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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Lumen

Pages: 1 2 [3] 4 5
31
Shinobi Life Online Character / Re: Cirruscho Algetz
« on: February 14, 2016, 19:35:39 »
Thank you, peeps. I just really got aggravated with typical Kasuke profiles. It was an interesting venture to spin.

32
Shinobi Life Online Suggestions / Re: Map Improvement
« on: February 14, 2016, 19:31:29 »
There's no environmental artist available to do so, so their best bet would be hire one/turn their current 3D Artist to the area of environmental work.

The current area, provided by Quantum is not something created by the team, so attempting to match quality would be a challenge. Regardless of it

being natural rock convexities or man-made buildings, it's going to require consistency or you'll see a huge offset. 

33
Shinobi Life Online Character / Cirruscho Algetz
« on: February 10, 2016, 05:15:06 »
Gender: ♀ Hermaphrodite
Height: 6 ft
Weight: 170
Hairstyle: Loose Curly Afro
Facial hair: No
Hair color: Autumn
Eye color: Yellow Sclera
Blood type: O Positive
Primary chakra nature: N/A
Hidden Village: N/A
Clan: None
Good or evil at heart?: Undefined

Description of the character's personality:
Cirruscho is a composite, but culmination of swirling personalities that create a single amalgamation. She is both filled with zeal and cowardice, seeming frantic, but precise

decision making. Mentally when not in combat, she's shaken from all of the hardships she found herself enduring, but her body reacts based on the severity of past experiences.

She has a rather sporadic nature and tends to skew the line between good and evil.


Description of the character's history:
Born within the west, from birth to their late teenage years, they were physically abused and treated like smut. The depiction of such a serene woman was overshadowed by dual

reproductive organs. Because of this, she was often very violently beaten and/or raped in front of crowds, viewed as a spectacle of amusement & pleasure. Years passed and

unfortunately all that occurred was permanently baked into her train of thought, but ironically she sought understanding through a local church. Her skewed and masochistic

thinking paired with her refined morals of humanity created an amalgamation in character. She was neither forgiving, nor harsh in judgement, but whenever her personal sentence

was delivered, she took pleasure in it. Eventually, Cirruscho found herself traveling about and eventually enlisting into a massive civil war. As she went from area to area fighting,

she eventually suffered a nearly-paralyzing injury that forced her into receiving reinforcements into most of her limbs. Back onto the battlefield, she found herself in the area she

suffered within...The lady, covered by scars, dirtied by oil and dirt found herself in confusion as she was seen as a different...greeted as a hero fighting for her peoples. Passer-

bys say that the confusion of the young lady was perplexing. They wonder why the mob formed around to kick and beat her after she lifted her bouncy autumn hair to reveal her

dark and freckled skin. Commentary of the people tends to vary, but what always strikes as a common phrase is "Those damned eyed.." followed by a crushing feeling. Many

depict their perspectives as  graphic and deemed the young lady several names such as "The Holy Butcher" or "Quick Draw" for after several seconds of what seemed to be

deliberation, the young lady streaked forward, crushed a man's esophagus, then ripped his head off with such force that the air boomed. She went by each person in the vicinity

scanning their faces and matching their past with their unchanged present, then repeated her gore fest until no more than three were supposedly left. It's said that the woman 

expressed a very motherly smile, not meeting her actions with expression which made the experience of viewing a horror story. People say that what appeared to be foreigners

appeared to detained her, yet no one messaged for help. They let the stranger young lady go, giving her what appeared to be a ticket and strangely vanished. After looking at the

fallen corpses once more, she was said to have took one final seat within the church, then vanished herself.

34
3D Modeling / Re: Matt's Hotbox
« on: February 10, 2016, 02:11:28 »
Is this the final version and why is the vertex normal of every face firing perpendicular from itself? Makes the entire thing look disjointed.

35
Shinobi Life Online Suggestions / Re: Jutsu Creation Topic
« on: January 27, 2016, 01:15:39 »
:/ Whose going to have the time to enter hand-signs while being flanked by projectiles?

36
General Discussion / Re: General disscusion
« on: January 27, 2016, 01:10:50 »
Well this game is all about skill. If your character can get enough skilled to perform both jutsu, I don't see why we should not allow them to. If someone wants to whine about another player being op, then they can suck it up. If someone dedicates their time to become the best player, they sure as hell deserve to. So if someone has the skill to learn both and master both, then why take it away from them?

Balance is always going to be a key factor, but I personally think that there should always be some sort of toll/benefit enacted to secure a more in-depth tree of skills. I'd prefer the gain of an energy source be crippled when in combat as this isn't exactly the Storm series. A sensible user of the arts would know exactly how to counter spamming by reserving their energy to begin with. It's not on you if your opponent decides to launch a flurry of fireballs, then whines of their ridiculous tactics when it misses and they lose the entirety of their energy. A good example would be someone firing off Instant Transmission Full Power Kamehameha's at every attempt they'd get.

37
Anime / Re: your top 10 favorite anime characters.
« on: January 27, 2016, 00:12:15 »
1 - Sosuke Aizen - Bleach
2 - Gendo Ikari - Neon Genesis Evangelion/Rebuild of Evangelion
3 - Ragyō Kiryūin - Kill-La-Kill
4 - Yuu Koutari - Black Rock Shooter
5 - Nui Harime - Kill-La-Kill
6 - Love Machine - Summer Wars
7 - Haruko - FURIKURI(FLCL)
8 - Little Slugger - Paranoia Agent
9 - Mugen - Samurai Champloo
10 - Berserk The Golden Age - Femto/Griffith

38
Music / Re: Music and Rain sound effect
« on: January 26, 2016, 23:50:43 »
I didn't much like either, but I went through your Soundcloud. I like the Thick and Thin song.

39
General Discussion / Re: Game Devolpment
« on: January 20, 2016, 22:09:18 »
No. I quit last year.

40
General Discussion / Re: Game Devolpment
« on: January 20, 2016, 17:54:31 »
Ranking up in SLO should award you with a cookie cake.

41
Drawings / Re: Drawings WIP
« on: January 17, 2016, 16:05:08 »
If you've got a Barnes & Nobles nearby and 20 dollars, you should grab a Grey's Anatomy book. : )

42
Anime / Re: One Punch Man Mystery
« on: January 14, 2016, 18:14:35 »
You'll never know until whatever mystery there is about Saitama is actually uncovered. He's been shown to have what looks like limitless power.
Saitama's like the corny version of Superman.

43
Drawings / Re: Drawings WIP
« on: January 14, 2016, 00:29:04 »
If I were to be critical, I'd say to train your understanding of proportion. The 4th one down is an excellent example demonstrating construction, but it lacks perspective. You're viewing it(4th photo, 2nd pose) from a worm's eye view, but his head is much larger than it should be.

The stance itself also feels a bit skewed as it feels more like he's tip toeing or floating in mid-air. Try looking up things like 1-3 point perspective views. You'll find some common points that can help you identify problem spots within the flow of your work.

There's also anatomy and proportion. There's a problem with the orientation of your torso and more. One thing that I notice is that it feels more like torsion, but it'd be extremely visible in cloth lines and the tight clenching rope would cause many narrow fabric lines. The center guide down the face also seems to be sort of perpendicular to the camera, but there's the back area of the skull visible on only one side.

I'd try looking at some skeleton reference and practice drawing them at different degrees so that when the time comes that you need to articulate muscle from their origin to insertion, you're able to do so without worrying too much about the underlying foundation of the body.

44
Games / Re: Rate The Avy Above You
« on: January 13, 2016, 02:34:17 »
-420 Top Kek out of 72.

45
3D Modeling / Re: #3D Stuff / Cinema4D
« on: January 06, 2016, 17:16:38 »
Oh gosh. Keep it up.

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