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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - mamita

Pages: 1 2 [3] 4 5 ... 69
31
Shinobi Life Online Suggestions / Re: Chakra Jumping
« on: January 23, 2026, 12:44:16 »
Gonna use that god chakra to jump into the stratosphere

32
Shinobi Life Online Suggestions / Re: Hairstlyes
« on: January 23, 2026, 12:42:56 »
We need so many hairstyles, the age of the Baldos must come to an end!

33
Shinobi Life Online Suggestions / Re: Traps #2
« on: January 23, 2026, 12:40:07 »
What if some area just accidentally becomes a permanent minefield from so many undetonated remnants of battles?

34
Shinobi Life Online Suggestions / Re: Private Server
« on: January 23, 2026, 12:34:15 »
I wonder what the most players we'll ever have will be...

35
Shinobi Life Online Suggestions / Re: Add Farewell board
« on: January 23, 2026, 12:30:56 »
We ought to have Returning Player threads in the introduction board when the update drops ...

36
Shinobi Life Online Suggestions / Re: In combat maximum speed
« on: January 23, 2026, 12:25:45 »
Can we crawl when we're dying

37
Ok I got an idea we can keep the 30 seconds time limit and we can add a chance for the person to fight back. Like the moment the ghost tries to attack the target then the target can attack and the attack does double damage but it's hard to hit the ghost and the ghost's attack does .2 or .5X damage and if this isn't good then I am out of ideas and I understand that it's OP

Honestly, a Force Ghost-esque jutsu to move extremely fast so you can get a message out before you die would be pretty cool

38
Shinobi Life Online Suggestions / Re: No player location on map
« on: January 23, 2026, 12:01:59 »
Anybody with a wandering lost Shinobi style can always do this ^_^

39
Shinobi Life Online Suggestions / Re: Regarding Maps
« on: January 23, 2026, 11:59:55 »
What about allowing players to either automatically generate or otherwise create hand-drawn maps? You could get gypped for a very crude map.

40
Shinobi Life Online Suggestions / Re: Random "Natural Disasters"
« on: January 23, 2026, 11:56:25 »
Honestly, massive storms and ordinary wildlife stampeding in a village every so often would be pretty dope.

41
Shinobi Life Online Suggestions / Re: Capturing and restricting
« on: January 23, 2026, 11:54:30 »
You could use four black mist formation (sealing jutsu) to seal them into a barrel.

What if they just forgot about you?

42
Shinobi Life Online Suggestions / Re: Music Suggestion
« on: January 23, 2026, 11:49:49 »
Wonder where those OST tracks are and if they'll be included in the soon-incoming update?

43
This should include some character stats, like their kill count and reigning champions...

44
I think that at the begining, the firat generation of kage, should be suzeains (In brief a suzerain is a king or leader that holds the supreme power in a state. He practly is the god of that village, in our case.). Everything will be more interesting this way. A kage can decide to change state's organization, to separate the powers in his village, to create a council or to decide to handle himself with all the problems. Will he give up to his powers for the good of the village or he will became a feard dictator who will lead the village with an iron hand?

Some immortal words been said in this thread, over 10 years since I joined less than a year after this post. But this is the most relevant, really.

I think that the players in charge of each village should be left to their own devices as to the organization of their political structures! The same way I believe we should be left to our own devices as to how our economy develops, once Vreg gives us a means to generate SLO munnies...

I bet we'll start using whatever mundane consumable Vreg gives us to play around with first. Stone Age of SLO. We stand in the Primordial Era of this game still.

In the Hidden Volcano, we are intending to run a council comprised of the Kage, his 2 Elders, anyone else dubbed part of Kazangakure's important movers and shakers and the Clan leaders, including leaders of localized branches of clans stemming from village to village.
The Himitsu and Raiu, for example. Kazangakure's Plumes and Fulgurites.
Clans native to Kazangakure will have earlier say in local building plans, as well as a richer history in the area to begin with. The trade-off to being a branch is having more sway with an intervillage clan... Never forget, @Konohuro it was your clan running the Volcano before us... #NeverForgetKirishima

Local organizations will be tasked with sending representatives to the village council occasionally for matters concerning them, and can ask for the right to cast a vote on occasion.

Suzerains, we Kage and Elders remain!

45
Shinobi Life Online Suggestions / Re: Item Locking System
« on: January 23, 2026, 11:24:42 »
Honestly, I see scroll storage as a vital element of mass trading and inventory maximization.
I'll probably keep one scroll for every different category of thing I have.
The real question is, are scrolls single-usage? And can greater levels of fuinjutsu, which my boy from the Hidden Volcano @Sadaiyan974 is planning on using as his main play style as soon as Vreg implements it, allow us to make scrolls with greater capacity that also allow us to store yet more full lesser scrolls in?!

I.E a single-layer scroll is 1000 units of whatever we're using as our metric of measuring inventory, spaces, weight or whatnot, and a double-layered scroll will hold 2000 and can hold single-layered scrolls within that.

Players could hide their entire life's fortune in a single scroll.

Pages: 1 2 [3] 4 5 ... 69

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