Forum > Shinobi Life Online Suggestions

Kenjutsu suggestion

<< < (2/2)

Dragon6624:

--- Quote from: NinjaMirage on August 31, 2018, 20:06:51 ---yes kenjutsu=sword combat is by definition a one trick pony but as a bigger catagory of bukiujutsu it is a skill tree within its self. However for it to be a viable combat system your long and short range weapons would by  necessity require at least some  proficiency in fuinjutsu summoning and sealing. Trap tags, chain and kuni, for long range  stun/damage,
Mid range weapons like bo staff/spear, and long sword could have thrust and mid range linear and aoe effects, and katana and short sword for close range. But the change from one to the other would need to be seamless, or have knock down, push back or stun effects long enough for the change to happen.

however i think Weapons could be extreamly strong where 2 or 3 good hits form a long sword or somthing might kill you. but movement spead and Jutsu usage should be extreamly limited

--- End quote ---

     Hmm...hadn't thought about incorporating it with Fuinjutsu to maximize your options - that could be a very interesting style of combat, having a sort of "Jack of All Trades, Master of None" approach to melees with weaponry; Using that combination, you could definitely increase the variety of situations where Bukijutsu (much better terminology there) would come in handy.

     Again though, I don't think it could ever be more than an opener or finisher for other moves...not unless it were being paired with some exceptionally high-end stats (agility, speed, possibly your ability to disrupt others' chakra on contact through heavy chakra control, but I doubt that'd occur in high-tier fights - pressuring through speed and environmental control would be more applicable). It's all about the relativity of success when it comes to gameplay - if I make Bukijutsu dangerous and versatile enough on its own to properly combat other jutsu types (with an exception for something like Genjutsu), why wouldn't people all just pump out Bukijutsu/Fuinjutsu specialists? If I incorporate armor strong enough to hinder the weaponry of Bukijutsu, why train in that when I can just use other jutsu to bypass this new hurdle?

     Because it seems to sit on such extreme ends of the spectrum, I can't ever see it as being much else other than secondary in a game that wants to emphasize the more fantastical jutsu it has to offer.

NinjaMirage:
Who said you can’t master every weapon? You can balance it by making jutsu and weapons amune to 1 spacific tree making full reliance on any one tree a gamble.

Can you deal with 95% of what ever comes your way if you focus only on bukijutsu! Sure!!
But you run the risk of running in to that 5%of people like gaura in the anime that are effectively amune to it.

This works the other way as well with equipment like samahada sharkskin.

Tajiutsu that observe chakra and telapotatuon jutsu to keep players in close combat.

Genjutsu that sap a character’s chakra and stun there movement

These effects help balance the game. And if you choose to specialize in something you’ll have to come up with a strategy to deal with the problematic effects to your type.

wdb2021:
This game is very fun to play. I play in my spare time a lot.

Navigation

[0] Message Index

[*] Previous page

Go to full version