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We have released Shinobi Life Online Pre-Alpha Version 1.1.0.0! This update features Earth Release: Earth Dome Jutsu, Aiming Mode and more! Try it out and tell us what you think.

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Messages - taigakun

Pages: 1 ... 90 91 [92] 93
1366
Introduction / Re: Here for however long
« on: August 27, 2015, 08:50:49 »
Welcome Zeke! Looking forward to seeing you around ;)

1367
General Discussion / Re: Congratulations Limits!!!
« on: August 20, 2015, 23:06:56 »
Haha contras limits

1368
Shinobi Life Online Suggestions / Re: another genre of MMO's
« on: August 14, 2015, 18:46:31 »
Pretty sure this is already planned to be apart of the full MMO. And try not to double post bro :P
You could of pressed "Edit" to add that last part in.
haha alright :D

1369
Shinobi Life Online Suggestions / Re: another genre of MMO's
« on: August 14, 2015, 18:15:36 »
and something like this would be very special in out game because there are going to be 11 villages and i highly doubt if every village would get along haha

1370
Shinobi Life Online Suggestions / another genre of MMO's
« on: August 14, 2015, 18:11:07 »
 every single mmo is made in a way where players are separated from each other instead of grouping them up. an mmo means a community and a community is something shared with every single player. i would like to see in our game that every single thing you do has consequences/ an impact on other players. like you cant just kill an npc and expect to get away with it. its pretty boring to log into a game every day and see the same boring thing over an over again. so wouldn't it be nice to see a different thing once in a while? like for example, if u were to cause a huge damage to the opposing village or race, it could result in an all out war or something like that. let our game be different in that aspect. a world where players have an impact in it instead of every player being separated from each other except when it comes to quests or dungeons. it would be nice to see something different like that in our mmo.

1371
Shinobi Life Online Suggestions / Re: 11 Kage's of the land
« on: August 14, 2015, 15:31:11 »
nice blob

1372
probs to you man, that was beautiful ;)

1373
Shinobi Life Online Discussion / Game currency
« on: August 05, 2015, 15:21:02 »
guys do we have an in game currency? if not i suggest we start suggesting names :D

1374
Introduction / Re: sup guys
« on: August 05, 2015, 13:58:03 »
thanks guys B)

1375
General Discussion / Re: 3D Agario?
« on: August 04, 2015, 21:07:46 »
haha loool

1376
General Discussion / Re: Trove
« on: August 04, 2015, 21:06:17 »
i just checked it out, seems pretty fun, i might download it later

1377
Jump should consume chakra only when you detach from the ground. At the moment, chakra is drain even when you are in mid air, when in fact- in my opinion- chakra should be spent only when you launch, after this you don't use chakra anymore.
Actually jump only consumes chakra when you jump, what you're seeing in the chakra bar is the linear decreasing of that original consumption. It doesn't go from 1000 to 950 instantly, it builds down from 1000 to 950 in linear fashion.

But something contradicts. If I do a normal jump on a flat surface, the chakra decreases like you said but If I jump on a sloped area like a mountain: from the bottom to the pick, the chakra will stop decreasing when I land which means it stops faster. But I may be wrong, I haven't tried it repeatedly to confirm this.
I'm pretty sure that doesn't happen.

im pretty sure it's coincidence. Think about it. Lets say it takes 2 seconds for the chakra to decrease to the amount that it used to jump. If you jump on a normal flat surface, it probably takes 4 seconds to land, so the chakra finished decreasing while you are still in the air. Now, if you were jumping up a mountain, it will take much less time to land because the place where you land will be higher then from where you jumped. This jump may only take 2 seconds, causing the point where you land to be sort of synchronized with when the chakra depletion finishes.
well, i think it would be better if jump and dodge used stamina instead of chakra

1378
Introduction / Re: sup guys
« on: August 04, 2015, 20:29:57 »
:D

1379
Shinobi Life Online Suggestions / Re: Smaller Dodges
« on: August 04, 2015, 20:28:02 »
its an awesome idea, would definitely make combat more interesting

1380
This is a good legendary weapon. It's one that not many can wield, making it even more special and uniquee
yeah exactly

Pages: 1 ... 90 91 [92] 93

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