Important News

We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

User

Welcome, Guest.
Please login or register.
 
 
 
Forgot your password?

Discord

Statistics

Members
Total Members: 64407
Latest: Williamnep
New This Month: 276
New This Week: 37
New Today: 7
Stats
Total Posts: 75951
Total Topics: 21740
Most Online Today: 1338
Most Online Ever: 4232
(January 14, 2020, 07:47:33)
Users Online
Members: 4
Guests: 855
Total: 870

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Abdelkrim8

Pages: [1]
1
Shinobi Life Online Feedback / some problem in game
« on: June 14, 2016, 13:34:10 »
Hello
I don't see a parts to report bug or other problem in game in this forum, so I post here (I hope I'm not wrong too ^^)
I have do my playtest (I don't know if this word is english^^) in game and I see some problem.
I said what the problem is and try to give a solution :

For begining, I think walk animation is not really realistic :
http://image.noelshack.com/fichiers/2016/24/1465904802-walk-animation.png
and when player stop animation, shinobi back to idle pose, I think is preferable to make script for block armature in the current position and when player walk again, animation begining when he was stop.

The problem of box colider (with bonus : a corpse 8) ) :
http://image.noelshack.com/fichiers/2016/24/1465904732-slo-box-collider.png
If you see, feet don't touch the ground. The box collider is really badly placed, when player walk or run in a surface not plane, feet enter in the ground. You need do different box collider for different animation (walk is little compared run)

When a player running and do jutsu, is not realistic (with bonus : bad collision)
http://image.noelshack.com/fichiers/2016/24/1465905311-slo-run.png
The bust redress even when the player run
I do a quicly animation (bad quality^^) for see in left, the move in game and right, when you need do :
http://image.noelshack.com/fichiers/2016/23/1465657394-courir-jutsu.gif
For don't redress, you need make move just in hands and head (I think, because I do it in unreal engine but never in unity)

In ending, the landing : (I don't have picture^^)
When shinobi jumps from the ground or jump the height of a roof, the landing is the same...nothing
Player need have different time to rise depending on the altitude.
If you use boolean (for exemple : in air), in true is "fall down" animation and in false is landing animation followed by walk animation (understand?^^)

Is all for now, if you don't understand some sentence, I can reformul it (in french or english)

ps : some player in game have a red jacket and black on the other, how do they do?

2
Shinobi Life Online Suggestions / random suggestion
« on: June 10, 2016, 03:31:27 »
Hi
I have random suggestion for the futur of game :
1- For change km/h, use just mouse scroll wheel for go fast and no shift+up/down
2- Life is multiply 2 of life in naruto storm 4, because we need a lot of hp too survive with a lot of ennemies (and for have long and epic battle)
3- life recharge when the player stop fight, and very slow
4- right click is just for shuriken and right click for change him (shuriken to kunai...)
5- power of eyes can be take a little help, exemple :
sharingan : 3 attak don't make damage to player
byakugan : 15 sec of X2 damage
6- when player make kage bushin, he choose number (a lot of he want) and this divise his chakra (if he choose 10 clone, chakra is divised 11)
The clone death when he don't have chakra or have just one attak (shuriken or basic attak) and the really player don't recovered his mana
(I think is totaly a good rules for kage bushin :) )
7- speed or dodge not need chakra
8- make 10 big animals like bijuu
9- make "7 épeiste de kiri" (in french) for one village (and kiri change to name of village)
10- a kind of bank to stock all important object for don't loose him when player death
11- when a player attak another in a peace place, he is mark be a red point, and all other player come stop it (just one attak is enough) he win a little of money

I think is all for the moment^^
ow no, I forget the best suggestion :
RECRUT ME 8)

thanks for advance :)

3
Shinobi Life Online Questions / my random question
« on: June 09, 2016, 03:27:41 »
Hi all
I have some random question, I hope you have the answer :D
1- How can work genjutsu in this game?
2- Shuriken is limited in fight?
3- Shuriken and other attack (like katon goukakyu no jutsu) go automatically to ennemi or we need aiming
4-"mode éveil" (in french) is on game (for exemple: naruto change to kyubi - sasuke have susano)
5- recharging chakra is soo easy like naruto storm 1,2,3... or is hard? (for help taijutsu)
6- kage bushin is on game?
7- summon works with a contract and we can summoning different gender (different frog in naruto for exemple)?
8- Summon is a pnj help us in battle or is me I turn it? ("mode éveil" in that case)
9- just one touch make jutsu or a lot of touch (ABC = chidori         BAC = rasengan ....)

I think is all for the moment

if you don't understand some question, I can reformul it ;)

thanks for advance

4
Introduction / A french friend in an english world
« on: June 08, 2016, 14:05:41 »
Hello ninjas! I'm new here and has long followed the progress of the game (since narusimu). I finally decided to join the community after all these years when I withheld for fear of talking nonsense in English  :P
Anyway I see that the project is progressing very well and I can not ignore it as I ignored all Mmorpg Naruto finally death
And I hope to soon help the development of this project :D
-------------------------------------------------------------------------------------------------------------------------------------------------------
Bonjour les ninjas! Je suis nouveau ici et je suit depuis longtemps l'avancée de ce jeu (depuis narusimu). Je me suis enfin décidé à rejoindre la communauté après toutes ses années où je me suis retenus par peur de dire des bêtises en anglais  :P
Mais bon je vois que le projet avance très bien et je ne peux pas l'ignorer comme j'ai ignoré tous les Mmorpg de Naruto finalement mort
Et j'espère bientôt aider au développement de ce projet :D

Name: Abdelkrim BENHABIB
Ethnicity: Algerie
Nationality: Algeria
Living in: Creil, France
Born in: September 14, 1999
Sports: Karate, football, basket ball, ping pong (and ninjutsu in my head^^)
Hobbies: Always learn more about 3D (especially the animation) and associated technology also a bit of programing, do training fights with friends and watching funny movie
Goals in life: Create my 3D animation company (and 2D stickman that I like) and video game design, helped voluntary with my competence projects that take me like (the projects I do not for money but for me pleasure) and especially do a long series where I would be actor
Languages: Arabic and french in first, english in second and little spanish
Education: high school student at the moment, 3D animator graduate later

are there many French here? :)

Pages: [1]