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Author Topic: A idea for perma death  (Read 5666 times)

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Offline takami

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A idea for perma death
« on: February 06, 2017, 19:19:39 »
Yo guys i hope you like the idea (I believe that no one has talked about a system like this, if someone have, well sorry XD)
Ok, hello everybody, this is my idea and it seems that no one has mentioned something similar. From what I understand the main idea is to put areas with perma death ... it seems like a good idea but we imagine a fight, someone scared enough could begin to escape away from the battle until exit the area with the perma death. My idea is to enable the perma death at 5-6 hour intervals (in all areas even in the villages, so in a battle between the villages everything is more intense) and that remains active for 1-2 hours, maybe with regular server's messages like  "45min between the perma death will be activated" so that whoever wants to can risk, and who does not want can feel comfortable.
« Last Edit: February 06, 2017, 19:22:02 by takami »






Offline Nova

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Re: A idea for perma death
« Reply #1 on: February 06, 2017, 19:23:26 »
I think the currently planned system would be better.
If you don't want to die permanently just stay away from the borders of the countries.
Or play it safe.

As for escaping if people can't manage to kill you/them then it's kinda their/your own fault.



Offline takami

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Re: A idea for perma death
« Reply #2 on: February 06, 2017, 19:32:52 »
If you don't want to die permanently just stay away from the borders of the countries.
Or play it safe.
maybe someone may not notice to be in a permadeath zone, it can happen  :)
Spoiler: show
however, on second thought maybe it is better with permadeath zones lol




Offline CaioDarT

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Re: A idea for perma death
« Reply #3 on: February 06, 2017, 20:00:38 »
I think its better to have permadeath areas than an time that all the map become. Having a time that all the map become's perma death zone would not be cool to people that wanna play the game in an safeiest way and has not many time to play it. those players would have to sacrifice their time in game and leave it just because other people wanna play in an savage way. So i think that perma death areas would be more balanced. ( Sorry if im saying something stupid)

Offline takami

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Re: A idea for perma death
« Reply #4 on: February 06, 2017, 20:04:16 »
I think its better to have permadeath areas than an time that all the map become. Having a time that all the map become's perma death zone would not be cool to people that wanna play the game in an safeiest way and has not many time to play it. those players would have to sacrifice their time in game and leave it just because other people wanna play in an savage way. So i think that perma death areas would be more balanced. ( Sorry if im saying something stupid)
yea yea i have thinked the same thing, that's why
Spoiler: show
however, on second thought maybe it is better with permadeath zones lol





Offline hellaseb

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Re: A idea for perma death
« Reply #5 on: February 06, 2017, 20:58:12 »
That would just be decreasing the number of players online in does time of active permadeath, it's a good thought but not very good for numbers and half the community here I think.

Whereas with the permadeath zones as long as you're not chancing yourself and entering these zones you're safe
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Offline taigakun

Re: A idea for perma death
« Reply #6 on: February 06, 2017, 21:45:43 »
The current system is better imo cause i mean everyone wants to feel save their respective villages. So having perma death everywhere would ruin it in a way for everyone.


Offline hellaseb

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Re: A idea for perma death
« Reply #7 on: February 06, 2017, 23:01:39 »
Unless during organised village battles it was turned off between the two villages?
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Offline Dragon6624

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Re: A idea for perma death
« Reply #8 on: February 06, 2017, 23:16:31 »
On a quick side-note for escape from a Perma-Death Zone and --essentially-- back to "Base!"...

...well, you might want to consider *just how LARGE* those borders are going to be. I imagine they'll be than a fair few chases that take far longer than either party would find preferable >_). As Vreg said, the game-map is supposed to be pretty massive in scale.
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.   .   .   .   .   .   .Valued Virtues.   .   .   .   .   .
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Offline Manuster

Re: A idea for perma death
« Reply #9 on: February 06, 2017, 23:25:47 »
Everythings been said but im just gonna agree with a random comment for da postcount

I think its better to have permadeath areas than an time that all the map become. Having a time that all the map become's perma death zone would not be cool to people that wanna play the game in an safeiest way and has not many time to play it. those players would have to sacrifice their time in game and leave it just because other people wanna play in an savage way. So i think that perma death areas would be more balanced. ( Sorry if im saying something stupid)

yeah i agree, and no its not stupid! if people want to be safe they should be in a certain area. not play at a certain time!

you have more control over where you play than when you play!
« Last Edit: December 22, 2017, 01:09:43 by Manuster »
RIP my old sig, got too annoying for even me

Offline hellaseb

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Re: A idea for perma death
« Reply #10 on: February 06, 2017, 23:38:19 »

you have more control over where you play than where you play!

Wat
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Offline Rapho

Re: A idea for perma death
« Reply #11 on: February 07, 2017, 14:16:33 »
you have more control over where you play than when you play!

I think that's what he meant.

Offline Manuster

Re: A idea for perma death
« Reply #12 on: February 07, 2017, 18:45:05 »
you have more control over where you play than when you play!

I think that's what he meant.

yh...i kinda...welped...
RIP my old sig, got too annoying for even me

 

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