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Shinobi Life Online Suggestions / A Case for staying with Unity 2020
« on: October 29, 2019, 13:51:45 »
Well it’s bin a while since I made a New Topic.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.
My case for this is as fallows,
While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:
1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu (future updates after initial release)
List to be updated
My first update to this will be the AI animal survival systems and reasons for them.
I have since bin studying C# and Unity and the direction there headed. I believe it’s a Good idea to wait for The DOTS upgrade in 2020 rather then shifting to a new engine like Unreal.
My case for this is as fallows,
While the Data Oriented Technology Stack (DOTS) might mean a longer wait for the games release, ultimately to achieve the end result of the description of this game I believe only Data oriented design will work for the fallowing reasons, of witch I will post in-depth ideas of the systems it will allow:
1) a AI driven sandbox ecosystem.
2) multi threaded design means systems can run in real time that we as players can interact with without performance problems on the main thread witch will handle player combat.
3) player built clans- with clan specific Justu (future updates after initial release)
List to be updated
My first update to this will be the AI animal survival systems and reasons for them.
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