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Author Topic: Final Render Looks Worst than Preview. Issues with edges of handle? Help.  (Read 7218 times)

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Offline Kakashi Natsu

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There is an issue, if you can see, where the preview rendered view can see the diamonds i nthe handle, yet the Final rendered view can't ? Why does this happen? Any help would be fantastic.





Also, besides the problem, what do ya guys think of the katana?



Offline AbeMelbs

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Looks nice but a little too stocky for a katana :). But i dont know what to do... sorry.
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Offline Kakashi Natsu

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Thanks, I was going for a stocky katana. A heavy duty Sword in the style of a katana. Kinda like a Curved Two handed sword.

Offline CaioDarT

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Nice Katana you got there. Kinda different but i like it xD

Offline AbeMelbs

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Ahh, i see, maybe make the blade's width wider then, because at the moment it is in between so i dont know if its a slim katana or a large sword like zabuza's :) Orr maybe make the length longer ;)
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Offline Kakashi Natsu

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if i make it wider than it kinda looks too big for the handle. And i was trying to make a sword to the point where its an anime sword(phyics go out the window, like zabuza's sword). But not make it outrageously big where it would just look stupid.

Offline Lavarot123

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Looks nice, but i think it could be a bit more straight
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Offline AbeMelbs

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Well all in all its a good sword. Cant wait to see the finished product, keep it up. :)
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Offline Kakashi Natsu

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Thanks. When i finish it, I'll post it here as the edited version at the top.


Offline gevanei

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Alright so maybe I'm the render you don't have the proper lighting because you have to have lights shinning on all areas that may be important to the scene, and if that doesn't work render it from a different view
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Offline |Sean|

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Just realized how old this thread is. Sorry :X

===Edit====

Awesome Katana! The proportions remind me of Ichigo's sword from Bleach.

http://s5.photobucket.com/user/supersonic2118/media/Bleach/oldschoolichigo.jpg.html

I haven't had that error in Blender since 2009 or so. I don't remember what caused it. But if it were to happen to me today I'd double check the settings for all your materials as well as the render settings. Make sure transparency is zero. If you're using pre made materials or you imported part of the object it may have carried over properties you don't want, such as transparency.
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