Forum > 3D Modeling

Modeling

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Lumen:
Maya's great for animation. Max is great for modeling. Blender's great because it's free.

Obviously, each have their cons though. Maya for instance has a similar a robust system when it comes to animation, it's own volumetrics engine, unfold3D as a new standard Unwrap, etc. What it doesn't have are the many modifiers that some users transferring from Max missed.

Max has extensive plugin support, mounds of choices for customizing UI/Shortcuts, Simple to use rigging tools, simple scripting language, etc. It's UI is so heavily customizable though due to it being clunky and confusing at first. It also likes to crash when something's not going it's way.

Blender is obviously free. It's tricky to get into so I never did, but it's free. Try blender before anything else. Everything follows a similar principle.

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