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Messages - Lumen

Pages: 1 ... 3 4 [5]
61
Music / Re: A Bowl of Soup - Sounds of Lumen
« on: March 25, 2014, 15:11:33 »
Thank you Nefffffy~! : 3

62
Music / A Bowl of Soup - Sounds of Lumen
« on: March 24, 2014, 20:26:23 »
ART IS KNOWLEDGE! KNOWLEDGE IS POWER!

Will update shortly.

63
3D Modeling / Lumen's Corner
« on: March 15, 2014, 15:58:20 »
Introduction

My name is Lumen. I'm a generalist of sorts, but my main craze nowadays is character art. Officially, I've been doing it(character art) for five months now. It's been a good while since I've found

something that I'm satisfied with. If anyone needs help, I don't mind giving advice or help.

Educational Sources

If we're speaking in Anatomy, I must recommend Anatomy for Sculptors https://www.anatomy4sculptors.com/. It is an absolute treasure trove of knowledge and points out basic shapes,

landmarks, origin points and other pieces of information that will help you better articulate a lot of form in the body. For the bits that you just can't quite get a hold of like some of the less obvious

muscle masses, I recommend Scott Eaton. If you have a way of getting a hold of his "Anatomy for Sculptors" lessons, I say go for it. It's is thorough and everything you'll need to get yourself an

efficient understanding of anatomy. I did mention Polycount which is a wonderful source for both technical and physical-based understanding & showcasing.

[Updated as of 1-5-2016]
Anatomical Study References
Paul Richer
Burne Hogarth
Scott Eaton
Sarah Simblet
Zack Petroc



64
Drawings / R & D - Ask for help if needed
« on: March 07, 2014, 20:57:56 »
Head retopology along with some animation tests. It deforms perfectly. Started on the ears.


Started on the earlier this morning. Did an extremely dense retopo. and will be going back to re-do it again.


Both of these have Turbosmooth modifiers applied to them, so they're not too rough looking for preview.
If you've got any questions about modeling, feel free to ask.


65
General Discussion / My sides - Funny videos
« on: March 07, 2014, 13:09:44 »
In the middle of work, I keep finding myself distracted by these videos. My sides just in pain now. Morning!

Professor Layton and the Malignant Growth - Part 3

66
Introduction / Re: I`m Winkelwagen
« on: March 07, 2014, 13:05:23 »
: O Welcome Winkle!

67
Introduction / Re: Howdy Doodles!
« on: March 05, 2014, 22:54:11 »

68
Introduction / Re: Howdy Doodles!
« on: March 05, 2014, 19:31:34 »
Welcome :)
Your skills list is ... WOW!!!!! Since you're just 24. at what age did you start studying and how long did it take to gather all this knowledge?

It doesn't honestly take long. Determination is your key factor along with a good route to take. You wont get anywhere if you're confused and intimidated by everything you see. I was at least 13 when I started and I'm 23 at the moment. Won't be 24 until later this year.

Welcome to Shinobi Life Online :) Nice set of skills you got there.

Sank you for the warm welcome and YES, I do concur. I'm going to make it even broader!

69
Introduction / Howdy Doodles!
« on: March 05, 2014, 18:21:05 »

Name: Yoruichi( Not really)
Ethnicity: Brack
Living in: United States
Born: 9, 1, 1990
Sports: TKD
Hobbies: Cooking!
Languages: English, Broken Jap.
Education: Art Institutes of Pittsburgh

INTRODUCTION
My name's Lumen, but my former name is Paws. I was referred to this site unofficially by HydroCrusader and officially by Saitou. I'm a former member of Shinobi Risings. It didn't go to well, so I honestly had my gripes about approaching this project, but it's fine now. I'm more of the type to research for hours before implementing anything for I have major issues with contingency. I just generally don't like hostility or impatience either. I'm happy-go-lucky and don't mind criticism. It's actually fun to hear other people's ideals and it's nice to just, out of nowhere help another if they have an issue themselves.

ABOUT ME
I'm a pretty mellow person due to many experiences, though I can be somewhat eccentric when I want to. In short, I'm a bit bi-polar at times. I attended The Art Institute of Pittsburgh, but a degree is something I did not attain for their teachers were either absent or didn't communicate...Don't ever take online classes. I spend my days researching and developing my skills, so I'm mostly on Polycount. I don't enjoy bickering, but I do love a good discussion though.

SKILLS
Traditional Modeling [Organics, Inanimate, Hard-Surface, Interior, Exterior]
Unwrapping [Organics, Hard-Surface]
Retopology [Organics, Inanimate, Hard-Surface]
Animation [Character Animation Toolkit, Custom Rig Solutions] 2 Years(or more)
Rigging [Standard bones, Basic Rig creation, FK/IK Blend rig solution] 1 Year
Sculpting [Standard masking, MicroMesh, Dynamesh] 2-3 Years
Anatomy [Human] 1+ Year
Volumetrics & Destruction [RayFire, FumeFX, Krakatoa] 3-5 Years
Compositing [After Effects , Photoshop]
Texturing [Normals, Displacement, Specular, AO, Cavity, Diffuse, Sub-Surface Scatter]

The rest involve music, lighting, engines(Unity & UDK) and some C#.

ENVIRONMENTS & Workflow

Traditional & Sculpting - Max & Zbrush
Rigging & Animation - Max
Texturing & Other Maps - Zbrush, Photoshop & Xnormal
Unwrapping - Unfold3D
Retopology - Topogun 2.0

: > I almost just slammed my monitors because it erased everything. Anyways, I hope that I didn't bore you guys to tears. Apologies! Enjoy your day.

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