Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: Yamasukage on December 22, 2016, 09:18:04

Title: Let there be growth!
Post by: Yamasukage on December 22, 2016, 09:18:04
Hello Shinobi life online Yama here with another great suggestion which will only be answered by 4 people jk jk jk jk but yes either was here I go

I know we all wanna see a growth in shinobis from tiny children into old finished elders but with SLO's budget and resources and time this is near impossible but then I Yamasukage had an epitome.

Rather then have the shinobi age why not have this feature become associated with activity....(Wtf are you saying) okay here is a scenario, Manuster creates a character, Manuster is an average sized kid then after Manuster's character's online activity reaches 2 months and he is a high ranked genin or further the next time Manuster logs in he'll be taken to the character creation screen to customise his height and minor features, this is Manuster's change from kid to adult.

Later on if Manuster's character manages to get an online activity of 1 year 6 months he will be given the chance to edit his character's features on last time but will be given grey hair by default which signifies his change from adult to old man

And now that the scenarios are complete let me summarise it: when in-game characters reach certain milestones both in actvity and rank why not reward them with minor customisations which will signify the their growth e.g

Character starts as a kid
1 months activity- goes from kid to teen

6 month activity- teen to adult

18 months activity- adult to old person

Whether these things will add buffs and de-buffs to stats is up to you cause c'mon who wouldn't wanna look like Onoki or Mifune

@Vreg

Oh and does anyone else see that ad (sugarbaby jobs? Imma apply right now!)
Title: Re: Let there be growth!
Post by: mamita on December 22, 2016, 09:25:15
Ok. Honestly, not a bad idea. 'Twould be interesting to change up your character's looks and reminisce about the old days when you were young and good-looking.
But not sure people would like debuffs. But then again, that would be actually very interesting and unique, because who the fuck wants to get old anyways? Being old would inspire others to actually recognize your experience and skill!
I really like this idea! There is so much roleplaying and realism value inherent in this!
Plus, it would make seppuku and looking for an awesome death in some battle a very important thing.

EDIT:
@Vreg
I feel that we should do this since it will give your character a feeling of mortality,
and remind us that nothing good will ever last forever.
Title: Re: Let there be growth!
Post by: HavvicGames on December 22, 2016, 09:44:58
The idea seems really cool and roleplaying wise it adds more depth.However, I don't wanna end up like the tsuchikage with every time I try to do a cool move my back breaks. As long as that doesn't happen it could work very well.
Title: Re: Let there be growth!
Post by: mamita on December 22, 2016, 09:50:08
Well to be honest, you forgot that it's only after he leaves "Badass mode"
that he starts complaining again xD
This will make players revere and respect those
who managed to make it all the way to old age
without dying from some random kunai,
and remember and honor those heroes who died young.
Title: Re: Let there be growth!
Post by: taigakun on December 22, 2016, 11:13:39
I think sticking to the traditional set age is the best idea. You either decide if you want your character to look like a kid or not. I mean i get where you guys are coming from, but no one really cares which characters are old or not in a game, and even if they even paid the slightest attention, that doesn't mean they will show respect lol(itz a game).

And the 'feeling of morality' isnt needed in a game lol, just look at life instead. I mean, some play games to escape reality at times, then if you are someone who does that, are you telling me you are willing to log into a game everyday to play an old character?
Title: Re: Let there be growth!
Post by: Fraudulent on December 22, 2016, 11:52:46
Not a bad idea, I like it a lot. It sure spices things up in the realm of roleplaying.
However, I've heard from Vreg that there will be no visual changes upon aging, so you could be a 10-year-old that looks like an adult.

Not sure if it has been mentioned, but I think it'll be a good idea to have an age indicator in the 'character' tab where you can view your stats. Logging in every day counts as a day of living after you set your birthday on the character creation menu. If you set your character to be 20 years old, you will have to log in for 365 days before your character can become 21.
Title: Re: Let there be growth!
Post by: taigakun on December 22, 2016, 13:14:39
Not sure if it has been mentioned, but I think it'll be a good idea to have an age indicator in the 'character' tab where you can view your stats. Logging in every day counts as a day of living after you set your birthday on the character creation menu. If you set your character to be 20 years old, you will have to log in for 365 days before your character can become 21.
This idea i can agree with. Would be nice to see that function
Title: Re: Let there be growth!
Post by: takami on December 22, 2016, 13:51:09
Not sure if it has been mentioned, but I think it'll be a good idea to have an age indicator in the 'character' tab where you can view your stats. Logging in every day counts as a day of living after you set your birthday on the character creation menu. If you set your character to be 20 years old, you will have to log in for 365 days before your character can become 21.
This idea i can agree with. Would be nice to see that function
but with every passing year you should see a screen to change the character and make it more believable for the age he has, otherwise if I create a character with 16 years, when he got  20 years will look the same
Title: Re: Let there be growth!
Post by: taigakun on December 22, 2016, 14:25:40
Not sure if it has been mentioned, but I think it'll be a good idea to have an age indicator in the 'character' tab where you can view your stats. Logging in every day counts as a day of living after you set your birthday on the character creation menu. If you set your character to be 20 years old, you will have to log in for 365 days before your character can become 21.
This idea i can agree with. Would be nice to see that function
but with every passing year you should see a screen to change the character and make it more believable for the age he has, otherwise if I create a character with 16 years, when he got  20 years will look the same
But i do belive that i speak for myself and many others when i say i dont want my online fictional character to visually age in the game. It just feels like it takes something away from the game in a way.
Title: Re: Let there be growth!
Post by: America on December 22, 2016, 15:16:22
I don't want to sink 18 months of activity into a character only to have it get old and wither away. I think Takami's idea is quite good, every year from the creation of their character players can recustomize it (within reason). Meaning you can't go from a 200 cm hulking beast to a 160 cm scrawny kid
Title: Re: Let there be growth!
Post by: StriderOtaku on December 22, 2016, 18:13:06
Not a bad idea, I like it a lot. It sure spices things up in the realm of roleplaying.
However, I've heard from Vreg that there will be no visual changes upon aging, so you could be a 10-year-old that looks like an adult.
I don't like this tbh. I also don't agree with putting in hours of effort in developing a character and avoiding death only for him to eventually grow old and still die. However, the character customization is how I think this can be fixed. Lets go with something like a mix between DCUO's customization and PES' own. With dcuo customization you can choose physique ranging from brutox to small like a 12 year old. It also helps you choose posture, gait and even personality based on appearance(agressive, easy-going, serious and what not). With pes' customization we can easily and with great detail make changes to the faces/facial expressions of characters. So detailed to the point of giving a lot of choices ranging from hairstyles, eyes,noses ears and such. I believe that this combined with takumi's and America's idea of counting years based on actual days and granting reasonable re-customization access every 12 months of activity, will help the characters be as detailed and as in-depth as possible as well as adding a lot of RP magic. You can be 12 or 30 and look your age if that is what and you want (and ofc you can't change drastically from your previous appearance after only 365 days)
Title: Re: Let there be growth!
Post by: Dragon6624 on December 22, 2016, 18:52:26
Not a bad idea, I like it a lot. It sure spices things up in the realm of roleplaying.
However, I've heard from Vreg that there will be no visual changes upon aging, so you could be a 10-year-old that looks like an adult.
I don't like this tbh. I also don't agree with putting in hours of effort in developing a character and avoiding death only for him to eventually grow old and still die. However, the character customization is how I think this can be fixed. Lets go with something like a mix between DCUO's customization and PES' own. With dcuo customization you can choose physique ranging from brutox to small like a 12 year old. It also helps you choose posture, gait and even personality based on appearance(agressive, easy-going, serious and what not). With pes' customization we can easily and with great detail make changes to the faces/facial expressions of characters. So detailed to the point of giving a lot of choices ranging from hairstyles, eyes,noses ears and such. I believe that this combined with takumi's and America's idea of counting years based on actual days and granting reasonable re-customization access every 12 months of activity, will help the characters be as detailed and as in-depth as possible as well as adding a lot of RP magic. You can be 12 or 30 and look your age if that is what and you want (and ofc you can't change drastically from your previous appearance after only 365 days)

--was about was I had intended to say, only longer; There's no reason to add in an actual *aging system* if the customization is good enough, and players are given the option to customize their character whenever they want or, for the sake of...something, not really sure -- you could just stay with the system of giving everyone the ability to change up their character at....the start of every new month? Actually, that last bit sounds confusing -- I'd say it makes more sense to just allow players to change their character looks up through some sort of in-game function (just don't make it Asian-MMO flashy and it won't break the immersive experience too much, guys) that allows you to change your character around a bit --or perhaps even drastically-- for certain amounts of in-game currency. Enough to make it a worthy reward to achieve with time (or actual cash -- but that's a topic for another day), but not so much that it becomes ridiculous.
Title: Re: Let there be growth!
Post by: mamita on December 23, 2016, 01:44:05
Not a bad idea, I like it a lot. It sure spices things up in the realm of roleplaying.
However, I've heard from Vreg that there will be no visual changes upon aging, so you could be a 10-year-old that looks like an adult.
I don't like this tbh. I also don't agree with putting in hours of effort in developing a character and avoiding death only for him to eventually grow old and still die. However, the character customization is how I think this can be fixed. Lets go with something like a mix between DCUO's customization and PES' own. With dcuo customization you can choose physique ranging from brutox to small like a 12 year old. It also helps you choose posture, gait and even personality based on appearance(agressive, easy-going, serious and what not). With pes' customization we can easily and with great detail make changes to the faces/facial expressions of characters. So detailed to the point of giving a lot of choices ranging from hairstyles, eyes,noses ears and such. I believe that this combined with takumi's and America's idea of counting years based on actual days and granting reasonable re-customization access every 12 months of activity, will help the characters be as detailed and as in-depth as possible as well as adding a lot of RP magic. You can be 12 or 30 and look your age if that is what and you want (and ofc you can't change drastically from your previous appearance after only 365 days)

--was about was I had intended to say, only longer; There's no reason to add in an actual *aging system* if the customization is good enough, and players are given the option to customize their character whenever they want or, for the sake of...something, not really sure -- you could just stay with the system of giving everyone the ability to change up their character at....the start of every new month? Actually, that last bit sounds confusing -- I'd say it makes more sense to just allow players to change their character looks up through some sort of in-game function (just don't make it Asian-MMO flashy and it won't break the immersive experience too much, guys) that allows you to change your character around a bit --or perhaps even drastically-- for certain amounts of in-game currency. Enough to make it a worthy reward to achieve with time (or actual cash -- but that's a topic for another day), but not so much that it becomes ridiculous.
I admit that the whole aging thing was going a bit too far,
but being able to change your character's preference's and looks like this is actually pretty good.
The more serious roleplayers can go ahead and age their character,
or like mars can remain an eternal child.
Title: Re: Let there be growth!
Post by: Manuster on December 23, 2016, 02:35:25
I do personally love the idea of aging and death. Not only would it be a challenge to see who can take their character so far, but to discourage people too much, we could include buffs for any individuals who eventually do make it to the endgame. (These buffs would apply to the next character they create).

As an added feature, the deceased character would remain on the leaderboards, their name would probably be in italics to signify their deceased but it does add another element of realism that I think would take this game somewhere else. Furthermore, no character is going to die until about 24 months or 17520 hours.
Title: Re: Let there be growth!
Post by: el polako on December 23, 2016, 08:29:19
Lads lads lads please chillout and listen to that one please. What yous will think if the ages will be depends only on missions that we did and hours plaid online . Thats will be like a level up . Who ever reach say from the kid 10 years old to adult 17 -18 he would need to do from 200 to 300 hours online on the server and around 40 -60 missions done . Easy for the stuff to do because that's not really a hard script because is based on "level up" only fiew more graphics of our shinobis but I don't think that our graphic will let us down and they will do the great job like always . Nd we .. players will have that's what we wanted 😀 .. easy way for both of the sides

😉 happy Christmas for everyone if I won't be able to be on the forum I'm saying already haha 😂😂
Title: Re: Let there be growth!
Post by: HavvicGames on December 23, 2016, 09:14:18
But I have no life and will literally have hundreds of hours played in the first few weeks.... i'm gonna age really fast. I don't have a problem with that as long as I can be tsundae and look young and hansom when in reality i'm 70 years old.
Title: Re: Let there be growth!
Post by: NinjaMirage on December 27, 2016, 15:11:11
I agree with the original idea of time played =
Age.
I even like the buff and debuff idea but here is
Why!!!
As a kid it makes sence you would not have the
Same amount of chakra as a adult would.
And as an old man you would loose some as well.
I would suggest that they are the same bass stats.
However as an old man you will have trained in many skills to compensate for the loss of chakra
And also some skills like tsunada medical techniques and sage mode take a lifetime to achieve. I suggest these only be allowed to
Be achieved once you reach old age. They will
Help balance out any debuf and keep the realistic feel of growing old in place, with all be RP benefit that have bin mentioned.
Title: Re: Let there be growth!
Post by: Manuster on December 27, 2016, 20:29:17
I agree with the original idea of time played =
Age.
I even like the buff and debuff idea but here is
Why!!!
As a kid it makes sence you would not have the
Same amount of chakra as a adult would.
And as an old man you would loose some as well.
I would suggest that they are the same bass stats.
However as an old man you will have trained in many skills to compensate for the loss of chakra
And also some skills like tsunada medical techniques and sage mode take a lifetime to achieve. I suggest these only be allowed to
Be achieved once you reach old age. They will
Help balance out any debuf and keep the realistic feel of growing old in place, with all be RP benefit that have bin mentioned.

Exactly^^^^6

The best players wouldn't be the ones who have grinded the most, but the ones who have taken a character through 20000 hours of gametime, achieved everything there is to achieve and done it all again with a DIFFERENT CHARACTER (with a different chakra nature, specialisation, jutsu, village)

And after about 4/5 years, starting all over again will most likely not be boring, especially since it's been soo long for the player and soo much would have changed in the game.

Furthermore, it ensures that no one will reach endgame and became unrealistically capped and unbeatable.
Title: Re: Let there be growth!
Post by: Diamond Lee on December 27, 2016, 21:46:30
I agree with the original idea of time played =
Age.
I even like the buff and debuff idea but here is
Why!!!
As a kid it makes sence you would not have the
Same amount of chakra as a adult would.
And as an old man you would loose some as well.
I would suggest that they are the same bass stats.
However as an old man you will have trained in many skills to compensate for the loss of chakra
And also some skills like tsunada medical techniques and sage mode take a lifetime to achieve. I suggest these only be allowed to
Be achieved once you reach old age. They will
Help balance out any debuf and keep the realistic feel of growing old in place, with all be RP benefit that have bin mentioned.

Exactly^^^^6

The best players wouldn't be the ones who have grinded the most, but the ones who have taken a character through 20000 hours of gametime, achieved everything there is to achieve and done it all again with a DIFFERENT CHARACTER (with a different chakra nature, specialisation, jutsu, village)

And after about 4/5 years, starting all over again will most likely not be boring, especially since it's been soo long for the player and soo much would have changed in the game.

Furthermore, it ensures that no one will reach endgame and became unrealistically capped and unbeatable.
correct  me if I'm wrong, but to me, grinding and taking your char through a shit ton of hours sounds a bit similar.



Ps I'm for grinding so Yh
Title: Re: Let there be growth!
Post by: NinjaMirage on December 27, 2016, 22:52:20
Well grinding is kinda only part of it.
Look at it this way as a kid you focus on chakra control skills or stamina skills

As a adult you focuse on jutsu and advanced chakra control and stamina
The bulk of the skills are learned here.
And  decisions must be made as to what direction you want to go in old age.

As a old man you unlock sage, dojutsu, or medical abuilitys unavailable to adults.

So not so much grinding as playing your characters with a  View  of the abuility you want
In old age.
Title: Re: Let there be growth!
Post by: lollernoob9 on December 27, 2016, 23:23:53
aging system meh, tbh its a realistic thing, but itd be better to just spec your charrie like an old person yourself without making ppl lose charries because they play a lot = age more rapidly, not like its shinobi life and death from old age if youre lucky online lol. its fun to consider as an rp aspect but would get ppl recreating the same character look with a different name over and over again. kind of forcing ppl back to lvl one after a cetain amount of time
Title: Re: Let there be growth!
Post by: StriderOtaku on December 28, 2016, 06:52:22
aging system meh, tbh its a realistic thing, but itd be better to just spec your charrie like an old person yourself without making ppl lose charries because they play a lot = age more rapidly, not like its shinobi life and death from old age if youre lucky online lol. its fun to consider as an rp aspect but would get ppl recreating the same character look with a different name over and over again. kind of forcing ppl back to lvl one after a cetain amount of time
I completely agree with this. This is why I suggested the in-depth characters customization thing rather than this. Sure displaying age based on hours played is cool but the rest is not. Grinding and learning from experience should both be a choice. I'm against dying in an rp game from old age as well as restricting some techniques for near death characters. Let it be as it should  let skill determine all and maybe add the age display so we all know the most experienced players. I think that's enough
Title: Re: Let there be growth!
Post by: Nas on December 28, 2016, 10:08:59
Age should really only be a cosmetic thing and be a choice unless the game turns into some weird ninja simulator which is meh...
The game still needs to be fun and I wouldn't want to be penalised for playing a game for a certain amount of time....unless you get some sort of old age debuff if you've been inactive too long but without the visual showing of old age.
Title: Re: Let there be growth!
Post by: Leebz on December 28, 2016, 10:19:23
aging system meh, tbh its a realistic thing, but itd be better to just spec your charrie like an old person yourself without making ppl lose charries because they play a lot = age more rapidly, not like its shinobi life and death from old age if youre lucky online lol. its fun to consider as an rp aspect but would get ppl recreating the same character look with a different name over and over again. kind of forcing ppl back to lvl one after a cetain amount of time
Not if, we say, add the idea of a jutsu similar to Tsunade's jutsu where she makes herself look the age she wants using chakra. If we add that, we can practically "pause" the aging of the charater to the age we want to remain. I only say this as starting the academy as a  yr old, or higher, seems pretty meh to me and the idea of an aging character interests me, however I do dislike turning into an old man in the ninja worlds thus the idea of Tsunade's jutsu.
Title: Re: Let there be growth!
Post by: NinjaMirage on December 28, 2016, 11:50:14
The game is a Shinobi simulator!!!!
The idea is to live the life of a Shinobi
Shinobi life online!!!!!

Death is a part of Shinobi life. This game
Is not just a deathmatch game!!! People are
Hung up on that because that's all we have had for a long time...don't loose sight of the objective.

This idea for ageing is the best yet with the least amount of effort needded. And it will make the life you are playing seem more real. Leebz is right...it is stuped to start the academy as an adult. It doesn't make much sence.
Title: Re: Let there be growth!
Post by: Nas on December 28, 2016, 13:03:11
The game is a Shinobi simulator!!!!
The idea is to live the life of a Shinobi
Shinobi life online!!!!!

Death is a part of Shinobi life. This game
Is not just a deathmatch game!!! People are
Hung up on that because that's all we have had for a long time...don't loose sight of the objective.

This idea for ageing is the best yet with the least amount of effort needded. And it will make the life you are playing seem more real. Leebz is right...it is stuped to start the academy as an adult. It doesn't make much sence.

Don't forget it is inspired by the naruto universe not irl shinobi lol....there's only sooo much realism a naruto type game can take before the main point of the game is lost.

Like I said as long as ageing as no affect on your stats and is more cosmetic and an option it would be fine for this type of game.
Title: Re: Let there be growth!
Post by: Leebz on December 28, 2016, 13:20:16
The game is a Shinobi simulator!!!!
The idea is to live the life of a Shinobi
Shinobi life online!!!!!

Death is a part of Shinobi life. This game
Is not just a deathmatch game!!! People are
Hung up on that because that's all we have had for a long time...don't loose sight of the objective.

This idea for ageing is the best yet with the least amount of effort needded. And it will make the life you are playing seem more real. Leebz is right...it is stuped to start the academy as an adult. It doesn't make much sence.

Don't take my opinion as fully agreeing with you. I don't think we should die of old age or anything, just simply age to the point where we want to and stop at that point for the rest of the time that character exists. Thus the addon of Tsunade's jutsu to keep it plausible to not "age" physically from the stage we decide to cast it and to never actually age to the point of death as, Nas said, it is a game.
Title: Re: Let there be growth!
Post by: NinjaMirage on December 28, 2016, 17:53:32
No I agree you should not die just because you  survived for two years. But if your that skilled would it not get boring after all that time? if you have the same stamina and chakra as a jonin level player but with all the skills and abuilitys that comes with that experience would it get boring?
By giving you new sills to learn and weekness of old age... your keeping the game interesting as well as realistic.

Besides I really doubt anyone will make it a year on one character with perma death kill zones. And the high Pace combate that we are shooting for.
Title: Re: Let there be growth!
Post by: StriderOtaku on December 28, 2016, 18:38:18
No I agree you should not die just because you  survived for two years. But if your that skilled would it not get boring after all that time? if you have the same stamina and chakra as a jonin level player but with all the skills and abuilitys that comes with that experience would it get boring?
By giving you new sills to learn and weekness of old age... your keeping the game interesting as well as realistic.

Besides I really doubt anyone will make it a year on one character with perma death kill zones. And the high Pace combate that we are shooting for.
shouldn't it be up to the players to decide what and when it gets boring for them? I'm not against aging I'm just against spending time on a character, surviving the whole time only to get a 'you've now reached maximum age. Restart as a new character' notification.
Title: Re: Let there be growth!
Post by: NinjaMirage on December 28, 2016, 21:48:58
Your not restarting as. New character!!!
A academy student has zero skills in anything

An old man has ALL the skills of a KAGE....
Just with less chakra and stamina giving you
Added difficulty to the game.

With this difficulty comes new skills that is unavailable to the adult players...

And I agree once you have reached a request playtime for OLD MAN mode...it should be your choice to grow old at that point or wait till you
Have gotten the skills you want before you do that.
If you can go to old man mode at 1000 hours
Then you can still do it at 2000 hours....
Some people feel the effects of age quicker then others. However assuming you survive to 5000 hours or xxxxxx hours....you should eventually be forced In to old man mode... for realism
Oh and jutsu!!!

And I just thought of a forbidden jutsu using the game time counter... or maybe KG.
the Life siphon jutsu
Taijutsu-grapple type
Effect:while you hold on to the opponent
Your life points increase and hours of play go down- while your opponents hours increase.
Title: Re: Let there be growth!
Post by: mamita on December 29, 2016, 12:16:07
Ok. That life syphon jutsu is a very cool idea.
Could be another secret forbidden jutsu.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 09, 2017, 12:33:57
Let me explain something to everyone that thinks this game cannot be realistic. The more realistic we make EVERTHING in The game, the more JUTSU we can have to help us exceed the limmets that realism imposes.

Realistic world economy's -to realistic human limitations should all be simulated. And here is the main reason why!!!!

The game will be more intuitive if you can relate it to the realism that you deal with every day IRL.

This will leed to a more naruto feel of game play then if we have super human abuility to start with. 

How dose ageing take away from the naruto feel or make the game less fun????

From a death match point of view this would be stupid....and would serve no purpose.

However from an MMORPG point of view. This would only further immersion and sper on grinding as well as give use the  opportunity to be the 3rd Hokage... or the sennin for that matter.

All that being said... I can't think of one example of someone who died of old age in naruto. Mainly because the world naruto lived in was ravaged by war and conflict even after the creation of villages.
The elderly likely did not survive long in that world because they could not keep up with the dangers that were going on around them.

So if we fallow old age to its conclusion
Death is the next realistic step. How was this handeld in naruto.. a new Generation was born. And the new generation was always more "Talented" then the last. So I suggest the same for the game with the advent of old age you should be able to create a new character with your clans name and any forbidden or KG jutsu your old age character currently has.

There was talk of awhile ago about training
And inactiveity. That the longer your offline the more you have to train or somthing like that. I suggest this happen in Old man mode much faster. So that if you try and only play your new character your old man will wither away and eventually die.(this should take a long time and can be stoped by training with him for 1 hour a day game time or somthing like that.)

Title: Re: Let there be growth!
Post by: Manuster on January 10, 2017, 11:02:06
The game is a Shinobi simulator!!!!
The idea is to live the life of a Shinobi
Shinobi life online!!!!!

Death is a part of Shinobi life. This game
Is not just a deathmatch game!!! People are
Hung up on that because that's all we have had for a long time...don't loose sight of the objective.

This idea for ageing is the best yet with the least amount of effort needded. And it will make the life you are playing seem more real. Leebz is right...it is stuped to start the academy as an adult. It doesn't make much sence.

many reps man.....I remember this being asked in the March/April Twitch Stream in 2015 and the issue that Vreg mentioned was that it would be too tasking to draw, design, and code the clothing, movement, damage boxes and calculations (such as for speed and strength) for a certain number of ages.

Furthermore, how many times would your character change? Would there be a 5% increase for the first 12 months? Or a 10% increase for the first 6 months and a 5% increase for the next 6 months? And what about shrinkage? The average person loses an inch every decade...so a 10% height decrease after 12months? Or are there only just going to be 6 character sets for 6 different ages. Vreg said it wasn't happening.

I would like it to...but I doubt it. He doesn't see enough benefit  for all the trouble it's going to be worth.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 10, 2017, 19:28:33
The suggestion in this thread is the easyst way to do it. You need a kid size and adult size and that's it. They don't need to seamlessly change from one to the other. Once you graduate the academy- or pass the chunin exams maybe...
this would take a certain amount of time... you get an achievement notice when you log in and modify your character to look like an adult. Most people are fully grown by 16-19. Once there it's all cosmetic for old man mode. Textures and coloring. It's not that complicated and would be much more realistic then for some inexplicable reason being in your 20s with no history before that. And to be honest I'm really tired of the it would be to taxing excuses... don't get me wrong I'm still going to play what ever is put out in the end. But mmorpgs are not a easy thing to do. And to attempt somthing that is as complex as the naruto universe is- even if your only shooting for close- is even harder. Everyone knows this that's why people have bin here for 3 years or longer.

They are developing things for the adult size so once that's done scale it all back 10% kid size and give the same 10% to old man mode it's not that complicated.

Even going from teenagers to adults to old age is still preferable to no ageing at all.
Title: Re: Let there be growth!
Post by: Kazmaru on January 10, 2017, 20:50:34
I agree with NinjaMirage. It just has to have a logical system in it. It is indeed difficult to make, but the result is totally worth it. It will drag you more into the game and give you a more pleasant game experience.  It also allows players to set goals so they can be like: Kay first im going to graduate from the academy, after that I am going to train my character so he can grow up. To motivate the players even more you could add a system or something, which allows players to learn certain skills and/or items when they reach their adult form. There could be one possible problem; maybe there are some people who would want their character to be a rank when they are still a child. Someone like Itachi or kakashi. There are a lot of other things we could say about this subject, but I think that it should be in the game. It has to have a really well overthought system though.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 10, 2017, 22:03:22
This is not a problem because RANK IS BASED ON ELO. So the players that reach A ELO score of jonin befor the time required for adult form will be those players like itachi's or kakashi.
It's juts another reason to have the age system in place. This could even be a achievement that grants certain rewards like instinct aproval to be ambu.. or somthing.

Not that any of this really matters unless we convince Vreg. The game is his baby... the best we can do is let him know what the community would like to see.
But he has made very ambitious promises so we need to be reasonable. But this idea is the most reasonable solution that will help him do what he has promised.
Title: Re: Let there be growth!
Post by: StriderOtaku on January 11, 2017, 15:24:57
This is not a problem because RANK IS BASED ON ELO. So the players that reach A ELO score of jonin befor the time required for adult form will be those players like itachi's or kakashi.
It's juts another reason to have the age system in place. This could even be a achievement that grants certain rewards like instinct aproval to be ambu.. or somthing.

Not that any of this really matters unless we convince Vreg. The game is his baby... the best we can do is let him know what the community would like to see.
But he has made very ambitious promises so we need to be reasonable. But this idea is the most reasonable solution that will help him do what he has promised.
Having carefully read all your posts on this topic including the solutions to certain problems I imagined would arise from this aging system, I just have to say I am impressed. I totally agree with these ideas. Of course, like you rightly stated, this all depends on Vreg and I hope he and the rest of the dev. team will also come to see how great an idea this is.
Title: Re: Let there be growth!
Post by: Yamasukage on January 12, 2017, 03:40:43
My thread is still up.....WTF
Title: Re: Let there be growth!
Post by: StriderOtaku on January 12, 2017, 07:37:54
My thread is still up.....WTF
Well, it's a pretty good thread.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 12, 2017, 17:38:43
It's a very good idea and it should get recognized for it. I only hope it's enough to Change vreg mind on the Idea.
Title: Re: Let there be growth!
Post by: Manuster on January 12, 2017, 23:24:23
@Vreg

I doubt Vreg reads every thread lmao and since no one brought his attention to this one, he might not read it too.
Title: Re: Let there be growth!
Post by: Vreg on January 13, 2017, 08:51:37
@Vreg

I doubt Vreg reads every thread lmao and since no one brought his attention to this one, he might not read it too.
I'll keep this thread bookmarked and get to it later :)
Title: Re: Let there be growth!
Post by: Kotatsu on January 20, 2017, 00:24:46
@Vreg

I doubt Vreg reads every thread lmao and since no one brought his attention to this one, he might not read it too.
I'll keep this thread bookmarked and get to it later :)

At this risk of bringing this back as to only add my two cents in this matter. (I'm allowed to do that right? It totally has something to do with the suggestion). Now, before I ramble off I'll go in short. I feel like this should both (optional) and a cosmetic sort of thing only. (Character creator style you know?)

However, I did a fair bit of thinking, some people suggested 'benefits and weaknesses' to each one. I'll play ball.. here's what I came up with in a few minutes of thinking.

Let's go in order.. I believe it was Child, Teen/Adult, Old Man.

First of all for the Child. I figure they could A. Be slightly weaker than Adults, and give/or take how 'old' is old. Maybe stronger than 'old' in melee combat (weapons not included). Compared to the Adults/Old Geezers they could have a slightly slower 'Max speed' compared to the rest. Higher Stamina, However, Chakra and jutsu wise.. unaffected. A side suggestion: They could be slightly faster at attacking in terms of melee, very slightly.

For the Teen/Adult: I imagine they're balanced. Just kinda your 'default' if you'd call it that. No real weaknesses, or benefits. Unless, you want to add the ability to squeeze into small spaces.

Old Man/Gal: They could be slightly less durable, maybe even have less chakra Pools than the Kids/Teens/Adults. However, as a benefit they're a bit wiser. It wouldn't be wild to imagine they could have 'slightly' I emphasize on slightly stronger jutsu than the other two. In a way to balance out negative qualities. (Maybe they can 'learn' the jutsu faster as well, but yeah). Less Stamina than the other two.

Although, I'd prefer them as a cosmetic thing more than anything else (I'm more an RP, so I don't really care too much for stats.) But, I think it might add some interesting mechanics or not. It's just a mere suggestion, and my suggestions are probably worth less than a long timer here on the forums.


Second post. Woo I think.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 20, 2017, 11:42:38
I like your suggestion. Don't think that because your new you can't make them.

The only thing is we should keep this as simple as posable. If we want it in the game. The devs didn't originally plan for this and have full plates already with this game.

So giving each a spacific buff or debuf in a area
Of stats rather then across the board would be much harder I think then simply beefing the finale build by a x% for young and old.
Title: Re: Let there be growth!
Post by: Manuster on January 20, 2017, 19:02:26
@Vreg

I doubt Vreg reads every thread lmao and since no one brought his attention to this one, he might not read it too.
I'll keep this thread bookmarked and get to it later :)

At this risk of bringing this back as to only add my two cents in this matter. (I'm allowed to do that right? It totally has something to do with the suggestion). Now, before I ramble off I'll go in short. I feel like this should both (optional) and a cosmetic sort of thing only. (Character creator style you know?)

However, I did a fair bit of thinking, some people suggested 'benefits and weaknesses' to each one. I'll play ball.. here's what I came up with in a few minutes of thinking.

Let's go in order.. I believe it was Child, Teen/Adult, Old Man.

First of all for the Child. I figure they could A. Be slightly weaker than Adults, and give/or take how 'old' is old. Maybe stronger than 'old' in melee combat (weapons not included). Compared to the Adults/Old Geezers they could have a slightly slower 'Max speed' compared to the rest. Higher Stamina, However, Chakra and jutsu wise.. unaffected. A side suggestion: They could be slightly faster at attacking in terms of melee, very slightly.

For the Teen/Adult: I imagine they're balanced. Just kinda your 'default' if you'd call it that. No real weaknesses, or benefits. Unless, you want to add the ability to squeeze into small spaces.

Old Man/Gal: They could be slightly less durable, maybe even have less chakra Pools than the Kids/Teens/Adults. However, as a benefit they're a bit wiser. It wouldn't be wild to imagine they could have 'slightly' I emphasize on slightly stronger jutsu than the other two. In a way to balance out negative qualities. (Maybe they can 'learn' the jutsu faster as well, but yeah). Less Stamina than the other two.

Although, I'd prefer them as a cosmetic thing more than anything else (I'm more an RP, so I don't really care too much for stats.) But, I think it might add some interesting mechanics or not. It's just a mere suggestion, and my suggestions are probably worth less than a long timer here on the forums.


Second post. Woo I think.


Nononono.

I mean yesyesyes to most of it but chakra does not decrease as you get older/old. It should almost definitely increase. Most of your physical abilities should be lower than that of an adults, except ones dependent on strength, like jumping speed, acceleration, actual taijutsu impact(This would also create a polar opposite with childhood where most physical abilities will be increased (except for those dependent on strength))).

As you get older you get more experienced, you know how to use chakra more, or rather, mould chakra.

This is linking to one of NinjaMirage's maaaaaany topics but chakra is made by both physical and mental energy. Granted, you'd physically decline as you get older, but you almost definitely mentally grow.
For the sake of balance, plox let older peeps have more charkas
Title: Re: Let there be growth!
Post by: taigakun on January 20, 2017, 20:30:08

Nononono.

I mean yesyesyes to most of it but chakra does not decrease as you get older/old. It should almost definitely increase. Most of your physical abilities should be lower than that of an adults, except ones dependent on strength, like jumping speed, acceleration, actual taijutsu impact(This would also create a polar opposite with childhood where most physical abilities will be increased (except for those dependent on strength))).

As you get older you get more experienced, you know how to use chakra more, or rather, mould chakra.

This is linking to one of NinjaMirage's maaaaaany topics but chakra is made by both physical and mental energy. Granted, you'd physically decline as you get older, but you almost definitely mentally grow.
For the sake of balance, plox let older peeps have more charkas
Lol even if they were to take this route of aging(which they will not) having more chakra cause you are older doesn't really make sense lol. In fact, i feel like it should be the other way around. unless your character turns into fucking Hagoromo or sarutobi or some shit, when you get older, your physical abilities decline, meaning your chakra diminishes. Chakra, which is made up of both physical and mental aspects rely strongly on the part physical(yang) than mental. Don't get me wrong, it is very very important to be mentally strong, but you do not have the physical strength to carry out a specific tasks, no matter how strong you are mentally, it just wouldn't live up to expectations.

Title: Re: Let there be growth!
Post by: Yamasukage on January 20, 2017, 21:33:21

Nononono.

I mean yesyesyes to most of it but chakra does not decrease as you get older/old. It should almost definitely increase. Most of your physical abilities should be lower than that of an adults, except ones dependent on strength, like jumping speed, acceleration, actual taijutsu impact(This would also create a polar opposite with childhood where most physical abilities will be increased (except for those dependent on strength))).

As you get older you get more experienced, you know how to use chakra more, or rather, mould chakra.

This is linking to one of NinjaMirage's maaaaaany topics but chakra is made by both physical and mental energy. Granted, you'd physically decline as you get older, but you almost definitely mentally grow.
For the sake of balance, plox let older peeps have more charkas
Lol even if they were to take this route of aging(which they will not) having more chakra cause you are older doesn't really make sense lol. In fact, i feel like it should be the other way around. unless your character turns into fucking Hagoromo or sarutobi or some shit, when you get older, your physical abilities decline, meaning your chakra diminishes. Chakra, which is made up of both physical and mental aspects rely strongly on the part physical(yang) than mental. Don't get me wrong, it is very very important to be mentally strong, but you do not have the physical strength to carry out a specific tasks, no matter how strong you are mentally, it just wouldn't live up to expectations.


But remember as much as chakra is physical it is also spiritual and besides in every epic movie/show/rpg we keep seeing that although Veterans suffer from plenty of physical debuffs their mana/magic is often through the roof heck....Master Yoda, Darth Sedious plus chakra if we had to bring it back to the Naruto universe we hardly ever saw shinobi with large chakra reserves because they all died young/mid age, and if we had to account for the old people with high chakra pools the list is quite long:
Orochimaru
Jiraya
Tsunade
Onoki
Sarutobi
Danzo
Hiruzen
Mifune
Madara old man mode
Chiyo
Title: Re: Let there be growth!
Post by: NinjaMirage on January 21, 2017, 11:43:32
You guys don't get it!!!
Yes there physical energys are less then a healthy adults when you reach old age.

But there abuility to use that energy effectively is through the roof. However they can't replenish there physical energy as many times as they used to(I.e stamina) and there for can't sustain combat for long periods of time.

So in essence there chakra in regards to its power and effectiveness dose not decrease!!!
But there Stamina dose. And sence chakra relays on stamina for the energy to make chakra. It can be said that the total amount of chakra is decreased but only alittle because there skill in using that energy to make chakra counter  balances any energy lose do to old age.

And I dare say that some are so skilled at chakra control like tsunade that they actually have more chakra in old age then they did when they were younger.
Title: Re: Let there be growth!
Post by: DerPanda on January 22, 2017, 16:19:52
I like the idea, as long as the changes to the character isn't just cosmetic like some sort of passive buff.
Title: Re: Let there be growth!
Post by: CADAEMOS on January 22, 2017, 21:16:31
You guys don't get it!!!
Yes there physical energys are less then a healthy adults when you reach old age.

But there abuility to use that energy effectively is through the roof. However they can't replenish there physical energy as many times as they used to(I.e stamina) and there for can't sustain combat for long periods of time.

So in essence there chakra in regards to its power and effectiveness dose not decrease!!!
But there Stamina dose. And sence chakra relays on stamina for the energy to make chakra. It can be said that the total amount of chakra is decreased but only alittle because there skill in using that energy to make chakra counter  balances any energy lose do to old age.

And I dare say that some are so skilled at chakra control like tsunade that they actually have more chakra in old age then they did when they were younger.
I see what ur tryin to say, but this is only in cases like jiraiya, orochimaru tsunade etc. In normal cases the oldies would have less total chakra because they lack the stamina to get it. Tsunade is(looks) young 4ever :)
Title: Re: Let there be growth!
Post by: NinjaMirage on January 23, 2017, 00:45:38
No it's true for any Shinobi that keeps TRAINING in to old age. There are several old characters in naruto that displayed skill in physical abilities despite there old age.

The eternal gennin side character is a perfect example. He went to the academy with the third hokaga. Obviously not as skilled in chakra control as the third but still phisicaly capable.

Only non-Shinobi are effected by age the way you suggest.
Title: Re: Let there be growth!
Post by: Manuster on January 23, 2017, 09:48:11
You guys don't get it!!!
Yes there physical energys are less then a healthy adults when you reach old age.

But there abuility to use that energy effectively is through the roof. However they can't replenish there physical energy as many times as they used to(I.e stamina) and there for can't sustain combat for long periods of time.

So in essence there chakra in regards to its power and effectiveness dose not decrease!!!
But there Stamina dose. And sence chakra relays on stamina for the energy to make chakra. It can be said that the total amount of chakra is decreased but only alittle because there skill in using that energy to make chakra counter  balances any energy lose do to old age.

And I dare say that some are so skilled at chakra control like tsunade that they actually have more chakra in old age then they did when they were younger.
I see what ur tryin to say, but this is only in cases like jiraiya, orochimaru tsunade etc. In normal cases the oldies would have less total chakra because they lack the stamina to get it. Tsunade is(looks) young 4ever :)

Normal case???? There are no 'normal' cases! That was Yamasukage's entire point, everyone who actually reached old age had large chakra pools, there just wasnt alot of people making it that far. And granted they are Sennin, but what cmsurfer (ninjamirage) said is that after 40 years of moulding chakra;

You get more efficient at it.

And you need less stamina to therefore mould the same amount of chakra you used to.

Since practice makes perfect.

Whether or not you're a Sennin.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 23, 2017, 11:58:26
On the cosmetic side of this idea!!!
Sence we have beetin the chakra horse to death!! Lol.

So when you  create your chakriter to begin with I think you should have full options for what your character should look like.
Hair color, eye color, hairstyle, clothing, ect.

But the physical characteristics of hair skin eyes
As far as color goes should be locked in in the adult edit mode. So changing the shading making hair eyes skin lighter or darker is fine but with in the set color of blond, gray, or whatever.
Title: Re: Let there be growth!
Post by: CADAEMOS on January 23, 2017, 16:40:45
No it's true for any Shinobi that keeps TRAINING in to old age. There are several old characters in naruto that displayed skill in physical abilities despite there old age.

The eternal gennin side character is a perfect example. He went to the academy with the third hokaga. Obviously not as skilled in chakra control as the third but still phisicaly capable.

Only non-Shinobi are effected by age the way you suggest.

The eternal genin was good enough to be an elite jounin. There arent really any axamples of old people that were average, staying just as good because they gt better chakra control, but lose stamina. If all ninja that become old keep training, then I think your opinion is right.
Title: Re: Let there be growth!
Post by: NinjaMirage on January 24, 2017, 17:39:31
No it's true for any Shinobi that keeps TRAINING in to old age. There are several old characters in naruto that displayed skill in physical abilities despite there old age.

The eternal gennin side character is a perfect example. He went to the academy with the third hokaga. Obviously not as skilled in chakra control as the third but still phisicaly capable.

Only non-Shinobi are effected by age the way you suggest.

The eternal genin was good enough to be an elite jounin. There arent really any axamples of old people that were average, staying just as good because they gt better chakra control, but lose stamina. If all ninja that become old keep training, then I think your opinion is right.

Shinobi- ninja are living weapons!!! And like a bladed weapon it gets dull if it is not maintained!!
Shinobi always train!!! They never stop as long as there active to keep themselves sharp!!
Mediocre Shinobi never make it to old age!!
That's why there are no examples of them.
Title: Re: Let there be growth!
Post by: Ratiustar on January 25, 2017, 06:01:52
Quote from: NinjaMirage
Mediocre Shinobi never make it to old age!!
That's why there are no examples of them.

Well, Sakura seems to be heading towards a good age and she's terrible xD


ps- im joking, she wasnt really that bad. saved naruto's ass a few times. Dont get me wrong, shes not amazing, but not shit
Title: Re: Let there be growth!
Post by: StriderOtaku on January 25, 2017, 09:12:00
Quote from: NinjaMirage
Mediocre Shinobi never make it to old age!!
That's why there are no examples of them.

Well, Sakura seems to be heading towards a good age and she's terrible xD


ps- im joking, she wasnt really that bad. saved naruto's ass a few times. Dont get me wrong, shes not amazing, but not shit
I completely understand and agree with what you said. She's not shit but she ain't great either.
Spoiler: show
Kishimoto made a lot of the female characters weak tbh
Title: Re: Let there be growth!
Post by: Manuster on January 25, 2017, 09:43:26
Kishimoto made a lot of the female characters weak tbh

realistic*
Title: Re: Let there be growth!
Post by: StriderOtaku on January 25, 2017, 11:22:12
Kishimoto made a lot of the female characters weak tbh

realistic*
feminazis incoming in 3...2..1...
Title: Re: Let there be growth!
Post by: NinjaMirage on January 25, 2017, 20:23:49
Quote from: NinjaMirage
Mediocre Shinobi never make it to old age!!
That's why there are no examples of them.

Well, Sakura seems to be heading towards a good age and she's terrible xD


ps- im joking, she wasnt really that bad. saved naruto's ass a few times. Dont get me wrong, shes not amazing, but not shit

Just more proof that anyone can train the mediocrity out of themselves !
Title: Re: Let there be growth!
Post by: mamita on August 24, 2017, 13:02:46
And this is why making it through (IRL) years will lead to instant respect.
Anybody who looks at a shinobi and sees wrinkles also sees other things, namely: That this character has seen and experienced almost everything possible. They could have so much to pass on. Not just jutsu,
but lessons and strategies,
tips and tricks. Information about factions and the underlying community.
If one could but coax these secrets out of them... They would also be good teachers, because by that point,
they'd have to have trained a few shinobi themselves and know how to go about it. They'll have seen so many players come and go they'll be familiar with the psychology of new players.
They can be consulted on a truly vast number of issues, making them wonderful candidates for advisors.

The body of the character may be
limited, but the player's mind knows
no boundaries.
To say nothing of the combat potential such a character is bound to posess.
In my ideal vision, a character's
lifespan is a looong road to walk.
There are so many ways a shinobi can die, but if one can make it that far...
Who knows. Someone that old might even have picked up a forbidden jutsu.

What could the maximum amount of time
before you feel you're ready to start anew really be? 3-4 years?
Title: Re: Let there be growth!
Post by: Yamasukage on August 24, 2017, 19:14:27
I feel like a boss for making this thread
Title: Re: Let there be growth!
Post by: NinjaMirage on August 26, 2017, 11:11:15
What could the maximum amount of time
before you feel you're ready to start anew really be? 3-4 years?

This depends on a lot of things. One of the things that this Mmorpg offers is no leveling. So essentially other then learning and training your jutsu again your character is the same from start to finish. So there is really no down side to starting over. Especially if you don't like the jutsu you have learned, or are unhappy with there village choice. With 11 different villages, not everyone is going to make the right choice for there character, and play style the first time.
But once they do settle on a character they will likely use it for awhile because of the shear number of posabley of other things to do besides fight. That is if they do that. I still have a wow character I play from time to time just because I spent so much time leveling it and it's crafting abuilitys that I feel like it would be a wast of my life if I didn't. Lol. It's bin 12 years for that character.