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Author Topic: Dynamic and Realistic Spouse System  (Read 6113 times)

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Offline Manuster

Dynamic and Realistic Spouse System
« on: May 25, 2017, 04:25:35 »
I posted this on another thread as a response but liked the own idea so much I decided to make it's own thread.

Having NPC spouses will mean a lot of people will marry them. Now suppose the character created by the member dies (Perma death). What Happens to the NPC partner? They cant just simply cease to exist can they?
Furthermore marriage is irrelevant because a clan will be formed only by people with their own characters. The only case where I'd like to see a marriage will be an inter-clan or an inter-village marriage. In that way the clans or villages can form alliances stronger than the political or social links (or atleast I hope so) which can tilt the power towards their hands.
But then again, I don't see much love blooming across clans :P


On the topic of NPC spouses, could they provide a boost of some sort??

If so...then it should be possible to kill/kidnap someone elses spouse, either removing or stealing someones buff.

(Kidnapped spouses give half the buff)

I'm thinking reaaalllyy different and random buffs for every single spouse ...so someone may get a +1% to all ninjutsu stats or a +10% to the range of fire style jutsu or another person may receive a +2% HP

(before the spouse gives a buff - or the buff is even known,  a 'courting' period must be completed) This should prevent people from jumping from wife looking for their desired buff

To copy from real life; the more wives you had...or have...the harder it is to get another one. AND you have to endure a mourning period after a relationship ends. (Through either the spouse dying, being kidnapped or divorcing you - more info on each below)

The buffs won't be equal in quantity or quality which I believe is a good thing for several reasons;

1. Not all spouses are equal which is pretty self explanatory

2. A 10% increase in a specific stat (water style damage) may not be bettere than a 1% increase over a range of stats (1% increase to all taijutsu stats)



3. This creates competition for spouses - in terms of who can win them over,  winning them over will mostly depend on how much money you spend on them, HOW you spend the money (50currency spent on high quality food may be better than 100 currency given as cash) and possibly time spent with them



4. This creates a reason to consistently care for your spouses, too little care will cause your spouse to LEAVE YOU and possibly leave u for someone else (who has been giving her gifts when u aint there)

But this has to be balanced so that it is not too time consuming. I'm thinking a single gift every 2 weeks, or 1 week of gameplay.



5. TAKING CARE OF YOUR SPOUSE IS GREAT WAY TO ADVANCE THE ECONOMY (food, clothes? fancy stuff.....being a powerful and successful ninja...and even just giving them gifts herbs? spices?)

These will all cost money, money that you have to earn and money you have to spend.



6. getting a spouse/someone elses is a good provocation for a war between individuals/orgs/clans/villages

Imagine someone kidnapping the Kages wife

Or even better, someone completely and legally WINNING OVER the Kage's wife lmao

OR EVEN BETTER - IMAGINE SOMEONE KIDNAPPING VREGS WIFE AND GETTING THAT +50% BUFF TO EVERYTHING



7. Multiple spouses. Yeah. That's right. Polygamy. (But it must be as hard as it would be IRL.....)

(inb4 Vreg has a harem)



8. If spouses can be kidnapped and killed then they need to be protected...by who?? SHINOBI, for what? MONEY



9.  ANOTHER REASON TO ATTACK A VILLAGE - killing and kidnapping someones spouse will be a good way of weakening them, doing it to a whole clan....or a whole village...damn..

imagine a shinobi who got LUUCKY ASF and got a "+10% to all stats"

this guy is soooo OP until a well staged attack manages to infiltrate the village, get to his well protected wife and kill her.

Aaaand Number 1 player in the game is taken down and not even directly fought

(Does this sound like an extension of tactics? Cause it is)



10. maybe....maybe...maybe clan identity can affect the "random" value of the spouses (tsukegami women are powerful so they have a higher chance of giving +10% boosts, Kirishima women tend to give fire style buffs)



11. INTER CLAN MARRIAGES (women/men marry into clans) - for the above reason people will have a REASON to be nice to tsukegamis if they wanna smash for the buff. This gives not only a purpose to clan v clan rivalries (imagine instead of reaching a treaty, the nakai's attacked and stole all the tsukegami women) but it ALSO gives a reason to inter clan alliances (carrying on from the above scenario, the sabaku step in and help the tsukegami get their spouses back, because they WANT to be allianced and the sabaku know that they will get more tsukegami puss puss for helping)



12. Clan leaders have a much larger purpose - spouses will have to be won over by their lovers, BUT the clan leader can intervene (and take the best girl for himself) or prevent people from other clans from marrying them (this would happen by Batt making it more difficult/impossible by increasing the amount of effort required by Nakai clan members to get Tsukegami puss puss)

In the case where there is an alliance, the clan leader could encourage people from other clans from marrying them (this will translate into less effort/money into winning over the spouse)



13. Kidnapped spouses will only provide half the buff, BUT under Genjutsu this could increase. Maybe if you use a powerful enough Genjutsu, you could trick the spouse into falling in love with you and giving you 100% of the boost. However if anyone breaks that Genjutsu, the spouse will come to their senses and give NONE of the boost. This creates several layers of protection that the kidnappers need to adhere to.

They can kidnap and accept half of the buff
Or increase the buff with the risk that if the Genjutsu is broken (or they fail to recast the Genjutsu before it wears out) the buff will be lost forever



14. It MIGHT be possible to satisfy your spouses a fair amount by just giving them money. BUT where will you get this money? Having to give ur spouse money every now and then may lead to a form of upkeep and for every shinobi who thought that bounty hunting was enough to survive, they may have to find a job/learn a trade (FURTHERING THE ECONOMY)

and/OR

if you are a blacksmith and you give your wife an ultimate weapon (even though she cant use it) that could translate into a massive, massive, massive happiness, literally making her happier than any amount of money

or if youre a tailor and you give her a reaaly good pair of boots

or if youre a chef and you give her really good food

or if youre a herbalist and you give her some really good antidote

or if youre a medic and you heal? (pleasure kek.) her

You get my point? Money can't buy happiness ;) or complete happiness...



15. Human Trafficking.

Enough said.

This will help the ANBU by giving them a job - "investigate the lost tsukegami women"

This will help the economy - "I would like to buy a wife, 10% fire buff - 10Million Ryo"

This will help shady organisations - "We own 214 women, what buff do you want? It will cost you"

This will help rogues - "I dont really care to destroy the villages but I dont want to be WITH them, I'm a rogue but I have no income. Oh wait. Is that a human trafificking organisation I see?"

Bounties won't just be for murderers too.


16 .AAAND if you've been a good enough spouse to your lova then maybe you could see an increase in the buff?....this will require MORE than just giving them money and clothes you'd have to go over and above and be a really good hubby (like giving them the supreme deluxe kunai twice in a month or 'healing' ;) them)



17. The second NinjaMirage sees this, I can practically hear him typing

"A CHARSIMA STAT WILL HELP GET YOU A WIFE"

Idk if the game is going in that direction...but yeah^^



18. What's this game callled? SHINOBI LIFE ONLINE.

LIFE.

This is life; caring for, competing for, protecting and providing for your loved one (loved ones.)

Think about it, shinobi now literally have something to fight for lmao.



19. ANOTHER POINT;

I already mentioned that they need to be protected, but where will they be protected?

Each clan will protect their own wives separately (but inside the home village overall)

Weak clans will ally with strong clans and possibly protect their wives together, Vreg mentioned Village NPC's but what about clan ones?



20. VILLAGE EVACUATION - a bunker for when the village is attacked? It's not much of an idea but it's a cool addition anyway. Imagine the panic in trying to herd all the wives (who will move at a normal walking pace) towards the bunker whilst fighting off murder attempts



21. HOLIDAYS

You live in the Hidden Forest. Your wife wants to visit the hot springs of the Hidden Haze. (she makes requests)

You refuse to go for months (deny/ignore the requests)

She keeps asking (requests increase in frequency and tone)

You keep refusing

At one point, she threatens to leave you if you dont take her to the Hidden Haze in the next week.

So what do you do? Hire guards, call in favours, request the Kage to create a mission(escort to Hidden Haze), plan a route and pack heavily.

You go, you fight off 6 attacks (2 of which came from the escorts themselves) and make it to the Haze.

Your wife is happy (but because she had to ask you 38 times, she is not ecstatic so no increase in buff)

((Maybe if you take your wife on a vacation when she doesnt ask, that too could increase her happiness))



Yeah I kinda started explaining why it would be a good idea for spouses to not give equal buffs, but I ended up listing all the pros of a Spouse System.

The thing is, if the spouses all had equal buffs, most of the above points would not really apply.

Overall, this system can potentially lead to an increase in clan, org, ANBU, village and player interactions. Both in terms of combat, but especially in the economy too.

after all, who doesn't want to buy themselves a good waifu



In short, the idea is that utilising an NPC spouse, a player could attain a random 'buff' to a certain stat. In both the anime and real life, partners directly or indirectly improve each other. And as the relationship grows, so does the benefit. My idea is taking that and applying it to SLO. However with added interactions for an overall increase in clan, village and organisation activity. It adds layers to the combat system and the possible benefits far outweigh the negatives.

Furthermore, the whole system is voluntary so a shinobi who would rather spend their time training instead of caring for their spouse will have the relevant advantages/disadvantages.
« Last Edit: May 25, 2017, 04:27:08 by Manuster »


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Offline NinjaMirage

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Re: Dynamic and Realistic Spouse System
« Reply #1 on: May 25, 2017, 12:06:55 »
Your idea reminded me of the mags in PSO.
Based on what you feed them and what they help you with they could evolve new Buffs.

Offline Yamasukage

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Re: Dynamic and Realistic Spouse System
« Reply #2 on: May 26, 2017, 13:07:38 »
[qoute]OR EVEN BETTER - IMAGINE SOMEONE KIDNAPPING VREGS WIFE AND GETTING THAT +50% BUFF TO EVERYTHING[/qoute]



Slow clap amazing work Man of usters I +rep this the idea is downright great...so guys....kids??????????
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Offline Leebz

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Re: Dynamic and Realistic Spouse System
« Reply #3 on: May 26, 2017, 13:52:14 »
I actually dislike this idea. It's pointless and makes the game almost revolve around being hooked up etc. I think marriage/lovers/couples should be left to RP and RP alone. Either that or an "official" way for players to marry but just as a title or something. None of this complex, buff giving, senpai-seeking NPC shit.
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Offline NinjaMirage

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Re: Dynamic and Realistic Spouse System
« Reply #4 on: May 26, 2017, 14:26:21 »
I'm with Leebz!!

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Re: Dynamic and Realistic Spouse System
« Reply #5 on: May 26, 2017, 14:56:55 »
Village ain't out yet and you are already talking about having a spouse smh
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Re: Dynamic and Realistic Spouse System
« Reply #6 on: May 26, 2017, 14:57:45 »
I actually dislike this idea. It's pointless and makes the game almost revolve around being hooked up etc. I think marriage/lovers/couples should be left to RP and RP alone. Either that or an "official" way for players to marry but just as a title or something. None of this complex, buff giving, senpai-seeking NPC shit.

I totally agree. Having an NPC spouse doesn't make sense and is even kinda weird in my opinion. And that whole area of relationship and all should be left for roleplaying purposes only.

Offline NinjaMirage

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Re: Dynamic and Realistic Spouse System
« Reply #7 on: May 26, 2017, 15:25:58 »
Village ain't out yet and you are already talking about having a spouse smh

There's nothing wrong about talking about what we think the game could be like... this is just not a good ideaz

Offline DarthTyrael

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Re: Dynamic and Realistic Spouse System
« Reply #8 on: May 26, 2017, 22:12:21 »
Personal preference aside, I wanted to shed my view on some of the things that I consider flawed and some good points, along with why:

+++

Quote
5. TAKING CARE OF YOUR SPOUSE IS GREAT WAY TO ADVANCE THE ECONOMY (food, clothes? fancy stuff.....being a powerful and successful ninja...and even just giving them gifts herbs? spices?)

These will all cost money, money that you have to earn and money you have to spend.

Indeed. Aside from the usual costs of food to heal oneself, perhaps rent for an optional apartment and the refill of combat supplies, giving gifts to your spouse would be another reason to get (and spend) more money and make trades flourish (along with people who wish to specialize their profession outside of combat).

Quote
12. Clan leaders have a much larger purpose - spouses will have to be won over by their lovers, BUT the clan leader can intervene (and take the best girl for himself) or prevent people from other clans from marrying them (this would happen by Batt making it more difficult/impossible by increasing the amount of effort required by Nakai clan members to get Tsukegami puss puss)

In the case where there is an alliance, the clan leader could encourage people from other clans from marrying them (this will translate into less effort/money into winning over the spouse)

Fairly shogun like view, fitting with the theme. I like it.

Quote
13. Kidnapped spouses will only provide half the buff, BUT under Genjutsu this could increase. Maybe if you use a powerful enough Genjutsu, you could trick the spouse into falling in love with you and giving you 100% of the boost. However if anyone breaks that Genjutsu, the spouse will come to their senses and give NONE of the boost. This creates several layers of protection that the kidnappers need to adhere to.

They can kidnap and accept half of the buff
Or increase the buff with the risk that if the Genjutsu is broken (or they fail to recast the Genjutsu before it wears out) the buff will be lost forever

This is an interesting concept which also could stimulate a rogue like 'porcupine collector' kinda like the guy from Game of Thrones (though his 'porcupines' were his daughters #wincest but you get my point.) or stimulate the formation of traffickers.

Quote
15. Human Trafficking.

Enough said.

This will help the ANBU by giving them a job - "investigate the lost tsukegami women"

This will help the economy - "I would like to buy a wife, 10% fire buff - 10Million Ryo"

This will help shady organisations - "We own 214 women, what buff do you want? It will cost you"

This will help rogues - "I dont really care to destroy the villages but I dont want to be WITH them, I'm a rogue but I have no income. Oh wait. Is that a human trafificking organisation I see?"

Bounties won't just be for murderers too.

Nuff said with previous point. I'd like to see this in-game. Very unique form of 'profession'.



Onto the negatives:

Quote
7. Multiple spouses. Yeah. That's right. Polygamy. (But it must be as hard as it would be IRL.....)

(inb4 Vreg has a harem)

Difficulty would become obsolete if you allow the Genjutsu kidnap perk to become a thing.

Quote
9.  ANOTHER REASON TO ATTACK A VILLAGE - killing and kidnapping someones spouse will be a good way of weakening them, doing it to a whole clan....or a whole village...damn..

imagine a shinobi who got LUUCKY ASF and got a "+10% to all stats"

this guy is soooo OP until a well staged attack manages to infiltrate the village, get to his well protected wife and kill her.

Aaaand Number 1 player in the game is taken down and not even directly fought

(Does this sound like an extension of tactics? Cause it is)

This is bull. You're implying if you killed the Kage's wife for instance, you could easily take over a village (without taking care of the guards, their supplies, their guard posts, their hospitals etc.).
And that if you'd do that to the top player, he would not be able to defeat you (obviously, he could, in your case ;D)
If you would want to take over a village, you'd have to kill every defending player's wife. Though this would give a large debuff, would it really be a certain defeat? I don't think so.

Quote
11. INTER CLAN MARRIAGES (women/men marry into clans) - for the above reason people will have a REASON to be nice to tsukegamis if they wanna smash for the buff -

Just stop. No one aside from Tsukegami's would want to 'smash' your chicka's.

Quote
This gives not only a purpose to clan v clan rivalries (imagine instead of reaching a treaty, the nakai's attacked and stole all the tsukegami women) but it ALSO gives a reason to inter clan alliances -

Fair point. I kinda like the idea of an inter-clan system of sorts. Perhaps arranged marriage and what not could be the solution for that... But I was talking negatives... What's this:

Quote
(carrying on from the above scenario, the sabaku step in and help the tsukegami get their spouses back, because they WANT to be allianced and the sabaku know that they will get more tsukegami puss puss for helping)

I'll take back your spouses and let them puss puss your clan for money in hidden dust howbowdah.

And I'll skip all the steps hinting to...


... because obviously, if it would happen, it would not go further than a sensual massage or a kiss (assuming Teen rating).




Bonus:

Quote
6. getting a spouse/someone elses is a good provocation for a war between individuals/orgs/clans/villages

Imagine someone kidnapping the Kages wife

Just try it. I dare you.




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Offline TemiHyung

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Re: Dynamic and Realistic Spouse System
« Reply #9 on: June 21, 2017, 22:38:21 »
I like this idea a lot but what about instead of NPCs we have real people as spouses. Here's why. Think about the coding that has to go into this (the chatting, the movements, different designs of NPCs etc.) and its would be kinda useless. I say real spouses or in game spouse. its still give you buffs and everything but it would be more realistic. And also to signify that you guys are married or together there must be some kind of item bonding both of you.
« Last Edit: June 21, 2017, 22:41:57 by TemiHyung »
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Offline Dragon6624

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Re: Dynamic and Realistic Spouse System
« Reply #10 on: June 22, 2017, 10:45:44 »
Couldn't we all go back to the simpler days of RP-relationships? o_O)
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Re: Dynamic and Realistic Spouse System
« Reply #11 on: June 22, 2017, 11:06:26 »
I agree if spouses are going to be a thing they should be a kind of permanent party that links that players character to yours and give you both what ever buff seems logical.