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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - Fraudulent

Pages: 1 ... 3 4 [5] 6 7 ... 84
61
So I was free and got this idea : http://i.imgur.com/lTOijOT.png

plz post your reactions ;)
"404 not found".

62
Looks good! I can see this as our loading screen; perhaps you can try and add a little message somewhere like a "Tip" or "Did you know" - this would change every time somebody loads to a location.

Also I would recommend you add something animated in the bottom right corner to signify loading. I think it would look pretty neat.

63
Every item should have 100 durability points, and 1,000 DMG dealt to or with the weapon would be equivalent to 10 durability points. Basically it would require 10,000 damage to break X item/weapon/armour.

Each individual piece of equipment will have its own 'softener' depending on quality.
E.G
Common item takes 1,000 damage, and loses 25 durability points. (75/100) and low cost to repair.
Legendary item takes 1,000 damage and loses 5 durability points. (95/100) and has a high cost to repair.

Every item??

You can't be searius!!

What your discribeinh is fine for armer and metal weapons!! But let's say I have 4 barriers tags set up for my squads defense. To brake threw you have to deal 10,000 damage to 1 paper tag??

It doesn't seem Fesable to make every item take different kinds of damage based on the type of damage, so items can't have the same number of hit points.

Your system for durability is fine but for:
paper items - 2/1 scale damage to points 200 damage will brake it
Wood items- 10/1 scale- 1000 will brake it
Chakra wood- 8/1 800 will brake it but damage is decreased when imbued with chakra -100 damage each hit.
Metal items - you covered
Chakra metal same effect as chakra wood less hitpoints but less damage on impact.
Haha, my bad. My suggestion was strictly towards weapons and armor.

64
Every item should have 100 durability points, and 1,000 DMG dealt to or with the weapon would be equivalent to 10 durability points. Basically it would require 10,000 damage to break X item/weapon/armour.

Each individual piece of equipment will have its own 'softener' depending on quality.
E.G
Common item takes 1,000 damage, and loses 25 durability points. (75/100) and low cost to repair.
Legendary item takes 1,000 damage and loses 5 durability points. (95/100) and has a high cost to repair.

65
I like this idea, I've seen this on other games and think it could work fine here.
My only suggestion would be for the devs (if they implement this system) to give each item a reasonable durability - I wouldn't want to keep repairing a weapon after a few battles.

Durability could vary depending on the grade of the weapon.
Grades could be as follows:

1 star - Common
2 star - Uncommon
3 star - Epic
4 star - Legendary
5 star - Godlike

66
Shinobi Life Online Character / Re: Koryuu Akusei
« on: June 19, 2017, 16:18:20 »
Looks good

67
Shinobi Life Online Clans / Re: Koryuu Clan
« on: June 19, 2017, 01:03:57 »
Good luck with your clan :P

68
This is what he intended on linking:

69
Nothing is showing up, bro.

70
Shinobi Life Online Organizations / Re: Blackbox
« on: June 18, 2017, 10:54:34 »
Forum username:Essents
Known aliases (nicknames):Essence
Age:18
Location (country):US
Why do you want to be recruited in Blackbox?: I feel as this could be an opportunity to help me grow as a shinobi and a person in general!
What will you bring to the organisation?: My knowledge and the ability to work as a team with anyone who is needing help!
You have been accepted to Blackbox - I will send you the forum code.

71
Shinobi Life Online Character / Re: Shinjo Uchidan
« on: June 18, 2017, 10:43:25 »
Welcome to SLO, enjoy your stay.

72
Naruto Anime / Re: Favorite Hidden Village?
« on: June 17, 2017, 13:35:41 »
Mist for me because most of my fav evil characters come from there
But if rain was on here that would be mine
Please do not double-post (posting twice in a row). Instead, click 'Modify' on your post if you feel the need to edit it.

On topic:
Naruto: Hidden Sand
The infrastructure and architecture fascinates me. They also use geographical location to their advantage in cross-village/country combat.

SLO: Hidden Dust
The swaggiest, most wavy village in SLO.

73
Naruto Anime / Re: Favorite naruto personally type?
« on: June 17, 2017, 12:38:00 »
Kimimaro or Haku.
Both sacrificial characters who gave up their lives for the sake of their superiors (Orochimaru & Zabuza).

I like them because I see them as open minded. They knew that they are giving up their life for the sake of someone, because that person gave them some sort of value.

When you change someone's life so drastically and giving them some value,a very strong emotional bond is established.

74
Shinobi Life Online Character / Re: Ragna Zeimatsu
« on: June 16, 2017, 00:53:14 »
Cool character, welcome to SLO.

75
Shinobi Life Online Organizations / Re: Organisation list
« on: June 15, 2017, 19:54:01 »
Defiantly needs updating.
Should be updated soon unless an incentive arises beforehand.

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