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Author Topic: Dev Blog 7 - December 8th 2016  (Read 76927 times)

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Offline Whatasnipe

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Dev Blog 7 - December 8th 2016
« on: December 08, 2016, 22:03:05 »
Dev Blog – December 8th 2016

Hey guys, what it do? It's ya boy Whatasnipe here with another large development pizza fresh out of the oven! I know it looks like things have been going slow lately, but I assure you that is not the case. Behind the scenes at Vreg Headquarters the team has been cooking up some insane new gameplay elements that I know you guys are going to love. But I'm not going to spoil it all in the opener, so let's kick it off ladies and gents!


As always Matt has been pushing out a steady stream of content over the last month. Our change to Modularity (as mentioned in the last Dev Blog) has increased performance and the rate at which buildings can be created, as predicted. Matt is working on assembling the village, while always keeping in mind different interesting ways to traverse it. We've taken on another team member with experience in Level Design to help Matt put the village together as well as keep the Hidden Hill exciting to maneuver around. We've also started reusing our Twitch channel to show building progress live as he assembles the village, with some sweet background tunes to boot. You can find the link to our Twitch channel down below. Aside from the buildings, Matt has also been working on a slew of other little tidbits that all have their own place and importance in the game. Most notable of these items are the new weapons that we'll be seeing in the near future! That's right, if you haven't already heard, Kenjutsu is coming to an SLO near you!


Great news in the Modelling and Animation department, Rafael is back and there are no more army issues! He will be back to modelling certain objects that we still need or making new pieces for our modular building kits. As you've probably heard from the last Dev Blog, Darren and Matt L. have been working on the cinematic trailer with help from Aaron. Aaron's been swamped with school but he's helping more in this department than concept art currently, creating concepts for the modelling and animation guys to use as reference in their work. They've also been working on the new model's animation rig so that everything looks natural and realistic for both the trailer and the game. The rig will be worked on and improved as we go, and we're creating all of the animations necessary for our near future plans.


As far as Music goes, our boy Rustam gave us the hookup. Have a look at this new track he whipped up, but fair warning, you may want to have a seat because it's spicy.


Since the last Dev Blog, Vreg has found a job so that he can spend more time on SLO while still being able to support himself. This means that we can now finally work on some big changes that will shape the future of SLO and push us closer to our goals. The first of these changes being Kenjutsu and a brand new movement system. Kenjutsu is still in an early WIP state and is subject to change and guaranteed to improve in the future. But we've definitely got some exciting plans currently for it. With Kenjutsu you'll be able to perform multi directional attacks and blocks on your enemies, creating a very fast and reactive gameplay environment. The position of your scabbard will also be changeable, giving a minor element of customization to spice up your look. This coupled with our new camera based movement system as well as our kickback/recoil system will change the way SLO, as you know it, is played. But these elements go deeper than what you see on the surface. It's not just a big change because "we can use sword nao". The creation and implementation of Kenjutsu along with the new movement system paves the way for so many great things to come in the future such as Taijutsu, Parkour, and more elaborate Ninjutsu. Keep that seat belt on boys and girls because we're not slowing down.

That concludes our 7th issue of the Dev Blog, next time you see us we'll be in 2017 so enjoy your winter holidays errybody ^^
In the mean time, check us out on our social media and in the shoutbox for more frequent updates!

Offline Reminance

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Re: Dev Blog 7 - December 8th 2016
« Reply #1 on: December 08, 2016, 22:24:25 »
Great issue, ofc i can't wait for the update.
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Offline America

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Re: Dev Blog 7 - December 8th 2016
« Reply #2 on: December 08, 2016, 22:26:04 »
This looks really great. I'm super excited to have a full village in game and be able to shank people with a sword. Keep up the good work, playas.

If I don't die of old age before SLO releases, I'm going to die of excitement.

Also, that ass.

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Offline Fraudulent

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Re: Dev Blog 7 - December 8th 2016
« Reply #3 on: December 08, 2016, 22:29:06 »
Good patch.
Thanks for the blog. Looking forward to the update.
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Offline Rapho

Re: Dev Blog 7 - December 8th 2016
« Reply #4 on: December 08, 2016, 22:32:17 »
Great work, guys. The village looks amazing so far, makes me wonder if glass is gonna be breakable.

Offline Kings_Head

Re: Dev Blog 7 - December 8th 2016
« Reply #5 on: December 08, 2016, 22:57:19 »
oh my lord this looks fucking amazing the hype is so god damn real that i need to change my pants again. Great work with everything guys can't wait for the update!!!
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Offline Mars

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Re: Dev Blog 7 - December 8th 2016
« Reply #6 on: December 08, 2016, 23:09:52 »
Love it, village looks gorgeous!
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Offline Toratsume Nyshn

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Re: Dev Blog 7 - December 8th 2016
« Reply #7 on: December 08, 2016, 23:31:01 »
and the music is dope too!!!
When will future happen!
can't wait

Offline waly206

Re: Dev Blog 7 - December 8th 2016
« Reply #8 on: December 08, 2016, 23:51:58 »
« Last Edit: December 08, 2016, 23:54:57 by waly206 »
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Offline StriderOtaku

Re: Dev Blog 7 - December 8th 2016
« Reply #9 on: December 09, 2016, 00:19:46 »
Amaaaaazing! I might die of excitement.. :)
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Offline Uzumaki Hari

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Re: Dev Blog 7 - December 8th 2016
« Reply #10 on: December 09, 2016, 04:21:06 »
Oml great work devs!!
*¤* cant wait for the next update

P.S. The village looks beautaful!!

Offline Tsunayoshi

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Re: Dev Blog 7 - December 8th 2016
« Reply #11 on: December 09, 2016, 05:58:53 »
Incredibly good. But we all know this update won't be out in mooooooooonths.
Good job none the less
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Offline Ratiustar

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Re: Dev Blog 7 - December 8th 2016
« Reply #12 on: December 09, 2016, 06:12:50 »
WHen i first logged into SLO, there was just this huge open map with NOTHING. no trees, no buildings, no weather.. nothing. you just ran around trying to kill someone else as you and the rest of the players try to get time to pass.. Now look whats coming, IM SO FRIGGEN EXCITED!

Offline Yamasukage

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Re: Dev Blog 7 - December 8th 2016
« Reply #13 on: December 09, 2016, 08:20:40 »

Also, that ass.

Lol dude I kept going back to it, its so well rounde ^_^

Either ways......... THE HYPE IS REAL BROTHERS! Did you see those buildings!? Did you see that WIP again! Did you hear that song! OMG! Of course you did......*stroke*
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Re: Dev Blog 7 - December 8th 2016
« Reply #14 on: December 09, 2016, 09:48:03 »
Oh my God. This game is escalating into a beast.
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