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Author Topic: Clan creators/leaders KKG  (Read 5418 times)

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Offline Nova

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Re: Clan creators/leaders KKG
« Reply #15 on: January 24, 2016, 11:39:05 »
I honestly don't get why everyone is so fixated of getting a KKG lol.
I'm not counting on receiving one, and other people shouldn't be counting on it / relying on it.
Just play the game how you would normally, if you get a KKG be happy, if not sheer luck better luck next time.

I'm for the random system, (yes veteran players have been around for so long and waiting, whilst newer players might not have had to wait. But wouldn't you be pissed if you only recently found something but know you almost can't get a certain 'thing'  due to finding it too late?)
For all I care we wouldn't even need KKG's lol, if it's going to bring so much drama (we know it will happen).

But that's probably just me.



Offline Twisted_nM

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Re: Clan creators/leaders KKG
« Reply #16 on: January 24, 2016, 11:44:42 »
I agree but the same goes for if it's the other way around all in all someone is going to get pissed of a certain category no doubt. So if it has to be that way like you said they "probably will" Then it should be best suited for the more active, veteran, and donor members/players.. You're right we probably won't get a KG, i'm not sweating the fact if we do or don't. Most likely i will not. But this is a forum for discussion thought i would speak my opinion on the issue.
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Offline Mars

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Re: Clan creators/leaders KKG
« Reply #17 on: January 24, 2016, 13:28:04 »
I agree that if KG were going to be handed it, it should go to the most involved, active community members.
But then again, I'm an involved active community member and because of this I'm definitely in the top 3 players.
Having a KG at launch would make those hardened pros even harder to beat
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Re: Clan creators/leaders KKG
« Reply #18 on: January 24, 2016, 17:32:54 »
True but that's the fun of it. Some shinobi you just don't mess with xD, that's where clan communication or Great teamwork will come into play. "Strategy" That's another one of those things that's going to make this game great and very competitive. Which that's already starting in early development as we can see. @Mars
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Re: Clan creators/leaders KKG
« Reply #19 on: January 25, 2016, 04:48:27 »
And since we'd have various bloodlines, we could introduce a D-S ranking system, which could influence the probability of getting a bloodline. Ranging from D ranked, weak or drawbacked bloodlines having... For instance 20% chance to roll, up to S ranked ones, with immense power that would have 1 or even 0.5% chahnce to roll and would be clan-restricted.

this i kinda like ...... but its the only thing agree with.
KG are clan traits that can be inherited, not must be. not all uchiha awaken there sharingan.
random generation is the only way to simulate this.
however some KG don't add to a shinobi's battle skill at all
in fact some are quite useless-Dragon Life Reincarnation jutsu for instance
This is a reincarnation technique which uses Ryūzetsu's kekkei genkai. the user forms hand seals which causes their entire body to start glowing after which the person's life force is transferred to the target, completely restoring them, but at the cost of the user's life.
so commen KG could have week or even useless effects while powerful KG -like what is planned
could be extremely rare-like what is planed...but this is way to crazy to have to program when all you need to do for the same effect is to just leave the powerful ones rare.

 

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