Shinobi Life Online

Shinobi Life Online Category => Shinobi Life Online Suggestions => Topic started by: SpeakingRain on November 01, 2016, 01:03:11

Title: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 01:03:11


I'm suggesting we put a AFK mechanic in place, not only one that prevents damage when the player is afk, but also train  out of their noobish ways by using consequences for their existence.

Type /afk, and your character will lock in place. In five seconds the player will become immune to damage. The delay is to prevent players from using it as a block during a fight.

   The training mechanism comes into play when a br tries to hit an afk player. If the br  hits the player times after the immunity kicks in, a warning "do not afk hit br" pops up on the screen. If the br tries to afk hits three times, then he is kicked from the server for five minutes.

The next offense in a day is ten minutes, then twenty, and then forty. If the br does it again, he will be banned from the server, never to annoy us non-brs again.

A alternative method is that any damage they try to inflict on an afk player will be dealt to the instead.

I personally prefer the former since afk killers usually have annoying, cancerous personalities attatched.
Title: Re: Anti-AFK Kill Mechanic
Post by: Blazefp on November 01, 2016, 02:03:02
Actually think the first is a good idea although it's late here I might be missing something. Also let's not over generalise, I met some good Brazilian guys over there, it's not like every br is an afk killer with cancerous personality although I admit most of the ones I found were br.
Title: Re: Anti-AFK Kill Mechanic
Post by: JT_EPIC on November 01, 2016, 02:12:45
Lets do it
Title: Re: Anti-AFK Kill Mechanic
Post by: Diamond Lee on November 01, 2016, 02:51:23
Good post but:
I have poked fun at brs myself quite a bit, but I really don't like stereotyping:
There are plenty of br that come in game with their friends minding Theo own business not afk killing anyone. It ofhen happens that when one of us non brs come we start to rage at how damnit there's a br on the basis that we saw Portuguese in the chat. This game is for everyone. They have a right to play. I am not denying the fact that there are some cancer as hell br out there, but let me tell you that many afk killer players are not Brazilians. These non br dicks are probably branded as being br due to their overall dockyards and their not talking in the chat. We shouldn't make it "us" against "them", "non br" vs "br". I think believe that they should be integrated into the community, not ostracized, for example perhaps with a gradual implementation of a setting that translates to Portuguese some of SLO. And this would pave the way for a multilingual SLO game. If they (the many Brazilians that play this game regularly, but are not active on forums, do not people like Kamakiri Gin) are integrated into the forums and community they can bring a lot to this game, I'm sure of it.

I myself am quite guilty for on several occasions having made fun of br. I am ashamed of this and regret it, especially some times I did it in game. That's why I'm pledging right now to stop making fun of and stereotyping the Brazilians that are part of this community. So why don't we make this post about AFK Killers, and not target the brs and breed hate towards them. I realized that just hating them and making fun of them will only bring us into a vicious circle which is why I pledged ^^ to stop being mean to them. I'm sure rain that you did not mean this post as hating towards the br, but I felt like saying this.
Lol wrote a lot
Off topic 0-100
If ur still reading ur a beast lol.
Title: Re: Anti-AFK Kill Mechanic
Post by: Dragon6624 on November 01, 2016, 03:00:19
While I'm sure everyone can agree that certain players are assholes, wouldn't it just be simpler to report those players in and let the rest lie as it is? If you're going to go afk, just log out onto the login-screen for a minute or two, then log back in and promptly destroy said ass-hats when you've got the time to concentrate on it.

It's an annoyance at best guys, but it's not worth spending the time and energy to come up with a specific hard-counter to -- as is the case with the majority of these Death-Match specific suggestions. The Dev Team's got better things to do right now.

Also, I must be a beast, because I stopped and read the above before posting.
Title: Re: Anti-AFK Kill Mechanic
Post by: Diamond Lee on November 01, 2016, 03:19:30
Haha lol u are a beast you managed to  grind through that garbage. I agree I don't see the reason one would get on to be afk.  I usually log out when i go afk. I only answered to talk about brs
Title: Re: Anti-AFK Kill Mechanic
Post by: Reminance on November 01, 2016, 09:15:41
In the past i would've totally agreed with implementing such a feature, but now i don't really care about them killing me whilst being afk.
Most of the time i just play or log out when i don't feel like it anymore.
Title: Re: Anti-AFK Kill Mechanic
Post by: DarthTyrael on November 01, 2016, 09:37:47
I agree on the fact that Rain shouldn't have posted this in an 'us' against 'them' mentality (non-br vs br). However, I do understand her annoyance towards the players that lack the common sense to not attack a player if he is not doing anything, BR or not.

Addressing aside, there are other ways to avoid being AFK-killed. Logging out, as previously mentioned, or sitting on top of the Kage building will most certainly avoid getting killed by the new players. Or just running to a side of the map where no one ever comes.

 
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 10:06:19
I thought "br" meant "beyond retarded" and the fact that they're generally Brazilian was a joke/afterthought. I already know there are some awesome Brazilians (psychorx aka Kamakiri Gin)



I'm just going to make a new post until this goes further into the "Not All Brazilians!!!" rabbit hole of off topic that I'm not even goinng to bother to read because you're preaching to the choir.

I just prefer people to have consequences for their actions, but hey, that's probably me being old fashioned.

 
Title: Re: Anti-AFK Kill Mechanic
Post by: Reminance on November 01, 2016, 10:15:39
I'm just going to make a new post until this goes further into the "Not All Brazilians!!!" rabbit hole of off topic that I'm not even goinng to bother to read because you're preaching to the choir.

I just prefer people to have consequences for their actions, but hey, that's probably me being old fashioned.

 
I understand but i doubt the devs would work on something like that, as many people have asked the same thing before :p
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 10:17:11
Oh, carry on then XD it'd just be nice
Title: Re: Anti-AFK Kill Mechanic
Post by: Vreg on November 01, 2016, 10:37:35
We are implementing an afk mechanism as soon as we release our upcoming permanent character statistics storage and leaderboards. The afk mechanism will automatically kick in after 5-10 minutes (maybe the community can decide the exact threshold) of inactivity and it will show an afk label next to the persons name along with making them immune to damage until they move again. No one will get penalties for hitting an afk person since those hits won't do damage.
Title: Re: Anti-AFK Kill Mechanic
Post by: DarthTyrael on November 01, 2016, 10:51:49
We are implementing an afk mechanism as soon as we release our upcoming permanent character statistics storage and leaderboards. The afk mechanism will automatically kick in after 5-10 minutes (maybe the community can decide the exact threshold) of inactivity and it will show an afk label next to the persons name along with making them immune to damage until they move again. No one will get penalties for hitting an afk person since those hits won't do damage.

I'd say 5 min threshold (chatting is included in activity) + an option to do it manually.
To avoid exploit for chakra regeneration, I'd suggest to turn that (+any type of regeneration) off while in the AFK state.

Perhaps like a sort of Freeze/Unfreeze command but with god mode immunity and without regen. That could work.
Title: Re: Anti-AFK Kill Mechanic
Post by: Vreg on November 01, 2016, 10:59:55
We are implementing an afk mechanism as soon as we release our upcoming permanent character statistics storage and leaderboards. The afk mechanism will automatically kick in after 5-10 minutes (maybe the community can decide the exact threshold) of inactivity and it will show an afk label next to the persons name along with making them immune to damage until they move again. No one will get penalties for hitting an afk person since those hits won't do damage.

I'd say 5 min threshold (chatting is included in activity) + an option to do it manually.
To avoid exploit for chakra regeneration, I'd suggest to turn that (+any type of regeneration) off while in the AFK state.

Perhaps like a sort of Freeze/Unfreeze command but with god mode immunity and without regen. That could work.
Manual afk sounds retarded to me, it can be too easily abused. The system will decide when you are afk. And yeah chatting + movement sounds about good to be the activity determinant.
Title: Re: Anti-AFK Kill Mechanic
Post by: DarthTyrael on November 01, 2016, 11:21:22
Manual afk sounds retarded to me, it can be too easily abused. The system will decide when you are afk. And yeah chatting + movement sounds about good to be the activity determinant.

I get that, hence I posted about turning off chakra regeneration. It would need a lot more adjustments in order to avoid full exploitation though.

Quite frankly I thought it would be a nice feature as a security measure for the 'short' afk periods. (Toilet break, getting food, getting a smoke).
Most of these things last under 5 minutes and within these 5 minutes you could easily get killed.

In the case of non perma-death zones this wouldn't matter since you'd just be teleported back to your hospital, no biggy. In the case of perma-death zones, you really shouldn't go AFK unless it's absolutely necessary, but you'd probably have people with you to cover you for that short time period.
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 12:08:29
There a reason that I put that it would have a five second activation period so people wouldn't use it as a block. Even now I see afk being use to regenerate  chakra, so Darth's idea about once you type it, it blocks chakra regen is a good idea
Title: Re: Anti-AFK Kill Mechanic
Post by: Tsunayoshi on November 01, 2016, 12:22:27
Right now, just log out if you're going afk.

At Full game there won't be no Afk feature, you can only go afk and expect not to be killed in villages and such.
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 12:32:51
@Tsunayoshi keep that in mind the next time you claim "omg I was afk noob" in the future XD
Title: Re: Anti-AFK Kill Mechanic
Post by: Tsunayoshi on November 01, 2016, 13:11:59
Like, I'll continue saying that, but if I don't want to be afk-killed at all, I'll just log out.
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 13:18:52
So I can afk kill you now, seeing that you would log off if you DIDNT want to afk killed?
Title: Re: Anti-AFK Kill Mechanic
Post by: Tsunayoshi on November 01, 2016, 13:20:18
Listen, I'm not saying afk-killing is good. I'm saying to avoid it, just log out.
Title: Re: Anti-AFK Kill Mechanic
Post by: Vreg on November 01, 2016, 13:22:42
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
Title: Re: Anti-AFK Kill Mechanic
Post by: Sanji on November 01, 2016, 13:25:15
since vreg going to do one it is ok,and the best is in 5 mins. (sometime u get up and u say u will be back in 1 min but more things happen and u keep it open and shit,that is wt it means)

anyway idc about afk killer since in the end they will be hated motherfuckers....

and nvm to that

i like that idea vreg yeah!!
most ppl who want go afk will go hide in it,so it is better,go for it +1.
Title: Re: Anti-AFK Kill Mechanic
Post by: SpeakingRain on November 01, 2016, 13:33:07
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
Title: Re: Anti-AFK Kill Mechanic
Post by: Vreg on November 01, 2016, 13:44:30
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.
Title: Re: Anti-AFK Kill Mechanic
Post by: taigakun on November 01, 2016, 14:39:51
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
I actually think this is a good idea

+rep
Title: Re: Anti-AFK Kill Mechanic
Post by: Manuster on November 01, 2016, 15:39:01
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.

Would a wind bullet be able to hit anyone inside it/ be cast by anyone inside it to hit anyone outside of it?
Title: Re: Anti-AFK Kill Mechanic
Post by: Vreg on November 01, 2016, 15:48:24
@Tsuna I'm just pointing out the hole in your logic.

Eh, I actually don't like the building idea. A no kill zone building definitely, but not the quick regen part. Especially if we all agree that if you're not in that zone, you're fair game.
We dont have to include regen, that's just an idea but basically its main function is it being a safezone.

Would a wind bullet be able to hit anyone inside it/ be cast by anyone inside it to hit anyone outside of it?
No and yes. What matters is whether YOU are in or out of the safezone, where attacks originate from is not relevant.
Title: Re: Anti-AFK Kill Mechanic
Post by: JT_EPIC on November 01, 2016, 19:03:24
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).



I like ot
+1
Title: Re: Anti-AFK Kill Mechanic
Post by: Sanji on November 02, 2016, 11:39:27
Afk will be used by people as a safety measure too often, like when spectating something they will simply go afk to avoid getting hit. SLO is about realistic ninja encounters not ones where some nerd is immune to getting hit (kek godmode any1?). How about instead we have a safety building you can go inside where both your hp and chakra regenerate fast + you cannot attack each other inside. This building can be abused if you're close to it but if we make it away from the arena and other popular fighting places we should be good (not talking about SLO:MMO).
oh after i think about it,some annoying motherfuckers who hit someone when he talk in chat,and they almost lose they will run there to make there hp,chakra full again,so i think the best is no dmg and chakra regenerate only in that building,i think all would agree on that.