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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - NinjaMirage

Pages: 1 ... 97 98 [99]
1471
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 14, 2015, 01:07:30 »
Jutsu Name:escape illusion
Jutsu Type: genjutsu
Jutsu Description: CC's target.... the apponint cannot  move from there current location
if possible a mechanic that lets them still move around freely on there screen and attack an image of you.... but to everyone else they look like they are just standing still
Jutsu Level: hard
Chakra Nature: none
Jutsu Range:short no more then 10 feet
Effects: as long as he takes no damage the is no adverse affects from the casting of this jutsu
any damage will brake him out of the jutsu... in his illusion any jutsu that he connects with your clone appears to activate a substitution justu.

i am aware this is a extremely complex mechanic to implement and probably extremely long term
but this kind of illusion would be awesome to see in a game.

1472
the thing with genjutsu is it should be hard to brake... sense it cant do any real damage...and requires a moderate to large amount of chakra... also i saw a post earler last year about this topic and i agreed with m4r1us that any damage genjutse dose should be to the amount of chakra the opponent can use... and if the chakra resurve reaches low anuph levels then health should quickly decrees... as it represents everything that makes up your life (mind and body) witch by the way is why kakashi was hospitalized
he spent to much time under the genjutsu and his chakra was depleted.

1474
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 13, 2015, 22:20:06 »
Jutsu Name: earth style: crystal skin
Jutsu Type: Ninjutsu
Jutsu Description: refracts light around you making you look invisible
Jutsu Level: intermediate
Chakra Nature: earth
Jutsu Range: short
Effects if hit: on your self only.... makes your 50% more vulnerable to attacks

Jutsu Name:mud marking jutsu
Jutsu Type: space-time Ninjutsu
Jutsu Description: creates a thin layer of mud on the ground that adds a mark on anyone walking throw it that last 1 hour.....the size of the puddle will vary bast on the cast time and chakra used.
this allows you to instantaneously travel any distance from your location to with in 5 feet of them
this takes massive amount to chakra to set up but none to activate. to activate the marks will apear in your min-map and you can click on it to activate
Jutsu Level: master
Chakra Nature:earth
Jutsu Range:long
Effects if hit: the act of being pulled though space that violently leaves you dissorianted makinging
everything bleary for 5 sec. this effect can be limited or extended bassed on experiance

Jutsu Name:wind spheer
Jutsu Type: Ninjutsu
Jutsu Description: chakra spheer that surounds the caster repelling any physical attack( includes weapons )
Jutsu Level: beginer to intermediat
Chakra Nature: wind
Jutsu Range:short
Effects if hit: tiejutsu attacks are repealed back and deal double the damage to  the attacker
any fire style attack creates an expolsion dealing double damage to caster dose not block ninjutsu or genjutsu

any high level jutsu should come with major risks... no op  jutsu

1475
General Discussion / Re: Summoning
« on: December 13, 2015, 01:57:55 »
condor....it can fly me around and aid with wind style.... also can feast on the corpses of my enamys

1476
Shinobi Life Online Discussion / Re: Different Animations
« on: December 12, 2015, 22:43:10 »
in the short term slightly different animations of fighting styles for each starting village should be applied so that throw careful observation you might be able to figure out what jutsu thay use....
and there for what the best counter would be also there is no current tijutsu macanichs int the curent version... a simple punch and kick should be added soon..

1477
Shinobi Life Online Suggestions / Re: Byakugan Jutsu
« on: December 12, 2015, 02:38:49 »
sensory type effects should only effect the min map and name locators in view.  and diffrences should come with a buff to deffence from diffrent attacks.... byakugan=chakra bassed attacks smell-physical= attacks
hearing= sneek attacks and so on 

1478
yeah i just saw this and thought i would chime in.... i found the villages and ideas planed for starting characters so i have a better idea now of the  game plan.. i like what i see and am real eager to see how it develops but adding a bass stat for all new characters with emphasis on  one of 3 characteristics i.e. physical, spiritual energies or intelligence would help to some one new the the concept but not new to mmorpgs figure out what role in a teem battle they would most likley play

1479
i would like to see fully custimizable values acheved with skill modifiers for a give style of play
i.e. medical ninja, ambo black pos, defender ninja, camando ninja. modifers can inclued chakra reserves
chakra control, spiritual energy, physical energy, and intelagense. all of witch can be trianed and inproved over time leveling in game....
exact vailues would be a matter of trial and error but i think it would add a new level of game play and tactices to battles and provied the player the opertunity to learn skills and jutsu that my not fall under there spicifice play style

1480
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: December 11, 2015, 22:24:36 »
btw has anyone thought of adding class distintions-ie. dps tank healer roage and so on to this game??

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