phoenix
 Unicorn
 Basilisk
 Pixies/ or praying mantis
 Wearwolf
 Chimera
 Onikuma
 Ratatosk (Nordic)
 Encantado (aquatic)
 Ushi-oni
 Zhu Bajie
minhocão

That is just 1 of each in looking these up there are at least 5 years of  different ones before we need to recycle the old ones.

But not everyone will likely care for a summon. To capture  and seal one of these you should have to specialize in timespace skills under Fuinjutsu.
 
Title: Re: chakra control system (STATS)
Post by: AY0 on July 20, 2017, 20:36:06
Training System I Think it Should Have a Limited time becouse i can stay 24h training if i really want to be insanly strong[
 
I Played a Martial Arts MMORPG that Aimed for this type of game even Had Chakra beasts (that wasnt the name tho)

And in that game if i could i would train all day fk the quests

so u should add a limited time of training for day

you should a training Bar ( like a stamina bar) that drains and takes 5h to refull (or more)

MY OPINION
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on July 21, 2017, 23:01:51
Training System I Think it Should Have a Limited time becouse i can stay 24h training if i really want to be insanly strong[
 
I Played a Martial Arts MMORPG that Aimed for this type of game even Had Chakra beasts (that wasnt the name tho)

And in that game if i could i would train all day fk the quests

so u should add a limited time of training for day

you should a training Bar ( like a stamina bar) that drains and takes 5h to refull (or more)

MY OPINION

I'm not sure why this is needed. If all you want to do is train that's fine. But training like that would be costly for little gain. If you have read over the beginning of this thread you will notice that food drives your metabolism the sorce of your physical energy. If i was going to try and limite how much people could train I would make training more PE intensive then fighting or long traveling. This would basically force you to invest in training you need and not just train to try and OP your character. 
Title: Re: chakra control system (STATS)
Post by: mamita on August 10, 2017, 09:22:35
So I have this friend who I was enthusiastically telling about this game, and he too gets enthusiastic because he wonders if ninjutsu can be used during smithing. (Imagine making a forge-fire super-intense, or imbueing weapons with a certain chakra nature...
Like wind and fire wheels, taken literally?)
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on August 10, 2017, 11:18:56
What your talking about in  this system(witch has largely bin rejecting by the devs) would fall under the skill of Fuinjutsu. Fuinjutsu is putting somthing in it or taking somthing out of somthing using chakra. It would essentially be like enchanted items in other Mmorpg games.
But as for actually crafting the item I don't think it would be fare to other non fire nature villages to have only fire types able to smelt or the such. And if it's only available to some then it's not worth coding. At least that seems to be the  attitude around here.
Title: Re: chakra control system (STATS)
Post by: mamita on August 24, 2017, 11:58:09
Good god.
When I look over this system again,
I can actually understand it.
It actually fits my idea for how
Senjutsu would work.
Vreg's idea for solely Stamina+Chakra
complicated things somewhat,
but I can figure out a way for it to work.
That academy education system is sick as f*ck . And that poison system is amazing- 50 different poisons! Holy ****. So a shinobi can have multiple poisons for different purposes, a new tool with its own use. Imagine the different effects you could exploit. Experimentation would be a fascinating aspect of ninjutsu,
and it provides another skill for a mentor to pass down to his student.
To say nothing of the smithing...
A knowledge of materials and their
properties is a useful skill to have indeed. What could the applications be.

On a side note, everybody's gonna start learning the periodic table really really fast.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on August 25, 2017, 01:37:30
Thanks but I don't think anything in here is ever going to happen.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on December 30, 2017, 17:30:13
So I do not think it needs its own thread because this is a stats suggestion, but it doesn't nessasary have anything to do with this system!!

Anyway some form of stats needs to be in game so we can have tank jutsu like kakazu's earth release body hardening jutsu!! These jutsu would boost damage resistance or defense depending on the stats @Vreg and the rest of the team go with!! There are several examples of these jutsu over earth and water style jutsu.
Sean more in earth then water but Suigetsu Hōzuki water style also made him virtually invulnerable to physical attacks. These types of tanking jutsu will be nessasary for strategic reasons!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 25, 2018, 14:07:24
I’m starting to feel like I have casted pearls before swine with this thread!! When you read over the game description on the welcome page again you read a bout a game that promise freedom both in character customization and game play. But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game! Thank you to the people that supported and helped develop this system!! I’m sorry it was such a waist of time!! 
Title: Re: chakra control system (STATS)
Post by: Manuster on February 26, 2018, 17:16:38
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!

What makes you say that?
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 27, 2018, 02:12:52
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!

What makes you say that?

This is a copy from the game discription on the forum home page!!

Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you. A shinobi forged into a reflection of yourself as you live your life in the Shinobi Life Online world. An open world so immersive that you experience it as living another life instead of playing a game.

Every feature of Shinobi Life Online aims to create and simulate a realistic virtual shinobi world. Villages, economies, political systems, war mechanics, survival mechanics and advanced jutsu mechanics are some of the basic requirements of this. Even virtual recreation (e.g. a bathing house), a housing system and a marriage system will be incorporated in order to make the Shinobi Life Online experience feel more life-like. In order to visually accompany the experience we will be using the latest of rendering techniques to bring you the best possible 3D graphics, coupled with extensive graphical settings for those that have weaker systems.

However instead of a real and accurate chakra and stamina system we get this comment from vreg!!

Thank you for the insights @cmsurfer, appreciate the effort :)

I've been thinking about what system we should go with for energy and I'm not sure whether following Naruto is the right path here. Separating physical and spiritual energies seems like a good idea but then chakra becomes kind of redundant, nothing but a formality basically. If a jutsu requires 200 chakra what it really requires is 100 spiritual and 100 physical energy. So I was thinking maybe it's a better idea to scrap spiritual and physical energies altogether and simply talk about stamina and chakra as completely separate entities.

Essentially ninjutsu would require mostly chakra, but it would also require some stamina, in contrast taijutsu would require mostly stamina but a form of enhanced taijutsu could require some chakra as well. Things like Genjutsu could be completely exempt from stamina and only require chakra.

This is a more clear system with less confusion and I have a feeling that the Naruto system would unnecessarily overcomplicate things.

What do you guys think, what I just suggested or would you prefer the actual Naruto system?

This shows a complete lack of understanding of not just what chakra and stamina are but how there used?
And is so basic and generic that it will  completely fail to live up to the realistic vertical life of a ninja we were promised!! This post may get me banned but I almost don’t care anymore!!

Title: Re: chakra control system (STATS)
Post by: NinjaEvolution on February 27, 2018, 04:56:25
-
Title: Re: chakra control system (STATS)
Post by: Sjones on February 27, 2018, 07:57:42
But apparently not when it comes to chakra and stamina development!! I’m actually angry at myself for believing in this game!

What makes you say that?

This is a copy from the game discription on the forum home page!!

Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you. A shinobi forged into a reflection of yourself as you live your life in the Shinobi Life Online world. An open world so immersive that you experience it as living another life instead of playing a game.

Every feature of Shinobi Life Online aims to create and simulate a realistic virtual shinobi world. Villages, economies, political systems, war mechanics, survival mechanics and advanced jutsu mechanics are some of the basic requirements of this. Even virtual recreation (e.g. a bathing house), a housing system and a marriage system will be incorporated in order to make the Shinobi Life Online experience feel more life-like. In order to visually accompany the experience we will be using the latest of rendering techniques to bring you the best possible 3D graphics, coupled with extensive graphical settings for those that have weaker systems.

However instead of a real and accurate chakra and stamina system we get this comment from vreg!!

Thank you for the insights @cmsurfer, appreciate the effort :)

I've been thinking about what system we should go with for energy and I'm not sure whether following Naruto is the right path here. Separating physical and spiritual energies seems like a good idea but then chakra becomes kind of redundant, nothing but a formality basically. If a jutsu requires 200 chakra what it really requires is 100 spiritual and 100 physical energy. So I was thinking maybe it's a better idea to scrap spiritual and physical energies altogether and simply talk about stamina and chakra as completely separate entities.

Essentially ninjutsu would require mostly chakra, but it would also require some stamina, in contrast taijutsu would require mostly stamina but a form of enhanced taijutsu could require some chakra as well. Things like Genjutsu could be completely exempt from stamina and only require chakra.

This is a more clear system with less confusion and I have a feeling that the Naruto system would unnecessarily overcomplicate things.

What do you guys think, what I just suggested or would you prefer the actual Naruto system?

This shows a complete lack of understanding of not just what chakra and stamina are but how there used?
And is so basic and generic that it will  completely fail to live up to the realistic vertical life of a ninja we were promised!! This post may get me banned but I almost don’t care anymore!!



I agree with you on how chakra should work, it isn't complicated to understand because all the information is there for understanding.

"Chakra is created when two other forms of energy, known collectively as one's "stamina", are moulded together."

"At any given time, a ninja will have a "maximum" amount of chakra that they can form and use before it runs out and they need to rest to replenish it. With practice this maximum can be increased, but to a certain extent as they are limited to the quantity and strength of chakra that their genetics grants them."

Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 27, 2018, 14:13:19
The complications is not in the understanding of the system but in the programming of it!!Its why this thread is every technical and is very specific as to how everything should work!!  To make It as simple and effective as set up in this system it will require a lot of code to make it work right with out bugs and it would need to be done by someone who fully understands the system and ideas behind it!! And I know that is time and energy that vreg just cannot commit to this project!! And we don’t have the financial backing to put in to it! And we can’t get it ether with the lack of progress in the world assets and maps we currently have, and the fact that it takes more then a year to update the game!
Any investor would look at the time table for the game so far and say it’s to high risk to invest in! The idea is brilliant and the forum is making money in adds so if vreg is not willing to go Invest his time why would anyone else invest there money?
Title: Re: chakra control system (STATS)
Post by: NinjaEvolution on February 27, 2018, 15:15:55
The complications is not in the understanding of the system but in the programming of it!! To make It as simple and effective as set up in this system it will require a lot of code to make it work right with out bugs and it would need to be done by someone who fully understands the system and ideas behind it!! And I know that is time and energy that vreg just cannot commit to this project!! And we don’t have the financial backing to put in to it! And we can’t get it ether with the lack of progress in the world assets and maps we currently have, and the fact that it takes more then a year to update the game!
Any investor would look at the time table for the game so far and say it’s to high risk to invest in! The idea is brilliant and the forum is making money in adds so if vreg is not willing to go Invest his time why would anyone else invest there money?

%100
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 27, 2018, 21:15:48
But even though it’s a lot of work to do a real system you can’t just Have a chakra and stamina bar that grows a little and replenishes at a fixed rate or slightly faster as you train, and role play everything else!! It won’t work it will not only end up unbalanced because we’re promised no restrictions or limitations on what we can learn, but it will end up being unrealistic to the point of tha kaguya arc of naruto shapudden!! And I think we can all agree that was a bad idea!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 12, 2018, 21:26:00
(https://i.imgur.com/eQJrxbC.png)
This is what i imagin a character sheet to look like for this system

This is alittle diffrent because it is actualy the Pen and Paper RPG im writeing because this game is taking so long. but i pulled almost everything form what i have in this thread.

it will actuly use a combination of dice rolls and card play for combat
card consept looks like this.
(https://i.imgur.com/MzsPEXB.png)
(https://i.imgur.com/iBBSXSp.jpg)
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on April 30, 2018, 12:57:15
So I have thought of another good reason to have the game track your energy consumption for both spiritual and physical energy’s.
Remember the genjutsu Sasuke used on Donzo?
He tricked tango in to thinking he had more eyes then he did.
Chakra and Stamina are going to play a huge part in combat and knowing your characters consumption rate for the jutsu you use will be important.
However if you can cast a genjutsu to lock the visable chakra and stamina amounts you see But not stop the energy consumption!
Do a player may know he can use chidori 5 Times before he is out of chakra but if he sees his bar still has enough for 1 more he might try for it if he wasn’t keeping count and then you got him.
But this means the game must keep accurate count of chakra and character growth!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on December 23, 2018, 03:13:29
Sense I was unsure where to post this Ill just do it here.
everything here will contribute to your charicters intelagence.


ITEMS LIST Completed


Each subheading  will be organized by rairety

Resources:color codeed to carrirer type
black smithing=black
medical
cooking

Mineralogy
Coal
clay-ceramics
Iron(blue)
Tin
Aluminium
copper
Gypsum(60%chance calcium 40%sulfer)
magnesium(blue)
sulfur(blue)
mercury
Sliver
sodium(blue)
patassium
phosphorus
floride
selenium(blue)
cobalt(blue)
zinc(blue)
lead(blue)
Gold
Asbestos(blue)
Titanium
arsenic (blue)
Tungsten
diamonds

Botanie
Trees
Chakra trees
Bamboo
wheat
rice
kombu(kelp)
sugar cane
garlic
ginger(blue)
cinnamon
black pepper
crushed red pepper
star anise
fennel
cloves
white pepper.
turmeric
cayenne (blue)[/color]
cumin
coriander
popy
St. John’s Wort
Skullcap
Doll’s eyes-heart seditive
Angel’s trumpets-hallucinogenic
Water hemlock-cicutoxin which causes seizures

Red Sage-lungs, kidneys, heart and nervous system

Nightshade-nervous symptoms.
Yew-Death is sudden without warning symptoms
(ater a length of time 3 days in game.)
I put this in because it would make check ups after
missions standerd practice making medical ninjas nessessary


Zoology
Fish different types-animal food for large predators
rat
Cow
Pig
Sheep
chicken
hourse
rabbit
cone snail
Scorpion
spider
wolf
tiger
Tree Frog
blue ring octapus
 king cobra
bear
eagle
Garilla
Jellyfish
dragon

RESORSE RELATED SKILLS
you have to know about the item and where to find it.
sciences:
Botanie
mineralogy
zoology

onece you have studyed a science to a certan point
not sure what yet)you need skills in that field to
use the rescorces you
know about.

chemistry-mixing rescorces with in a scientific field
to create new ones ex. Chemistry skill items
sodium carbonate  cooking
potassium carbonate  cooking
phosphoric acid  cooking
kansui cooking

Bio-chem- How chemistry effects living things.
if you deside to study Bio-chem you will be
given a chart for all chemisty items you know
then you must test them on animals to find out
there effects.Venems from the Zoology field are a
sub-set of Bio-chem and need to be tested like
chemistry items. however if the venem is used on you
it is automaticly filled in on the Bio-chem chart of
effects.If your intelagence is at a certan level
and you have X knowlage of the chemisty items or venom
items of a scientific field, you can discover effects
without testing.
IE Zoology 100
   INTELEGENCE 160(GENIUSE LEVEL)
   SPIDER VENOM IS A NUROTOXIN PARALIZING NERUSIGNALS
TO muscles.
So you discover schematics for poisons foods and medicines. But as you can see it's a lot of work.

Sence food is the sorce of stamina witch Should be the
sorce of PE for use in all Jutsu, It should be hard to
make your own food that is effective at restoring this
energy. especialy making food pills that make chakra stronger
and or increase the amount of chakra and stamina.
Medical ninja of corse would need to know all about this stuff.

Blacksmithing
Schematics for blacksmithing should be easily found/ looted/ or developed.
Mineralogy and botany are the only nessasary sciences needed.
To develop schematics for blacksmithing, you should have to use trial and error.
Let me give you an example of a blacksmith schematic: iron shuriken
Step 1
Ceramic mold shuriken schematic
Skill molding-1
Clay 10 units
Effects:reusable
Step 2
Iron shuriken schematic 
skills required:
Smelting skill 1
Items required
Ceramic mold shuriken(reusable)
10 iron ore
Effects: x damage on contact. Durability rating 10

Looks kinda basic right!!!

Wrong!!!

This is just the beginning.
Smelting skill reaches 10
Now you can smelt steal
Steal schematic
Skill required
Smelting 10
10 units of iron
5 units coal
Effects 1 unit of steal

Now upgrade your molds
Fuinjutsu clay mold schematic 
Skill moldings 10
Skill Fuinjutsu 5
Effects reusable mold imbedded imprent of Fuinjutsu formulas-allowes user to infuse chakra nature.

Now you can make steal chakra shuriken

Require items
Fuinjutsu clay mold
Smelting skill 10
Items 10 steal units
Effects: x damage durability 100+x chakra effect.

I had an updated idea on this.
In most sand box games the minerals, plants and other things are targeted when you come with in range and the. Identified for you as the items they drop.

In the Botany mineralogy and zoology
Academy of classes, What if you had to demonstrate as a player you know what the item drop looks like in its natural forms before your character could identify them in the game.

So let’s say in the  mineralogy class you want to be able to go out and collect Iron.
You would need to identify out of 4 pictures what Iron ore looks like in real life. Ones you get it right the teacher will give you the instructions on extracting and what you can do with the resource you have identified.
Same with animals, and plants.

The idea about the chemistry and bio-chem classes was good to. What if you needed to fill in a periodic table of the elements you have identified in the resources classes.

Everything you do adds 1 point to your characters intelligents stats.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 07, 2019, 13:27:19
New information

I’m pleased to announce I have decided to try and build and code this system myself.

I have as of this morning almost finished the UI bars nessesary. And will start coding them soon.

I am just starting to learn c# and am not really all that  familiar with unity so the sprites are not very finished looking but if I can demonstrate the value of this system maybe I can get the assets we currently have. @Vreg??
Anyway I hope to have a sample video for you soon. My plan is to get the bars coded by February. Then I will start on the stat system.

When it comes to the stats and skills. I’m going to code for 3 chakra types skills, ninjutsu chakra yin chakra yang chakra, and 3 stamina stance skills, tiger, dragon, and monkey.

If someone knows how to animate these styles please let me know.  I’ll be using empty assets as place holders for a character avatar.

Currently I’m only able to devote about 10 hours a week to the project so I might not make the deadline.

@Batt tell me what you think!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 10, 2019, 00:02:06
So first update

https://vimeo.com/310337099

I apologize for the Sound of this next video i had to edit the video a little because it didn't capture the windows change.
but i got the health bar working. at least the interface between a input recognized as Damage and the bar registering it.

https://vimeo.com/310845729

here we go finished the controls for Molding chakra using the PE and SE Bars.
my next trick will be make them represent the right amounts so it makes sense with the stats.

https://vimeo.com/311007229
Title: Re: chakra control system (STATS)
Post by: nikkolaka on January 14, 2019, 05:47:15
I just found this game today when I was looking for a open world esque Naruto game. What you got so far is impressive to say the least, I just started classes on website development in college, but I have been interested in starting to learn about C#. If you need any help I would be willing to dedicate a little time to learn whatever you would need to get done.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 14, 2019, 11:01:05
@nikkolaka, thanks but I’m doing this stuff to kinda teach myself unity and c#.  I may be posting questions here in The future and more updates on my progress of marking the system I have discribed in this thread. But I doubt anything in here will ever make it in the game. I don’t think Vreg thinks it’s nessesary and for how much trouble it has bin getting the Stats worked out so skills and items will work with them but still be usable as more then just storytelling agents, maybe he was right. But I think I’m on to something now and will be posting the code shortly. First I have to check and see if a item effects the stats I have made in the way I want.

If my guess is correct each jutsu so far and the single sword swing have the damage code programmed in to each and a health UI input for that value just gets that value as a % of current health.
With this system a real damage system will need to be made to take in to account the characters stats and all there stat modifiers before sending a value to subtract from the UI.
So while this is a lot of work just to get back to where we are now. I think it’s worth the effort witch is why I’m working on this.
Anyway thanks for the post.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 15, 2019, 23:23:11
I’m starting to get what’s involved with object oriented code. It sure would be nice to get assets that look nice and would actually be something that might make it in to the game so I don’t have to code with future assets in mind. I’m not an artist by any means.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on January 17, 2019, 00:54:47
@Everyone

Can anyone think of any reason to allow items effect stats? Other then strength dexterity and Defense?

The only thing I can think of is that kenjutsu weapons might add to defense maybe some armor as well. And long range weapons might add to dexterity the basses for targeting.
Taijutsu increases strength but that’s not an item. Food pills might have effects on strength.

I guess I’m asking if I should just make a constructor that can August a given stat and then we just refince it when we make the item, jutsu or rank rewards. The more i think of it we might need  to so we can use Debuffs as well.

What do you all think?

In order to get the PE bar to work we need to work out stats
Title: Who is Asuma Senju
Post by: AsumaSenju on January 19, 2019, 16:26:46
 Hello friends I am Asuma Senju I AM Guardian of artifacts and this artifacts is very dangerous any manipulation is destruction of any place and every village be in one shot be destroyed i am 15Th Prime i take this my life mission to save this planet and i am guardian of this planet name Earth
Title: Re: Who is Asuma Senju
Post by: NinjaMirage on January 19, 2019, 19:58:09
Hello friends I am Asuma Senju I AM Guardian of artifacts and this artifacts is very dangerous any manipulation is destruction of any place and every village be in one shot be destroyed i am 15Th Prime i take this my life mission to save this planet and i am guardian of this planet name Earth
Um that’s great but not really the focus of this thread. Try going here to post character history and info:
https://www.shinobilifeonline.com/index.php?board=10.0
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 12, 2019, 13:58:50
New update coming soon.
I will have a new damage system and stat system ready for item and invintory creation.
And a few new UI systems.

Summery of the ideas are as fallows.

There will be 3 types of damage.
And 2 health bars.
One red representative of your  consciousness.
When this is sent to 0 you will collapse and remain unconscious until you recover at least 10 points.
This bar will recover at a set rate or maybe some form of modifier can be used to increase this amount. The bar will only recover to the amount of your Life Points.
I may also make this a value used to work in conjunction with a fader effect that will dim the main camera until you black out.

The Life point bar is representative of the physical damage your body sustained.
When this reaches 0 you will die.

This bar is effected by equipment such as armor.

The reason for 2 bars is to make an easy distinction between a KO and a Kill. In safe zones KO’s will happen but Kills will not. When your in a Kill zone or war your character will die. This also makes armor and weapons  more then just cosmetic, and will drive the economy of the game more so the food items don’t dominate the market.

The damage types will be  consciousness, Body, and Tic.

 Consciousness is pretty self-explanatory this will only decrease red bar of health.
(Taijutsu and Genjutsu)

Body damage will deal damage to your LP.
(Taijutsu, Ninjitsu, bukiujutsu)
Body damage will come 2 flavors of each normal and Critical. Any damage dealt while unconscious will be critical damage.

Tic damage is damage over time
(Will be almost exclusively bukiujutsu, using poisons and Bleed damage)

I will be uploading a video soon to demo the changes.
Title: Re: chakra control system (STATS)
Post by: Manuster on February 16, 2019, 15:41:22
omg you're still adding to thiss. you madman, you're putting more work into this game than Vreg at this rate



lol vreg if youre reading this ily dont ban me
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 16, 2019, 17:07:02
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.
Title: Re: chakra control system (STATS)
Post by: Manuster on February 17, 2019, 18:18:12
@Manuster what did you think of the UI example test I posted? I have made some changes to it since then. But I’m also working on a damage systems and the skills and stats UI sheet. But if vreg is not convinced I will probability try and start my own game because I’m convinced this is the right direction for a Naruto based game.

ngl i hadnt read it before but now i have it genuinely looks good

however instead of having armor only affect "life" and not conscienceness, why not have a variety of armor that can affect one or the other or both

and genjutsu should deal extrra damage to consciousness and less to life, taijutsu/kinjutsu doing less to consciousness and more to life with ninjutsu doing equal amounts to both. making a variety of fighting styles important in targeted KOs or kills
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on February 17, 2019, 18:41:54
Sorry I was not clear. Genjutsu would do the most to conscienceness. But adding an item resistance to this would nerf the Genjutsu too much. Consciousness will regenerate fast - full in less then 5 seconds unless your KO.

A demo of this is coming soon.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on March 20, 2019, 11:52:29
Ok soon is a relevant term on SLO. Lol
I have run into a snag probably because I’m not entirely sure I know what I’m doing.

It would appear damage calculation and regen is slightly more complicated then I expected. I probably did something wrong with the memerory allocation because unity is saying that the stack is overflowing.  I’m still working on figuring it out but I do have a working Stat system and physical energy and spiritual energy bars.  I will post the code for them soon.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on October 20, 2019, 01:28:20
Well Unity’s Going DOTS, and the object oriented programming Prefabs of the last 5 years are basically useless. No wonder SLO has slowed in Updates.

But I think ECS and the Job system will make implementation of molding chakra very low impact on performance now. Almost no cost at this point.
Title: Re: chakra control system (STATS)
Post by: Nova on October 20, 2019, 10:19:46
That's why Vreg was talking at one point about restarting in Unreal rather than Unity because he didn't want to deal with random updates that would basically nullify his work.

Last time I heard of that though was when he said he purchased an online course for unreal. And that's been a few months already.
Whether he has made any progress on said course is something I don't know. Wish he would be more open about it, but it is what it is.
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on October 20, 2019, 23:16:35
This project is not that far along, it would be easier to convert what we have to ECS then to start over with another engine. If he uses the hybrid system, when the engine goes full ECS in 2020 all he will need to do is drop the game object entity components and implement the prefab names as shared entity components.

The up shot to this is no more Lag hits!!
Title: Re: chakra control system (STATS)
Post by: NinjaMirage on September 01, 2020, 23:48:47
(https://i.imgur.com/vJb93um.jpg)

So I have done it I have started implementing the Chakra system I set out to make using the ECS pattern with the Job system.

Some of you will recognize the math varents.
And I have all the components laid out for experience and Stats.

Now that I have a handle on the concepts I think I can start building more systems even the exp systems and a custom health system.

P.s. the fist job is using the wrong execute job interface. I will change it soon.
Also this was off the top of my head... so I forgot the Body type component that gives you your correct value for your physical energy.
And I have set the max energy’s = to the max experience in stead of current. And will control how much of the chakra is used on a per jutsu basis. You will also be able to replenish chakra up to your max trough chakra control.