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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Manuster

Pages: 1 2 [3] 4 5 ... 101
31
Shinobi Life Online Organizations / Re: Sakasu
« on: January 03, 2018, 10:53:43 »
hmmm

but if blasphemy, night and imada are all of equal strength, then why are they in in different ranks?

32
All i'm saying is, your system takes away the RPG part of the game, if there is only a few jutsus to learn and master for every element that takes away the joy of learning, training and memorizing the jutsu. We need multiple jutsus to learn to get us busy.

NinjaMirage's organization is, "Jutsu Hunter", what jutsu can he hunt lol?

It's not a bad idea but it wouldn't work for SLO.

Wtf

My idea literally adds to the training, learning and mastering of a jutsu.

You have a single jutsu that YOU can tweak to your desired level of perfection. I've removed the linear scale of jutsu and granted each individual their own way to "master" a single jutsu. There is literally no perfect version of each jutsu. Do you realise how diverse that is? A single jutsu has been given limitless iterations!

Instead of grinding to get the best version of a jutsu you have to experiment, use and plan it! And once you find your perfect combination then you have the knowledge that literally no one else has that exact same firebreath jutsu! How is that not more rewarding that "oh golly, I've grinded chakra control more than anyone else"

33
Chakra control is the first skill a shinobi needs to even perform a jutsu, so of course it is import for someone to master chakra control. But to your point of being able to change the jutsu stats, it ruins the option of justsus and makes the willingness to learn meaningless.

let's switch to a different jutsu of a different element, let's say you have a jutsu like a "water cannon", and you want to make a wave like jutsu, should there be a jutsu for that or do you want to change your jutsu for that one purpose ?
Having a library of jutsu to learn and use in battle sounds better, you can memorize a set of your favorite jutsus for combat. Which was the point of the game of being realistic.

Let's bring in a real world example, you have a road bike but you wanna go off road, will you change that bike to fit the scenario or get a vehicle to do the task? Not the best example haha

Bruh.

Are you complaining that I'm making it too flexible?

Not only is that a matter of perspective. It would also be utterly impossible for someone to only learn 1 jutsu to fit all their combat needs. And if somebody wanted to, then isn't that their loss and your benefit? Isn't that their choice?

Second point is that since we're making it realistic, how many jutsu do we see Naruto using? Or Sasuke? Or...anyone else...? ;)

My third point is that, that is exactly why I only made 3 presets - you can have a maximum of 3 iterations of firebreath jutsu.

And my 4th point is that jutsu is not like a bike??? It's a technique. I literally quoted that. If you want to compare it, compare it to playing the piano and compare a single jutsu to a single song. Yeah, we have one "standard" way to play it, but everyone has their own desired remix, cover, version. And if people want to live with one "song" but with 3 covers then let them.



Erm.

Why are you guys acting like sharingan was the issue here? NinjaMirage did not mention sharingan.

However that is besides the point!! kakashi still was able to perform the same jutsu at equal skill to zabuza!! This is because of his skill of chakra control, nature, and form change!!

You do realise how stupidly OP that is? You can use ANY jutsu at a master level
 at your first go because you have master level chakra control?

How is that NOT a grind based game?!?!?!

You see, no sharingan was mentioned. The issue is chakra control being tied with ones ability to master jutsu.

THAT is what is stupidly OP, not sharingan (i mean it is but I wasnt talkign about it). Don't blame the poor red eyes of sharingan, they get enough shit as it is.

My issue is with chakra control. My post was in response to chakra control. I actually don't know what u guys are responding to lol

34
Shinobi Life Online Organizations / Re: Akatsuki
« on: January 02, 2018, 02:18:24 »
lol reminds me of that group in that anime...


ah yes!!


the phantom troupe in hunter x hunter



35
physical energy and spiritual energy= Chakra, To use Chakra for anything be it, walking on water, tree climbing, genjutsu, ninjutsu, medical ninjutsu, etc, you need "Chakra control", it's part of the foundation.

After Basic Chakra control is more advanced stuff like "Shape Transformation" for jutsus like the "Rasengan" (which requires high chakra control), then add that with, "Nature Transformation" which gives your chakra the element you have a affinity for, be it, water, fire, earth, lightning, wind or even a KG.

So these sound be the basics of skills before you can perform jutsus or techniques. It's all for the realism, if it's logical it should be added.

I agree.

Chakra control is needed to learn a jutsu.

Now do you have any comments about improving and altering jutsu? Like my thread was about?



KKG not aligned with kaguya s bloodline (I.e.the uchiha and huga)are unique skills of being able to activate 2 or even 3 natures at the same time- somthing kakashi dose not have the skill to do even though he can use 4 different natures!! Yamato explained this when naruto was training his wind change in nature!! Woodstyle is a skill that can only be learned by some!! Baruto
Spoiler: show
In Baruto it looks as though mowiki also can use woodstyle!! And there is no link to any relation to Yamato or the first hokage!!


However that is besides the point!! kakashi still was able to perform the same jutsu at equal skill to zabuza!! This is because of his skill of chakra control, nature, and form change!!

You do realise how stupidly OP that is? You can use ANY jutsu at a master level
 at your first go because you have master level chakra control?

How is that NOT a grind based game?!?!?!


36
You guys do realise that by making chakra control the be all and end all of how powerful a jutsu is, the game is literally just a grind to see who can get the best chakra control?

My system means that for a single jutsu you have literally countless alterations. My system makes the game both skill based and thought based.

37
@Manuster
Quote
how can you suggest that anyone with masterful chakra control can learn any jutsu and be a master without any practice?? thats ridiculous and lazy

And yet it is cannon to the naruto universe and was astablisged early!!
Look at kakashi!! He has the sharingon that allowed him to analyze and copy the jutsu of others but he still needs the chakra control and skills to change the chakra nature and form!! He was able to copy the waterdragon jutsu with equal strength to the one zabuza used!! Even though it was not his jutsu and had never practiced it!! He could not copy the rasinshurakin or any KKG like wood style because he dose not have the skill needed for the combined form and nature transformation in the case of the rasangon or the combined nature transformations in the case of wood or ice style!! Jutsu are weapons!! They are special weapons designed for spacific uses!! But there still weapons!! When 2 players of equal skill use the same jutsu it dose not matter how has used it more!!


Lol you're right.

I'm retarded.

Lets just copy the sharigan while we're at it because it's canon



And please stop saying jutsu are weapons. Weapons are weapons. The equivalent of weapons in the naruto world are...weapons.

"Jutsu (術, Literally meaning: skills/techniques)"


38
"Chakra efficiency has nothing to do with "shape transformation". ", I said, "All chakra control is being able to mold and manipulate your chakra effectively to avoid over using the desire amount needed for the jutsu."

"The amount of damage a jutsu does has nothing to do with "shape transformation."", I was meaning for this,
"the width of the flame         100            10m wide
the length flame                 50              5m long
the height of the flame       17              1.7m high"

Which falls under "Shape Transformation", which falls under, "chakra control".
"Shape transformation is an advanced form of chakra control that involves changing the form and movement of chakra, determining the size, range, and purpose of a technique."

"We all saw Naruto improving his chakra control to LEARN rasengan. That's fine.

To improve it, did we see him go through those same exercises? Did we see him grind it before he could manipulate it's size, intensity, chakra cost?

No. He practiced it.", Never said that you don't have to practice it to master it. I said, "So before you train a jutsu, you must train to control your chakra before you go off spamming fireballs haha. Of course it makes sense to train your jutsu but a jutsu can only be mastered to a certain point".


THIS ENTIRE THREAD IS ABOUT IMPROVING JUTSU - NOT LEARNING JUTSU



But back at your point about changing the jutsu to how you want based on your skill of the jutsu. You really think in a  middle of a battle you wanna be changing stats?

You have different jutsus for different scenarios, The basic "fireball", is a mid range attack but it has two options in the narutoworld, 1 fast moving fireball to hit a target which you lose control over it onces it has been released so that means it can't be constant like the "firebreath" version which you have full control over the duration and size.

But if you want to f#ck up a army and you have mastery over firestyle you think someone wants to be changing their fireball stats into something like the, "Great Fire Annihilation" when you can just use the jutsu with that power and call it a day?

Please reread the original suggestion.

You do not assign attributes mid battle.

"Great Fire Annihilation" is a firebreath jutsu with high width, high height, low length, high damage.

Should I learn a completely new jutsu if I want it with low height? Or with low damage? What if I want a wider jutsu? What if I want a more concentrated flame? Or a high fire jutsu but not a wide one? What if I want a short, highly powerful beam of fire? Or a long distance fire breath with higher damage than normal?

What if I have earth dome, but I want a smaller earth dome? Or a bigger earth dome? Or a lower earth dome? Or an earth dome that lasts alot longer than normal? Or an earth dome that can withstand a lot more damage than normal?

What if I have a wind bullet, but I want it to be more or less powerful? Or I want it to travel further or slower?

What if I have an earth wall that I want to be higher? Or wider? Or thicker? Or stay up for longer?



Or any combination of any of these values?


Should I learn a completely new set of keys for each and every possible fire breath jutsu?

39
Quote
Saying "using jutsu doesnt improve it is like saying running doesnt make you faster or cooking more doesnt make you a better chef"
These are skills not jutsu!!! Sorry but your comparing different things!!
Using a rifle 100 times dose not make that rifle any better!! Or using a flamethrower 100 times won't make it any hotter or have more range!! Your skill with these weapons is what gets better after 100 times not the weapon themselves!!

But jutsu can be improved with skills unlike wepones!
But you want to train 125  different jutsu to master rank!!

I want to train 1 characters to master rank and then learn jutsu and train corresponding skills bassed on your rank!!

You tell me what makes more sence for game play!!

 And keep in mind that this is an RPG a MMORPG!!  Your system of training jutsu is fine if you're going to have it be like a ghost recon kind of the game where it's an action arena where you go around in all you do is fight and upgrade your weapons to do more damage and have more accuracy.

 In MMORPG there's usually two elements there's character development and equipment development!!  The world lore
, Character stats and development, and team play are what make MMORPGs good!!

 just because all we've had for the past three years is a half assed deathmatch, shouldn't make you loose sight of the End  Goal !!

you're comparing jutsu to WEAPONS ?????

Jutsu are TECHNIQUES of manipulating chakra. they require chakra control to learn and take practice to master.

whats so difficult about that???

how can you suggest that anyone with masterful chakra control can learn any jutsu and be a master without any practice?? thats ridiculous and lazy

practice will always determine how good you are at the jutsu.
chakra control determines your ability to use it.

If the game has a "chakra system", chakra control is needed for the foundation of jutsu. All chakra control is being able to mold and manipulate your chakra effectively to avoid over using the desire amount needed for the jutsu.

But what you are mentioning Manuster is, "Shape Transformation", Which falls under chakra control. There is Shape Transformation and Nature Transformation, which both falls under chakra control.

Ways to train chakra control is the Tree Climbing and Water Surface Walking exercises, which can be apply here, if you want "realism" right?

As I told you before, it's not that your idea doesn't make sense, I agree with some stuff but if you don't have a logical way of how it works, it can't be applied.

So before you train a jutsu, you must train to control your chakra before you go off spamming fireballs haha. Of course it makes sense to train your jutsu but a jutsu can only be mastered to a certain point, which is why I told you other jutsu were made from the base jutsu like the fireball. It's not hard to understand the basics.



Chakra efficiency has nothing to do with "shape transformation".
The amount of damage a jutsu does has nothing to do with "shape transformation."
The amount of time a jutsu is active for has nothing to do with ""shape transformation."

This is not the anime.

As for your second point;

Also, chakra control is used to learn jutsu. I.e. rasengan.

After learning rasengan, practice made rasengan better.

Chakra control -> Learn Jutsu
Practice -> Improve Jutsu

My entire idea is based on improving jutsu.


@NinjaMirage
@Sjones

We all saw Naruto improving his chakra control to LEARN rasengan. That's fine.

To improve it, did we see him go through those same exercises? Did we see him grind it before he could manipulate it's size, intensity, chakra cost?

No. He practiced it.

I'll say it again.

Chakra control -> Learn Jutsu
Practice -> Improve Jutsu


My entire idea is based on improving jutsu.



Jutsu are techniques - all techniques take a certain level of CONTROL to learn (how to ride a bike, play the piano, karate, how to juggle)

If you have perfect control over your body you will learn any of those easier than someone else who doesn't.

But you will still have to practice to master them.

40
Thanks,everyone i learned something today.but i still have a problem with the speed adjustment,and the main thing that its not fun to play to me,ill try to follow this project until at the least alpha and see where it will go in terms of fun for me,and also the problem for me with the speed adjustemnts is  that im on laptop,and im too lazy to buy normal mouse because i dont have basic desk.
And not that i have taken a bit of a closer look at the comminty i want to join lol.
if something ill be the punching bag :D

As one punching bag to another I welcome you.





























ProTip: Try getting your postcount up as fast as possible, it's the easiest way to get people here to respect you.

41
I must have missed somthing then because I thought all jutsu were going to have bass stats effected by character stats, and skill level at the 6 major skill trees!! This is much easier then programming every jutsu with a cast counter of sorts and adjusting damage by use!! The abuility to change the jutsu animations is not a simple scailing issue.. it will work for some like earth dome or wall!! But for chidori, fire breath and wind bullet its will not look right, and lead to glitches!

Also it's the characters skill with chakra that makes the difference in the jutsus effects! The jutsu dose not get stronger with use!!

For example how many fire ball jutsu did Sasuke shoot out over water when learning the jutsu? The power of the first fireball was the same as the one he used on kakashi in the team 7 bell training!! Only after he trained in chakra control with tree climbing did the power of these jutsu increase!!

Not every jutsu gets bigger when they get more powerful. The 5 'attributes' I mentioned for fireball  just for FIREBALL not for every jutsu.

Chidori
-damage
-chakra consumption

Earth Wall
-damage taken before breaking
-height
-width
-thickness
-length of time jutsu is active
-chakra consumption

Wind Bullet
-speed
-damage
-area (h x w)
-chakra consumption



And dude, as lovely as an idea as 'chakra control' would be. It isn't practical ingame. Which of these 2 makes more ingame sense?

The player who spends the most time running on walls will have the best fireball jutsu?
Or the player who has used fireball jutsu the most has the best fireball jutsu?

Chakra control would be unbalancing and would completely remove the point of training jutsu.

Jutsu should be trained individually. Not that you run around on water and ALL your jutsu are better. I understand the logic and explanation behind it, but it hinders gameplay. It would be alot more rewarding to have each jutsu trained individually.


Saying "using jutsu doesnt improve it is like saying running doesnt make you faster or cooking more doesnt make you a better chef"



Also, chakra control is used to learn jutsu. I.e. rasengan.

After learning rasengan, practice made rasengan better.

Chakra control -> Learn Jutsu
Practice -> Improve Jutsu

My entire idea is based on improving jutsu.

42
You act like these jutsu animations just happen when you hit a key!! It takes time to program the animations and stat values for a single jutsu!! Let Alone multiple animations and dynamic stat values that shift the animations on key command!! I like the idea it's just not realistic to implement!!

Multiple animations? It's the same jutsu with different dimensions. That's literally all the animation changes. The only difference in coding an earth dome and a bigger earth dome is that one is bigger. It has bigger dimensions, everything else is exactly the same.... Whether it's width, height or length, it's very simple to do.

As for the stat value changes, that's literally already planned -  as you use a jutsu it causes more damage and uses less chakra. Even without my system, that was already going to be an 'issue.'


All I'm suggesting is that instead of these changes being automatic, allow the user to control them.


43
i want vreg to read this just to smite this nibba's ass



especially the part about the speed adjustment - its ironically probably the most intuitive thing about the controls

44
Like I said it's a good Idea but it would likely not be as dynamic as you are suggesting. Also what skill should allow you to alter the jutsu this way? How much training should be required to tweak these values? It open up a large can of worms when you get in to altering jutsu stats. What your suggesting is several different stat values you can chose from if every jutsu planed had 3 different variations on stats that's 375 stat values that need to be programmed!! Then the clash and collaboration system is 3 times as complicated as well!! As an expansion in the future I would be extremely excited to see this kind of detail!! But let's get a playable game first!! Then tweek what we have!!


when you learn a jutsu you start with some random value, 1 or 5 or 10, idk its not up to me to decide

who mentioned any training? every time you use the jutsu successfully, you gain a point.

USING THE JUTSU IS TRAINING IT - which perfectly explains why you have more control over the jutsu's attributes.

"A point system also allows for a measurable way to calculate how much better someone gets at a jutsu.  We know that every time a jutsu is used in combat you get better at it. Spamming fireballs into a wall won't improve it but using it against someone else will. With this system, every time a jutsu makes contact/affects an opponent, you could gain one 'point' to distribute amongst its attributes."



And I beg to differ. It will be very dynamic. Take a single fireball jutsu, you can turn it into a laser like beam of concentrated power or a wide, high wall that sweeps out several opponents or a medium size ball that uses all of your chakra but at the benefit of very high damage.
.
If you're fighting an opponent who keeps dodging to the left, use a fireball jutsu with high width. If you're fighting an opponent who keeps jumping, use a fireball jutsu with high height. If you're much better at aiming at everyone else, you could use the laser.

Honestly, the only limit to the jutsu is the user, I've named 5 completely different applications of one, very basic jutsu.



How do you think the jutsu are coded? The fireball jutsu has a damage component. Obviously. The game is 3D, it obviously has a width, height and length. The jutsu consumes chakra, what's new about that? Chakra efficeincy.

And there you get the 5 'attributes' for fireball.

Width, height, length, damage per second, chakra per second

What's new or complicated about any of those? They already exist in the code for fireball.

And you can easily deduce what values would exist for other jutsu, you're a smart guy.

Fireball already has numbers for its dimensions, its damage and its chakra consumption. Instead of all of those increasing as we get better at it, why doesn't the user get to prioritise how they want it to improve?

45
So you want to give every jutsu in the game stats/ I'm not aposed to the idea but it seams like a lot of work and as far as chakra efficiency go's I think that's should happen on the character stats side instead of the jutsu.

This is a good system for the change in form skill of jutsu!! It dose leave out the effects of jutsu clash and  collaboration. And that is a stat the jutsu will need to have!!

Every game in the jutsu already has stats.

Your wind bullet travels at a certain speed and is of certain size. Your earth dome is of a certain size, thickness and lasts a fixed amount of time. These stats already exist. I'm just suggesting we can alter them.

A faster wind bullet but the same size. A thicker, smaller earth dome that lasts twice as long...

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