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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - mattaleks

Pages: 1 [2] 3
16
Shinobi Life Online Suggestions / Re: ColdExplosion
« on: January 27, 2017, 14:09:15 »
I really did not know that you wanted to give this air of "war", I just thought it was a little unsuccessful attempt to present the same colors of the anime, do not get me wrong, I thought my topic would be just to get a fix I did not know that you did it on purpose, it's not something I say, OH MY GOD I will never play this game because of the colors of the arena, just ignore (Again, sorry for the English)
If I knew how to delete this topic I would have already deleted


Thank you for understanding :)


If you tell an artist to alter his vision you have to expect a reaction. I didn't mean for any hate or war lol

17
Shinobi Life Online Suggestions / Re: ColdExplosion
« on: January 27, 2017, 01:59:21 »
If you don't like the colors come join the dev team and take my position

18
Shinobi Life Online Suggestions / Re: Hidden Village Symbols
« on: January 25, 2017, 00:46:08 »
You guys have to remember that all these symbols are going to be engraved, printed, stitched & painted on things. So all the designs should be easy to draw like this
https://gyazo.com/d5cf5e09752eec1cbc4895a333af28ba
 

19
Shinobi Life Online News & Announcements / Re: SLO needs you!
« on: December 31, 2016, 14:15:26 »
Don't worry about making the buildings if youre having problems. Plans have changed, i only need 1-2 people to help me finish up the first version of the village.

20
Shinobi Life Online News & Announcements / Re: SLO needs you!
« on: December 30, 2016, 14:16:36 »
Once my motherboard arrives I could help.
Question: Is it possible to work in Autodesk 3ds max and then convert to unity, it would be much easier for me.

Yeah you can do that, just import the .fbx models to max. Don't worry about the textures

21
Shinobi Life Online News & Announcements / Re: SLO needs you!
« on: December 30, 2016, 13:39:28 »
Good luck !! My computer is too weak to do this I think but good initiative and if I'm right that's a rosevelt quote right?

JFK



It says cant decompress man :/

http://imgur.com/a/dEktK

Make sure you are using unity 5.4.1 or higher

22
Shinobi Life Online News & Announcements / Re: SLO needs you!
« on: December 30, 2016, 01:35:32 »
Fuck it donator or not just pm me if you want to help

23
Shinobi Life Online News & Announcements / SLO needs you!
« on: December 29, 2016, 22:28:20 »
Ask not what slo can do for you, but what you can do for slo

Everyone on the forums now have the opportunity to help make the village by creating buildings.

You don't have to worry about it looking perfect or not having enough detail. All community made buildings will be edited/fixed by me. Just make any type of building you want.

How to help

Step 1. Download Unity https://store.unity.com/download?ref=personal

Step 2. PM me saying you want to help & I will give you a download link for the building kit

Step 3. Open the unity project, start duplicating the building parts and create a building


How to Create buildings

First you are going to need to edit your snap settings. In unity click Edit -> Snap Settings & set Move x Move Y Move Z to 5.
This makes it so whenever you move a building part while holding ctrl it will move on the axis in increments of 5 allowing for easier positioning.

Drag HHbuildingkit.prefab in the scene

Duplicate & combine floors, walls, doors, windows, pillars & roofs to make a building

Resize if you need to, this building kit isn't 100% perfectly scaled

If you need help using the building kit, watch my previous broadcast on twitch to see how its done
https://www.twitch.tv/shinobilifeonline

How to Export the building

Once you're finished you want to put the building in a prefab like the test building


Go to GameObject -> Create Empty

Highlight all the building parts of the building & put it in the GameObject (test house) in the hierarchy tab


Name the GameObject prefab whatever you want and drag it from the scene or hierarchy tab into your assets folder.


Export only the prefab building and send it



If enough buildings get made (around 100 or so in total) i will promise to make a mmo sized map of the hidden hill with full environment

24
We don't have to do ninja teams/squads exactly how naruto did it. And easier approach would be every jonin has the ability to make a gennin their student. (max limit can be 3) and the jonin has the ability to kick or leave the student at any time for any reason. So a gennin that doesn't play often will most likely have multiple jonin teachers. We can also have ninja missions that require a ninja squad to balance out all the lone gennins that dont want to be in team

25
Shinobi Life Online Suggestions / Re: Village blueprint
« on: December 04, 2016, 00:30:00 »
I think the best way to go about this is for each player to have a map and whatever places they explore it will also be shown on his/her map. Also I think the idea of having players being able to add/remove markers & text on maps would be a nice feature

26
Shinobi Life Online Discussion / Re: Aims in SLO
« on: September 29, 2016, 00:32:11 »
My aim is to make SLO the best game ever

27
@EternalEyes New character CA?

28
General Discussion / Re: Weightlifting/Calisthenics Progress Pics
« on: August 23, 2016, 21:20:31 »
Three years ago


One year ago (my prime)


One month ago


height: 6'5
body weight: 230-170-185
fake af xd

https://www.instagram.com/mattaleks/

29
General Discussion / Re: Weightlifting/Calisthenics Progress Pics
« on: August 10, 2016, 00:35:53 »
Three years ago


One year ago (my prime)


One month ago


height: 6'5
body weight: 230-170-185

30
I couldn't agree with you more but what you say is easier said than done. Our development simply comes down to who can put the most work in on the team. If you want to know what we are working on just look at the shoutbox we often show the community what we're working on 

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